I see why the normal Stone Warrior statues do damage when destroyed, but it's not clear to me why they do more damage than the Stone Warrior itself? I also think the "living" Stone Warriors should be harder to kill than just mining out their block while they're helpless.
Well the normal statues do more damage to make it so the player is afraid of losing more health then they would with the Stone Warrior And updated the main post.
Well I think there should be only one monster. It's incredibly dangerous and hunts you as soon as you warp to the world. That would make the world much more scary and risk taking.
Personally, I want new monsters in hell, but I don't want for there to be tons of them and be all over you, like some people seem to want. The Machin Shin seems awesome, you wouldn't see it coming, and then all of a sudden you're dead. It would add danger to using the Hell region, but not make it so you die every time you go in. If I'm going to go to my tree farm that's a chunk or two away, I don't want to repeatedly die just from the monsters that spawn there. It would make the Hell region have -too- much risk, for not that much gain.
yes exactingly like machin Shin. You can see the black wind though..... it's black. And it makes tons of noise.
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Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
Well the normal statues do more damage to make it so the player is afraid of losing more health then they would with the Stone Warrior And updated the main post.
Probably these.
yes exactingly like machin Shin. You can see the black wind though..... it's black. And it makes tons of noise.
THIS