So I had this thought earlier about torches; When you place them initially I'm guessing they start lit, since it would be silly for you to need a lighter immediately. This leads me to believe you could sort of kinda cheese the system to just knock a torch off the wall and replace it to relight it, unless there's 2 types of torches [lit and unlit] so you can save your iron for other things like, potentially, lanterns.
So I had this thought earlier about torches; When you place them initially I'm guessing they start lit, since it would be silly for you to need a lighter immediately. This leads me to believe you could sort of kinda cheese the system to just knock a torch off the wall and replace it to relight it, unless there's 2 types of torches [lit and unlit] so you can save your iron for other things like, potentially, lanterns.
Actually I was curious about this too. It doesn't seem like there's a realistic* way to make each individual torch have its own lifetime down to the second, so either knocking a torch down will reset its "hit points" to full or the torches will morph over time... Like there'd be a 100% torch, that turns into a 75% torch after X seconds, then to a 50% torch, etc. In that each each "level" of torch would only stack with each other. I've seen it done that way in other games.
* Edit: When I say "realistic" I mean "realistic way for Notch to implement this with the current engine". I don't mean as in "realism".
I think it'll be like this: The first time you craft a torch, it'll be the "Lit" ID. When the torch burns out, its ID will change to the "Unlit" one, and you'll have to relight it, even if you take it down and put it somewhere else.
I think they should have a health meter like all the other tools in the game, and maybe if you go up real close to it you can see if it's in the red. A quick relight will fill it again.
The thing is, if Notch doesn't keep a flag saying the torch is burnt, it means you could avoid the use of flint and steel altogether (since it has a limited amount of uses).
Quote from JonnyAce »
I think they should have a health meter like all the other tools in the game, and maybe if you go up real close to it you can see if it's in the red. A quick relight will fill it again.
This is cool. I'd like it, even though it's kind of against the principle. I'm fine either way.
The thing is, if Notch doesn't keep a flag saying the torch is burnt, it means you could avoid the use of flint and steel altogether (since it has a limited amount of uses).
Quote from JonnyAce »
I think they should have a health meter like all the other tools in the game, and maybe if you go up real close to it you can see if it's in the red. A quick relight will fill it again.
This is cool. I'd like it, even though it's kind of against the principle. I'm fine either way.
I believe if you added a health meter to each individual torch they'd become unstackable.
I believe if you added a health meter to each individual torch they'd become unstackable.
Only for torches that are currently placed and burning. Removing torches sets them to the unlit state, and they'd stack along with other unlit torches.
I believe if you added a health meter to each individual torch they'd become unstackable.
Only for torches that are currently placed and burning. Removing torches sets them to the unlit state, and they'd stack along with other unlit torches.
True, but then you're back to the OP's question about whether that would rejuvenate the torches completely... If they stacked with brand new torches it would rejuvenate the used ones.
True, but then you're back to the OP's question about whether that would rejuvenate the torches completely... If they stacked with brand new torches it would rejuvenate the used ones.
Like I said, they'd stack with the unlit torches. OP's solution fixes this nicely.
You'd have two kinds of torches: lit and unlit. Brand new torches are lit by default.
1) If you place a new torch, it is already lit and it has a lifetime duration of N seconds.
2) If you remove this torch, it'll become unlit and the duration will be zero'd. This will become an unlit torch in your inventory.
3) If you place this unlit torch, you'll have to use flint and steel to light it. This will set its duration to max again.
4) If you point at the lit torch, you'll see a little bar with its duration. If it's less than the max, you can use flint and steel to reset its duration.
I think it would make far more sense to have all torches unlit by default. If you light one and then knock it down, it will become unlit. Perhaps it's not very convenient but if I were to make a prediction of how it will work; this would be it.
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I think it would make far more sense to have all torches unlit by default. If you light one and then knock it down, it will become unlit. Perhaps it's not very convenient but if I were to make a prediction of how it will work; this would be it.
the only problem i see with this is that in the beginning of the game it can be hard to come across iron before your first night.. making it very hard to survive your first night if torches are initially unlit.
I think it would make far more sense to have all torches unlit by default. If you light one and then knock it down, it will become unlit. Perhaps it's not very convenient but if I were to make a prediction of how it will work; this would be it.
This would mean you'd have to craft flint and steel before you can even use torches. Not very fun as a gameplay mechanic.
I think it would make far more sense to have all torches unlit by default. If you light one and then knock it down, it will become unlit. Perhaps it's not very convenient but if I were to make a prediction of how it will work; this would be it.
This would mean you'd have to craft flint and steel before you can even use torches. Not very fun as a gameplay mechanic.
Right, with that system as described either you've got an anti-fun mechanic for all ... or if lit immediately when placed one that is easily (if tediously) exploited by experienced players to get infinite torches, but that leaves new players with a brutally anti-fun mechanic anyway. In other words, no light at all for noobs. Goodbye new players ... thanks for stopping by.
I'm guessing Notch has something better than this planned. Even my original thought of having torches go down in increments to specific levels (like 75% or whatever) was better than this.
Actually I was curious about this too. It doesn't seem like there's a realistic* way to make each individual torch have its own lifetime down to the second, so either knocking a torch down will reset its "hit points" to full or the torches will morph over time... Like there'd be a 100% torch, that turns into a 75% torch after X seconds, then to a 50% torch, etc. In that each each "level" of torch would only stack with each other. I've seen it done that way in other games.
* Edit: When I say "realistic" I mean "realistic way for Notch to implement this with the current engine". I don't mean as in "realism".
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
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This is cool. I'd like it, even though it's kind of against the principle. I'm fine either way.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
I believe if you added a health meter to each individual torch they'd become unstackable.
Only for torches that are currently placed and burning. Removing torches sets them to the unlit state, and they'd stack along with other unlit torches.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
True, but then you're back to the OP's question about whether that would rejuvenate the torches completely... If they stacked with brand new torches it would rejuvenate the used ones.
Like I said, they'd stack with the unlit torches. OP's solution fixes this nicely.
You'd have two kinds of torches: lit and unlit. Brand new torches are lit by default.
1) If you place a new torch, it is already lit and it has a lifetime duration of N seconds.
2) If you remove this torch, it'll become unlit and the duration will be zero'd. This will become an unlit torch in your inventory.
3) If you place this unlit torch, you'll have to use flint and steel to light it. This will set its duration to max again.
4) If you point at the lit torch, you'll see a little bar with its duration. If it's less than the max, you can use flint and steel to reset its duration.
I think this system works pretty well.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
the only problem i see with this is that in the beginning of the game it can be hard to come across iron before your first night.. making it very hard to survive your first night if torches are initially unlit.
This would mean you'd have to craft flint and steel before you can even use torches. Not very fun as a gameplay mechanic.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
Right, with that system as described either you've got an anti-fun mechanic for all ... or if lit immediately when placed one that is easily (if tediously) exploited by experienced players to get infinite torches, but that leaves new players with a brutally anti-fun mechanic anyway. In other words, no light at all for noobs. Goodbye new players ... thanks for stopping by.
I'm guessing Notch has something better than this planned. Even my original thought of having torches go down in increments to specific levels (like 75% or whatever) was better than this.