Muhahaha! I must make a science for everything over time!
*Ahem*
What I am looking for is the construction techniques used by people to create normal and irregular structures.
These techniques are to be applyable to anything, not to one particular construct (Although techniques for building underwater/in the air/on the ground/ect will be different of course.)
Some simple examples of techniques are:
What: Walk along a wall while placing two blocks on the ground ahead of you.
Why: Constructing walls for buildings. Only available on ground.
What: Jump and place sand under you. (pillaring)
Why: Lets you reach up vertically and is easy to dismantle. Only available on ground.
I'd like to see other common and practical techniques added here. :wink.gif:
Don't forgot space filling with sand, since you can gather columns of sand by deleting a sand block at the bottom and replacing it with a torch or something like that.
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My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Lolwater: Not really a building technique, per say, but it can help in the scaling of large walls and towers. Simply look up with a bucket of water and place it. Now be the salmon and proceed up the waterfall. About a block underneath the water source, quickly remove it and replace it. Rinse and repeat.
When high up, try to be as dangerous as possible and always shimmy as far off the block you are standing on to place the next block under your feet when building across.
Edge building: used for building sideways in the air, you approach the edge and build off on the side. High risk of falling.
multi-layer bridge: Used to build across gaps without the troubles of edge building, you basically build a single row of blocks as high as possible on the ground. Then on that row of blocks, build another row as high as possible. Repeat until desired height is reached. You may destroy the scaffolding after bridge is complete, or keep it and make it fancy like roman aqueducts or sometihng.
Quote from Impl0x »
Lolwater! I didnt realize that it had a name. I thought of it when I trapped myself in my own mine.
It doesn't have a name, really. The best name is the least ambiguous one: water climbing
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My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Water really is a useful building tool on large scale construction. As has been already mentioned, you can use water to scale walls, like a kind of slow, cheap elevator. You can also use it to quickly descend in safety, by placing water at the top of the wall, waiting a second, removing the water, and then jumping down into the quickly lowering column of water below.
Another note on building walls, placing two blocks vertically is indeed faster, but on very large scale walls it involves a great deal of quick clicking for maximum speed. Placing one block at a time while walking backwards (with holding down the mouse button) is slightly slower, but will save your wrists. :smile.gif:
there's not much real technique when buildng underground. you dig only as you need, or want :tongue.gif: you can't improve on perfection, no?
No! We will never have perfection! How do you dig out the cavern roof? How do you remove lava? The possibillities aew endless! (if extreme).
Quote from BigD145 »
Quote from featherblade »
What: Walk along a wall while placing two blocks on the ground ahead of you.
Why: Constructing walls for buildings. Only available on ground.
This has been shown to be faster than placing 1 or 3 at a time when building in a straight line. Video somewhere on youtube.
Quote from shrike »
Water really is a useful building tool on large scale construction. As has been already mentioned, you can use water to scale walls, like a kind of slow, cheap elevator. You can also use it to quickly descend in safety, by placing water at the top of the wall, waiting a second, removing the water, and then jumping down into the quickly lowering column of water below.
What, really? I'll have to go see if making a wall one Z-level at a time is the way to go...
Quote from shrike »
Another note on building walls, placing two blocks vertically is indeed faster, but on very large scale walls it involves a great deal of quick clicking for maximum speed. Placing one block at a time while walking backwards (with holding down the mouse button) is slightly slower, but will save your wrists. :smile.gif:
...Or not.
Anyone use ladders to get up and down vertically faster? when paired up woth sand, it makes a fast to deconstruct ladder.
Oh yeah, and door jumping: jump, place a door beneath you, and lol as you are relocated up two squares!
EDIT: Door jumping doesn't work anymore...
What: Walk along a wall while placing two blocks on the ground ahead of you.
Why: Constructing walls for buildings. Only available on ground.
This has been shown to be faster than placing 1 or 3 at a time when building in a straight line. Video somewhere on youtube.
Quote from shrike »
Water really is a useful building tool on large scale construction. As has been already mentioned, you can use water to scale walls, like a kind of slow, cheap elevator. You can also use it to quickly descend in safety, by placing water at the top of the wall, waiting a second, removing the water, and then jumping down into the quickly lowering column of water below.
What, really? I'll have to go see if making a wall one Z-level at a time is the way to go...
Cool. Some mistakes were made midway, but that is to be expected by the average player.
Thanks for the video :biggrin.gif:
Mistakes were fairly evenly distributed and with the laggish qualities of the game right now, 2 at a time is likely to stay the fastest no matter how good you are.
Honestly, the 3 block method doesnt work in that particular wall setup since in the end he has to do an extra row on top of single blocks, and then as the person was doing that, he stops about half way, looks at the back, takes time to run to the other side and continues building = taking even longer then it would have, so I would say, given different wall dimensions, you might get different results, it honestly would be best done with a wall 6 blocks high, or 12 blocks high, that way you can use both methods of 2/3 blocks without resorting to finishing the wall with a layer of single blocks
I think the easiest way to mine out a square room is to dig the length and width and then work diagonally taking out the middle. So you mine a L shape out and you start emptying out where the two sides meet until you get to the other corner.
Sometimes when you dig out all 4 sides then empty out the middle, you miscount and your tunnels don't line up. This way you only count twice if you care about dimensions, then you know you are done once you reach the other corner. And if you mis count, you still end of with a emptied out room when you are done, it just won't be the size you wanted.
I think the easiest way to mine out a square room is to dig the length and width and then work diagonally taking out the middle. So you mine a L shape out and you start emptying out where the two sides meet until you get to the other corner.
Sometimes when you dig out all 4 sides then empty out the middle, you miscount and your tunnels don't line up. This way you only count twice if you care about dimensions, then you know you are done once you reach the other corner. And if you mis count, you still end of with a emptied out room when you are done, it just won't be the size you wanted.
I've made that mistake before. It was four 104 corridors in a square. Except two were 105 long :?
I am in the process of leveling out a very large mountain. TNT would be nice, but alas, it's pickaxes and shovels. First I dig under the mountain in a criss-crossing network of tunnels that approximate the desired final topography, but then climb to the very top of the mountain and dig away, layer by layer, until i get to the tunnels. This way I don't end up digging too much away (i don't actually want level, but rather a stair-stepped result), if I had just started at the top, and I also don't end up with areas I can't actually reach, if I was digging from the bottom up.
*Ahem*
What I am looking for is the construction techniques used by people to create normal and irregular structures.
These techniques are to be applyable to anything, not to one particular construct (Although techniques for building underwater/in the air/on the ground/ect will be different of course.)
Some simple examples of techniques are:
What: Walk along a wall while placing two blocks on the ground ahead of you.
Why: Constructing walls for buildings. Only available on ground.
What: Jump and place sand under you. (pillaring)
Why: Lets you reach up vertically and is easy to dismantle. Only available on ground.
I'd like to see other common and practical techniques added here. :wink.gif:
A simple suggestion on geology here.
~~~
Slaves of the Coal Mine
An interesting Novel to pass the time.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Lolwater: Not really a building technique, per say, but it can help in the scaling of large walls and towers. Simply look up with a bucket of water and place it. Now be the salmon and proceed up the waterfall. About a block underneath the water source, quickly remove it and replace it. Rinse and repeat.
Also, I am a great believer in Lolwater.
multi-layer bridge: Used to build across gaps without the troubles of edge building, you basically build a single row of blocks as high as possible on the ground. Then on that row of blocks, build another row as high as possible. Repeat until desired height is reached. You may destroy the scaffolding after bridge is complete, or keep it and make it fancy like roman aqueducts or sometihng.
It doesn't have a name, really. The best name is the least ambiguous one: water climbing
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Pulsusego, Drill Sergeant 3rd Battalion, Engineer of the RMM. Glory to her!
This has been shown to be faster than placing 1 or 3 at a time when building in a straight line. Video somewhere on youtube.
Another note on building walls, placing two blocks vertically is indeed faster, but on very large scale walls it involves a great deal of quick clicking for maximum speed. Placing one block at a time while walking backwards (with holding down the mouse button) is slightly slower, but will save your wrists. :smile.gif:
No! We will never have perfection! How do you dig out the cavern roof? How do you remove lava? The possibillities aew endless! (if extreme).
What, really? I'll have to go see if making a wall one Z-level at a time is the way to go...
...Or not.
Anyone use ladders to get up and down vertically faster? when paired up woth sand, it makes a fast to deconstruct ladder.
Oh yeah, and door jumping: jump, place a door beneath you, and lol as you are relocated up two squares!
EDIT: Door jumping doesn't work anymore...
A simple suggestion on geology here.
~~~
Slaves of the Coal Mine
An interesting Novel to pass the time.
Found it.
The banana guy really caught me off guard
Cool. Some mistakes were made midway, but that is to be expected by the average player.
Thanks for the video :biggrin.gif:
A simple suggestion on geology here.
~~~
Slaves of the Coal Mine
An interesting Novel to pass the time.
Mistakes were fairly evenly distributed and with the laggish qualities of the game right now, 2 at a time is likely to stay the fastest no matter how good you are.
Sometimes when you dig out all 4 sides then empty out the middle, you miscount and your tunnels don't line up. This way you only count twice if you care about dimensions, then you know you are done once you reach the other corner. And if you mis count, you still end of with a emptied out room when you are done, it just won't be the size you wanted.
I've made that mistake before. It was four 104 corridors in a square. Except two were 105 long :?
Defiantly important.
A simple suggestion on geology here.
~~~
Slaves of the Coal Mine
An interesting Novel to pass the time.