The graphic in this thread helped me understand why my portals didn't link correctly--I should have realized it, though part of me assumed portals would generate over lava anyway and you would learn (quickly) that it's a bad portal.
Personally, I built a portal inside my base. After going to the Nether and back, I found myself coming out of a new portal across from my base and just outside my village. It's situated on a quaint little peninsula, perfectly aligned with my front door.
I guess there could be worse places for it to appear.
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"Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us. Both sides blame one another. There's no good or bad side. Just two sides holding different views."
So i went in my portal and went to the nether, then I walked around a bit got some blocks and came back through and instead of taking me home it took me to a big random cave ive never seen before near the bottom of the map, what do i do?
That's really hilarious, my return portal was located in the countryside just a short walk from my house.
It brought me home i made my portal near my spawn i came back and a new portal was in my house which was on top of a mountain 30 blocks from spawn (lucky me!) And the first portal as there so i now had 2 portals >:biggrin.gif:
cubic: many many thanks - i was about to make a diagram myself. :smile.gif:]
right now, there seems to be a definitive and logical reasoning to where you step in and out of portals.
No there isn't. The Logical thing is for it to operate as a portal, not a teleport device.
Quote from maniakdelmar »
Quote from l5p4ngl312 »
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The game is in alpha.
so tired of people pointing that out. But i need my minecraft fix. And without buggy portals. And nothing's gonna change that: Alpha or not.
You cant ask everything from a game that isnt even released in BETA yet. It'll be fixed in due time.
We're not asking for everything. In fact most of us aren't even ASKING for something, just questioning wether or not this is a bug, or a feature, and finding that the feature option is disfavourable to us.
If this is the case (which I assume it is) how do you find out where your portal was trying to spawn? how can you be sure which direction the portal was moved? I assume the same thing happens when it spawns a new portal to take you out of "the nether" as well so you can't be too sure.
Also, I don't see why It couldn't find a nice area to place the exit and then shift the world so it aligns with the original portal. That would be a good idea.
Also, I don't see why It couldn't find a nice area to place the exit and then shift the world so it aligns with the original portal. That would be a good idea.
Then that ruins the idea of Fast Travel.
I gotta say, this thread is a pretty interesting debate.
Am I the only one who thought of time travel in real life when reading all of this?
Notch should have just made the pools of lava replace water, and for the landscape to emulate the landscape of your world, but on a 1/16 scale. Would be pretty cool to look at, for one, and two, it would add a really surreal look to everything. Plus, you wouldn't have to worry about the portals being unable to spawn on lava.
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In the beginning, Notch created the Nether and the Earth, and in it he made a man of sand and called him Steve. Notch made Steve strong so that he may punch wood, and lo, Steve was to have dominion over all square things.
Yeah, I think notch is aware of this glitch.
Useful bit of advise? Build a base around the second portal. Bring compass.
Both portals take you to the same portal in nether. It may be useful.
It's not really a glitch. If the portal was created on the exact same spot as it should be, you would end up falling into a lava lake for example, thats why the game looks for another spot to create an exit portal in the nether.
That's not what they're talking about.
When you make a portal and enter it, the game spawns you in Nether, inside of a portal which you can use to travel back to the normal world.
That portal back to the normal world is supposed to take you back to the portal you originally made in the normal world.... The one that you traveled through to arrive there. Instead, sometimes (but not always) it creates a new portal in the normal world, and spawns you there instead. It's usually not far from the one you made, but sometimes spawns you in a tricky situation or dangerous place, so it can be annoying.
I'm with him, I entered nether threw a portal, came out another portal...a small gap across from my base, BUT, I unfortunetly got pwned by spider, skeletons, and a retarded creeper.
Also, I don't see why It couldn't find a nice area to place the exit and then shift the world so it aligns with the original portal. That would be a good idea.
Then that ruins the idea of Fast Travel.
I gotta say, this thread is a pretty interesting debate.
Am I the only one who thought of time travel in real life when reading all of this?
I don't mean just move everything so it lines up. I'm talking about moving it, then changing the coordinates so it's like nothing happened.
like this (desired spot is in the center):
( =ground level, = lava lake, = portal)
0 _1 _2 _3 _4 _5 _6 __7 _8 _9 x coordinates
1
2
3
4
5
6
7
8
y coordinates
This would spawn the portal in the correct spot and change nothing. It would only work for the first portal or areas separated by unspawned terrain though.
If it's still unclear what I mean I'm sorry. I don't know how to explain it better than that.
I understand why it makes a portal in some weird places, but for me, its made several...
I have 3-4 random portals around my map that, when entered, all goto the same place in the nether... Two of them are only a few blocks apart. the others are actually pretty far away. I had been walking for a minute or two before I found #3...
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"Dad? Dad I'm- … y- … Not a crazed gunman, Dad, I'm an assassin! Well, the difference being one's a job, and the other's mental sickness!" -Sniper
My portal is doing said things mention in this thread, but it is also turning the portal 90 degrees (WTF?) making it painstakingly difficult to track where it wants to put my portal (but can't).
Any reason as to why this is happening?
EDIT: Just as I type this my portal decides to randomly start working.....I'm so confused.
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Tell me what the greatest game of all time is.
If you get it right you're immediately my best friend.
Also, I don't see why It couldn't find a nice area to place the exit and then shift the world so it aligns with the original portal. That would be a good idea.
Then that ruins the idea of Fast Travel.
I gotta say, this thread is a pretty interesting debate.
Am I the only one who thought of time travel in real life when reading all of this?
I don't mean just move everything so it lines up. I'm talking about moving it, then changing the coordinates so it's like nothing happened.
like this (desired spot is in the center):
( =ground level, = lava lake, = portal)
0 _1 _2 _3 _4 _5 _6 __7 _8 _9 x coordinates
1
2
3
4
5
6
7
8
y coordinates
This would spawn the portal in the correct spot and change nothing. It would only work for the first portal or areas separated by unspawned terrain though.
If it's still unclear what I mean I'm sorry. I don't know how to explain it better than that.
I think it would be a good idea (I suspect this is what you're getting at?) if when a portal spawns in the Nether / Real World, it creates a small glob of land under the portal if it's over lava or water. It would be kind of cool, to be honest, if you dropped into the Nether to discover that you're standing in the middle of an ocean of lava (or vv in water for the Real World). No need to spawn it at different coordinates, just add a little glob of land beneath. Problem solved.
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In the beginning, Notch created the Nether and the Earth, and in it he made a man of sand and called him Steve. Notch made Steve strong so that he may punch wood, and lo, Steve was to have dominion over all square things.
It would be really helpful if failed portals in the Nether (and I guess in the real world too) would make the frame anyway, and then make a safe portal like it does now. That way its much easier to locate where the portal should have wound up, all you have to do is terraform nearby suspicious areas, and when you find the frame, just light it up and there you go.
Notch should have just made the pools of lava replace water, and for the landscape to emulate the landscape of your world, but on a 1/16 scale. Would be pretty cool to look at, for one, and two, it would add a really surreal look to everything. Plus, you wouldn't have to worry about the portals being unable to spawn on lava.
Wouldn't work. How do you know that every 16 blocks are made of the same material in the real world?
my return portal is hundreds of blocks away from my base. building a railway to and fro doesn't work because you only end up riding it one way which leads to a pile up or mine carts.
for a realm whose purpose is fast travel, it seems that the nether is not very useful at this point, unless you are willing to do the math and cross-mapping to figure out where a valid spot for a portal is in the real world.
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For as long as the grass grows
For as long as the stream flows
And the sun shines down unto us
Only they who walk the clouds know
For how long the winds blow
And the sky is blue above us
Notch should have just made the pools of lava replace water, and for the landscape to emulate the landscape of your world, but on a 1/16 scale. Would be pretty cool to look at, for one, and two, it would add a really surreal look to everything. Plus, you wouldn't have to worry about the portals being unable to spawn on lava.
Wouldn't work. How do you know that every 16 blocks are made of the same material in the real world?
I don't understand what you mean.
The computer would re-render your Real World as a simplified average of every 16 blocks. 16 block radius in the Real World is compiled into an average, so if most of the blocks in a 16 block area are water, the Nether would generate lava. If most of the blocks are soil, the Nether would generate that flammable soil stuff. You'd be walking around a miniature version of your own world. Savvy?
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In the beginning, Notch created the Nether and the Earth, and in it he made a man of sand and called him Steve. Notch made Steve strong so that he may punch wood, and lo, Steve was to have dominion over all square things.
I would like to see a platform spawned under the nether world portal, if it's lava. Possibly even a narrow bridge to the nearest cliff, but that might make it too easy.
Hell, even placing the portal in mid air wouldn't be too bad, because you would still spawn on top of the obsidian. Then you could make your own bridge.
Notch should have just made the pools of lava replace water, and for the landscape to emulate the landscape of your world, but on a 1/16 scale. Would be pretty cool to look at, for one, and two, it would add a really surreal look to everything. Plus, you wouldn't have to worry about the portals being unable to spawn on lava.
Wouldn't work. How do you know that every 16 blocks are made of the same material in the real world?
I don't understand what you mean.
The computer would re-render your Real World as a simplified average of every 16 blocks. 16 block radius in the Real World is compiled into an average, so if most of the blocks in a 16 block area are water, the Nether would generate lava. If most of the blocks are soil, the Nether would generate that flammable soil stuff. You'd be walking around a miniature version of your own world. Savvy?
That means you have to take height into consideration as well, right?
Wouldn't work. How do you know that every 16 blocks are made of the same material in the real world?
I don't understand what you mean.
The computer would re-render your Real World as a simplified average of every 16 blocks. 16 block radius in the Real World is compiled into an average, so if most of the blocks in a 16 block area are water, the Nether would generate lava. If most of the blocks are soil, the Nether would generate that flammable soil stuff. You'd be walking around a miniature version of your own world. Savvy?
That means you have to take height into consideration as well, right?
Maybe. It could drop to the lowest level of the map by default, or it could attempt to emulate the height of the old portal.
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In the beginning, Notch created the Nether and the Earth, and in it he made a man of sand and called him Steve. Notch made Steve strong so that he may punch wood, and lo, Steve was to have dominion over all square things.
The computer would re-render your Real World as a simplified average of every 16 blocks. 16 block radius in the Real World is compiled into an average, so if most of the blocks in a 16 block area are water, the Nether would generate lava. If most of the blocks are soil, the Nether would generate that flammable soil stuff. You'd be walking around a miniature version of your own world. Savvy?
That means you have to take height into consideration as well, right?
Maybe. It could drop to the lowest level of the map by default, or it could attempt to emulate the height of the old portal.
Yeah but, doesn't that mean that your overworld will be 16 times the tallness of the Nether?
Also, a huge problem with the re-rendering is that there's no counter part for every block.
Personally, I built a portal inside my base. After going to the Nether and back, I found myself coming out of a new portal across from my base and just outside my village. It's situated on a quaint little peninsula, perfectly aligned with my front door.
I guess there could be worse places for it to appear.
That's really hilarious, my return portal was located in the countryside just a short walk from my house.
No there isn't. The Logical thing is for it to operate as a portal, not a teleport device.
We're not asking for everything. In fact most of us aren't even ASKING for something, just questioning wether or not this is a bug, or a feature, and finding that the feature option is disfavourable to us.
If this is the case (which I assume it is) how do you find out where your portal was trying to spawn? how can you be sure which direction the portal was moved? I assume the same thing happens when it spawns a new portal to take you out of "the nether" as well so you can't be too sure.
Also, I don't see why It couldn't find a nice area to place the exit and then shift the world so it aligns with the original portal. That would be a good idea.
Then that ruins the idea of Fast Travel.
I gotta say, this thread is a pretty interesting debate.
Am I the only one who thought of time travel in real life when reading all of this?
I'm with him, I entered nether threw a portal, came out another portal...a small gap across from my base, BUT, I unfortunetly got pwned by spider, skeletons, and a retarded creeper.
I don't mean just move everything so it lines up. I'm talking about moving it, then changing the coordinates so it's like nothing happened.
like this (desired spot is in the center):
( =ground level, = lava lake, = portal)
0 _1 _2 _3 _4 _5 _6 __7 _8 _9 x coordinates
1
2
3
4
5
6
7
8
y coordinates
to this
0 _1 _2 _3 _4 _5 _6 __7 _8 _9 x coordinates
1
2
3
4
5
6
7
8
y coordinates
This would spawn the portal in the correct spot and change nothing. It would only work for the first portal or areas separated by unspawned terrain though.
If it's still unclear what I mean I'm sorry. I don't know how to explain it better than that.
I have 3-4 random portals around my map that, when entered, all goto the same place in the nether... Two of them are only a few blocks apart. the others are actually pretty far away. I had been walking for a minute or two before I found #3...
Any reason as to why this is happening?
EDIT: Just as I type this my portal decides to randomly start working.....I'm so confused.
If you get it right you're immediately my best friend.
I think it would be a good idea (I suspect this is what you're getting at?) if when a portal spawns in the Nether / Real World, it creates a small glob of land under the portal if it's over lava or water. It would be kind of cool, to be honest, if you dropped into the Nether to discover that you're standing in the middle of an ocean of lava (or vv in water for the Real World). No need to spawn it at different coordinates, just add a little glob of land beneath. Problem solved.
What do you mean it doesn't work? - Flint Generator
Once upon a time in Minecraft... - The Three Little Pigs
Ready! Set! Go! - Speedboat Racecourse
Look out below! - Death From Above
Wouldn't work. How do you know that every 16 blocks are made of the same material in the real world?
for a realm whose purpose is fast travel, it seems that the nether is not very useful at this point, unless you are willing to do the math and cross-mapping to figure out where a valid spot for a portal is in the real world.
For as long as the stream flows
And the sun shines down unto us
Only they who walk the clouds know
For how long the winds blow
And the sky is blue above us
I don't understand what you mean.
The computer would re-render your Real World as a simplified average of every 16 blocks. 16 block radius in the Real World is compiled into an average, so if most of the blocks in a 16 block area are water, the Nether would generate lava. If most of the blocks are soil, the Nether would generate that flammable soil stuff. You'd be walking around a miniature version of your own world. Savvy?
Hell, even placing the portal in mid air wouldn't be too bad, because you would still spawn on top of the obsidian. Then you could make your own bridge.
That means you have to take height into consideration as well, right?
Maybe. It could drop to the lowest level of the map by default, or it could attempt to emulate the height of the old portal.
Yeah but, doesn't that mean that your overworld will be 16 times the tallness of the Nether?
Also, a huge problem with the re-rendering is that there's no counter part for every block.