Cool! How did you figure this out? And how much more of these little easter eggs are their?
It's not an easter egg. It's been in the game ever since skulls have existed. What is basically done here, is that the player is being given a player skull. Player skulls have the additional NBT tag, "SkullOwner". The value of the item is a string value, and valid string values are player names. Whoever the "SkullOwner" is, the appearance of the skull, when placed, will be that of the player entered in the tag. For example, if you replace "MHF_Slime" with my player name "aary33," the skull, when placed, will look like my head.
Sample command:
/give @p skull 1 3 {SkullOwner:"aary33"}
Skull appearance:
My appearance:
You can find more players by searching the player database.
My favorite website for searching players: http://minecraft.aggenkeech.com/
I found this player with the name "KingWither". Their head looks like this:
You can virtually get anyone's head, as long as you know their name. This can be very inconsistent; if the "SkullOwner" is to ever change the appearance of their head, so does their skull.
It's not an easter egg. It's been in the game ever since skulls have existed. What is basically done here, is that the player is being given a player skull. Player skulls have the additional NBT tag, "SkullOwner". The value of the item is a string value, and valid string values are player names. Whoever the "SkullOwner" is, the appearance of the skull, when placed, will be that of the player entered in the tag. For example, if you replace "MHF_Slime" with my player name "aary33," the skull, when placed, will look like my head.
Sample command:
/give @p skull 1 3 {SkullOwner:"aary33"}
Skull appearance:
My appearance:
You can find more players by searching the player database.
My favorite website for searching players: http://minecraft.aggenkeech.com/
I found this player with the name "KingWither". Their head looks like this:
You can virtually get anyone's head, as long as you know their name. This can be very inconsistent; if the "SkullOwner" is to ever change the appearance of their head, so does their skull.
Ahhhhh. Well im stupid. (Thus proving my knowledge about everything that has nothing to do with survival in the game.)
I was making my parkour map, and I put some slime heads in it, but then they all got headsets
wasnt really happy about that
but I'm glad they fixed that
Seems they changed the "MHF" player skins to reflect this new change. They no longer have the headset. The skulls still render the hat layer of the skins, though.
Type give @p skull 1 3 {SkullOwner:"MHF_Slime"} in a command block, pull lever and place the block u get. The slime block has a blue headset on
It's not an easter egg. It's been in the game ever since skulls have existed. What is basically done here, is that the player is being given a player skull. Player skulls have the additional NBT tag, "SkullOwner". The value of the item is a string value, and valid string values are player names. Whoever the "SkullOwner" is, the appearance of the skull, when placed, will be that of the player entered in the tag. For example, if you replace "MHF_Slime" with my player name "aary33," the skull, when placed, will look like my head.
Sample command:
Skull appearance:
My appearance:
You can find more players by searching the player database.
My favorite website for searching players: http://minecraft.aggenkeech.com/
I found this player with the name "KingWither". Their head looks like this:
You can virtually get anyone's head, as long as you know their name. This can be very inconsistent; if the "SkullOwner" is to ever change the appearance of their head, so does their skull.
They fixed it?
Seems they changed the "MHF" player skins to reflect this new change. They no longer have the headset. The skulls still render the hat layer of the skins, though.