Yeh sure, although i think i may need to improve the gui for it :tongue.gif:
What you do is for a new kit, beside the add button, type in the name for it, such as mykit, (will be called #s mykit in game)
Then what you want to do is add your items. This is the code's for them, such as 50 if you want a torch, so you type them into the textbox, click add,
Repeat that step for any other items, then you may click save
Walla, new kit ;D
So, how exactly do you go ahead and put Hey0 plugins and information into this? I am new to wrapper type of things. I never used one. Also does everything work inside of VisualAdmin with Hey0? Like plugin wise?
I really don't get it, how exactly do you set up a VisualAdmin server with hey0's server mod?
Well when you download the mod, i see a bin folder, put the contents in the same directory as VisualAdmin.exe
Then open VisualAdmin, Open Server Properties and down the bottom, for commands have something similar the the following:
(Minecraft_Mod.jar was in the 'bin' folder)
Then uinter that textbox, check hey0 mode, save, then the server should be right.
Quote from hawkm »
So, how exactly do you go ahead and put Hey0 plugins and information into this? I am new to wrapper type of things. I never used one. Also does everything work inside of VisualAdmin with Hey0? Like plugin wise?
The next update i will try to add a hey0 plugin support in the gui, but at the moment hey0 runs with the above...
all I get is the server having:
[VisualAdmin] Checking for updates..
[VisualAdmin] VisualAdmin Up to date
[VisualAdmin] Starting Server with parameters: /c java -Xms1024m -Xmx1024m -jar Minecraft_Mod.jar nogui
I really don't get it, how exactly do you set up a VisualAdmin server with hey0's server mod?
Well when you download the mod, i see a bin folder, put the contents in the same directory as VisualAdmin.exe
Then open VisualAdmin, Open Server Properties and down the bottom, for commands have something similar the the following:
(Minecraft_Mod.jar was in the 'bin' folder)
Then uinter that textbox, check hey0 mode, save, then the server should be right.
Quote from hawkm »
So, how exactly do you go ahead and put Hey0 plugins and information into this? I am new to wrapper type of things. I never used one. Also does everything work inside of VisualAdmin with Hey0? Like plugin wise?
The next update i will try to add a hey0 plugin support in the gui, but at the moment hey0 runs with the above...
Ok, so i have made a plugin GUI, seems to be working all fine..
Now to keep going at the server list, i may have to rethink my strategy, atm submissions work, but the way im managing it is really bugging me. Least the server checks the status perfectly ;D
Atm, it only downloads 3.6 of llamacraft,
Beta 1.5 downloads 3.7, but im going to make it dynamic when i get home, so then i can allow it to change when i change my server ;P
I havent seen runecraft yet, bt once it gets updated ill put together 1.5 asap.
ok i've encountered a problem with the newest release. It doesn't allow me to set monsters to false, it will always change back to True whenever i start the server after attempting to change the setting. I was wondering if theres a reason this is happening and if anyone might be having a similar problem.
I just had downloaded 1.4 to check this out, and it seems everything works fine for me.
THe only thing i can think of is that you can not save the file (due to the server.properties already being in use), or you use 'X' to close instead of saving your configuration, as the 'Save' button saves all settings, whereas just closing it cancels.
I love this! However, I found a problem. Under "plugins" I enter in my plugins that I have, and then I save. I start up VisualAdmin, and it deletes my entry under the "plugins" field, forcing the plugins not to work. Any fix for this?
I love this! However, I found a problem. I can run Hey0's alone just fine. But, when I have plugins with hey0's in order for them to run, they need to be in the server.properties. What VisualAdmin is doing, is it's overwriting server.properties, so this prevent's any hey0's mod plugins from working. Is there any fix for this?
By the way Great Job on this, other then the problem that i'm experiencing, this is PERFECT! I couldn't have asked for better!
Thanks :biggrin.gif:
I've already added a plugins GUI for hey0's mod in 1.5, im just awaiting runecraft, well i guess i can actually work on the dynamic parts, and let it update itself xD
Ill start that soon.. :wink.gif:
haha Thanks man, at this rate, v2 may come quicker than i thought :tongue.gif:
(Due to my program correctly communicating to my server ;D)
Edit:
My server now verifies whether the mc server it's talking to is a VisualAdmin or not, therefore now i can build the server list :tongue.gif:
Could you explain how to use the kits, that is, if they are actually fully implemented.
Yeh sure, although i think i may need to improve the gui for it :tongue.gif:
What you do is for a new kit, beside the add button, type in the name for it, such as mykit, (will be called #s mykit in game)
Then what you want to do is add your items. This is the code's for them, such as 50 if you want a torch, so you type them into the textbox, click add,
Repeat that step for any other items, then you may click save
Walla, new kit ;D
http://mtserverlist.com
and ranks dont have colors ='(
are you using your key + command?
e.g using key: #
+ llamacraft can also do colours for all... Ill have a looki into ran colours soon :wink.gif:
Edit:
Added command list to first post
http://visualadmin.yourmumshouselastnight.com/viewtopic.php?f=3&t=5
also aaron145165
Have you cheked to make sure summoning is enabled? (or/and fun mode?)
http://mtserverlist.com
Well when you download the mod, i see a bin folder, put the contents in the same directory as VisualAdmin.exe
Then open VisualAdmin, Open Server Properties and down the bottom, for commands have something similar the the following:
(Minecraft_Mod.jar was in the 'bin' folder)
Then uinter that textbox, check hey0 mode, save, then the server should be right.
The next update i will try to add a hey0 plugin support in the gui, but at the moment hey0 runs with the above...
Cheers
http://mtserverlist.com
all I get is the server having:
[VisualAdmin] Checking for updates..
[VisualAdmin] VisualAdmin Up to date
[VisualAdmin] Starting Server with parameters: /c java -Xms1024m -Xmx1024m -jar Minecraft_Mod.jar nogui
and its stops there..anyone have any clues?
Ok Thanks!
Now to keep going at the server list, i may have to rethink my strategy, atm submissions work, but the way im managing it is really bugging me. Least the server checks the status perfectly ;D
http://mtserverlist.com
AS WELL i would like to know if RUNECRAFT will be compatible with the newest release ASAP.
i love the sound of this mod, its sounds great.
Hey.
Beta 1.5 downloads 3.7, but im going to make it dynamic when i get home, so then i can allow it to change when i change my server ;P
I havent seen runecraft yet, bt once it gets updated ill put together 1.5 asap.
http://mtserverlist.com
Hey.
THe only thing i can think of is that you can not save the file (due to the server.properties already being in use), or you use 'X' to close instead of saving your configuration, as the 'Save' button saves all settings, whereas just closing it cancels.
http://mtserverlist.com
I am entering it in this format:
"plugins=plugin1,plugin2" etc.
Thanks :biggrin.gif:
I've already added a plugins GUI for hey0's mod in 1.5, im just awaiting runecraft, well i guess i can actually work on the dynamic parts, and let it update itself xD
Ill start that soon.. :wink.gif:
http://mtserverlist.com
Anyway, awesome app Death. Keep up the constant dedication. :smile.gif:
haha Thanks man, at this rate, v2 may come quicker than i thought :tongue.gif:
(Due to my program correctly communicating to my server ;D)
Edit:
My server now verifies whether the mc server it's talking to is a VisualAdmin or not, therefore now i can build the server list :tongue.gif:
http://mtserverlist.com
Cheers!