no, Does anybody realize that notch was just ****ing with us when he said he might add herobrine???
I don't understand why people get so angry at the subject of Herobrine. Does it really matter to you whether people believe it will be implemented or not?
I agree with those who say he should be more of a creepy thing rather than try to kill you. As far as I'm aware he's supposed to be some kind of ghost or something and not really a malevolent one either. I'd be neat if he kinda pops out from time to time and build strange objects while you're away.
Hell if the dungeon mode gets implemented he could be part of a quest in some sort of haunted castle where you try to put his soul to rest.
Are you sure Herobrine isn't already in your game??
Watch what is in this vid :ohmy.gif:
It's near the end
You can see the tunnel get a bit brighter right before he gets to the end of it, but I have no idea how he put herobrine in, it looked like part of his arm was in the wall, too.
i would love to see herobrine implemented.
minus the fact that if it is, youll see hundreds of "OMFG HEROBRINE ZOMFG BALLZ" threads
At least it will add some varitity. There will be at least twice as many torch threads as soon as the update comes out, as non-forumers start playing and freak out.
my idea of herobrine is almost exactly like that cube, he would follow you ONLY when you're not looking and it would desappears when youre not looking too.
only coming by night, never closer than 15 blocks (he would run if you get closer than 10 blocks) and we would spawn or teleport to places with light
I kinda like herobrine being something like the cake in portal. It's something mentioned a few times but never really put in the spotlight. How ever herobrine has become like the cake in the fact that it is the source of far to many jokes that are getting old.
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Quote from mjcabooseblu »
Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
The problem I find with alot of these ideas is that As Herobrine becomes more commonly known in the game, he will become less frightening, especially if he can't actually cause any harm. If this mob is implemented he should be extremely rare, and extremely dangerous, but in unexpected ways. In the off chance he is seen in the distance approaching him will make him disappear, only to have him appear again right next to you later on, or never at all? Perhaps making eye contact with him in the distance will cause him to freeze in place, running away will cause him to slowly pursue you, with small teleports until you lose him? But maintaining eye contact will cause him to suddenly teleport directly in front of you, make a horrible noise, and kill you instantly? Perhaps he should delete whatever items you are carrying or damage structures to increase how dangerous he is?
This is obviously speculation, but the bigger threat he is, the more he will be feared, even as the game gets older and he becomes well known. Yes, the idea of a insta-kill mob is kinda annoying, but figure how rarely he will be seen? Imagine escaping him easily most of the time simply because you avoid him. But that one in a thousand occasion when he appears in your tunnels right behind you...
Hell, lets take this a step further. Maybe he can be killable. Maybe he drops ridiculous stuff if killed, just to give players an incentive to actually face him instead of running away? Proper planning can turn this from a half-assed creepypasta into a decent element of the game.
Sorry for the wall of text. TL;DR, Herobrine can be implemented well.
I agree he should be rare but making something that instakills you is not making it scary. I should be a psychological thing. People fear what they don't know. But people have the strange urge to know. That's why you peek through your fingers at a scary movie. For "him" to be scary he must be unknown. he should be a ficker of blue on the edge of you vision or a slight movement ahead of you or footsteps in your house.
Here's a good analysis of good horror games and why they work.
I agree he should be rare but making something that instakills you is not making it scary. I should be a psychological thing. People fear what they don't know. But people have the strange urge to know. That's why you peek through your fingers at a scary movie. For "him" to be scary he must be unknown. he should be a ficker of blue on the edge of you vision or a slight movement ahead of you or footsteps in your house.
Here's a good analysis of good horror games and why they work.
Are you sure Herobrine isn't already in your game??
Watch what is in this vid :ohmy.gif:
It's near the end
I find several things suspect about that video.
First, he is using different a different texture than the one that comes with Alpha.
Second, (and maybe its nothing but a coincidence) but the brightness of the UI changes right before he "Encounters" Herobrine.
Third, the video abruptly ends right after this encounter.
Fourth, The set-up to the encounter is too perfect. Oh here I am wandering in the mines, just another of the walk-thru videos. Oh look, there is a torch I did not place. Oh look at all these mossy cobblestones making a tunnel, oh gee, it sure is abnormally dark here. Then bam! Herobrine...scream...exit.
I call shenanigans!
This being said, I was exploring a cavern one day and swore I saw the outline of the head of Herobrine in the distance of a dark tunnel and turned around and did not investigate. So while I think all of these posted sightings are a buncha ca-ca, the real sense of fear comes not from what is real but from what you imagine to be real. :smile.gif:
I agree he should be rare but making something that instakills you is not making it scary. I should be a psychological thing. People fear what they don't know. But people have the strange urge to know. That's why you peek through your fingers at a scary movie. For "him" to be scary he must be unknown. he should be a ficker of blue on the edge of you vision or a slight movement ahead of you or footsteps in your house.
Here's a good analysis of good horror games and why they work.
Almost immediatly after making my post I noticed a previous post I originally missed, that suggested that perhaps Herobrine would teleport you to hell upon catching you. This could work as well, it reminds me of those bug enemies in Eternal Darkness that would teleport you to that weird dimension with their attack.
The horror game argument is a good point. But it forgets something. At the end of the day, Herobrine is a glorified LEGO figurine. He isn't scary, and simply seeing him will not scare me, especially if I know he is harmless. There has to be something he can do, something that would cause us to perceive him as a threat. I'm all for dropping the instakill thing, but there's got to be something in place of it.
The problem I find with alot of these ideas is that As Herobrine becomes more commonly known in the game, he will become less frightening, especially if he can't actually cause any harm. If this mob is implemented he should be extremely rare, and extremely dangerous, but in unexpected ways. In the off chance he is seen in the distance approaching him will make him disappear, only to have him appear again right next to you later on, or never at all? Perhaps making eye contact with him in the distance will cause him to freeze in place, running away will cause him to slowly pursue you, with small teleports until you lose him? But maintaining eye contact will cause him to suddenly teleport directly in front of you, make a horrible noise, and kill you instantly? Perhaps he should delete whatever items you are carrying or damage structures to increase how dangerous he is?
This is obviously speculation, but the bigger threat he is, the more he will be feared, even as the game gets older and he becomes well known. Yes, the idea of a insta-kill mob is kinda annoying, but figure how rarely he will be seen? Imagine escaping him easily most of the time simply because you avoid him. But that one in a thousand occasion when he appears in your tunnels right behind you...
Hell, lets take this a step further. Maybe he can be killable. Maybe he drops ridiculous stuff if killed, just to give players an incentive to actually face him instead of running away? Proper planning can turn this from a half-assed creepypasta into a decent element of the game.
Sorry for the wall of text. TL;DR, Herobrine can be implemented well.
personally i think for the younger more easily scared people and the others who like to let their kids play this should be a difficulty setting like hard would have him. also I think he should not be INSTA-kill just a shy person who also survived or is living in this world thats be genned hard to code but maybe he could speak just chat occasionally not replying just chatting thugs to bug you out and if you see him you have a hang time of staring at each other then he runs away also he should like start firing arrows at you if you get close to the "structures" he builds but ido support him as a optional thing as not to give the kiddies like me nightmares *im only 13* so what do you think need any improvements what O also maybe he could like defend you sometimes like only if you have imminent death by creeper mainly right next to his house to save his structure i love the idea of you know a physiological thing also a little "medicine for melancholy" of sorts cause i actually get lonely playing it knowing i have a massive flat plain world about 8 times the size of my IRL one all to myself and all this raw land to build and be able to stand back and say i di this o now that I mention it maybe if you were a artistic type person like Awesomemattg building huge ass **** like the temple at Chichen-itza and skybridge he/him could be there just staring at it in admiration or walking across it. i know im making him seem babyish but personally i think lotsa spaghetti no lol i think lots of people might like the admiration type thing or the optional part but this is just my opinion.
personally i think for the younger more easily scared people and the others who like to let their kids play this should be a difficulty setting like hard would have him. also I think he should not be INSTA-kill just a shy person who also survived or is living in this world thats be genned hard to code but maybe he could speak just chat occasionally not replying just chatting thugs to bug you out and if you see him you have a hang time of staring at each other then he runs away also he should like start firing arrows at you if you get close to the "structures" he builds but ido support him as a optional thing as not to give the kiddies like me nightmares *im only 13* so what do you think need any improvements what O also maybe he could like defend you sometimes like only if you have imminent death by creeper mainly right next to his house to save his structure i love the idea of you know a physiological thing also a little "medicine for melancholy" of sorts cause i actually get lonely playing it knowing i have a massive flat plain world about 8 times the size of my IRL one all to myself and all this raw land to build and be able to stand back and say i di this o now that I mention it maybe if you were a artistic type person like Awesomemattg building huge ass **** like the temple at Chichen-itza and skybridge he/him could be there just staring at it in admiration or walking across it. i know im making him seem babyish but personally i think lotsa spaghetti no lol i think lots of people might like the admiration type thing or the optional part but this is just my opinion.
You can analize it all you want but it doesn't need to be that complicated.
He follows you and teleports around behind you when you aren't looking. If you harm him, he runs away. He is found at rare random times or in rare random buildings/dungeons he builds.
Are you sure Herobrine isn't already in your game??
Watch what is in this vid :ohmy.gif:
It's near the end
For everyone's speculation...
I don't really KNOW if this is how he did it, but this is how I would do it...
Use Single Player to go through your pre-made dungeon, like he did, then when you get to the end of the dark hallway, do a 180 degree spin (To see nothing)
Then, go to SMP with a friend who has a skin, make a dark tunnel that looks the same and do the same 180 degree spin to reveal OMG HEROBRINE that is really just your friend in a skin... Clip the videos together and edit it so it has a smooth transition (That's why you do a fast 180 on both videos) and voila... that also explains why the stuff suddenly brightened when he turned around...
Anyways, Herobrine could be some kind of survivor just like you but more... elusive and shy... Like the old man in the mist... Appears {From a distance} to keep a watch on you (Because he has been here longer and suddenly, YOU are the new comer) and so forth...
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Quote from varkarrus »
They kill you like tiny nocturnal spaceship piranhas.
Laser Bats, like tiny nocturnal spaceship piranhas.
I was thinking instead of insta-killing you he just waits, then when you turn around it makes a loud noise like or and then pushes you a far distance while damaging you a bit.
Notch can't use the Stalker scream/scream that "him made rapeing the user" as its owned by valve
it would scare the bricks out of people
Hell if the dungeon mode gets implemented he could be part of a quest in some sort of haunted castle where you try to put his soul to rest.
You can see the tunnel get a bit brighter right before he gets to the end of it, but I have no idea how he put herobrine in, it looked like part of his arm was in the wall, too.
minus the fact that if it is, youll see hundreds of "OMFG HEROBRINE ZOMFG BALLZ" threads
At least it will add some varitity. There will be at least twice as many torch threads as soon as the update comes out, as non-forumers start playing and freak out.
only coming by night, never closer than 15 blocks (he would run if you get closer than 10 blocks) and we would spawn or teleport to places with light
that would be scary
This is obviously speculation, but the bigger threat he is, the more he will be feared, even as the game gets older and he becomes well known. Yes, the idea of a insta-kill mob is kinda annoying, but figure how rarely he will be seen? Imagine escaping him easily most of the time simply because you avoid him. But that one in a thousand occasion when he appears in your tunnels right behind you...
Hell, lets take this a step further. Maybe he can be killable. Maybe he drops ridiculous stuff if killed, just to give players an incentive to actually face him instead of running away? Proper planning can turn this from a half-assed creepypasta into a decent element of the game.
Sorry for the wall of text. TL;DR, Herobrine can be implemented well.
Here's a good analysis of good horror games and why they work.
http://www.escapistmagazine.com/videos/ ... -Horror-Go
agreed x100
one of the greatest new horror games ever made...Amnesia... gets nearly all of its scares from things that, technically, can't hurt you.
I find several things suspect about that video.
First, he is using different a different texture than the one that comes with Alpha.
Second, (and maybe its nothing but a coincidence) but the brightness of the UI changes right before he "Encounters" Herobrine.
Third, the video abruptly ends right after this encounter.
Fourth, The set-up to the encounter is too perfect. Oh here I am wandering in the mines, just another of the walk-thru videos. Oh look, there is a torch I did not place. Oh look at all these mossy cobblestones making a tunnel, oh gee, it sure is abnormally dark here. Then bam! Herobrine...scream...exit.
I call shenanigans!
This being said, I was exploring a cavern one day and swore I saw the outline of the head of Herobrine in the distance of a dark tunnel and turned around and did not investigate. So while I think all of these posted sightings are a buncha ca-ca, the real sense of fear comes not from what is real but from what you imagine to be real. :smile.gif:
Almost immediatly after making my post I noticed a previous post I originally missed, that suggested that perhaps Herobrine would teleport you to hell upon catching you. This could work as well, it reminds me of those bug enemies in Eternal Darkness that would teleport you to that weird dimension with their attack.
The horror game argument is a good point. But it forgets something. At the end of the day, Herobrine is a glorified LEGO figurine. He isn't scary, and simply seeing him will not scare me, especially if I know he is harmless. There has to be something he can do, something that would cause us to perceive him as a threat. I'm all for dropping the instakill thing, but there's got to be something in place of it.
You win this thread.
I agree completely and fully.
If we don't, you all will destroy my hopes and dreams. It's all I truly care about.
poorly edited I know I am in a rush here
He follows you and teleports around behind you when you aren't looking. If you harm him, he runs away. He is found at rare random times or in rare random buildings/dungeons he builds.
For everyone's speculation...
I don't really KNOW if this is how he did it, but this is how I would do it...
Use Single Player to go through your pre-made dungeon, like he did, then when you get to the end of the dark hallway, do a 180 degree spin (To see nothing)
Then, go to SMP with a friend who has a skin, make a dark tunnel that looks the same and do the same 180 degree spin to reveal OMG HEROBRINE that is really just your friend in a skin... Clip the videos together and edit it so it has a smooth transition (That's why you do a fast 180 on both videos) and voila... that also explains why the stuff suddenly brightened when he turned around...
Anyways, Herobrine could be some kind of survivor just like you but more... elusive and shy... Like the old man in the mist... Appears {From a distance} to keep a watch on you (Because he has been here longer and suddenly, YOU are the new comer) and so forth...
Laser Bats, like tiny nocturnal spaceship piranhas.
Notch can't use the Stalker scream/scream that "him made rapeing the user" as its owned by valve
http://www.youtube.com/giizismukwa2