i think the easyest way to do fix this to just measure(and make another portal) where in The nether the portal(world portal) would want you to go idealy but this might be hard i will try to test this in the next days do, this is only if its like the picture the guy above qouted
I'm sure it's coordinate based. So if you go in at 0,0,? in the real world you will come out at 0,0,? in hell (taking into account the 1:16 ratio of hell) unless there is an obstruction of some sort there after it generates. It doesn't generate around you. It generates and puts you in it.
I have a feeling this system is going to spawn way too many unwanted portals.
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In the beginning, Notch created the Nether and the Earth, and in it he made a man of sand and called him Steve. Notch made Steve strong so that he may punch wood, and lo, Steve was to have dominion over all square things.
Couldn't this have been avoided if when you first enter the nether the world is generated around your portal, guaranteeing that there would be no lava lake interfering with it or wall interfering with it instead of generating the nether and then placing the portal?
Either way, i will be happy when notch releases a fix. as i have said before, right now trying to use it for fast travel, (which i was planning on) is useless and needlessly frustrating.
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"No one shall be able to drive us from the wonderland that ZUN created for us."
-ChaosAngel092
Agreed.. Right now the portals aren't very fun.. Just irritating. I have no problem understanding why it is happening, but I really don't think this was the intention. I'm sure we'll get a fix in no time that'll link the exit portal to the original entrance portal. Otherwise it is way too unpredictable to be anything but annoying.
I understand the lake of lava thing, but it can be an annoying glitch. If your portal in hell is displaced, can't we just make those two link? So you go back thorugh the displaced portal and end up back home, instead of at your real hell location, which is almose always underground.
Effect: You have portals that are a thousand blocks away from each other. In the Nether that would still be 125 However, you explored above the lava lake and all the portals end up at the side of the lake. Result: Locations that even in the Nether should have an unsafe distance, are now so close to each other that you can safely go from one place to another by misusing the spawn mechanism and only exploring the area that you won't be able to spawn in by Portal.
You could also use this to find a sweet spot where 1 portal brings you to 1 side of the lava lake and another portal just a few steps away on the other side, and abuse that for safe Nether travelling.
So basically changing the mechanism to eternally-linked portals has a big risk in that it could end up killing the whole 1:8 conversion principle.
Quote from Codeknight »
If this is the case (which I assume it is) how do you find out where your portal was trying to spawn? how can you be sure which direction the portal was moved?
Your facing direction doesn't change when going from/to Nether. So you look in one direction, count the amount of 16x16 chunks in that direction and sidewards, multiply the chunk amount by 2, and you got the target distance you are aiming for after entering the Nether.
As for shifting the world: That works for the first Portal. What about the next ones?
how will i know im walking in the right direction in the nether?
this is my world
When you get back from the nether to the surface world in the "wrong" portal, look in the direction (hopefully you can see it) of the portal you want to link to. Keep looking in that direction and move through the portal into the nether. You'll now be in the nether looking in the same direction. Move in the direction 1/8 the distance (nether to real world ratio is 1:8 not 1:16 as previously thought) and you should see why there is no portal there (solid rock, lava, etc) make that place safe for a portal to appear, cover the lava with at least two layers of blocks (I don't think one layer will do it) or dig out a cavern if it's solid rock. Make it a big enough area - 6x6x6 or more if digging, or a 6x6x2+ platform if over lava. Go back to the surface world and try your original portal again. I *think* it will just link to the original "bad" portal in the nether, I haven't tried, but it may create a new portal in the "safe" place you created for it. If it doesn't then you need to destroy the bad portal in the nether. You can try to guesstimate better where the link to the good above portal should be and build your own, then destroy the bad portal and go through your new one and see if you guessed right. Or, you can build another portal a fair distance away in the nether and destroy the first bad one. Use the new one you created and get back to the surface. You'll now have to find your original portal and see if it will now create a new portal in the nether that links. What I did was create a new portal in the nether where I thought it should be, and after two guesses (under shot the first time in world 1, overshot in world 2) had them linked.
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D_B
To tell them how to live is to prevent them living.
all i want is to have my portals connect T.T i dont care about travel, i just want to make a settlement there.
EDIT: i tried to make a farm there (lol) and the crops grow slightly well when i use torches to light them, but when i try to put water anywhere (i tried on the tiles in hell, wood, dirt, and tree trunks) it just sizzles out.
1st try
portal made in base
went to hell
came back sevral hundreds of blocks away
2nd try
portal made at sea level
goes to hell
comes out 5 blocks from bedrock
3rd try
portal made deep whiten my mine (10 blocks from bedrock)
goes to hell
comes out on a random ****ING FLOATING ISLAND. (around 50-70 blocks above sea level)
final try
portal made on bedrock level
goes to hell
comes back on first portal made in base
(after this i saw that i left my gate open and guess who greeted me? )
CAN SOMEONE EXPLAIN THIS?????
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Quote from cheezewiz9 »
Quote from merrybike »
Quote from RicksterCraft »
Mod edit: Oh you again. Warned for flaming. ~Juze
best mod edit i've seen.
Mod edit: Please stay on topic. Off-topic: I've seen better ones. ~Juze
It would be really helpful if failed portals in the Nether (and I guess in the real world too) would make the frame anyway, and then make a safe portal like it does now. That way its much easier to locate where the portal should have wound up, all you have to do is terraform nearby suspicious areas, and when you find the frame, just light it up and there you go.
you think you'll be stuck in the cave forever? you have a portal in that cave to a region with a pool of lava.
If you must, you can take a nice swim in hell, and then walk from spawn point.
Game can't keep x, y, z values or something like that ?!
This is absolutely how it *should* work. I cannot fathom what creative process made anyone think it should work as it is working now.
Quote from Cubic »
Couldn't this have been avoided if when you first enter the nether the world is generated around your portal, guaranteeing that there would be no lava lake interfering with it or wall interfering with it instead of generating the nether and then placing the portal?
This only delays the issue, when you place your 2nd and 3rd portals you'd be facing the same problem as you are now with your 1st.
My experiences with the portals were very trial and error. However, I know that what's been said is true, that when the portals don't link up it's because there's some sort of obstruction that causes a portal displacement.
When I went out on my portaling expedition, I was surprised when the portal I made didn't take me back home. But this made sense since I was surrounded by nothing but Hellcobble. However, when I started making a portal compass--mapping out the Overworld with the Netherworld, I was able to build portals that properly corresponded to one another. I eventually got a portal in my base and have been steadily building portal chains with that initial portal as my Center point. All portals are taken in relation to it--for the time being.
A funny thing I'd like to mention is that one portal dropped me off underground under the ocean... that was a long adventure I wasn't prepared for @.@
However, when I started making a portal compass--mapping out the Overworld with the Netherworld, I was able to build portals that properly corresponded to one another. I eventually got a portal in my base and have been steadily building portal chains with that initial portal as my Center point. All portals are taken in relation to it--for the time being.
Can you elaborate? How did you map the Overworld with the Netherworld? What do you mean by "portal compass"? Hod did you build portal chains?
Minutor is the best way to map portals, I've found. Since it does both the over & nether worlds, you just zoom to 1:1 in minutor, take a screen shot of your over world, then do the same in the nether. Resample the nether screen shot to 800% and over lay it on the over world pic and you have a map that aligns each. It's best to build both portals first and let them link instead of letting the game make one at random. Of course this won't work if you're using the nether to explore the over world long distance by traveling in the nether a short distance. You just have to take what you're given doing that.
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D_B
To tell them how to live is to prevent them living.
[/quote]
Issue: My FRIST portal was like this. which.. you know hell wasn't made untill I made the frist portal?
I'm sure it's coordinate based. So if you go in at 0,0,? in the real world you will come out at 0,0,? in hell (taking into account the 1:16 ratio of hell) unless there is an obstruction of some sort there after it generates. It doesn't generate around you. It generates and puts you in it.
It seems that when you DIE in the nether it creates a portal where you died in the normal world
The next time you portal out of the nether it MAY use one of the portals that was created from when you died
Thoughts?
Couldn't this have been avoided if when you first enter the nether the world is generated around your portal, guaranteeing that there would be no lava lake interfering with it or wall interfering with it instead of generating the nether and then placing the portal?
Either way, i will be happy when notch releases a fix. as i have said before, right now trying to use it for fast travel, (which i was planning on) is useless and needlessly frustrating.
-ChaosAngel092
You could also use this to find a sweet spot where 1 portal brings you to 1 side of the lava lake and another portal just a few steps away on the other side, and abuse that for safe Nether travelling.
So basically changing the mechanism to eternally-linked portals has a big risk in that it could end up killing the whole 1:8 conversion principle.
Your facing direction doesn't change when going from/to Nether. So you look in one direction, count the amount of 16x16 chunks in that direction and sidewards, multiply the chunk amount by 2, and you got the target distance you are aiming for after entering the Nether.
As for shifting the world: That works for the first Portal. What about the next ones?
how will i know im walking in the right direction in the nether?
im uploading a video now of what happened to my position. I punched blocks for a good 30 minutes to get out
how will i know im walking in the right direction in the nether?
this is my world
When you get back from the nether to the surface world in the "wrong" portal, look in the direction (hopefully you can see it) of the portal you want to link to. Keep looking in that direction and move through the portal into the nether. You'll now be in the nether looking in the same direction. Move in the direction 1/8 the distance (nether to real world ratio is 1:8 not 1:16 as previously thought) and you should see why there is no portal there (solid rock, lava, etc) make that place safe for a portal to appear, cover the lava with at least two layers of blocks (I don't think one layer will do it) or dig out a cavern if it's solid rock. Make it a big enough area - 6x6x6 or more if digging, or a 6x6x2+ platform if over lava. Go back to the surface world and try your original portal again. I *think* it will just link to the original "bad" portal in the nether, I haven't tried, but it may create a new portal in the "safe" place you created for it. If it doesn't then you need to destroy the bad portal in the nether. You can try to guesstimate better where the link to the good above portal should be and build your own, then destroy the bad portal and go through your new one and see if you guessed right. Or, you can build another portal a fair distance away in the nether and destroy the first bad one. Use the new one you created and get back to the surface. You'll now have to find your original portal and see if it will now create a new portal in the nether that links. What I did was create a new portal in the nether where I thought it should be, and after two guesses (under shot the first time in world 1, overshot in world 2) had them linked.
D_B
To tell them how to live is to prevent them living.
EDIT: i tried to make a farm there (lol) and the crops grow slightly well when i use torches to light them, but when i try to put water anywhere (i tried on the tiles in hell, wood, dirt, and tree trunks) it just sizzles out.
1st try
portal made in base
went to hell
came back sevral hundreds of blocks away
2nd try
portal made at sea level
goes to hell
comes out 5 blocks from bedrock
3rd try
portal made deep whiten my mine (10 blocks from bedrock)
goes to hell
comes out on a random ****ING FLOATING ISLAND. (around 50-70 blocks above sea level)
final try
portal made on bedrock level
goes to hell
comes back on first portal made in base
(after this i saw that i left my gate open and guess who greeted me? )
CAN SOMEONE EXPLAIN THIS?????
Yes Please.
If you must, you can take a nice swim in hell, and then walk from spawn point.
This is why i set up bases at spawn point.
This is absolutely how it *should* work. I cannot fathom what creative process made anyone think it should work as it is working now.
This only delays the issue, when you place your 2nd and 3rd portals you'd be facing the same problem as you are now with your 1st.
When I went out on my portaling expedition, I was surprised when the portal I made didn't take me back home. But this made sense since I was surrounded by nothing but Hellcobble. However, when I started making a portal compass--mapping out the Overworld with the Netherworld, I was able to build portals that properly corresponded to one another. I eventually got a portal in my base and have been steadily building portal chains with that initial portal as my Center point. All portals are taken in relation to it--for the time being.
A funny thing I'd like to mention is that one portal dropped me off underground under the ocean... that was a long adventure I wasn't prepared for @.@
Can you elaborate? How did you map the Overworld with the Netherworld? What do you mean by "portal compass"? Hod did you build portal chains?
D_B
To tell them how to live is to prevent them living.