If you google it, you will find the solutions posted here.
1) put render distance to normal (fog to normal)
2) fiddle with your network card buffers
Basically, the consensus seems to be to increase the time that your network card waits before timeing out recieve and send packets.
In windows
goto settings, find device manager
look for your network card, go properties, then advanced
look for a recieve buffer and transmit buffer, and double the value. If that doesn't work double it again.
Atheros cards seem particularly prone, but my wireless dongle also has trouble.
internal exception java.net.socketexception: software caused connection abort: recv failed
internal exception java.net.socketexception: software caused connection abort: socket write error
Its either one or the other, never both at the same time.
Anyone know what's causing this?
Also I'm trying to play SMP games not host one.
1) put render distance to normal (fog to normal)
2) fiddle with your network card buffers
Basically, the consensus seems to be to increase the time that your network card waits before timeing out recieve and send packets.
In windows
goto settings, find device manager
look for your network card, go properties, then advanced
look for a recieve buffer and transmit buffer, and double the value. If that doesn't work double it again.
Atheros cards seem particularly prone, but my wireless dongle also has trouble.