Form:
Faction your joining:
Why you want to
Rank in the faction: (Leaders must take test of leadership personally by me, any other ranks like Baroni are established by the leader of the given faction)
Job ('s)*:
Anything else you might do
In game name:
Experience in SMP:
*-Jobs only apply to AS, but you can still right down what your desired occupation will be.
FOR THE LOVE OF ALL THATS MIGHTY TELL ME YOUR FACTION WHEN YOU JOIN, There is no Nomad, rogue, Wanderer, traveler or anything not ESTC, AS etc.. in the game! Join a faction or just leave. Also creating factions requires a certain status in-game, because most players are at one level: Not to notable, routines, no attempt at creating story or cannot simply behold the grasp of the game. So Clans can only be created once your noteriety is large and you have improved the ways of life for any Settler, Mercenary and even natives!
Ip is: 96.48.198.84:25565
Chatbox is: http://xat.com/chat/room/121098583/
Current moderators:
Spartan086
Fenrirr
Current members: 2
Time this server has been online: (3 weeks prior) one day on new map
Towns: 1 (Developing)
Server online or offline status*****:
Grace Period******: 5 Days (all factions)
Modifications: None, pure vanilla server!
*****-Server green means online, red means offline!
******- Grace period is a period where Raids cannot happen.(Sometimes only on one faction for a certain reason) Attacks on the wilderness can happen and skirmishes may happen, but any raids and I will ban you for two weeks.
Story: Leffwinn is an island created by Ser' Vurr the god of the ocean. He wanted the stray humans into paradise, finding the islands a perfect getaway from all of the rest of the world. Meanwhile the Isle Of Albion and the Country of Italion were at war when the Empire hailing from the south hits Italion and crushes its defence. Luckily the Italionites ask the Albionic people to aid them in vanquishing them. They manage to defeat most of the empire allowing it to stay in its homelands. (More on Second post)
Raids: Gather a gang of your troops or Tribe mates and raid an enemy factions castle, town or outpost. More troops equals more success
Allowed siege tools: Tnt (With my permission), Ladders, Sapping (Digging under walls), fires onto buildings, Parkouring into city, being let in by a spy, blockading the town untill they surrender your demands and sending waves of arrows into there parapets and streets.
Disallowed siege tools: Pillaring (Stacking blocks to get on top of wall), Deleting the wall bricks with out Tnt or some sort of explosive force and griefing (Can only destroy houses with Tnt or Fire (if wooden), If you live in the city you are allowed to use pickaxes and other tools to replace or delete these bricks!
Leffwinn theme:
Factions:
ESTC theme:
ESTC (East Saracean Trading Company): The former government of Italion. They own the island of Scipio 100 miles from the Italion coast, the Explorer was hired by the Albionic government to attack the Italions in times of war. But when the Explorer offended the Duke. They were pushed back to Scipio. They now own the largest slave trading and profiteering in all of Elway.
Advantages) Beutifal architects from Italion and Scipio, Decorated soliders (Solidore in game), different solider classes (Light infantry- Lightoi Solidore, Standard infantry- Strode Solidore and the Heavy knights- Benefico Solidore), Walls that are layered like this :stair:*******
best Banks, Blacksmiths and wall designs available. Able to slave trade and make dungeons for the captured enemies. Can raid, all ESTC members are counted as troops and do whatever job there Baroni or Scioni tells them to do. Can employ Spies and Thives to steal items and find secrets in an enemy town.
Disadvantages) Less people available to them then Albionic Settlers, Expensive walls, all members are soliders no matter what you do in the "peace times", less-then-average archers, Can't make moats, Natives hate them and they cannot raid more then twice per 2 hours.
*******-ESTC walls can go to up to 9 Blocks high without upgrades, upgrade you must ask me for. Keep the thickness though. 7 Blocks thick with room for parapets, ladders and towers. Towers are 15 to 20 Blocks high and use same principles but in a 7X7 grid stacked to 12 Then 2 blocks for walk around room plus another block for a roof. Tower upgrades you must ask me for!
Ranks: (ranks will only be placed upon you if you stay more then a day or two. WE WANT REGULARS :biggrin.gif:)
Scioni: Spartan086 (Lord- Highest rank, leader of ESTC, writes the laws, doesn't pay taxes, best choice of houses and own town)
Baroni:
Baroni Urjora) *OPEN*
Baroni Minora) *OPEN* (Baron-two spots, Lieutenants, get there own town under leadership of current Scioni, can control certain aspects of the town they own, must pay taxes, can commence trade with UTI and get a Pallazo instead of castle. *ALSO must have leadership skills... I ask you questions if on if your right for the job!) Outfitts for Baroni and Scioni are custom made by Fenrirr!
Scionis Workere:
Spot one)
Spot Two)
Spot three)
Spot four)
Spot five)
Spot six)
(The villagers under the protection of the Scioni. They work only in his village as troops and for there particular jobs.)
Baroni Workere Baroni: Urjora
Spot one)
Spot two)
Spot three)
Spot four) Baroni: Minora
Spot one:
Spot two:
Spot three:
Spot four:
_________________________________________________________________________________________________
Albionic Settlers theme (First two weeks, will change as story develops):
Albionic settlers: The brave and fearless men that were commisioned by the Albionic Empire to gather more resources for the war against the Empire. They have limited resources, but are willing to pass all odds to eventually become there own Country (Ooooh Plot spill :3)
Advantages: Natives and Settlers have clean slate (Which means Diplomacy or war between is possible eathier way!), Lots of potential members, Two large towns max, More free then the ESTC, can decide there government (oligarchy, Republic, democracy, Chucktatorship etc...), Walls are made like this: (Tallness up to 7 Blocks, but thickness remains. *Iron ingot stands for the one row of Iron Block not ingots.) Good archers compared to ESTC, average warriors, warriors must be professional that means soliders when not raiding or in a siege they patrol town, Perfect miners.
Disavantages) Can't raid unless its retaliation or Total war ( I call when its total war! ), More practical towns with less decoration (akin to the Albion cities which are more cobblestone roads and houses of wood and stone mix.), walls have limited upgrades.
Mayor:
Slot one)
Slot Two)
(Mayors- Get there own Fort, run each town respectivly, can have different government styles, civil war if I allow it, One mayor can trade with the Natives while the other secretly kidnap there Tribe members.)
Villagers:
First mayor-
Slot one)
Slot two)
Slot Three)
Slot Four)
Slot Five)
Slot Six)
Slot Seven)
Slot Eight
Towns infantry Captain)
Town crier, inn keeper (At night) and poster layer*)
Solider one****)
Solider Two****)
Solider Three****)
Solider four****)
*Town criers yell out news and post posters for wanted people and quests. ALso runs an Inn with a quest board. Also can't take Job from job list!
** Captains run the military of the town and train the recruits. Custom made armor tailored to there style will be made (It will be made by me, and I will try to keep it along the lines of a fancy outfitt for the AS :tongue.gif:)
***- Priority is a Wheat farmer
****- Soliders cannot choose jobs from joblist as they are Fully soliders and nothing else.
Second mayor-
Slot one)
Slot two)
Slot Three)
Slot Four)
Slot Five)
Slot Six)
Slot Seven)
Slot Eight
Towns infantry Captain**)
Town crier, inn keeper (At night) and poster layer*)
Solider one****)
Solider Two****)
Solider Three****)
Solider four****)
Jobs for AS:
Woodsmen (part time)
Architect (Full time)
Blacksmith (full time)
Banker (full time)
Shopkeeper (part time)
Scout (Part time job, can be done with another part time job)
Ranger (Roams the hinterland around the town in search of meat, enemy scouts and spies and as general monster killer, can be a woodsmen as well- 2 Allowed at one time, can build small outpost at least 100 Blocks away from respective town to 400 Blocks away.)
Militia: (Counts as a back-up troop part-time, cannot be paired with Scout or Ranger as they are counted as MIlitia already) Farmer***: (Two farmer types: Reed farm-Minimal pay, quick and easy crops or wheat farms- one needed at-least and pays alot, but slower to run. Part time)
Road layer (part time, if no one is a road layer someone is chosen by mayor to make them, roads are made of Smooth stone untill the town is allowed (or rich enough) to afford iron roads.) Firemen: (The anti-fire force. 3 needed right when town is made, doesn't take a part time slot. Firemen have to put out: forest fires, Raid fires, dispose lava, clear debree from burnt homes and saving other forests from fires)
Note: Jobs that are bold are High priorty
_________________________________________________________________________________________________
Te'waka: COMING SOON
_________________________________________________________________________________________________
Pirates: COMING SOON
_________________________________________________________________________________________________
United Traders of Itlalion: COMING SOON
_________________________________________________________________________________________________
Quing' Song Exploratory Forces: COMING SOON
_________________________________________________________________________________________________
The Diemosian hordes: COMING SOON
_________________________________________________________________________________________________
Extended story: (No dialogue, mostly just overview of the politics that happened 20 Years before the period of the Leffwinnian land dispute)
20 Years ago: The King instated The Explorer to find him more resources to fend off the Quing' Song empire. The Empire was pushing its forces onto the last mainland when suddenly a man appeared on the cliff side with the Knights of Yond. They charged into the foolish Emperoer, whos bravery in battle was only matched in his stupidity. He was stabbed to death by an Un-named solider who took credit and became the Duke of Wellington.
15 Years ago: Slowly the Kingdom regained its homeland and pushed the Empire back into its home island of Takagawa. The Supreme Shogunate "Tzu'kai" managed to buy off a foreign assassin to kill the attacking Duke of Wellington. The Dukes confidence was so high he did not notice the strange goings on in his forward camp. Later being poisoned, but managed to survive by seeing a Doctor.
10 Years ago: The empire was beated and the Duke became King of the Italion states.
9 Years ago: The Italion states break up and become a republic.
8 years ago: The Italion states and the Kingdom become merged into the Kingdom of Albion.
5 Years ago: The ex-state of Italion named: Nepore becomes its own country and starts the United Traders of Italion
3 Years ago: ESTC is formed and becomes its own country in Indiria
1 Years ago: The Bucanneers start getting lavish treasures, the Kingdom of Albion track there whereabouts to a large chain of islands known as Leffwinn
Contemporary times: The ESTC and Albionic settlers wage war and the Natives are discovered.
By The Way U R Using Local Ip Try http://www.whatismyip.com/ Then Post The IP That Is Dispalyed, and the port! (The Port Ur Using At The End Of The IP Which Would Be 25565)
Neither of the IPs seem to want to let me join (might be something on my end) but I would like to join the server
IGN: rakranar
Faction you want to join:ESTC
What would you do in your faction: try to take over the world
Age: 20
Form:
Faction your joining:
Why you want to
Rank in the faction: (Leaders must take test of leadership personally by me, any other ranks like Baroni are established by the leader of the given faction)
Job ('s)*:
Anything else you might do
In game name:
Experience in SMP:
*-Jobs only apply to AS, but you can still right down what your desired occupation will be.
FOR THE LOVE OF ALL THATS MIGHTY TELL ME YOUR FACTION WHEN YOU JOIN, There is no Nomad, rogue, Wanderer, traveler or anything not ESTC, AS etc.. in the game! Join a faction or just leave. Also creating factions requires a certain status in-game, because most players are at one level: Not to notable, routines, no attempt at creating story or cannot simply behold the grasp of the game. So Clans can only be created once your noteriety is large and you have improved the ways of life for any Settler, Mercenary and even natives!
Ip is: 96.48.198.84:25565
Chatbox is: http://xat.com/chat/room/121098583/
Current moderators:
Spartan086
Fenrirr
Current members: 2
Time this server has been online: (3 weeks prior) one day on new map
Towns: 1 (Developing)
Server online or offline status*****:
Grace Period******: 5 Days (all factions)
Modifications: None, pure vanilla server!
*****-Server green means online, red means offline!
******- Grace period is a period where Raids cannot happen.(Sometimes only on one faction for a certain reason) Attacks on the wilderness can happen and skirmishes may happen, but any raids and I will ban you for two weeks.
Story: Leffwinn is an island created by Ser' Vurr the god of the ocean. He wanted the stray humans into paradise, finding the islands a perfect getaway from all of the rest of the world. Meanwhile the Isle Of Albion and the Country of Italion were at war when the Empire hailing from the south hits Italion and crushes its defence. Luckily the Italionites ask the Albionic people to aid them in vanquishing them. They manage to defeat most of the empire allowing it to stay in its homelands. (More on Second post)
Raids: Gather a gang of your troops or Tribe mates and raid an enemy factions castle, town or outpost. More troops equals more success
Allowed siege tools: Tnt (With my permission), Ladders, Sapping (Digging under walls), fires onto buildings, Parkouring into city, being let in by a spy, blockading the town untill they surrender your demands and sending waves of arrows into there parapets and streets.
Disallowed siege tools: Pillaring (Stacking blocks to get on top of wall), Deleting the wall bricks with out Tnt or some sort of explosive force and griefing (Can only destroy houses with Tnt or Fire (if wooden), If you live in the city you are allowed to use pickaxes and other tools to replace or delete these bricks!
Leffwinn theme:
Factions:
ESTC theme:
ESTC (East Saracean Trading Company): The former government of Italion. They own the island of Scipio 100 miles from the Italion coast, the Explorer was hired by the Albionic government to attack the Italions in times of war. But when the Explorer offended the Duke. They were pushed back to Scipio. They now own the largest slave trading and profiteering in all of Elway.
Advantages) Beutifal architects from Italion and Scipio, Decorated soliders (Solidore in game), different solider classes (Light infantry- Lightoi Solidore, Standard infantry- Strode Solidore and the Heavy knights- Benefico Solidore), Walls that are layered like this
best Banks, Blacksmiths and wall designs available. Able to slave trade and make dungeons for the captured enemies. Can raid, all ESTC members are counted as troops and do whatever job there Baroni or Scioni tells them to do. Can employ Spies and Thives to steal items and find secrets in an enemy town.
Disadvantages) Less people available to them then Albionic Settlers, Expensive walls, all members are soliders no matter what you do in the "peace times", less-then-average archers, Can't make moats, Natives hate them and they cannot raid more then twice per 2 hours.
*******-ESTC walls can go to up to 9 Blocks high without upgrades, upgrade you must ask me for. Keep the thickness though. 7 Blocks thick with room for parapets, ladders and towers. Towers are 15 to 20 Blocks high and use same principles but in a 7X7 grid stacked to 12 Then 2 blocks for walk around room plus another block for a roof. Tower upgrades you must ask me for!
Ranks: (ranks will only be placed upon you if you stay more then a day or two. WE WANT REGULARS :biggrin.gif:)
Scioni: Spartan086
(Lord- Highest rank, leader of ESTC, writes the laws, doesn't pay taxes, best choice of houses and own town)
Baroni:
Baroni Urjora) *OPEN*
Baroni Minora) *OPEN*
(Baron-two spots, Lieutenants, get there own town under leadership of current Scioni, can control certain aspects of the town they own, must pay taxes, can commence trade with UTI and get a Pallazo instead of castle. *ALSO must have leadership skills... I ask you questions if on if your right for the job!)
Outfitts for Baroni and Scioni are custom made by Fenrirr!
Scionis Workere:
Spot one)
Spot Two)
Spot three)
Spot four)
Spot five)
Spot six)
(The villagers under the protection of the Scioni. They work only in his village as troops and for there particular jobs.)
Baroni Workere
Baroni: Urjora
Spot one)
Spot two)
Spot three)
Spot four)
Baroni: Minora
Spot one:
Spot two:
Spot three:
Spot four:
_________________________________________________________________________________________________
Albionic Settlers theme (First two weeks, will change as story develops):
Albionic settlers: The brave and fearless men that were commisioned by the Albionic Empire to gather more resources for the war against the Empire. They have limited resources, but are willing to pass all odds to eventually become there own Country (Ooooh Plot spill :3)
Advantages: Natives and Settlers have clean slate (Which means Diplomacy or war between is possible eathier way!), Lots of potential members, Two large towns max, More free then the ESTC, can decide there government (oligarchy, Republic, democracy, Chucktatorship etc...), Walls are made like this:
Disavantages) Can't raid unless its retaliation or Total war ( I call when its total war! ), More practical towns with less decoration (akin to the Albion cities which are more cobblestone roads and houses of wood and stone mix.), walls have limited upgrades.
Mayor:
Slot one)
Slot Two)
(Mayors- Get there own Fort, run each town respectivly, can have different government styles, civil war if I allow it, One mayor can trade with the Natives while the other secretly kidnap there Tribe members.)
Villagers:
First mayor-
Slot one)
Slot two)
Slot Three)
Slot Four)
Slot Five)
Slot Six)
Slot Seven)
Slot Eight
Towns infantry Captain)
Town crier, inn keeper (At night) and poster layer*)
Solider one****)
Solider Two****)
Solider Three****)
Solider four****)
*Town criers yell out news and post posters for wanted people and quests. ALso runs an Inn with a quest board. Also can't take Job from job list!
** Captains run the military of the town and train the recruits. Custom made armor tailored to there style will be made (It will be made by me, and I will try to keep it along the lines of a fancy outfitt for the AS :tongue.gif:)
***- Priority is a Wheat farmer
****- Soliders cannot choose jobs from joblist as they are Fully soliders and nothing else.
Second mayor-
Slot one)
Slot two)
Slot Three)
Slot Four)
Slot Five)
Slot Six)
Slot Seven)
Slot Eight
Towns infantry Captain**)
Town crier, inn keeper (At night) and poster layer*)
Solider one****)
Solider Two****)
Solider Three****)
Solider four****)
Jobs for AS:
Woodsmen (part time)
Architect (Full time)
Blacksmith (full time)
Banker (full time)
Shopkeeper (part time)
Scout (Part time job, can be done with another part time job)
Ranger (Roams the hinterland around the town in search of meat, enemy scouts and spies and as general monster killer, can be a woodsmen as well- 2 Allowed at one time, can build small outpost at least 100 Blocks away from respective town to 400 Blocks away.)
Militia: (Counts as a back-up troop part-time, cannot be paired with Scout or Ranger as they are counted as MIlitia already)
Farmer***: (Two farmer types: Reed farm-Minimal pay, quick and easy crops or wheat farms- one needed at-least and pays alot, but slower to run. Part time)
Road layer (part time, if no one is a road layer someone is chosen by mayor to make them, roads are made of Smooth stone untill the town is allowed (or rich enough) to afford iron roads.)
Firemen: (The anti-fire force. 3 needed right when town is made, doesn't take a part time slot. Firemen have to put out: forest fires, Raid fires, dispose lava, clear debree from burnt homes and saving other forests from fires)
Note: Jobs that are bold are High priorty
_________________________________________________________________________________________________
Te'waka: COMING SOON
_________________________________________________________________________________________________
Pirates: COMING SOON
_________________________________________________________________________________________________
United Traders of Itlalion: COMING SOON
_________________________________________________________________________________________________
Quing' Song Exploratory Forces: COMING SOON
_________________________________________________________________________________________________
The Diemosian hordes: COMING SOON
_________________________________________________________________________________________________
20 Years ago: The King instated The Explorer to find him more resources to fend off the Quing' Song empire. The Empire was pushing its forces onto the last mainland when suddenly a man appeared on the cliff side with the Knights of Yond. They charged into the foolish Emperoer, whos bravery in battle was only matched in his stupidity. He was stabbed to death by an Un-named solider who took credit and became the Duke of Wellington.
15 Years ago: Slowly the Kingdom regained its homeland and pushed the Empire back into its home island of Takagawa. The Supreme Shogunate "Tzu'kai" managed to buy off a foreign assassin to kill the attacking Duke of Wellington. The Dukes confidence was so high he did not notice the strange goings on in his forward camp. Later being poisoned, but managed to survive by seeing a Doctor.
10 Years ago: The empire was beated and the Duke became King of the Italion states.
9 Years ago: The Italion states break up and become a republic.
8 years ago: The Italion states and the Kingdom become merged into the Kingdom of Albion.
5 Years ago: The ex-state of Italion named: Nepore becomes its own country and starts the United Traders of Italion
3 Years ago: ESTC is formed and becomes its own country in Indiria
1 Years ago: The Bucanneers start getting lavish treasures, the Kingdom of Albion track there whereabouts to a large chain of islands known as Leffwinn
Contemporary times: The ESTC and Albionic settlers wage war and the Natives are discovered.
See if theres a space behind the Ip and Port
Anyone willing to test?
IGN: rakranar
Faction you want to join:ESTC
What would you do in your faction: try to take over the world
Age: 20
I will compensate all members with plenty of resources..
Sorry to be a boon
Ign: Zigabogado
This is freshstart and I will give each player a Caravan of supplys once they found there towns location!
IGN- Bobjoe55
Faction- pirates/ if possible, be the pirate lord
What I would do- build the pirate hideout
Age- 15
Faction: ESTC
What i would do: farm materials alot, build a house. atm building on a spire of land.
Age: 18
Faction you want to join:ESTC
What would you do in your faction: Rule The World....Mwahh Ha ha ha!!!!! Dunno Really Just Sounds Cool?
Age:18