[*:1mtycjvs]Player positions and orientations are saved when a player leaves ( in world/player/ ) and loaded when a player joins.
[*:1mtycjvs]Player inventory is saved and loaded
[*:1mtycjvs]Time is serversided
[*:1mtycjvs]Added command /time [Day/Night]
[*:1mtycjvs]No more "Timed out" from being AFK
What can cause problem disconnecting Client from Server? .Net?
Using WinXP Home on PIII Laptop with 256 mb Memory. While Core i7 on Win7 handles without any problems. http://www.upload.ee/image/981227/errorc__.png
And server console responses:
[*:15zlnty8]Logging to a file with timestamps
[*:15zlnty8]Optimized checking for pickups
[*:15zlnty8]Added debug logging for why a client disconnects
[*:15zlnty8]Added /coords command. This gives you your current coordinates in the world
[*:15zlnty8]More things threadsafe
[*:15zlnty8]Added check for valid items, so you can't spawn yourself some non-existent items (nor place them)