So i'm picking through these threads, and I notice there's an abundant amount of "oh jeeze bats I hope they don't get added to the game they will SCARE ME I'LL QUIT IF THEY GET ADDED" or "IM NEVER GONNA GO TO HELL IT'S DAMN SCARY NOTCH DON'T MAKE IT MANDATORY PLOX". What's with you? I understand getting jump scared but it's not scary or anything- it's not like it makes the game unplayable. Cave sounds scared me for the first time, but i'm not shitting my pants every time I hear a moaning sound or the hiss of a spider.
For as long as the grass grows
For as long as the stream flows
And the sun shines down unto us
Only they who walk the clouds know
For how long the winds blow
And the sky is blue above us
Ah, so "be like me or GTFO!1", basically. I see. Cool, cool. Not my thing, but whatever floats your boat.
People still fail to realize their way is not the only way to play. I don't know how much more sandbox MC can get before it becomes fairly obvious in that regard.
So i'm picking through these threads, and I notice there's an abundant amount of "oh jeeze bats I hope they don't get added to the game they will SCARE ME I'LL QUIT IF THEY GET ADDED" or "IM NEVER GONNA GO TO HELL IT'S DAMN SCARY NOTCH DON'T MAKE IT MANDATORY PLOX". What's with you? I understand getting jump scared but it's not scary or anything- it's not like it makes the game unplayable. Cave sounds scared me for the first time, but i'm not shitting my pants every time I hear a moaning sound or the hiss of a spider.
You're just as bad as they are by making a thread complaining about them complaining.
Ah, so "be like me or GTFO!1", basically. I see. Cool, cool. Not my thing, but whatever floats your boat.
People still fail to realize their way is not the only way to play. I don't know how much more sandbox MC can get before it becomes fairly obvious in that regard.
Your avatar has the nasty habit of reading your Posts in Jamie's Voice...
Anyway.
I personally find minecraft Terrifying. No, seriously. I rarely play on anything but peaceful, due to memories from before Mobs had footstep noises. Bloody Horrible. Though, if the Dimension has monsters on all difficulties, I'll just prepare myself well before I enter. You know, full Iron armor, Iron/Diamond sword, Bow, Pork, ect. Then I'll go and get what I need/want and leave. Simple.
Rollback Post to RevisionRollBack
Back in my day, sheep dropped brown mushrooms, and by golly we... Hated it, pretty much.
It would be more surprising to me to find out that the general MC player population doesn't consist of casual players. I would beg to differ, especially considering the current version of the game and how people have gone crazy for it, without it being "hardcore".
These forums are not an indicator of the population as a whole. I doubt any forum is. But casual gamers make up a huge percentage of the market, especially for what this game currently caters to. Now while you are free to suggest this will change in the future, and Notch is certainly free to do so, do you really think a huge number of people saw MC on YT (or wherever else it's been promoted), and bought it with the "zomg, I can't believe how hardcore this is!" premise?
No, that comes about when people play too long and too often and get bored and jaded.
If MC truly is so lousy as it stands now, and casual players shouldn't get any enjoyment from it, it wouldn't be getting the buzz it is, and peoples' mothers wouldn't be playing it, and the servers wouldn't have crashed and Notch wouldn't have given out the free weekend pass, so on and so forth.
So, I guess "putting up with casual players" isn't something MC has to do now... it has to start catering to the hardcore and/or jaded crowd instead.
I don't have to encourage nor enforce my way to play onto others, nor should I. Casual gaming is the default, especially in this game as it currently stands. It's a building, crafting, mining game, with a few dangers thrown in for spice. That may change in the future, but until then when false advertising comes about, I'm not the one convincing for change. I'm one who's reminding what already is. ...
Anyway. This is clearly meant to be a joke thread, so I'll stop taking it so seriously.
It would be more surprising to me to find out that the general MC player population doesn't consist of casual players. I would beg to differ, especially considering the current version of the game and how people have gone crazy for it, without it being "hardcore".
These forums are not an indicator of the population as a whole. I doubt any forum is. But casual gamers make up a huge percentage of the market, especially for what this game currently caters to. Now while you are free to suggest this will change in the future, and Notch is certainly free to do so, do you really think a huge number of people saw MC on YT (or wherever else it's been promoted), and bought it with the "zomg, I can't believe how hardcore this is!" premise?
No, that comes about when people play too long and too often and get bored and jaded.
If MC truly is so lousy as it stands now, and casual players shouldn't get any enjoyment from it, it wouldn't be getting the buzz it is, and peoples' mothers wouldn't be playing it, and the servers wouldn't have crashed and Notch wouldn't have given out the free weekend pass, so on and so forth.
So, I guess "putting up with casual players" isn't something MC has to do now... it has to start catering to the hardcore and/or jaded crowd instead.
I don't have to encourage nor enforce my way to play onto others, nor should I. Casual gaming is the default, especially in this game as it currently stands. It's a building, crafting, mining game, with a few dangers thrown in for spice. That may change in the future, but until then when false advertising comes about, I'm not the one convincing for change. I'm one who's reminding what already is. ...
Anyway. This is clearly meant to be a joke thread, so I'll stop taking it so seriously.
This is all fine and well, but these people don't seem to understand that this game is still being developed, and that the developer's goals may not necessarily match their own. Some people seem to believe that they are entitled to get the game they want, when they've paid to support the developer no matter where he takes it. Some people seem to sometimes forget that Peaceful mode exists for those that prefer building over the challenge of actual survival, and that the developer can't necessarily cater to a casual crowd in every game mode when there are already game modes meant for casual play.
Some people seem to think that majorities will dictate the way this game is made at all times, when it is clear that sometimes the developer will implement something because it is a good choice for actual gameplay, and not casual gameplay.
Some people focus on what the game is like when they pay for it, and never once think that some day, some part of it may be changed to something that they don't like. This is strange to me, because this tends to happen when a game is being developed.
It's Notch's game, and he's making it. Maybe the casual majority will have to save their casual values for peaceful mode. I believe they're lucky that it exists.
Deliberately not to address any one post, but in general it seems as if the people happy with the changes in MC have a greater percentage of insufferable members than those unhappy with the changes. That seems odd to me -- I can understand why people unhappy about the changes would be up in arms but why are those that should, by all accounts, like the changes acting like someone [urinated] in their corn flakes?
I am a new player of MC and I am not really all that sure about the changes (some, like the torch change, sound unfun -- but I am willing to suspend judgment until I have had a chance to try it). But I see people who express the same opinion as me shouted down, told to stop being (scared/whiny/demanding/annoying/etc.). That is not to say that I know better than Notch about how to make a good game, but you cannot say that my way of playing and how I get enjoyment out of the game currently is invalid. The game exists in alpha format. I enjoy it in a way the game allows me to. Therefore, my chosen engagement is valid.
Regarding the scared argument, get real. I cut my teeth on Wizardry and its ilk. No cheap trick Notch tries will ever compare (and, in case Notch is reading this, that wasn't a dare). I have decades of game playing under my belt, and I doubt I am the only one. I play survival horror when I want to be scared, I play Demon Souls when I want a challenge, I play Devil May Cry III when I want a more difficult challenge, and I play Minecraft on survival mode when I want to be creative while still facing opposition to give my success a sense of accomplishment.
Anyhow, my two cents.
EDIT: @thecraww. Your post came in after I hit reply and before I submitted, so it appears as if my post was a direct response to yours. It was not, and I didn't and don't mean to ascribe to you the behavior I am commenting on.
"Science has made us gods even before we are worthy of being men." - Jean Rostand
"You have no power over me that I don't give you, and I don't have any power over you than you give me." - Vi Hart
Deliberately not to address any one post, but in general it seems as if the people happy with the changes in MC have a greater percentage of insufferable members than those unhappy with the changes. That seems odd to me -- I can understand why people unhappy about the changes would be up in arms but why are those that should, by all accounts, like the changes acting like someone [urinated] in their corn flakes?
I am a new player of MC and I am not really all that sure about the changes (some, like the torch change, sound unfun -- but I am willing to suspend judgment until I have had a chance to try it). But I see people who express the same opinion as me shouted down, told to stop being (scared/whiny/demanding/annoying/etc.). That is not to say that I know better than Notch about how to make a good game, but you cannot say that my way of playing and how I get enjoyment out of the game currently is invalid. The game exists in alpha format. I enjoy it in a way the game allows me to. Therefore, my chosen engagement is valid.
Regarding the scared argument, get real. I cut my teeth on Wizardry and its ilk. No cheap trick Notch tries will ever compare (and, in case Notch is reading this, that wasn't a dare). I have decades of game playing under my belt, and I doubt I am the only one. I play survival horror when I want to be scared, I play Demon Souls when I want a challenge, I play Devil May Cry III when I want a more difficult challenge, and I play Minecraft on survival mode when I want to be creative while still facing opposition to give my success a sense of accomplishment.
Anyhow, my two cents.
Do you know what I would find insufferable? If I started making the game, gave out access to features early for supporting funds, and then I wasn't able to make any changes toward my original goals because some players liked the game as it was before the change. This is why I am sometimes passionate in my arguing with some casual players. I don't believe that Notch should have to mold his vision around anyone else's.
Sometimes a developer has to **** some people off to make their game. Sometimes a playerbase has to take what they're given and run with it. The casual playerbase is given creative mode, and a even a peaceful difficulty to remove most of the challenge of survival mode. Both of these will be updated just as much as the higher difficulty survival mode.
I don't see why the casual players are so up in arms over a change that promotes some challenge when they can still do whatever they want with the options given to them.
You don't have to worry about your giant castles filling with mobs, because you can switch to peaceful while you're indoors. You don't have to worry about getting a material for your lanterns in hell, because you can switch to peaceful while you're there and you won't have to deal with most of the dangers.
Everyone has an option. The casual playerbase is in an uproar over nothing more than a slight inconvenience, while the players who like a good challenge are being told that they shouldn't get it. The point of survival mode is to have a challenge. You can't expect Notch to let you pick and choose anymore than you're already able to. You have a dynamic difficulty setting that you can use when you don't want a challenge. You probably wouldn't get such accommodations from most developers.
So i'm picking through these threads, and I notice there's an abundant amount of "oh jeeze bats I hope they don't get added to the game they will SCARE ME I'LL QUIT IF THEY GET ADDED" or "IM NEVER GONNA GO TO HELL IT'S DAMN SCARY NOTCH DON'T MAKE IT MANDATORY PLOX". What's with you? I understand getting jump scared but it's not scary or anything- it's not like it makes the game unplayable. Cave sounds scared me for the first time, but i'm not shitting my pants every time I hear a moaning sound or the hiss of a spider.
Says the guy, whom has an eversion animation as an avatar pic.
EDIT: I thought this was directed towards yourself.
It would be more surprising to me to find out that the general MC player population doesn't consist of casual players. I would beg to differ, especially considering the current version of the game and how people have gone crazy for it, without it being "hardcore".
These forums are not an indicator of the population as a whole. I doubt any forum is. But casual gamers make up a huge percentage of the market, especially for what this game currently caters to. Now while you are free to suggest this will change in the future, and Notch is certainly free to do so, do you really think a huge number of people saw MC on YT (or wherever else it's been promoted), and bought it with the "zomg, I can't believe how hardcore this is!" premise?
No, that comes about when people play too long and too often and get bored and jaded.
If MC truly is so lousy as it stands now, and casual players shouldn't get any enjoyment from it, it wouldn't be getting the buzz it is, and peoples' mothers wouldn't be playing it, and the servers wouldn't have crashed and Notch wouldn't have given out the free weekend pass, so on and so forth.
So, I guess "putting up with casual players" isn't something MC has to do now... it has to start catering to the hardcore and/or jaded crowd instead.
I don't have to encourage nor enforce my way to play onto others, nor should I. Casual gaming is the default, especially in this game as it currently stands. It's a building, crafting, mining game, with a few dangers thrown in for spice. That may change in the future, but until then when false advertising comes about, I'm not the one convincing for change. I'm one who's reminding what already is. ...
Anyway. This is clearly meant to be a joke thread, so I'll stop taking it so seriously.
This is all fine and well, but these people don't seem to understand that this game is still being developed, and that the developer's goals may not necessarily match their own. Some people seem to believe that they are entitled to get the game they want, when they've paid to support the developer no matter where he takes it. Some people seem to sometimes forget that Peaceful mode exists for those that prefer building over the challenge of actual survival, and that the developer can't necessarily cater to a casual crowd in every game mode when there are already game modes meant for casual play.
Some people seem to think that majorities will dictate the way this game is made at all times, when it is clear that sometimes the developer will implement something because it is a good choice for actual gameplay, and not casual gameplay.
Some people focus on what the game is like when they pay for it, and never once think that some day, some part of it may be changed to something that they don't like. This is strange to me, because this tends to happen when a game is being developed.
It's Notch's game, and he's making it. Maybe the casual majority will have to save their casual values for peaceful mode. I believe they're lucky that it exists.
You seem to forget that not everyone plays like you and you also seem to forget that some people who want to build also want mobs so stop ****ing bringing up peaceful for Christ sake. I am sure the majority of the game's players are casual gamers. Now if you where to judge by the forum it would seem like the casual gamers were the minority but that is because casual gamer don't hang out on forums as much as the hardcore players.
I am actually surprised by how big of pricks you are being.
Easy fix is more difficulties but no you guys don't want more difficulties you want to force your play style down everyone's god damn throat.
You seem to forget that not everyone plays like you and you also seem to forget that some people who want to build also want mobs so stop ****ing bringing up peaceful for Christ sake. I am sure the majority of the game are casual gamers. Now if you where to judge by the forum it would seem like the casual gamers were the minority but that is because casual gamer don't hang out on forums as much as the hardcore players.
Listen, bro. Do you know what lighting up your house permanently does? It makes peaceful mode. In your house. You can change to a higher difficulty whenever you want. Is that too much work for you? Because what you're asking for is that all the people who want a real game, Notch included, settle for a casual game. Sacrificing gameplay so that people can play on higher difficulties while still being invulnerable doesn't really sound like a good goal. Peaceful and creative exist for you. You are literally a few clicks away from whatever difficulty you want. Sometimes things change and we have to adapt.
Do you know what Notch will have to do with more difficulty levels? He'll have to sort every feature you don't like out of them. Where does it end? I never said that more difficulty levels are out of the question, I'm simply telling you what you can do with what you currently have. It really isn't a ton of work to switch difficulties once in a while.
You seem to forget that not everyone plays like you and you also seem to forget that some people who want to build also want mobs so stop ****ing bringing up peaceful for Christ sake. I am sure the majority of the game's players are casual gamers. Now if you where to judge by the forum it would seem like the casual gamers were the minority but that is because casual gamer don't hang out on forums as much as the hardcore players.
You seem to forget that not everyone plays like you and you also seem to forget that some people who want to build also want mobs so stop ****ing bringing up peaceful for Christ sake. I am sure the majority of the game are casual gamers. Now if you where to judge by the forum it would seem like the casual gamers were the minority but that is because casual gamer don't hang out on forums as much as the hardcore players.
Listen, bro. Do you know what lighting up your house permanently does? It makes peaceful mode. In your house. You can change to a higher difficulty whenever you want. Is that too much work for you? Because what you're asking for is that all the people who want a real game, Notch included, settle for a casual game. Sacrificing gameplay so that people can play on higher difficulties while still being invulnerable doesn't really sound like a good goal. Peaceful and creative exist for you. You are literally a few clicks away from whatever difficulty you want. Sometimes things change and we have to adapt.
This has nothing to do with the torches so forget about them. And no I am not asking for anyone to settle. I am asking for more difficulties and more of a difference between each. Also when the hell will you get it through you thick skull I do not want to play on peaceful.
In all honesty, what I want is people around here to recognize there are other difficulties beyond "peaceful" and "hard" (or the as of yet imagined "hardcore"). Easy mode exists. Normal mode exists. These are not only valid difficulty modes, they are also NOT hard+, nor peaceful.
I honestly fail to see where the hardcore fan base is determined to have all their hardcore bull on every difficulty, including peaceful if it was possible to do so. No one ever talks about easy or Normal though. It's "hardcore" or "GTFO and play creative (or peaceful, which is suggested less for some reason)".
Yes, difficulties should be available. Hard mode exists for the hard crap that people who don't play on hard clearly don't have a desire to deal with. So many people fail to see the distinctions though.
So i'm picking through these threads, and I notice there's an abundant amount of "oh jeeze bats I hope they don't get added to the game they will SCARE ME I'LL QUIT IF THEY GET ADDED" or "IM NEVER GONNA GO TO HELL IT'S DAMN SCARY NOTCH DON'T MAKE IT MANDATORY PLOX". What's with you? I understand getting jump scared but it's not scary or anything- it's not like it makes the game unplayable. Cave sounds scared me for the first time, but i'm not shitting my pants every time I hear a moaning sound or the hiss of a spider.
For as long as the stream flows
And the sun shines down unto us
Only they who walk the clouds know
For how long the winds blow
And the sky is blue above us
People still fail to realize their way is not the only way to play. I don't know how much more sandbox MC can get before it becomes fairly obvious in that regard.
My humble LPs can be found here.
Your avatar has the nasty habit of reading your Posts in Jamie's Voice...
Anyway.
I personally find minecraft Terrifying. No, seriously. I rarely play on anything but peaceful, due to memories from before Mobs had footstep noises. Bloody Horrible. Though, if the Dimension has monsters on all difficulties, I'll just prepare myself well before I enter. You know, full Iron armor, Iron/Diamond sword, Bow, Pork, ect. Then I'll go and get what I need/want and leave. Simple.
Back in my day, sheep dropped brown mushrooms, and by golly we... Hated it, pretty much.
I know, right? ;o) Mythbusters FTW!
My humble LPs can be found here.
Telling people who want a real game to put up with a bunch of casuals who don't want any challenge is a great example of this.
These forums are not an indicator of the population as a whole. I doubt any forum is. But casual gamers make up a huge percentage of the market, especially for what this game currently caters to. Now while you are free to suggest this will change in the future, and Notch is certainly free to do so, do you really think a huge number of people saw MC on YT (or wherever else it's been promoted), and bought it with the "zomg, I can't believe how hardcore this is!" premise?
No, that comes about when people play too long and too often and get bored and jaded.
If MC truly is so lousy as it stands now, and casual players shouldn't get any enjoyment from it, it wouldn't be getting the buzz it is, and peoples' mothers wouldn't be playing it, and the servers wouldn't have crashed and Notch wouldn't have given out the free weekend pass, so on and so forth.
So, I guess "putting up with casual players" isn't something MC has to do now... it has to start catering to the hardcore and/or jaded crowd instead.
I don't have to encourage nor enforce my way to play onto others, nor should I. Casual gaming is the default, especially in this game as it currently stands. It's a building, crafting, mining game, with a few dangers thrown in for spice. That may change in the future, but until then when false advertising comes about, I'm not the one convincing for change. I'm one who's reminding what already is. ...
Anyway. This is clearly meant to be a joke thread, so I'll stop taking it so seriously.
My humble LPs can be found here.
This is all fine and well, but these people don't seem to understand that this game is still being developed, and that the developer's goals may not necessarily match their own. Some people seem to believe that they are entitled to get the game they want, when they've paid to support the developer no matter where he takes it. Some people seem to sometimes forget that Peaceful mode exists for those that prefer building over the challenge of actual survival, and that the developer can't necessarily cater to a casual crowd in every game mode when there are already game modes meant for casual play.
Some people seem to think that majorities will dictate the way this game is made at all times, when it is clear that sometimes the developer will implement something because it is a good choice for actual gameplay, and not casual gameplay.
Some people focus on what the game is like when they pay for it, and never once think that some day, some part of it may be changed to something that they don't like. This is strange to me, because this tends to happen when a game is being developed.
It's Notch's game, and he's making it. Maybe the casual majority will have to save their casual values for peaceful mode. I believe they're lucky that it exists.
I am a new player of MC and I am not really all that sure about the changes (some, like the torch change, sound unfun -- but I am willing to suspend judgment until I have had a chance to try it). But I see people who express the same opinion as me shouted down, told to stop being (scared/whiny/demanding/annoying/etc.). That is not to say that I know better than Notch about how to make a good game, but you cannot say that my way of playing and how I get enjoyment out of the game currently is invalid. The game exists in alpha format. I enjoy it in a way the game allows me to. Therefore, my chosen engagement is valid.
Regarding the scared argument, get real. I cut my teeth on Wizardry and its ilk. No cheap trick Notch tries will ever compare (and, in case Notch is reading this, that wasn't a dare). I have decades of game playing under my belt, and I doubt I am the only one. I play survival horror when I want to be scared, I play Demon Souls when I want a challenge, I play Devil May Cry III when I want a more difficult challenge, and I play Minecraft on survival mode when I want to be creative while still facing opposition to give my success a sense of accomplishment.
Anyhow, my two cents.
EDIT: @thecraww. Your post came in after I hit reply and before I submitted, so it appears as if my post was a direct response to yours. It was not, and I didn't and don't mean to ascribe to you the behavior I am commenting on.
Problem right dar.
"You have no power over me that I don't give you, and I don't have any power over you than you give me." - Vi Hart
Clearly you are a braver man than me.
Do you know what I would find insufferable? If I started making the game, gave out access to features early for supporting funds, and then I wasn't able to make any changes toward my original goals because some players liked the game as it was before the change. This is why I am sometimes passionate in my arguing with some casual players. I don't believe that Notch should have to mold his vision around anyone else's.
Sometimes a developer has to **** some people off to make their game. Sometimes a playerbase has to take what they're given and run with it. The casual playerbase is given creative mode, and a even a peaceful difficulty to remove most of the challenge of survival mode. Both of these will be updated just as much as the higher difficulty survival mode.
I don't see why the casual players are so up in arms over a change that promotes some challenge when they can still do whatever they want with the options given to them.
You don't have to worry about your giant castles filling with mobs, because you can switch to peaceful while you're indoors. You don't have to worry about getting a material for your lanterns in hell, because you can switch to peaceful while you're there and you won't have to deal with most of the dangers.
Everyone has an option. The casual playerbase is in an uproar over nothing more than a slight inconvenience, while the players who like a good challenge are being told that they shouldn't get it. The point of survival mode is to have a challenge. You can't expect Notch to let you pick and choose anymore than you're already able to. You have a dynamic difficulty setting that you can use when you don't want a challenge. You probably wouldn't get such accommodations from most developers.
Says the guy, whom has an eversion animation as an avatar pic.
EDIT: I thought this was directed towards yourself.
You're DooMed.
You seem to forget that not everyone plays like you and you also seem to forget that some people who want to build also want mobs so stop ****ing bringing up peaceful for Christ sake. I am sure the majority of the game's players are casual gamers. Now if you where to judge by the forum it would seem like the casual gamers were the minority but that is because casual gamer don't hang out on forums as much as the hardcore players.
I am actually surprised by how big of pricks you are being.
Easy fix is more difficulties but no you guys don't want more difficulties you want to force your play style down everyone's god damn throat.
Listen, bro. Do you know what lighting up your house permanently does? It makes peaceful mode. In your house. You can change to a higher difficulty whenever you want. Is that too much work for you? Because what you're asking for is that all the people who want a real game, Notch included, settle for a casual game. Sacrificing gameplay so that people can play on higher difficulties while still being invulnerable doesn't really sound like a good goal. Peaceful and creative exist for you. You are literally a few clicks away from whatever difficulty you want. Sometimes things change and we have to adapt.
Do you know what Notch will have to do with more difficulty levels? He'll have to sort every feature you don't like out of them. Where does it end? I never said that more difficulty levels are out of the question, I'm simply telling you what you can do with what you currently have. It really isn't a ton of work to switch difficulties once in a while.
I have your answer...
http://www.minecraft.net/play.jsp
NEXT!
MineScience - viewtopic.php?f=25&t=166560
Dragonator - viewtopic.php?f=25&t=141803
Sand Skiffs - viewtopic.php?f=25&t=233346
This has nothing to do with the torches so forget about them. And no I am not asking for anyone to settle. I am asking for more difficulties and more of a difference between each. Also when the hell will you get it through you thick skull I do not want to play on peaceful.
I honestly fail to see where the hardcore fan base is determined to have all their hardcore bull on every difficulty, including peaceful if it was possible to do so. No one ever talks about easy or Normal though. It's "hardcore" or "GTFO and play creative (or peaceful, which is suggested less for some reason)".
Yes, difficulties should be available. Hard mode exists for the hard crap that people who don't play on hard clearly don't have a desire to deal with. So many people fail to see the distinctions though.
My humble LPs can be found here.