Dude we don't need this. Some people want to fight monster, than building a giant city without hiding during the night.
If the option is only for yourself, than you probbly have the worst self control in the world or you just want to brag to other your playing on hard. No insult, but play on what you like and let other have fun. After all if someone use peaceful to get back is hp, fair or not he's having fun? So why would we care?
So what OP is telling me "There's a port-a-potty over there, i don't have to go so lets destroy it."
Now what about EVERYONE ELSE that needs to go? Inconsiderate.
Honestly, if someone does that, how the **** does it affect you? The way other people play is both none of your business, and none of your business to force change upon.
I totally agree with this. There absolutely needs to be a way to permanently set your difficulty. I for one think that dealing with monsters while you mine/build is a huge part of the game. Although, as long as you can change your difficulty at any time, there is really nothing preventing you from doing so when things get rough. I find it really cheapens the game for me when you can just pause and switch a few options to get out of danger. And lets face it, when you're who knows how far from your base with all your gear and a bunch of diamonds you simply aren't going to let yourself die; your going to switch to peaceful.
I just wish that difficulty settings were stored by map. I hate switching from my normal map to my "creative" ones only to get blown up by a creeper because I forgot to change the difficulty, and then accidentally healing myself when I switch back.
I have also change my difficulty to peaceful when I spawned in the ground, died, and wanted to get back to get all my stuff without having to fight monsters on the way due to a game glitch.
Rollback Post to RevisionRollBack
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
There's already a permanent difficulty setting!
If you want to play only on hard, just don't FREAKING switch difficulty.
And if you want permanent difficulty just so other can't switch what's the point?
Not all player are hardcore (i play on normal, never switch to peaceful to save my life. Only use peaceful to build my rail system once)
HOWEVER i wouldn't mind a setting like in fallout new vegas, where there would be a special sign on your screen if you play on hard and never changed it. It wouldn't be 100% foolproof but at least peoples could easily know from screenshots what where the building conditions.
Seems to me that this sort of thing would address everything the OP wants to address, without imposing permanent difficulty on people who don't want it.
Basically, your impressive tower or whatever is that much more impressive and gloat-worthy if you've got the little symbol of 'did it while fighting off the raging hordes!'.
Of course, some people would 'shop it in, but such is life.
Unfortunately, the reality of game design is that what people want is not REALLY what people want.
Notch has said before that he would rather the game be too hard than too easy, and he said that he is making a game that is about what people want, not what they THINK they want. The truth of the reality is that people who abuse things like difficulty sliders often are cheapening their own game experience to have more fun, but it is detracting from the value in the game as he designed it, and they would actually have more fun if they were stuck with their choices (adding difficulty and making your choices matter more dramatically is often very unpopular but is the keystone of some of the best games that exist).
Often times, having extensive gameplay options in game that effect the game detracts from gameplay for many low-willpower individuals. This is just the sad truth. I don't have a problem, but I'm a very stubborn person. Most people are not.
Removing this option would make the game much harder, forcing you to care more about your decisions in game and before game, or working harder to overcome the obstacles you have set before yourself (without having an easy button to fall back on and cheapen your own experience, because you are a slave to your minor frustrations.) This adds more value to the game. Yes, some people will ragequit. This is inevitable with any game change mechanic, but like he said.
Hard > Easy.
One of the goals of minecraft/survival is that the game is supposed to be very challenging in survival mode.
Although, I do suppose that it would work well so that as long as you don't go on starve, you can keep chhanging it, but if you set it to Starve... it's locked permanently.
otherwise, just play it on creative.
Quote from Enjay »
Quote from dman098 »
There absolutely needs to be a way to permanently set your difficulty.
But there is. Set the difficulty you want and then don't touch the option again. See? It's permanently set how you want it. If you can't trust yourself not to go back and change it, that's not anyone else's problem.
Why do you care if anyone else likes to use the option of changing skill level mid game?
more options and control of game variables CAN detract from a game, enjay.
many game designers realize this.
people are weak and game experiences often thrive on minor frustrations and overcoming challenges. (if there was always an option setting to instantly solve and problem, overcoming challenges would always feel very... hollow and meaningless, because anyone could overcome that same challenge, and my hard work has earned me NOTHING rewarding in comparison)
The truth of the reality is that people who abuse things like difficulty sliders often are cheapening their own game experience to have more fun, but it is detracting from the value in the game as he designed it, and they would actually have more fun if they were stuck with their choices
False. It doesn't detract from anything. As a matter of fact, freedom to change the difficulty (or any other setting) whenever you like makes the game more fun. People enjoy freedom, and if people paid to play a game, they should be able to play it how they want. It isn't fun to spend well over an hour exploring a cave system, collecting a large number of coal, iron, redstone, obsidian and diamonds, then turn around and get blown up by a Creeper or pushed into lava by a Spider or Zombie. I've had it happen several times, as I'm sure others have. I like to get something out of my time and hard work rather than letting it go to waste.
I typically play the game on normal, and for a while I never once changed the difficulty. When I started losing all my items because I was killed in a cheap way (lagged and ended up in lava, pushed into lava by an attacking mob, etc.), I started switching the difficulty to peaceful in those dire situations. I'm not sure why this is such a big deal to some of you. Seeing people ***** about the way others play a game when it has no effect on them is kind of funny, in a sad way.
Rollback Post to RevisionRollBack
For there is naught to fear;
the gang's all here,
so hail to West Virginia, hail!
That's just it.
People don't really know what they want.
If the majority of games out there listened to all user feedback, game would basically suck. some user ideas are good, don't get me wrong, but most of them are bad, or sound good, but are actually worse. that is why game designers IGNORE them. I have read the responses to this question (some I asked myself) for designers of many games, including: black isle designers (after its death), looking glass designers, spiderweb software, bethesda designers (several of them, including lead design), and now minecraft.
They all say the same thing.
People want one thing.
The designer wants the other.
They often test both.
The one the people want seems more fun on paper, but ultimately creates a less profound game experience(while lending more fun in short term, but less in long term).
Designers learn this as part of their job.
tl;dr version: people THINK they know what they want out of a game, but more often than not are VERY VERY wrong in many regards (although not all).
As designers, say Pardo, there is a natural tendency to worry about punishing the player rather than rewarding them, but a clever designer can play with a player's psychology and turn it into a bonus.
Pardo related an example of World of Warcraft's rest system: when the game launched, players were punished for playing too long by having their experience gain percentage drop from 100 to 50 percent after a couple hours of play.
"Beta players universally hated this idea and were screaming bloody murder," said Pardo.
The fix? Turning this into a bonus scenario instead. Players now start at 200 percent experience and drop down to 100 percent. It's the exact same mechanic, but now it's a bonus instead of a punishment.
Easy to Learn, Difficult to Master
More specifically, Pardo says the objective he pushes at Blizzard is more akin to "Easy to learn and almost impossible to master." Because almost all Blizzard games are primarily multiplayer, the company must focus a significant amount of depth to the multiplayer.
"When we shipped WoW, people say we dumbed everything down," said Pardo. "Actually, WoW is a really hardcore game, it just happens to be more accessible than a lot of other games."
Pardo says that the Blizzard design pipeline is to design the games depth first, because it's the hardest part of design. He suggested that rather than worrying about the multiplayer component of a game last, Blizzard tweaks that component first and feeds what they learn into the single-player campaign.
Do you see what I mean? Do you see ow game designers think?
PUNISHMENT AND DIFFICULTY ADDS DEPTH TO GAMES.
that is all.
I would rather just make is so bad guys stop spawning in peacefull, but ones you see still exist, and you start healing. you can still change it at will, but you know.
Yes because you know what everyone wants as you are the embassador of everyone on earth.
Yes there are stupid ideas. No you can't use the existence of stupid ideas as reasoning to say that people don't want what they want, but really want what you specifically want. Get your head out of your ass, realize that some people like some things different than you, and stop speaking for other people, especially when what you say is entirely wrong for the people you're speaking for.
tl;dr - People know what they want, what they want just might not always be a good idea, although that isn't reason to assume that bad ideas are only the ones that disagree with you, and stop talking for people.
Why not just not switch off peaceful if you like it hardcore like that? Leave the option open, and let people who apparently ruin their gaming experience not letting three hours of work go to waste ruin their gaming experience not letting three hours of work go to waste. What other people do in their own privacy is not anyone's business.
Yes because you know what everyone wants as you are the embassador of everyone on earth.
Yes there are stupid ideas. No you can't use the existence of stupid ideas as reasoning to say that people don't want what they want, but really want what you specifically want. Get your head out of your ass, realize that some people like some things different than you, and stop speaking for other people, especially when what you say is entirely wrong for the people you're speaking for.
tl;dr - People know what they want, what they want just might not always be a good idea, although that isn't reason to assume that bad ideas are only the ones that disagree with you, and stop talking for people.
successful game designers > you
game design is not just a matter of opinion.
it is an art.
one that often relies on going DEEPER than, or CHALLENGING. the preferences and known wants of the gamer who will end up playing it.
Quote from Odysseus »
Why not just not switch off peaceful if you like it hardcore like that? Leave the option open, and let people who apparently ruin their gaming experience not letting three hours of work go to waste ruin their gaming experience not letting three hours of work go to waste. What other people do in their own privacy is not anyone's business.
You're right, it's not my business.
But it IS notchs business, figuratively and literally.
its his paycheck.
and he has stated that this is his mantra.
so im just going with the concepts he has claimed are core to his design.
:wink.gif:
you don't like it?
get a mod to make the game easier.
Free building mode is fine and dandy, but for many people it will ultimately become boring once you've got it figured out. It's like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun.
For survival mode, I'd rather make the game too difficult than too easy.
Okay #1 wintermuet you didn't even respond to my arguments, you only used an argument from authority to say that you are right without providing any points of your own.
#2 - If you actually look at the quotes you supplied does absolutely nothing to support your argument. In one they changed the game to meet the satisfaction of the players by not letting their experience drop below 100 percent, the drop to 50 percent is what they didn't want, and making the drop 100 percent is exactly what the beta testers wanted. In the other it simply talks about making it easier to get into and more enjoyable. Where in there is there anything that says game players don't know what they're talking about and game designers often times go against the community and restrict the freedom and flexibility of their players?
I would rather just make is so bad guys stop spawning in peacefull, but ones you see still exist, and you start healing. you can still change it at will, but you know.
You know, that would probably get around some of the issue. If you are playing on a difficulty other than peaceful, shifting to peaceful would not make the enemies insta-despawn but rather they would remain on the map until they were killed or despawned naturally. Of course, there are still the other skill differences (regenerating health for example) but... I dunno, the idea has some merit. It would stop people using the skill change as an ejector seat to get them out of a fight. Mind you, I really don't care if anyone does that and I'm not sure why anyone would care, nor do I know if anyone actually does it anyway.
I would like it myself so I can't just wimp out when I have 8 diamons on me and a creeper is right next to me.
That's just it.
People don't really know what they want.
tl;dr version: people THINK they know what they want out of a game, but more often than not are VERY VERY wrong in many regards (although not all)..
Lol, this is the most retarded statement I have ever read on these boards.
I know myself much better than anyone on this forum (or anywhere else, for that matter) knows me, and I know that I want adjustable difficulty in the game. That's a fact. I also know that my experience in the game would be much better with adjustable difficulty. That's also a fact. I also know that I'm not the only one who feels this way.
I'm sure Notch knows what Notch wants, and whatever he wants done with the adjustable difficulty is going to happen no matter what we want. That, too, is a fact.
Rollback Post to RevisionRollBack
For there is naught to fear;
the gang's all here,
so hail to West Virginia, hail!
If the option is only for yourself, than you probbly have the worst self control in the world or you just want to brag to other your playing on hard. No insult, but play on what you like and let other have fun. After all if someone use peaceful to get back is hp, fair or not he's having fun? So why would we care?
Now what about EVERYONE ELSE that needs to go? Inconsiderate.
HARD MODE!
Refer to my previous post, be considerate of other people.
I have also change my difficulty to peaceful when I spawned in the ground, died, and wanted to get back to get all my stuff without having to fight monsters on the way due to a game glitch.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
If you want to play only on hard, just don't FREAKING switch difficulty.
And if you want permanent difficulty just so other can't switch what's the point?
Not all player are hardcore (i play on normal, never switch to peaceful to save my life. Only use peaceful to build my rail system once)
Seems to me that this sort of thing would address everything the OP wants to address, without imposing permanent difficulty on people who don't want it.
Basically, your impressive tower or whatever is that much more impressive and gloat-worthy if you've got the little symbol of 'did it while fighting off the raging hordes!'.
Of course, some people would 'shop it in, but such is life.
Notch has said before that he would rather the game be too hard than too easy, and he said that he is making a game that is about what people want, not what they THINK they want. The truth of the reality is that people who abuse things like difficulty sliders often are cheapening their own game experience to have more fun, but it is detracting from the value in the game as he designed it, and they would actually have more fun if they were stuck with their choices (adding difficulty and making your choices matter more dramatically is often very unpopular but is the keystone of some of the best games that exist).
Often times, having extensive gameplay options in game that effect the game detracts from gameplay for many low-willpower individuals. This is just the sad truth. I don't have a problem, but I'm a very stubborn person. Most people are not.
Removing this option would make the game much harder, forcing you to care more about your decisions in game and before game, or working harder to overcome the obstacles you have set before yourself (without having an easy button to fall back on and cheapen your own experience, because you are a slave to your minor frustrations.) This adds more value to the game. Yes, some people will ragequit. This is inevitable with any game change mechanic, but like he said.
Hard > Easy.
One of the goals of minecraft/survival is that the game is supposed to be very challenging in survival mode.
Although, I do suppose that it would work well so that as long as you don't go on starve, you can keep chhanging it, but if you set it to Starve... it's locked permanently.
otherwise, just play it on creative.
more options and control of game variables CAN detract from a game, enjay.
many game designers realize this.
people are weak and game experiences often thrive on minor frustrations and overcoming challenges. (if there was always an option setting to instantly solve and problem, overcoming challenges would always feel very... hollow and meaningless, because anyone could overcome that same challenge, and my hard work has earned me NOTHING rewarding in comparison)
http://notch.tumblr.com/post/123343045/my-vision-for-survival (follow this link if you need proof)
False. It doesn't detract from anything. As a matter of fact, freedom to change the difficulty (or any other setting) whenever you like makes the game more fun. People enjoy freedom, and if people paid to play a game, they should be able to play it how they want. It isn't fun to spend well over an hour exploring a cave system, collecting a large number of coal, iron, redstone, obsidian and diamonds, then turn around and get blown up by a Creeper or pushed into lava by a Spider or Zombie. I've had it happen several times, as I'm sure others have. I like to get something out of my time and hard work rather than letting it go to waste.
I typically play the game on normal, and for a while I never once changed the difficulty. When I started losing all my items because I was killed in a cheap way (lagged and ended up in lava, pushed into lava by an attacking mob, etc.), I started switching the difficulty to peaceful in those dire situations. I'm not sure why this is such a big deal to some of you. Seeing people ***** about the way others play a game when it has no effect on them is kind of funny, in a sad way.
For there is naught to fear;
the gang's all here,
so hail to West Virginia, hail!
That's just it.
People don't really know what they want.
If the majority of games out there listened to all user feedback, game would basically suck. some user ideas are good, don't get me wrong, but most of them are bad, or sound good, but are actually worse. that is why game designers IGNORE them. I have read the responses to this question (some I asked myself) for designers of many games, including: black isle designers (after its death), looking glass designers, spiderweb software, bethesda designers (several of them, including lead design), and now minecraft.
They all say the same thing.
People want one thing.
The designer wants the other.
They often test both.
The one the people want seems more fun on paper, but ultimately creates a less profound game experience(while lending more fun in short term, but less in long term).
Designers learn this as part of their job.
tl;dr version: people THINK they know what they want out of a game, but more often than not are VERY VERY wrong in many regards (although not all).
*edit*
an example of blizzards design concept:
http://www.gamasutra.com/view/news/2764 ... ncepts.php
Do you see what I mean? Do you see ow game designers think?
PUNISHMENT AND DIFFICULTY ADDS DEPTH TO GAMES.
that is all.
http://notch.tumblr.com/post/123343045/my-vision-for-survival (follow this link if you need proof)
Yes there are stupid ideas. No you can't use the existence of stupid ideas as reasoning to say that people don't want what they want, but really want what you specifically want. Get your head out of your ass, realize that some people like some things different than you, and stop speaking for other people, especially when what you say is entirely wrong for the people you're speaking for.
tl;dr - People know what they want, what they want just might not always be a good idea, although that isn't reason to assume that bad ideas are only the ones that disagree with you, and stop talking for people.
successful game designers > you
game design is not just a matter of opinion.
it is an art.
one that often relies on going DEEPER than, or CHALLENGING. the preferences and known wants of the gamer who will end up playing it.
You're right, it's not my business.
But it IS notchs business, figuratively and literally.
its his paycheck.
and he has stated that this is his mantra.
so im just going with the concepts he has claimed are core to his design.
:wink.gif:
you don't like it?
get a mod to make the game easier.
http://minecraft.net/about.jsp
http://notch.tumblr.com/post/123343045/my-vision-for-survival (follow this link if you need proof)
#2 - If you actually look at the quotes you supplied does absolutely nothing to support your argument. In one they changed the game to meet the satisfaction of the players by not letting their experience drop below 100 percent, the drop to 50 percent is what they didn't want, and making the drop 100 percent is exactly what the beta testers wanted. In the other it simply talks about making it easier to get into and more enjoyable. Where in there is there anything that says game players don't know what they're talking about and game designers often times go against the community and restrict the freedom and flexibility of their players?
I would like it myself so I can't just wimp out when I have 8 diamons on me and a creeper is right next to me.
Lol, this is the most retarded statement I have ever read on these boards.
I know myself much better than anyone on this forum (or anywhere else, for that matter) knows me, and I know that I want adjustable difficulty in the game. That's a fact. I also know that my experience in the game would be much better with adjustable difficulty. That's also a fact. I also know that I'm not the only one who feels this way.
I'm sure Notch knows what Notch wants, and whatever he wants done with the adjustable difficulty is going to happen no matter what we want. That, too, is a fact.
For there is naught to fear;
the gang's all here,
so hail to West Virginia, hail!