I really just don't see the big deal with playing on peaceful while you're in your house, and playing on another setting while you aren't. You're not constricted to any difficulty.
Why don't we just see how this works out in the game? Notch might add a toggle for people like you. All I've ever said is that you don't have much justification in getting pissed if he doesn't, because catering to a casual crowd who still wants monsters wasn't the goal for higher difficulties in survival mode.
Two responses -- one to agree with you (but for other reasons) and one to disagree with you.
First, to disagree -- changing the difficult slider is an immersion-killer. I agree that you aren't constrained, but at the same time once you open the window to change the difficulty you have affected the integrity of the remainder of the game. If I look at the tower I built in Normal, it is different in a meaningful way from the tower I built in Normal, but going down to peaceful when I mined the ???? to make the lanterns hanging on the wall. That doesn't mean that Notch should necessarily cater to me, but at the same time using the slider is not a costless solution, either.
Second, to agree -- no one has justification to be pissed if Notch doesn't cater to us. But I don't think the focus should be on how the game was meant to or should be played. Picking up that end of the stick ('the goal for higher difficulties in survival mode aren't fashioned for the casual crowd') inevitably picks up the other end of the stick ('therefore, the way you play is less legitimate than the way I play'). I don't think that is what you are trying to say at all, but I don't think it even needs to be a discussion (Notch has to think that way, understandably, but there is a difference when envisions how a game should be played and when another player envisions how a game should be played -- one is practical, while the other is egotistical). Instead, the issue of anger on both sides should be easily resolveable -- when we bought the game, all of us agreed to buy it in its current form -- updates were strictly a bonus. The question should always be whether we got our money's worth, and anyone who likes the current version has to answer honestly yes. We cannot then complain because the update damages our playing experience, because we fully got what they paid for -- Notch doesn't owe us anything else. So by very definition, none of us has a right to get mad at this update, so long as we like and can keep playing the game as is.
That doesn't keep me from wanting it all, though. Biomes, and Hell, and Infinite Torches (oh my!).
You do realize the best of the best trolls are "passive" trolls who do not make themselves a target, although at times do make themselves look like a victim, or like any other bystanders.
Basically these types ninjas the tread knowing they will cause a chain reaction from every single person.
Basically, regardless of your a troll or not, the "passive" behavior is basically still rowdying people up, because your basically "ignoring" or "caring less" of other people's statements, which can tick certain people off.
The best solution is silence, since more posting in a thread will derail it more.
Back on topic:
The problem here isn't the difficulty, it's the community.
Some people see the default minecraft community as either casual or hardcore gamers, but there's the problem with the distinction of what kind.
First off is the "hard difficulty" postings, where the players post the insane level of ideas, that is a bit too "overpowered" or unbalanced to the nature of the original game. Hardcore players might see it as normal, but to the rest of the world (and to any visitors to minecraftforum.net) it is absolutely bad. As a mod it might be workable, but if it's implemented into the original game, people fear that Notch may consider doing that, over implementing other things for example.
The same goes with the casuals, but more in the lines of "tweak this, tweak that" and trying to get it perfect maybe.
Here's a bar:
Too Hard
Normal
Too Easy
Most "implement a scary, overpowered, unnecessary mob or suggestion" would fall in the Red and Orange block.
Most "Fix the friggin ladders!" and "Give us the ability to heal fully on a bed" would be Turquoise to Teal (last 2 blocks).
Are you guys shiting me? Minecraft is such a hardcore game. That's why MLG hosts so many building contests and what not. Only real men with big manly balls and pirates can play this game. It is also so clear that notch favours this as he added in crouching and the soon to be watches and pumpkins. You must be real hardcore to wear a pumpkin helmet. I also take noobs to school as my day job.
Even thought his post was kind of bleh, I would agree with him. Notch would rather make a game too hard then too easy. If having to go into hell is to hard or tedious for you, then this game isn't for you. If hell not being optional is too hard or tedious for you, then just too bad for you. If you don't want to switch modes just since it seem's "cheap", then too bad for you. If i get too much creeper harassment, I turn the diffuculty down. Creepers just suck in that regards. I do that for any game that lets you change difficulty on the fly. I play games on the hardest setting but if it gets to hard, I take advantage of an item the developer gave me (gasp!).
Notch will take the game in a direction he wants to. If he wants to survival mode hard with a bit of tediousness, making you required to go to hell, tough. He doesn't need to catter to you if you want hell to be optional. YOu have the choice to not go into hell but yet you then forfit anything to gain from it. Just since it is a sandbox game, doesn't mean "complet" freedom and that you can do anything you want to. If I want iron but I don't want to dig or go into caves, I don't complain that Notch isn't cattering to me.
If I want iron but I don't want to dig or go into caves, I don't complain that Notch isn't cattering to me.
You can find iron right on the surface, right at "sea level". Probably higher even, if you know where to look.
I literally walked all of six or seven steps from my spawn point, looked on the ground, and there was a block of iron. I'm not kidding. I even have it on video.
So, in that specific point, yes, he is catering to you. :oP
If I want iron but I don't want to dig or go into caves, I don't complain that Notch isn't cattering to me.
You can find iron right on the surface, right at "sea level". Probably higher even, if you know where to look.
I literally walked all of six or seven steps from my spawn point, looked on the ground, and there was a block of iron. I'm not kidding. I even have it on video.
So, in that specific point, yes, he is catering to you. :oP
This made me laugh because it happened to me too and I thought of the exact same thing.
If I want iron but I don't want to dig or go into caves, I don't complain that Notch isn't cattering to me.
You can find iron right on the surface, right at "sea level". Probably higher even, if you know where to look.
I literally walked all of six or seven steps from my spawn point, looked on the ground, and there was a block of iron. I'm not kidding. I even have it on video.
So, in that specific point, yes, he is catering to you. :oP
You're just lucky. really you are. In the 10 maps I have played with so far, and my two current main ones, I have yet to find iron on the surface with out digging a bit.
However I still wouldn't call finding one or two small iron viens on the surface when one wants to do a minetrack or iron armor catering.
can someone explain what the exact issue is with hell? if people dont like the idea of having to play a very difficult section to get materials, they can set the game to peaceful while going to hell (takes 5 seconds), or use invedit. if people do like the idea of having to play a very difficult section to get materials, they can leave the game on easy/medium/hard while going into hell. what's wrong with those, specifically? i dont really understand sorry.
i'm not even sure how hell is different from underground adventuring at the moment since you can still near-instantly die from stepping an inch into lava, or sometimes get killed in one hit by a creeper from behind even on the surface
can someone explain what the exact issue is with hell? if people dont like the idea of having to play a very difficult section to get materials, they can set the game to peaceful while going to hell (takes 5 seconds), or use invedit. if people do like the idea of having to play a very difficult section to get materials, they can leave the game on easy/medium/hard while going into hell. what's wrong with those, specifically? i dont really understand sorry.
i'm not even sure how hell is different from underground adventuring at the moment since you can still near-instantly die from stepping an inch into lava, or sometimes get killed in one hit by a creeper from behind even on the surface
Since it is "tedious" or "hard" to have people required to go into an area.
Note; below this point is just to make my last post a bit clearer
Just like how it is required for people to dig for gold, diamond, and redstone. They are forced to go into the lower areas. Iron as well (even if you find some on the surface, you are going to have to travel a lot of ground to find a decent a mount of iron to do stuff with). Just since a player wants to play on the surface only, he should not expect Notch to make diamond, gold, redstone, a lot of iron to appear on the surface. Notch isn't going to cater to that type of player.
If you don't want to go to hell and Notch makes it so there are very good items you can get from it, you shouldn't Notch to change the game for you.
Yes; moar flamewars between GrittyManCraft and HappyRainbowland! 9________9
Tho it's apparent if you're watching what Notch is doing as opposed to the standard Muppet arm-flailing that occurs around here that the game is getting moar complex. Welcome to Part Way Done. This is not going to remain a simple game in Survival, that is the plan. It is not a debatable thing which can be changed by mass crying. I'm not going to send you to dry your tears in Creative until it becomes filled with moar blocks, but I'm guessing it will be at some point, and then I immediately will send people there.
The longer I watch the dev process, the moar I'm convinced that the casual gamers will eventually get to a point where the Peaceful setting for Survival will be just too much game for a casual gamer. Play your game the way you want, I don't deny this. But that game is increasingly not going to be Survival mode. Having PartTimeSurvival mode is honestly kind of silly, but even that's kind of doable with the Killme/Dontkillme gears installed in the game already. If there were a giant panel of options, sure, maybe you'll be able to tweak out this kind of weird middle ground where you want SOME hurt, but not TOO much, and not all the time. This, while being cool, doesn't appear to be on any worklists.
Survival isn't going to be ALL about monsters; we have biomes and an alternate dimension to play with soon, new blocks and such, and new considerations on lighting and depth. All kinds of fun things designed to make the game moar complex. Some of them will be scary and kill us; that is the point. If it's too much, then this simply isn't going to be your game. This isn't some kind of elitist attitude thing, it's the way it's going to be, discerned from information from the guy actually making the game. Read the enthusiasm Notch has when talking about his newest mobs; he likes monsters!
I think a lot of the flak guns fired from the "GO TO CREATIVE" side are because people hit their max tolerance of others literally crying and whining about the evolution of the game like it was a big secret.
Rollback Post to RevisionRollBack
Quote from will_holmes »
Quote from anon »
Every time I come to these forums, I think more and more that I'm the only person who plays Minecraft normally.
Every time I come to these forums, I think more and more that there is no such thing as playing Minecraft normally.
stop ****ing bringing up peaceful for Christ sake.
I am actually surprised by how big of pricks you are being.
God you're stupid.
Stupid cock sucker
Nice. Way to validate your argument.
So I have said 3-4 bad things in all my post and you decided to quote them like I said it all in one post. Plus saying those things was completely justified.
Saying 'play on peaceful or creative', is either being a troll or idiot. Clearly that doesn't keep the game as it is now at all. It removes a lot of stuff.
it barely removes anything (just monsters) and you can turn it on or off whenever you want. can someone please answer my post from earlier in this thread, the guy who answered me wasnt actually one of the people who dislikes hell he was just guessing and insulting them
We don't need TWO locked threads.
-Stephen Fry
MineScience - viewtopic.php?f=25&t=166560
Dragonator - viewtopic.php?f=25&t=141803
Sand Skiffs - viewtopic.php?f=25&t=233346
Did I say I wanted to build in peace? No I didn't but I can build in peace on all difficulties because monsters don't spawn around my house.
Two responses -- one to agree with you (but for other reasons) and one to disagree with you.
First, to disagree -- changing the difficult slider is an immersion-killer. I agree that you aren't constrained, but at the same time once you open the window to change the difficulty you have affected the integrity of the remainder of the game. If I look at the tower I built in Normal, it is different in a meaningful way from the tower I built in Normal, but going down to peaceful when I mined the ???? to make the lanterns hanging on the wall. That doesn't mean that Notch should necessarily cater to me, but at the same time using the slider is not a costless solution, either.
Second, to agree -- no one has justification to be pissed if Notch doesn't cater to us. But I don't think the focus should be on how the game was meant to or should be played. Picking up that end of the stick ('the goal for higher difficulties in survival mode aren't fashioned for the casual crowd') inevitably picks up the other end of the stick ('therefore, the way you play is less legitimate than the way I play'). I don't think that is what you are trying to say at all, but I don't think it even needs to be a discussion (Notch has to think that way, understandably, but there is a difference when envisions how a game should be played and when another player envisions how a game should be played -- one is practical, while the other is egotistical). Instead, the issue of anger on both sides should be easily resolveable -- when we bought the game, all of us agreed to buy it in its current form -- updates were strictly a bonus. The question should always be whether we got our money's worth, and anyone who likes the current version has to answer honestly yes. We cannot then complain because the update damages our playing experience, because we fully got what they paid for -- Notch doesn't owe us anything else. So by very definition, none of us has a right to get mad at this update, so long as we like and can keep playing the game as is.
That doesn't keep me from wanting it all, though. Biomes, and Hell, and Infinite Torches (oh my!).
MineScience - viewtopic.php?f=25&t=166560
Dragonator - viewtopic.php?f=25&t=141803
Sand Skiffs - viewtopic.php?f=25&t=233346
Basically these types ninjas the tread knowing they will cause a chain reaction from every single person.
Basically, regardless of your a troll or not, the "passive" behavior is basically still rowdying people up, because your basically "ignoring" or "caring less" of other people's statements, which can tick certain people off.
The best solution is silence, since more posting in a thread will derail it more.
Back on topic:
The problem here isn't the difficulty, it's the community.
Some people see the default minecraft community as either casual or hardcore gamers, but there's the problem with the distinction of what kind.
First off is the "hard difficulty" postings, where the players post the insane level of ideas, that is a bit too "overpowered" or unbalanced to the nature of the original game. Hardcore players might see it as normal, but to the rest of the world (and to any visitors to minecraftforum.net) it is absolutely bad. As a mod it might be workable, but if it's implemented into the original game, people fear that Notch may consider doing that, over implementing other things for example.
The same goes with the casuals, but more in the lines of "tweak this, tweak that" and trying to get it perfect maybe.
Here's a bar:
Too Hard
Normal
Too Easy
Most "implement a scary, overpowered, unnecessary mob or suggestion" would fall in the Red and Orange block.
Most "Fix the friggin ladders!" and "Give us the ability to heal fully on a bed" would be Turquoise to Teal (last 2 blocks).
Don't use age as a way to prove whatever.
MineScience - viewtopic.php?f=25&t=166560
Dragonator - viewtopic.php?f=25&t=141803
Sand Skiffs - viewtopic.php?f=25&t=233346
The outernet is a lie from AT&T.
The internet, however, is live and well.
5 year olds play this, profanity need to be kept low.
You *******.
That aside, Monkey's post is damn awesome.
Notch will take the game in a direction he wants to. If he wants to survival mode hard with a bit of tediousness, making you required to go to hell, tough. He doesn't need to catter to you if you want hell to be optional. YOu have the choice to not go into hell but yet you then forfit anything to gain from it. Just since it is a sandbox game, doesn't mean "complet" freedom and that you can do anything you want to. If I want iron but I don't want to dig or go into caves, I don't complain that Notch isn't cattering to me.
You can find iron right on the surface, right at "sea level". Probably higher even, if you know where to look.
I literally walked all of six or seven steps from my spawn point, looked on the ground, and there was a block of iron. I'm not kidding. I even have it on video.
So, in that specific point, yes, he is catering to you. :oP
My humble LPs can be found here.
This made me laugh because it happened to me too and I thought of the exact same thing.
You're just lucky. really you are. In the 10 maps I have played with so far, and my two current main ones, I have yet to find iron on the surface with out digging a bit.
However I still wouldn't call finding one or two small iron viens on the surface when one wants to do a minetrack or iron armor catering.
i'm not even sure how hell is different from underground adventuring at the moment since you can still near-instantly die from stepping an inch into lava, or sometimes get killed in one hit by a creeper from behind even on the surface
Since it is "tedious" or "hard" to have people required to go into an area.
Note; below this point is just to make my last post a bit clearer
Just like how it is required for people to dig for gold, diamond, and redstone. They are forced to go into the lower areas. Iron as well (even if you find some on the surface, you are going to have to travel a lot of ground to find a decent a mount of iron to do stuff with). Just since a player wants to play on the surface only, he should not expect Notch to make diamond, gold, redstone, a lot of iron to appear on the surface. Notch isn't going to cater to that type of player.
If you don't want to go to hell and Notch makes it so there are very good items you can get from it, you shouldn't Notch to change the game for you.
Tho it's apparent if you're watching what Notch is doing as opposed to the standard Muppet arm-flailing that occurs around here that the game is getting moar complex. Welcome to Part Way Done. This is not going to remain a simple game in Survival, that is the plan. It is not a debatable thing which can be changed by mass crying. I'm not going to send you to dry your tears in Creative until it becomes filled with moar blocks, but I'm guessing it will be at some point, and then I immediately will send people there.
The longer I watch the dev process, the moar I'm convinced that the casual gamers will eventually get to a point where the Peaceful setting for Survival will be just too much game for a casual gamer. Play your game the way you want, I don't deny this. But that game is increasingly not going to be Survival mode. Having PartTimeSurvival mode is honestly kind of silly, but even that's kind of doable with the Killme/Dontkillme gears installed in the game already. If there were a giant panel of options, sure, maybe you'll be able to tweak out this kind of weird middle ground where you want SOME hurt, but not TOO much, and not all the time. This, while being cool, doesn't appear to be on any worklists.
Survival isn't going to be ALL about monsters; we have biomes and an alternate dimension to play with soon, new blocks and such, and new considerations on lighting and depth. All kinds of fun things designed to make the game moar complex. Some of them will be scary and kill us; that is the point. If it's too much, then this simply isn't going to be your game. This isn't some kind of elitist attitude thing, it's the way it's going to be, discerned from information from the guy actually making the game. Read the enthusiasm Notch has when talking about his newest mobs; he likes monsters!
I think a lot of the flak guns fired from the "GO TO CREATIVE" side are because people hit their max tolerance of others literally crying and whining about the evolution of the game like it was a big secret.
it barely removes anything (just monsters) and you can turn it on or off whenever you want. can someone please answer my post from earlier in this thread, the guy who answered me wasnt actually one of the people who dislikes hell he was just guessing and insulting them