Yea i feel tempted to do it when i fall in lava and i cant stop so yea it would be a nice add on people are going to be like nooooo so it wont happen but notch is already changing the difficultys so you might get lucky.
He's changing the way the difficulty slider is setup. Check the stuff in the link in my sig. But there's nothing about permanent difficulty that I see, probably because this is a very silly idea. Not everyone is all RAAAA when they play games. Hence, why it's on a slider. No one is holding your own shottie to your head to use it, so leave the HappyRainbowLand folks at the bottom levels of slider difficulty while you head forth on full Starve! You being annoyed by the internets is a pretty poor reason for making people be stuck in one difficulty level in their own not-you-playing-it games.
Rollback Post to RevisionRollBack
Quote from will_holmes »
Quote from anon »
Every time I come to these forums, I think more and more that I'm the only person who plays Minecraft normally.
Every time I come to these forums, I think more and more that there is no such thing as playing Minecraft normally.
He's changing the way the difficulty slider is setup. Check the stuff in the link in my sig. But there's nothing about permanent difficulty that I see, probably because this is a very silly idea. Not everyone is all RAAAA when they play games. Hence, why it's on a slider. No one is holding your own shottie to your head to use it, so leave the HappyRainbowLand folks at the bottom levels of slider difficulty while you head forth on full Starve! You being annoyed by the internets is a pretty poor reason for making people be stuck in one difficulty level in their own not-you-playing-it games.
# 1: It is not a silly idea. We needn't screw with the difficulty so much. Not all of us, though.
# 2: You put too much exaggeration in your response. Most likely, you're speaking up for the people on behalf of whom do not like this thread.
# 3: This topic is still a baby. I clearly said we would go over it, not this is how it's going to be.
# 4: I am not annoyed at the internets. Know me before you exaggerate. I was simpily giving a text reinactment of what a typical difficulty ***** would do.
# 5: I wasn't forcing this to be official. Think before you go apeshit.
I like the way we can change it so that if you just want to build something you can get on with it without having to hold up and wait all night or go out fighting. Then at other times I like to just grab a sword and a pickaxe and go adventuring. Having it set permanently would limit how I play the game, as in 1 world on peaceful and another on WARRRRR
Switching to peaceful when you are getting attacked is lame though.
I comepletely understand that. Mind you, MC is only in Alpha. If Notch puts some superb coding into the game, the game could be more responsive to the situation. For instance: Go mining, game tends to be easier. (less hostile mobs)
But, many people, AGAIN, don't put a hell-of-a thought into how it would actually be in the game. No, they simpily scoop up from thier shallow pool of thought, and immediately plop it onto the forums, instead of taking the time to dig down a bit, and get the good, final result.
I would like it, so that if you want it, you can have it. Don't like it? Don't choose permanent damage. It would make hardcore players happy, to know the fact they don't always have an escape route a button click away.They have to be a man, and knock the **** out of that zombie with their bare hands, in order to survive.
I will also bring to everyones' attention, Alpha is indeed Survival. Survival is to not die. Little hard to live out true survival, when I can just sit and regain life. It defeats the purpose of survival.
TL;DR: It's about removing the option, and for direct difficulty.
But, many people, AGAIN, don't put a hell-of-a thought into how it would actually be in the game. No, they simpily scoop up from thier shallow pool of thought, and immediately plop it onto the forums, instead of taking the time to dig down a bit, and get the good, final result.
There aren't a lot of different ways to go about making "permanent difficulty". This isn't like discussing the various possible properties of obsidian tools, it's a clear choice between choosing just one difficulty for the map, allowing someone to change the difficulty whenever they so choose, or trying to limit when someone can change the difficulty.
Choosing just one ruins my playing style, as well as the playing styles of many others, I would assume.
Limiting when I could change seems more trouble than it's worth, and probably wouldn't do much anyway. People could just exit the map and use an editor to give them ridiculously high health.
So, the only thing left is to let the player choose if or when the difficulty changes.
Naw, it always bugs me in games where you choose a difficult,y everything's going fine, and then at a certain point you realise that the game is too hard for you. Granted, this doesn't happen to me very often and, furthermore, is not likely to be an issue in Minecraft.
I play on Normal. I don't change my difficulty because I personally feel that that would cheapen the experience. Some other people prefer changing their difficulty in certain situations - be it when they're building a large project and don't want the annoyance of mobs, or when they're about to die and want to avoid it. Right now, the way the game is set up it caters to both of these mindsets. I think anyone who literally CANNOT resist the urge to change the difficulty setting in a video game when they've committed not to playing that way/they don't like playing that way has issues. There's no need to remove an option that allows for more breadth of play-style, especially when it doesn't have any tangible negative effects.
Maybe not put as elegantly as I would like, but you get the idea.
Rollback Post to RevisionRollBack
Relax. Take a deep breath. Everything's not going to be O.K.
Check out my gaming blog, Zombie Arcade. Now with Minecraft videos!
He's changing the way the difficulty slider is setup. Check the stuff in the link in my sig. But there's nothing about permanent difficulty that I see, probably because this is a very silly idea. Not everyone is all RAAAA when they play games. Hence, why it's on a slider. No one is holding your own shottie to your head to use it, so leave the HappyRainbowLand folks at the bottom levels of slider difficulty while you head forth on full Starve! You being annoyed by the internets is a pretty poor reason for making people be stuck in one difficulty level in their own not-you-playing-it games.
# 1: It is not a silly idea. We needn't screw with the difficulty so much. Not all of us, though.
# 2: You put too much exaggeration in your response. Most likely, you're speaking up for the people on behalf of whom do not like this thread.
# 3: This topic is still a baby. I clearly said we would go over it, not this is how it's going to be.
# 4: I am not annoyed at the internets. Know me before you exaggerate. I was simpily giving a text reinactment of what a typical difficulty ***** would do.
# 5: I wasn't forcing this to be official. Think before you go apeshit.
Well, no apes took any shits here (I hope, eww), and I was fairly sure you weren't working for Mojang either, so no worries on officiality. I probably am speaking up for the folks who use this feature of the game, because myself, I will definitely be starving all the time right next to you on the hardest setting. If I took you for one of the people who hate excessively on the slider folks then I apologize. But I still stand by my opinion of this being not wrong, but unnecessary; in the regard that it's a willpower issue and not a gameplay issue. Nobody HAS to eat that second piece of pie on a midnight fridge raid, but if they want to eat the entire pie and wash it down with Coke till they get sick that's their own choice. Not mine or yours, we will laugh at them as they get sick, but it is their choice. This idea is putting the lock on somebody else's fridge.
If you make it a non-option, then people are stuck in that setting whether or not they like it, and can't use the slider. If you make it an option, then only the people who wouldn't have messed with the slider anyway will choose it, and everyone else will play trombone with the difficulties. So by those lights I see this as being largely pointless. I think my biggest problem with this concept is the "hardcore" thing. A truly hardcore player should have enough self-control to not take the easy way out in the first place. It makes a player moar "hardcore" IMO to have temptation all around and to resist it; to not eat ANY of the pie just because it is there, to go back to the fridge analogy. It's pretty easy to avoid doing something if you simply can't do it, and that doesn't strike me as a hardcore kind of thing. (Man, there need to be moar adjectives for hardcore)
And yes, hyperbole is sometimes a tendency of mine. :smile.gif:
Rollback Post to RevisionRollBack
Quote from will_holmes »
Quote from anon »
Every time I come to these forums, I think more and more that I'm the only person who plays Minecraft normally.
Every time I come to these forums, I think more and more that there is no such thing as playing Minecraft normally.
Because when I'm about to die or lose half my base, I switch to peaceful so I don't hate myself for losing that diamond pick.
If I'm deep in a cave system that is unfamiliar, close to death without food, and have a ton of ores and diamonds in my inventory, you bet your ass I'm switching to peaceful if I get knocked into lava or attacked by a group of mobs. I'm not about to lose the **** I just spent an hour or so mining out of a massive cave system, especially if I have diamonds. Too many times I've died and lost my inventory because I ran out of arrows in a pack of mobs, or got knocked back into lava by a spider or zombie.
Rollback Post to RevisionRollBack
For there is naught to fear;
the gang's all here,
so hail to West Virginia, hail!
So your suggestion is to make a change to the part of the game that wouldn't have any effect on you whether or not it was implemented, but would negatively affect others?
Anyone ever notice there are actually more threads involving people complaining about the -possibility- of people complaining than there are actual complaints about any given topic?
I'm really tired of how many people act like, "O NOEZ I'M DYING! I WILL NOW PUT IT ONZ PEACEFUL AND COMMENCE TEH HEALIN!"
Has Notch indicated permanent difficulty? If not, we should discuss this more in depth.
Also, the search bar is being a **** today, so their's my reason.
Really? Just because people do something you don't like doesn't mean you should outright ban it.
Edit: Then again this is something whole countries can't even grasp
Yeah, lol. I remember the USA banned alcohol at one point, which in it's own, wasn't a bad idea, it should have increased wellness of the people, but instead people like their poison so they smuggled it in, and caused riots, and it was eventually repealed.
In other words, DO NOT LET THIS HAPPEN TO MINECRAFT. :tongue.gif:
Has Notch indicated permanent difficulty? If not, we should discuss this more in depth.
Also, the search bar is being a **** today, so their's my reason.
You're DooMed.
At first i was like but then i was like the woudnt work but then again i was like it might work :/
# 1: It is not a silly idea. We needn't screw with the difficulty so much. Not all of us, though.
# 2: You put too much exaggeration in your response. Most likely, you're speaking up for the people on behalf of whom do not like this thread.
# 3: This topic is still a baby. I clearly said we would go over it, not this is how it's going to be.
# 4: I am not annoyed at the internets. Know me before you exaggerate. I was simpily giving a text reinactment of what a typical difficulty ***** would do.
# 5: I wasn't forcing this to be official. Think before you go apeshit.
You're DooMed.
I comepletely understand that. Mind you, MC is only in Alpha. If Notch puts some superb coding into the game, the game could be more responsive to the situation. For instance: Go mining, game tends to be easier. (less hostile mobs)
But, many people, AGAIN, don't put a hell-of-a thought into how it would actually be in the game. No, they simpily scoop up from thier shallow pool of thought, and immediately plop it onto the forums, instead of taking the time to dig down a bit, and get the good, final result.
I would like it, so that if you want it, you can have it. Don't like it? Don't choose permanent damage. It would make hardcore players happy, to know the fact they don't always have an escape route a button click away.They have to be a man, and knock the **** out of that zombie with their bare hands, in order to survive.
I will also bring to everyones' attention, Alpha is indeed Survival. Survival is to not die. Little hard to live out true survival, when I can just sit and regain life. It defeats the purpose of survival.
TL;DR: It's about removing the option, and for direct difficulty.
You're DooMed.
There aren't a lot of different ways to go about making "permanent difficulty". This isn't like discussing the various possible properties of obsidian tools, it's a clear choice between choosing just one difficulty for the map, allowing someone to change the difficulty whenever they so choose, or trying to limit when someone can change the difficulty.
Choosing just one ruins my playing style, as well as the playing styles of many others, I would assume.
Limiting when I could change seems more trouble than it's worth, and probably wouldn't do much anyway. People could just exit the map and use an editor to give them ridiculously high health.
So, the only thing left is to let the player choose if or when the difficulty changes.
I play on Normal. I don't change my difficulty because I personally feel that that would cheapen the experience. Some other people prefer changing their difficulty in certain situations - be it when they're building a large project and don't want the annoyance of mobs, or when they're about to die and want to avoid it. Right now, the way the game is set up it caters to both of these mindsets. I think anyone who literally CANNOT resist the urge to change the difficulty setting in a video game when they've committed not to playing that way/they don't like playing that way has issues. There's no need to remove an option that allows for more breadth of play-style, especially when it doesn't have any tangible negative effects.
Maybe not put as elegantly as I would like, but you get the idea.
Relax. Take a deep breath. Everything's not going to be O.K.
Well, no apes took any shits here (I hope, eww), and I was fairly sure you weren't working for Mojang either, so no worries on officiality. I probably am speaking up for the folks who use this feature of the game, because myself, I will definitely be starving all the time right next to you on the hardest setting. If I took you for one of the people who hate excessively on the slider folks then I apologize. But I still stand by my opinion of this being not wrong, but unnecessary; in the regard that it's a willpower issue and not a gameplay issue. Nobody HAS to eat that second piece of pie on a midnight fridge raid, but if they want to eat the entire pie and wash it down with Coke till they get sick that's their own choice. Not mine or yours, we will laugh at them as they get sick, but it is their choice. This idea is putting the lock on somebody else's fridge.
If you make it a non-option, then people are stuck in that setting whether or not they like it, and can't use the slider. If you make it an option, then only the people who wouldn't have messed with the slider anyway will choose it, and everyone else will play trombone with the difficulties. So by those lights I see this as being largely pointless. I think my biggest problem with this concept is the "hardcore" thing. A truly hardcore player should have enough self-control to not take the easy way out in the first place. It makes a player moar "hardcore" IMO to have temptation all around and to resist it; to not eat ANY of the pie just because it is there, to go back to the fridge analogy. It's pretty easy to avoid doing something if you simply can't do it, and that doesn't strike me as a hardcore kind of thing. (Man, there need to be moar adjectives for hardcore)
And yes, hyperbole is sometimes a tendency of mine. :smile.gif:
in a single player game.
Because when I'm about to die or lose half my base, I switch to peaceful so I don't hate myself for losing that diamond pick.
If I'm deep in a cave system that is unfamiliar, close to death without food, and have a ton of ores and diamonds in my inventory, you bet your ass I'm switching to peaceful if I get knocked into lava or attacked by a group of mobs. I'm not about to lose the **** I just spent an hour or so mining out of a massive cave system, especially if I have diamonds. Too many times I've died and lost my inventory because I ran out of arrows in a pack of mobs, or got knocked back into lava by a spider or zombie.
For there is naught to fear;
the gang's all here,
so hail to West Virginia, hail!
LOLOLLOOL.
Really? Just because people do something you don't like doesn't mean you should outright ban it.
Edit: Then again this is something whole countries can't even grasp
Yeah, lol. I remember the USA banned alcohol at one point, which in it's own, wasn't a bad idea, it should have increased wellness of the people, but instead people like their poison so they smuggled it in, and caused riots, and it was eventually repealed.
In other words, DO NOT LET THIS HAPPEN TO MINECRAFT. :tongue.gif: