I've noticed something, last week, almost nothing was worked on for the update, at least as far as notch told us, besides the Ghast, which is beyond unfinished, the only thing Notch has even closed to finished so far is the Hell world, and even that isn't finished.
If he's planning to get everything finished by the 31st, he must work faster, otherwise it will be another failed update, I'm a bit worried this will be the case judging by the fact that it's happened twice now, Notch really needs a clear schedule with all of this, or I guarantee the update will be a failure.
Also, another thing, he nearly finished the Hell world in a couple days, I don't understand why getting health and PvP to work in SMP is such an alien concept to grasp, something tells me Notch needs some help with SMP, or it won't be finished anytime soon, remember how he said SMP would be finished in late August? Look what happened, almost two months later, and it hasn't even come close to being finished.
Notch really needs to work harder on the game itself, I know he's a busy man, and he has to deal with meetings and all of that, but these constant disappointments are going to drastically affect everything he has worked for, sales are going to go down, and no one will buy it, I can't say I'm that mad at Notch, he's a great guy and all, I'm just worried, hopefully, he will make me eat my words and provide an epic update on Halloween, hopefully.
Unless there has been a lot more talking about progress on Twitter than there has been on his blog and the forums, I'm pretty sure that he's only shown us snippets of it so that it'll still be a decent surprise when he releases it all.
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almost nothing was worked on for the update,
How exactly do you know what he's been doing during this month if he's been silent?
For all we know he has experimented with many of these features months ago and many could be in a near complete state but decided to keep them disabled until he perfects them for this release. Biomes are a perfect example of this.
constant disappointments
I'm not disappointed, I'm looking forward to the release and I will enjoy whatever this update brings.
1. You have no idea how much progress he has made in his updates. For all you know the thing is completely done already and Notch is just eating cheetos and watching old Godzilla films in his basement.
2. You have no idea what goes into developing these things, so you really can't make sensible judgments on how long it should or shouldn't take.
3. Notch's company is growing. He is getting people on board to to get higher quality updates out faster for your pleasure.
4. Just be happy you have a game that is freaking playable at this point. Notch didn't have to release it at Alpha stage but he did. If you don't like it do what the guy said above an just wait until its out of Beta. How could you possibly complain about him taking too long to add new stuff? You should just shut up an appreciate the effort he is putting in and not judge his rate of progress. Updates will come when they come. I couldn't care less if the Halloween update comes on Halloween or on Christmas, to be honest.
Notch has basicly been working on Biomes since July 31st, Do you think it would be done by now? He kept saying he got close to getting done, but had to roll back the code for a secret friday update. what if he saved parts of that code before having to roll back and now is just testing to make sure it is stream lined?
Hell so far is the hardest part of this update and you don't know how long he has been working on that. He had to do 5 new blocks, uses for each of those blocks, enemies in hell, a unique and seperate map generator for hell, portals to transfer inbetween hell and terra, as well as other unique elements of hell.
the second hardest part I guess would be the deeper you go in Terra, the brighter it needs to be to stop monsters from spawning.
Basicly, He'll have enough time.
Note: I am now just going to call the normal minecraft world Terra. Terra means earth but sounds cooler. Plus saying travling from the normal world to hell or any time you need to say both in a sentence is wayy too much.
I've noticed something, last week, almost nothing was worked on for the update, at least as far as notch told us, besides the Ghast, which is beyond unfinished, the only thing Notch has even closed to finished so far is the Hell world, and even that isn't finished, if he's planning to get everything finished by the 31st, he must work faster, otherwise it will be another failed update, I'm a bit worried this will be the case judging by the fact that it's happened twice now, Notch really needs a clear schedule with all of this, or I guarantee the update will be a failure, also, another thing, he nearly finished the Hell world in a couple days, I don't understand why getting health and PvP to work in SMP is such an alien concept to grasp, something tells me Notch needs some help with SMP, or it won't be finished anytime soon, remember how he said SMP would be finished in late August? Look what happened, almost two months later, and it hasn't even come close to being finihed, Notch really needs to work harder on the game itself, I know he's a busy man, and he has to deal with meetings and all of that, but these constant disappointments are going to drastically affect everything he has worked for, sales are going to go down, and no one will buy it, I can't say I'm that mad at Notch, he's a great guy and all, I'm just worried, hopefully, he will make me eat my words and provide an epic update on Halloween, hopefully.
Hey, see this:
.
It's called a period, or a full stop. Please, learn how to use it, before my head explodes.
Ontopic: wait until the 31st. Predicting failure isn't going to do anything.
I've worked on an indie game development project before and I gotta tell you, that writing community updates and dealing with your "fans" in general was sometimes a huge pain. An analogy I can use is that it's almost like you're counting planks of wood, and every 10 seconds you have to stop and give everyone a status update about how many planks you've counted so far. Sometimes it's just easier to manage things if you just run day to day and focus on what you should be doing rather than keeping everyone in the loop.
Don't worry about it. A lack of information doesn't really indicate that there's been a lack of progress.
Let me post something since you're pretty much echoing the concerns of a previous topic. (Use the search function, please.)
Quote from Violet »
... Because coding isn't hard.
Programming, is not hard.
At all.
It's incredibly easy. It's just tedious and takes time.
You can put one hour of programming for two weeks (twenty four hours, so one day of programming) and make a 3000+ line program without bugs. (Say, blackjack with a betting system in C++ for example, and this is built from scratch; I've done it, not hard at all)
Considering that this is pretty much Notch's full time job now (apart from other corporate matters), he could easily put fourty hours a week into the game.
Three weeks, one hundred and twenty hours of possible time (not including weekends) assuming he only works a standard eight hours.
So, lets do the math.
Lets say, 3000 lines in 24 hours. That's 125 lines per hour.
125*120=15000
Fifteen thousand lines of (bugless as well, since we're taking that into account with the original equation) code. On a pre-existing system (so you're doing functions, not working from scratch); if the functions are fairly short (which I bet they are since it's on a pre-existing system), you could be looking at 100-150 functions. That's 100-150 features, in under a month.
How many features are included in this update, and how many of them are bug fixes, which probably will only take a few lines of code to be changed?
Not hard. People in the industry do it all the time, there's a reason they are called Code Monkeys people. The thing that takes the most time in game development is not scripting, but animation, textures, models, cinematic, etc. Look at how large the programming team in a large corporation is compared to the animation sector. Puny, teeny, maybe two or three guys and a dog.
Notch could do this in his sleep, because he is a programmer, and that's what programmers do. They sleep, wake up, have coffee and crunch integers, string values and functions all day.
Think of how long it took Notch to actually create the game, and then put things into perspective.
He could probably do all of the update in under a week if he wanted to, but he has corporate matters to take care of and he's a slacker when it comes to this and likes to cram on the last day.
It's Notch's company not yours, he can decide if he wants a specific schedule or not (He doesn't need one either if you look above). That's the glory of being your own manager. The game is in -Alpha-, that means it's not even in Beta, it's not even in the stage where they do testing prior to the release of the game.
This is not a full game and it is nowhere near a full game until it's in Beta, so you really have no reason to complain. You bought into it knowing that it was in Alpha development.
For the love of all thats holy in a mackrel please at least wait till the update to complain! We have no idea whats finished and what's not my guess is he's not gonna spill the beans and ruin the suprises on everything before it's even released. Feel free to ***** though after halloween if the update sucks cause I'm sure you won't be alone.
Rollback Post to RevisionRollBack
"I love how supporters of finite torches say they want a more challanging game and then in later threads talk about using peaceful mode when building."
Excellent - you can start by solving the halting problem for us :wink.gif:.
After that, you can give us an easy, fast way to solve the traveling salesman problem for a few dozen destination points. In a way that will resolve in out lifetimes, please. I wanna create a GPS device for large corporations.
Then you can write an optimizing compiler for all of us to see, and oh yeah, tell us how it works.
And of course, we're all lazy, so while you're at it, write an AI that's capable of writing its own code based off of the vague and incomplete demands of our bosses.
. . . and I want a really fast and efficient database, I don't suppose you could write an efficient implementation of joining sets?
. . . and I heard solving Sudoku can be written as a classic perfect cover problem - could you explain it to me and give me a good algorithm for it? Thanks.
. . . and I want the generating function for prime numbers, thanks.
. . . and oh, yeah, if you look at Ramsey numbers R(1,s), R(2, s), and R(3,s), you'll notice they have obvious patterns. Could you give me the exact value of R(10,10), and how you got it? Thanks.
And oh, yeah - I want something that helps me debug any program easily. If you could do that, every programmer on Earth will thank you. You say you can write 15000 lines of code without a single bug in it in a standard work week? I and the rest of the world like to see that.
if the functions are fairly short (which I bet they are since it's on a pre-existing system), you could be looking at 100-150 functions. That's 100-150 features, in under a month.
function != feature. When Valve implemented HDR in Source, they had to rewrite large portions of their entire graphics pipeline, which probably spanned many, many functions. All for a single feature.
The problem isn't the number of small, trivial features in software - the problem is that as your code becomes larger over time, the number of dependencies increases exponentially, and making changes that effect the entire code base base becomes that much harder. If you have to change, say a 32 bit integer to a 64 bit integer, and the integer is used by most functions in your program, then you'll possibly have to change every variable that depends on that variable (and possibly even more indirect dependencies as well), as well as increasing the size of your test cases to weed out bugs. If your test is exhaustive for every possible 32 bit number, you may have to switch to statistical and edge case tests for the 64 bit integer (each added bit doubles the number of tests added).
Oh, I wish it were easy. I really do. Once you get to college level Computer Science, everything you thought was simple becomes a lot more complicated X(.
Look at how large the programming team in a large corporation is compared to the animation sector. Puny, teeny, maybe two or three guys and a dog.
Let's start with Microsoft, eh? OH, wait, nvm.
Seriously, though - the difficulty of writing code is not related to how many developers you have. It's related to the difficulty of the mathematics we need to use, how many dependencies there are within the system, the types of bugs we encounter, and how much we are reusing higher level code supplied by other people.
Throwing more developers at a program doesn't always make development faster, and that's why you often see small teams. There are often diminishing returns with large teams. If five people have troubles finding the source of a bug, will 50 people find that bug 10x faster? Unlikely. Developing and debugging code isn't a practice that scales linearly. Thus, it tends to favor smaller teams.
It's also the case that today's OSes and APIs are advanced enough to do the low level work for us in most cases. Like most of the sciences, we build upon what others have done. If we are doing something that's seen before, it's usually fast and safe, because we know how others have done it. If we go off the beaten path, however, it may indeed become a lot more difficult if we end up writing our own low level code.
Not to mention if you use some library or API, and you encounter a bug in THEIR code, and there's little you can really do about it except write a workaround. If it's something fundamental to your system, a bug in somebody else's code can be a real pain.
Sorry, I'm a bit of a dev myself - and oh, how I wish it were an easy job.
Rollback Post to RevisionRollBack
When all is said and done, Will you have said more than you have done?
I've noticed something, last week, almost nothing was worked on for the update, at least as far as notch told us, besides the Ghast, which is beyond unfinished, the only thing Notch has even closed to finished so far is the Hell world, and even that isn't finished, if he's planning to get everything finished by the 31st, he must work faster, otherwise it will be another failed update, I'm a bit worried this will be the case judging by the fact that it's happened twice now,
No.
Notch really needs a clear schedule with all of this, or I guarantee the update will be a failure, also, another thing, he nearly finished the Hell world in a couple days, I don't understand why getting health and PvP to work in SMP is such an alien concept to grasp, something tells me Notch needs some help with SMP, or it won't be finished anytime soon, remember how he said SMP would be finished in late August? Look what happened, almost two months later, and it hasn't even come close to being finished, Notch really needs to work harder on the game itself, I know he's a busy man, and he has to deal with meetings and all of that, but these constant disappointments are going to drastically affect everything he has worked for, sales are going to go down, and no one will buy it, I can't say I'm that mad at Notch, he's a great guy and all, I'm just worried, hopefully, he will make me eat my words and provide an epic update on Halloween, hopefully.
In other words - "I think I'd do better planning than Notch. Halloween update is probably going to fail."
Obvious troll is obvious. Not even a good one either.
It's a one man show, it's not always easy to have a life and continue development year round on a project that has blown up in your face.
If you were in his shoes, had several million dollars laying around, would you 1) take a vacation, then finish it off later or 2) hit it as hard as you can, without any care for yourself or the hard work you've already put in? 3) Smoke crack.
I've noticed something, last week, almost nothing was worked on for the update, at least as far as notch told us, besides the Ghast, which is beyond unfinished, the only thing Notch has even closed to finished so far is the Hell world, and even that isn't finished, if he's planning to get everything finished by the 31st, he must work faster, otherwise it will be another failed update, I'm a bit worried this will be the case judging by the fact that it's happened twice now,
No.
You made no valid argument whatsoever.
Argument? Are you retarded? How do you argue arbitrary speculation? What a stupid thing to say.
Quote from Onus »
Notch really needs a clear schedule with all of this, or I guarantee the update will be a failure, also, another thing, he nearly finished the Hell world in a couple days, I don't understand why getting health and PvP to work in SMP is such an alien concept to grasp, something tells me Notch needs some help with SMP, or it won't be finished anytime soon, remember how he said SMP would be finished in late August? Look what happened, almost two months later, and it hasn't even come close to being finished, Notch really needs to work harder on the game itself, I know he's a busy man, and he has to deal with meetings and all of that, but these constant disappointments are going to drastically affect everything he has worked for, sales are going to go down, and no one will buy it, I can't say I'm that mad at Notch, he's a great guy and all, I'm just worried, hopefully, he will make me eat my words and provide an epic update on Halloween, hopefully.
In other words - "I think I'd do better planning than Notch. Halloween update is probably going to fail."
Obvious troll is obvious. Not even a good one either.
In before lock.
~
Why is he a troll? Why should it be locked? That makes no sense, he is not trying to tempt anyone into getting angry, he just expressed a common concern regarding the upcoming update. I'm not saying I agree with him, but I can see where he's coming from on a lot of stuff
It's trolling because of the intent of the creation of the thread. Let's just flowchart it;
+ New update coming
+ I think it might fail
- A few reasons why I might think that
Now, what exactly does this do for anyone? Why bother posting this? It's a waste of time.
How about save the whole thing and just say, "I hope this comes out well" and leave it at that instead of trying to "reason" it out. Smartass.
well aware this is a troll attempt and a failure at that. But I'm bored and finished reading the rest of the updated topics on the forum so here's something to pass the time. (and if this is serious....your ignorance amuses me.)
Quote from Imacleverusername »
I've noticed something, last week, almost nothing was worked on for the update, at least as far as notch told us, besides the Ghast, which is beyond unfinished, the only thing Notch has even closed to finished so far is the Hell world, and even that isn't finished.
Just because he hasn't told us everything he's completed whenever he's completed it doesn't mean he hasn't finished designing and implementing something. He finished hell about a week ago. Also, it's impossible for something to be "beyond finished" unless it's impossible to finish.
Quote from Imacleverusername »
If he's planning to get everything finished by the 31st, he must work faster, otherwise it will be another failed update, I'm a bit worried this will be the case judging by the fact that it's happened twice now
Do you know what his schedule is like? He doesn't need to work faster. He needs to work when he has the opportunity (which he is by the way incase you don't read his blog/twitter). Funny thing about programming. It isn't always 100% bug free when you intend to release things. Why rush and release a half written code full of bugs than to postpone the release and make it bugfree?
Quote from Imacleverusername »
Notch really needs a clear schedule with all of this, or I guarantee the update will be a failure. Also, another thing, he nearly finished the Hell world in a couple days, I don't understand why getting health and PvP to work in SMP is such an alien concept to grasp, something tells me Notch needs some help with SMP, or it won't be finished anytime soon. remember how he said SMP would be finished in late August? Look what happened, almost two months later, and it hasn't even come close to being finished.
Actually he needs people to stop pestering him about when YOU want things done. Also your guarantee is an opinion and we all know opinions aren't always fact. Designing hell and fixing health and PvP are two completely separate things, obviously, and dont require the same lines of code. Do you know if he hasn't fixed it yet and is simply waiting to release it for the halloween update? no. notch was one of...oh wait. he was the only real coder for the game until recently. according to his blog he's been requesting help and he's successfully found some others. OH MAN! A delay in the gaming industry!? WHODATHUNKIT. relax. **** happens. notch is human. **** happens. real life is more important than a game can ever be. **** happens. maybe he postponed it on purpose so he can implement more ideas so when he DOES release it, it gives people incentive to purchase the game. You continue using "haven't even come close" or "beyond finished". You must know what he's doing and when he does it...
Quote from Imacleverusername »
Notch really needs to work harder on the game itself, I know he's a busy man, and he has to deal with meetings and all of that, but these constant disappointments are going to drastically affect everything he has worked for, sales are going to go down, and no one will buy it, I can't say I'm that mad at Notch, he's a great guy and all, I'm just worried, hopefully, he will make me eat my words and provide an epic update on Halloween, hopefully.
Yeah he's a busy man. the game is in ALPHA. say it with me....AL...FUH... Good! I suggest you look up the development definition of alpha because you clearly don't understand it. Notch doesn't have to work any harder than he currently is. I'd rather have an update, than not one at all. If he finishes everything, that would be awesome. If he finished some of it, that's still amazing. If you're disappointed with his development speed, learn to program and help him or go find something else to do until he finishes. Losing sales and no one will buy it because it's in alpha? ROFL. Diablo 3 has been in development for a LONG time. I guess that means no one will buy it when it comes out...oh wait... the game isn't even released commercially yet. hence the reason he's offering a much cheaper price for a game that is still in alpha.
If any of this offends you, i suggest you step back, take a breather and come back to read it again. Not a single word of this should offend you unless you are taking this too seriously. I'm merely taking your comments and correcting you. Yes I may have almost died laughing at some of your said statements, however, if you were in my position, reading someone complaining about a game because it's not being developed fast enough for them, you'd laugh too. Chill out. Go out into the world and do something fun. Whether the update comes out on time or not, or whether it's a complete update, or not, it's still a damn update. Also, PLEASE USE PERIODS and not commas at the end of all your sentences. If this post is in any way against the rules, I'm perfectly fine with a mod deleting this thread. That all being said. have some . Coming to a minecraft base near you! This is why parents need to keep their kids in check with the weird monkey backpack leashes. ...imagine having a creeper on a backpack leash. oh god the fun i could have ::starts daydreaming::
If he's planning to get everything finished by the 31st, he must work faster, otherwise it will be another failed update, I'm a bit worried this will be the case judging by the fact that it's happened twice now, Notch really needs a clear schedule with all of this, or I guarantee the update will be a failure.
Also, another thing, he nearly finished the Hell world in a couple days, I don't understand why getting health and PvP to work in SMP is such an alien concept to grasp, something tells me Notch needs some help with SMP, or it won't be finished anytime soon, remember how he said SMP would be finished in late August? Look what happened, almost two months later, and it hasn't even come close to being finished.
Notch really needs to work harder on the game itself, I know he's a busy man, and he has to deal with meetings and all of that, but these constant disappointments are going to drastically affect everything he has worked for, sales are going to go down, and no one will buy it, I can't say I'm that mad at Notch, he's a great guy and all, I'm just worried, hopefully, he will make me eat my words and provide an epic update on Halloween, hopefully.
What a logical, well thought-out response.
no u
MOD EDIT: None of that.
I bet you're disappointed now.
How exactly do you know what he's been doing during this month if he's been silent?
For all we know he has experimented with many of these features months ago and many could be in a near complete state but decided to keep them disabled until he perfects them for this release. Biomes are a perfect example of this.
I'm not disappointed, I'm looking forward to the release and I will enjoy whatever this update brings.
2. You have no idea what goes into developing these things, so you really can't make sensible judgments on how long it should or shouldn't take.
3. Notch's company is growing. He is getting people on board to to get higher quality updates out faster for your pleasure.
4. Just be happy you have a game that is freaking playable at this point. Notch didn't have to release it at Alpha stage but he did. If you don't like it do what the guy said above an just wait until its out of Beta. How could you possibly complain about him taking too long to add new stuff? You should just shut up an appreciate the effort he is putting in and not judge his rate of progress. Updates will come when they come. I couldn't care less if the Halloween update comes on Halloween or on Christmas, to be honest.
Hell so far is the hardest part of this update and you don't know how long he has been working on that. He had to do 5 new blocks, uses for each of those blocks, enemies in hell, a unique and seperate map generator for hell, portals to transfer inbetween hell and terra, as well as other unique elements of hell.
the second hardest part I guess would be the deeper you go in Terra, the brighter it needs to be to stop monsters from spawning.
Basicly, He'll have enough time.
Note: I am now just going to call the normal minecraft world Terra. Terra means earth but sounds cooler. Plus saying travling from the normal world to hell or any time you need to say both in a sentence is wayy too much.
Hey, see this:
.
It's called a period, or a full stop. Please, learn how to use it, before my head explodes.
Ontopic: wait until the 31st. Predicting failure isn't going to do anything.
Don't worry about it. A lack of information doesn't really indicate that there's been a lack of progress.
He was being sarcastic towards the "cool story, bro" comment, not complementing himself.
also, on-topic: I don't think there's any reason to worry.
Let Notch finish his game at his own pace either way, though.
It's Notch's company not yours, he can decide if he wants a specific schedule or not (He doesn't need one either if you look above). That's the glory of being your own manager. The game is in -Alpha-, that means it's not even in Beta, it's not even in the stage where they do testing prior to the release of the game.
This is not a full game and it is nowhere near a full game until it's in Beta, so you really have no reason to complain. You bought into it knowing that it was in Alpha development.
Excellent - you can start by solving the halting problem for us :wink.gif:.
After that, you can give us an easy, fast way to solve the traveling salesman problem for a few dozen destination points. In a way that will resolve in out lifetimes, please. I wanna create a GPS device for large corporations.
Then you can write an optimizing compiler for all of us to see, and oh yeah, tell us how it works.
And of course, we're all lazy, so while you're at it, write an AI that's capable of writing its own code based off of the vague and incomplete demands of our bosses.
. . . and I want a really fast and efficient database, I don't suppose you could write an efficient implementation of joining sets?
. . . and I heard solving Sudoku can be written as a classic perfect cover problem - could you explain it to me and give me a good algorithm for it? Thanks.
. . . and I want the generating function for prime numbers, thanks.
. . . and oh, yeah, if you look at Ramsey numbers R(1,s), R(2, s), and R(3,s), you'll notice they have obvious patterns. Could you give me the exact value of R(10,10), and how you got it? Thanks.
And oh, yeah - I want something that helps me debug any program easily. If you could do that, every programmer on Earth will thank you. You say you can write 15000 lines of code without a single bug in it in a standard work week? I and the rest of the world like to see that.
function != feature. When Valve implemented HDR in Source, they had to rewrite large portions of their entire graphics pipeline, which probably spanned many, many functions. All for a single feature.
The problem isn't the number of small, trivial features in software - the problem is that as your code becomes larger over time, the number of dependencies increases exponentially, and making changes that effect the entire code base base becomes that much harder. If you have to change, say a 32 bit integer to a 64 bit integer, and the integer is used by most functions in your program, then you'll possibly have to change every variable that depends on that variable (and possibly even more indirect dependencies as well), as well as increasing the size of your test cases to weed out bugs. If your test is exhaustive for every possible 32 bit number, you may have to switch to statistical and edge case tests for the 64 bit integer (each added bit doubles the number of tests added).
Oh, I wish it were easy. I really do. Once you get to college level Computer Science, everything you thought was simple becomes a lot more complicated X(.
Let's start with Microsoft, eh? OH, wait, nvm.
Seriously, though - the difficulty of writing code is not related to how many developers you have. It's related to the difficulty of the mathematics we need to use, how many dependencies there are within the system, the types of bugs we encounter, and how much we are reusing higher level code supplied by other people.
Throwing more developers at a program doesn't always make development faster, and that's why you often see small teams. There are often diminishing returns with large teams. If five people have troubles finding the source of a bug, will 50 people find that bug 10x faster? Unlikely. Developing and debugging code isn't a practice that scales linearly. Thus, it tends to favor smaller teams.
It's also the case that today's OSes and APIs are advanced enough to do the low level work for us in most cases. Like most of the sciences, we build upon what others have done. If we are doing something that's seen before, it's usually fast and safe, because we know how others have done it. If we go off the beaten path, however, it may indeed become a lot more difficult if we end up writing our own low level code.
Not to mention if you use some library or API, and you encounter a bug in THEIR code, and there's little you can really do about it except write a workaround. If it's something fundamental to your system, a bug in somebody else's code can be a real pain.
Sorry, I'm a bit of a dev myself - and oh, how I wish it were an easy job.
No.
In other words - "I think I'd do better planning than Notch. Halloween update is probably going to fail."
Obvious troll is obvious. Not even a good one either.
In before lock.
~
If you were in his shoes, had several million dollars laying around, would you 1) take a vacation, then finish it off later or 2) hit it as hard as you can, without any care for yourself or the hard work you've already put in? 3) Smoke crack.
We all know you'd put 3.
Argument? Are you retarded? How do you argue arbitrary speculation? What a stupid thing to say.
It's trolling because of the intent of the creation of the thread. Let's just flowchart it;
+ New update coming
+ I think it might fail
- A few reasons why I might think that
Now, what exactly does this do for anyone? Why bother posting this? It's a waste of time.
How about save the whole thing and just say, "I hope this comes out well" and leave it at that instead of trying to "reason" it out. Smartass.
Someone lock this embarrassment.
~
Just because he hasn't told us everything he's completed whenever he's completed it doesn't mean he hasn't finished designing and implementing something. He finished hell about a week ago. Also, it's impossible for something to be "beyond finished" unless it's impossible to finish.
Do you know what his schedule is like? He doesn't need to work faster. He needs to work when he has the opportunity (which he is by the way incase you don't read his blog/twitter). Funny thing about programming. It isn't always 100% bug free when you intend to release things. Why rush and release a half written code full of bugs than to postpone the release and make it bugfree?
Actually he needs people to stop pestering him about when YOU want things done. Also your guarantee is an opinion and we all know opinions aren't always fact. Designing hell and fixing health and PvP are two completely separate things, obviously, and dont require the same lines of code. Do you know if he hasn't fixed it yet and is simply waiting to release it for the halloween update? no. notch was one of...oh wait. he was the only real coder for the game until recently. according to his blog he's been requesting help and he's successfully found some others. OH MAN! A delay in the gaming industry!? WHODATHUNKIT. relax. **** happens. notch is human. **** happens. real life is more important than a game can ever be. **** happens. maybe he postponed it on purpose so he can implement more ideas so when he DOES release it, it gives people incentive to purchase the game. You continue using "haven't even come close" or "beyond finished". You must know what he's doing and when he does it...
Yeah he's a busy man. the game is in ALPHA. say it with me....AL...FUH... Good! I suggest you look up the development definition of alpha because you clearly don't understand it. Notch doesn't have to work any harder than he currently is. I'd rather have an update, than not one at all. If he finishes everything, that would be awesome. If he finished some of it, that's still amazing. If you're disappointed with his development speed, learn to program and help him or go find something else to do until he finishes. Losing sales and no one will buy it because it's in alpha? ROFL. Diablo 3 has been in development for a LONG time. I guess that means no one will buy it when it comes out...oh wait... the game isn't even released commercially yet. hence the reason he's offering a much cheaper price for a game that is still in alpha.
If any of this offends you, i suggest you step back, take a breather and come back to read it again. Not a single word of this should offend you unless you are taking this too seriously. I'm merely taking your comments and correcting you. Yes I may have almost died laughing at some of your said statements, however, if you were in my position, reading someone complaining about a game because it's not being developed fast enough for them, you'd laugh too. Chill out. Go out into the world and do something fun. Whether the update comes out on time or not, or whether it's a complete update, or not, it's still a damn update. Also, PLEASE USE PERIODS and not commas at the end of all your sentences. If this post is in any way against the rules, I'm perfectly fine with a mod deleting this thread. That all being said. have some . Coming to a minecraft base near you! This is why parents need to keep their kids in check with the weird monkey backpack leashes. ...imagine having a creeper on a backpack leash. oh god the fun i could have ::starts daydreaming::
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#1 Notch has already been working on this update, long before he announced it.
#2 He is working very hard, he is not obligated to inform us about everything and maybe there will be a *possible* few extras.
Whether or not all of the updates come in time, is beyond our control, I'm just happy for an update.
https://www.youtube.com/user/McBritish/videos