I just hope that the lanterns will be harder to make but not require more of the already scarce resources like iron.
Actually, something like requiring a piece of glass and a 3x3 recipe ensures that you cannot craft them in a cave, from a box of scraps, might be pretty nice. It will make you put some thought into choosing supplies for your mining trip
I have never found iron to be in terribly short supply, but thats because i will only use an iron pic if needed to get another ore and other then that i only use stone tools.
In multiplayer people sometimes tend to scatter across the map. The world on my server (friends only, 8 players total) is already 135 mb. connecting all settlements will require 10km of railroad (for dual track).
we only have 6 km now, after lots of mining (grid mining, spelunking) and digging the tunnels for the subway
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I'm with you on this too. Torches that go out will definitely add to the whole survival. And the ability to relight torches makes it fair. And unlit torches emitting 1 level of light is fine by me, allows some guidance on where it is, and also allows creatures to spawn there. And I don't see lanterns requiring too much either. I just can't wait to see it all. ^-^
I don't see why people whine about loosing infinite torches. Personally I play this game cause its dark and gritty, and provides many 'crap-my-pants' moments, and on the side, I get to play like its a giant box of Legos (plus zombies). This is my honest opinion about the game.
I have no feelings one way or another. I do like the idea of spelunking with torches, but I kinda like the way a castle looks all lit-up by guttering torches, but don't want to go around relighting them all the time. Ah well. I don't understand the sheer amount of whining about it, but I'm not really stoked either.
I do hope that the infinite-burning logs cheat never gets fixed. I really enjoy having the odd permanent fire going as decoration, I like building destroyed ruins with flickering flames.