Hey! Great wrapper! I enjoy the look and its features.
I am having a rather huge problem now though after installing this and then integrating it into Hey0. The problem is that now hardly any animals or monsters are spawning in the world... More so animals.. They simply don't spawn anymore..
I know the commands, setup for server.prop files and I run a server myself. The only thing I am noticing is the fact VisualAdmin keeps forcing capitals into the true/false.. so instead of spawn-animals=true, its =True.. Also, VisualAdmin keeps adding and changing the value no-animals=True... I change it to false, its changes itself back after a restart.. I remove it, it comes back next restart.. The command line is properly pointing to Minecraft_Mod.jar and the server log is correctly telling me the pathline is Minecraft_Mod.jar ...
The problem now is, the backup I restored to run the world in Hey0 ONLY doesn't spawn animals either.. So I am assuming my world is somehow bugged into not spawning animals or monsters now.. None of the added commands VisualAdmin put into the server properties file are running when I load with just Hey0... Just the copied world from the Visualadmin folder. Im assuming I bugged my world running VisualAdmin with hey0, and then made the mistake of keeping that world and restoring it in a Hey0 only environment.. I should have just restored the world from before it was used in VisualAdmin...
Runnin newest server.. Dev build 171 ( off a github ) so that could be the problem.. Didn't think a wrapper would cause me so much grief.. and all I wanted was the GUI and spawn offset commands that work unlike the /setspawn bs command in Hey0. :tongue.gif:
Any helped appreciated thx!
EDIT: I had to re-install everything over again, and re-edit my property files, and I finally have HMod and VisualAdmin working together. Animals and Monsters are now spawning. There must have been some bug, or error in file transfer somewhere along the way. The world is restored to latest backup and everything seems fine. No worries! Thanks for the wrapper! I enjoy it very much :smile.gif:
Rollback Post to RevisionRollBack
"There is a fundamental treachery, and a fundamental dishonesty, to intellectual integrity to hold a belief because you think it's useful, and not because you think it's true." -B. Russell
Thanks mate, also if you wish to add extra server.properties content, in server management, C. Properties is where it also can be added, thats if you didnt know to start off with anyhow :tongue.gif:
Uhm, soewhat, if mono supports it, then you ma give it a shot via that, due to it using the .net framework :wink.gif:
*i was also away for a fe wdays, sorry for the no responses
v3 has much better performance than the previous version; and with v3 i have done All the major coding, all that is really left is hmod GUI (hmod already works fine), backups (and all the other fiddly things) and the other buttons, (server properties & server management is complete)
also i thought id upload a preveiw of v3 ;D
The ram usage monitor brought on by Grimmen :wink.gif:
Release may be tomorrow, depending if i can get some testing done, let's hope theyre online heh
VA is complete now, just awaiting testers,
For fun i had also used 'Minecraft_Server.exe' instead of the Jar, It seems that VA is able to run the exe version as well!
I did not know this :tongue.gif:
I don't see where to put the "java -Xms1502m -Xmx1502m -jar Minecraft_Mod.jar nogui" that is required for my server. On top of that, I've tried loading it up with hMOD and the pluggins don't seem to be loading, neither does hMOD.
Okay now, i have changed the booting & a few misc things todo with that, so i had changed server properties a tad.
What you do, is now, the textbox under "Server / Jar to be executed:" you put that as Minecraft_Mod.jar for hMod, and no need for the below textbox if you have nothing else to load along side that. (also make sure the hey0 mode is checked.)
Then you shall see the Hey0's mod drop down at the top of the main form, i think you may have to re-add them all via that (most things like this may be due to the recode :wink.gif: )
Cheers! Im certain that the console now outputs/inputs faster and has solved many bugs overall :wink.gif:
Shall be sweet, Now theres always the possibility there is a bug or two, its practically a first release again :wink.gif:.