Hi, I'm wondering which resources can be automatically harvested using redstone contraptions. Links to working examples would be nice. I want to make my base collect most of the resources itself while I'm collecting ores and such.
I know most of the foods can be harvested, and auto-cooked. I know you can auto-smelt things, but can you auto-harvest a burnable resource of any kind? I imagine you might be able to auto-harvest saplings which can burn by pushing logs from trees to make the leaves fall, but I haven't seen this done yet.
Chickens can be auto-bred then harvested for chicken and feathers, mooshrooms can be auto-spawned in a Mushroom Island then harvested for leather and raw beef. Squid can be auto-spawned in a squid farm then harvested for ink sacs. But pigs and sheep need to be bred by hand.
For burnable: a sapling farm would require you to plant saplings by hand, but a witch farm will automatically produce sticks which can be burnt.
And, of course, all of the other standard mob drops from a mob farm.
The following list is that of resources that can be farmed either partly or completely. I've tried to include how a resource can be farmed, and/or what farms produce which resources.
This is a member-created list and is not to be all inclusive. Though as new information is shared I will try my best to keep it up-to-date.
Fully Automatic Farms:
Chickens - Food, Feathers, (and depending on design) eggs Squid - Ink Sacks. See Munin's post below for example. Mooshrooms - Steak, and Leather. Villagers - Search youtube for infinite villager breeder Cane - use pistons to break the cane above the "root" block Mushrooms - create a pyramid structure, w/ a mushroom at the top. Every so often douse all but top with water to collect. Cactus - break with signs. Melons - Break with pistons. Pumpkins - Break with pistons Iron - Create an Iron Golem farm; Search youtube for Iron Trench Roses - Same as Iron Obsidian - See MinecraftChrizz's post below
Semi Automatic:
Wood* - search youtube for panda's tree farm Charcoal - Requires wood supply. Grass Blocks - Surround a grass block with dirt. Requires you dig up new grass blocks with silk touch then replace them with dirt. Mycillium(sp?) - same as grass but with Mycillium Cows** - Leather, Steak Pigs** - Pork Sheep - Wool. Requires player to sheer sheep or breed if using an auto killer Horses, Donkeys and Mules** - Leather, though cows are more common so probably not the best solution Wheat* Potatos* Carrots* Netherwart* Cocoa* Mushrooms - Breed mooshrooms, then sheer. Cobble & Smooth stone - Create a smooth stone generator. Requires the player to break the block. For smooth stone use a silk touch pick Ice - Create still water in a winter biome, and give it time. Requires the player to break the block with a silk touch Snow - Use a snow golem in a corner. Requires the player to break the snow. Seeds & Flowers - Requires player to bone meal grass while water is dropped and picked up * Requires replant
** Requires breeding
Mob Grinders:
Zombies - Zombie Flesh, Carrots, Potatos, Armor*, Weapons*, and Iron* Skeletons - Arrows, Bones, Bows* Zombie Pigmen - Zombie Flesh, gold nugget Blaze - Blazerods** Normal and Cave Spiders - String, Spidereye** Witches - Glass Bottles, Glowstone Dust, Gunpowder, Redstone, Spider Eyes, Sticks, and Sugar. Built in the location of a witch Hut. Endermen - Enderpearls. Built in The End. Slimes - Slimeballs. Built in slime chunks. Creepers - Gunpowder MagmaCube - Magma Cream; see MinecraftChrizz's post below Ghast - Ghast Tear; see MinecraftChrizz's post below Wither Skeleton - Coal, Bones, Stone Sword and Wither Skulls**; see MinecraftChrizz's post below * I am unsure if these items require the player kill the mob ** Requires the player kill the mob
Squid - Ink Sacks. Create a tank of water, then every so often remove all water for a duration Mooshrooms - Steak, Leather, and Mushrooms(?). Create a nether portal on a mushroom island. in the nether create the kill & collect mechanism
For squids, I like better (no moving parts).
You only need to move mooshrooms to the nether if you want to have bunch at once to use the looting trick on (throw instant damage potion, switch to looting sword). If you want fully automatic, you can just kill them right there at the spawning area. Mooshrooms won't drop mushrooms when killed, only if you shear them.
Tree Farm has been done but the Full Automatic versions were broken to an update that changed the way saplings come out of dispensers, which made them Semi-Automatic in that you have to stand there and plant them manually, but later updates have since allowed me to build a Full Automatic Tree Farm with the help of falling sand and a mob spawner (to spawn a sapling), with the only issue being it cannot be accomplished in pure vanilla even though it can be used in vanilla.
There's another video on my youtube about the minor fix I applied to correct an issue with the bud used, causing it to stop or invert when wood is manually removed from the area around it.
(you still have to have it in a loaded chunk for it to work)
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
@Chrizz, My list is mainly pertaining to automating atleast part of the resource getting process. So stating mobs can be auto killed when there is no benefit is pointless. I have yet to see a fully/semi automatic Magmacube, Ghast, or Witherskeleton farm that is viable in a survival setting. As far as fully automated goes, Blazes don't drop anything unless the player kills them so there's no valid reason to auto kill them.
I group both types of spiders together in my list because they drop the same items when killed under the same circumstances. I have edited my list to make this clear
Obsidian isn't 'farmable' in my opinion because you have to acquire both the water and lava to make it. Each block of obsidian requiring a new lava source.
With that said, thank you for mentioning Creepers, Cobblestone Ice and Snow.
@Hardmuscle, I tried to stick with what can be built in vanilla survival.
@Hardmuscle, I tried to stick with what can be built in vanilla survival.
I totally understand as I have my own pure survival world too, it was only meant to serve as information on how far you can or rather can't go in terms of tree farming.
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
For the 3-in-1 nether spawners. I dont see them being all that practical due to the sheer size needed for them to be efficient. Plus you'd have to remove every block in a 144 block radius of where the players stand otherwise you'd get mobs spawning outside of the trap. Same with the Wither skeleton farm. But none-the-less they are automated, and *can* be made in survival (though It'd take a very long time). +1
As for the obsidian farms, Totally forgot about both the obsidian genning when you enter the End, and portals (DOH!). good show
The 3 in 1 work ok because you can go above the bedrock in the nether. This prevents the need to clear all the spawn areas. They are still pretty massive so it would take a long time in vanilla. We are trying a witherripper on my vanilla server but the clearing of all the spawnable areas is a massive pain. Most people on my server get bored or killed to frequently.
The JL obsidian thing needs modifications since sand generators no longer work. The other obisidian video is very intriguing. Thanks for showing me that one.
Where he says "you may need to kill the mob" I think means you have to actually kill the mobs for certain drops and you can't just auto collect them.
It means Im unsure if its required. Will edit for clarity.
As for horses, do they drop anything of value when they are killed(aside from items that are put on them)? If not, then they are of no value for resource gathering.
EDIT
Horses drop leather. Will add to the list of semi-automated farms
I know most of the foods can be harvested, and auto-cooked. I know you can auto-smelt things, but can you auto-harvest a burnable resource of any kind? I imagine you might be able to auto-harvest saplings which can burn by pushing logs from trees to make the leaves fall, but I haven't seen this done yet.
Thank you, Daniel.
For burnable: a sapling farm would require you to plant saplings by hand, but a witch farm will automatically produce sticks which can be burnt.
And, of course, all of the other standard mob drops from a mob farm.
This is a member-created list and is not to be all inclusive. Though as new information is shared I will try my best to keep it up-to-date.
Fully Automatic Farms:
Squid - Ink Sacks. See Munin's post below for example.
Mooshrooms - Steak, and Leather.
Villagers - Search youtube for infinite villager breeder
Cane - use pistons to break the cane above the "root" block
Mushrooms - create a pyramid structure, w/ a mushroom at the top. Every so often douse all but top with water to collect.
Cactus - break with signs.
Melons - Break with pistons.
Pumpkins - Break with pistons
Iron - Create an Iron Golem farm; Search youtube for Iron Trench
Roses - Same as Iron
Obsidian - See MinecraftChrizz's post below
Semi Automatic:
Charcoal - Requires wood supply.
Grass Blocks - Surround a grass block with dirt. Requires you dig up new grass blocks with silk touch then replace them with dirt.
Mycillium(sp?) - same as grass but with Mycillium
Cows** - Leather, Steak
Pigs** - Pork
Sheep - Wool. Requires player to sheer sheep or breed if using an auto killer
Horses, Donkeys and Mules** - Leather, though cows are more common so probably not the best solution
Wheat*
Potatos*
Carrots*
Netherwart*
Cocoa*
Mushrooms - Breed mooshrooms, then sheer.
Cobble & Smooth stone - Create a smooth stone generator. Requires the player to break the block. For smooth stone use a silk touch pick
Ice - Create still water in a winter biome, and give it time. Requires the player to break the block with a silk touch
Snow - Use a snow golem in a corner. Requires the player to break the snow.
Seeds & Flowers - Requires player to bone meal grass while water is dropped and picked up
* Requires replant
** Requires breeding
Mob Grinders:
Skeletons - Arrows, Bones, Bows*
Zombie Pigmen - Zombie Flesh, gold nugget
Blaze - Blazerods**
Normal and Cave Spiders - String, Spidereye**
Witches - Glass Bottles, Glowstone Dust, Gunpowder, Redstone, Spider Eyes, Sticks, and Sugar. Built in the location of a witch Hut.
Endermen - Enderpearls. Built in The End.
Slimes - Slimeballs. Built in slime chunks.
Creepers - Gunpowder
MagmaCube - Magma Cream; see MinecraftChrizz's post below
Ghast - Ghast Tear; see MinecraftChrizz's post below
Wither Skeleton - Coal, Bones, Stone Sword and Wither Skulls**; see MinecraftChrizz's post below
* I am unsure if these items require the player kill the mob
** Requires the player kill the mob
For squids, I like better (no moving parts).
You only need to move mooshrooms to the nether if you want to have bunch at once to use the looting trick on (throw instant damage potion, switch to looting sword). If you want fully automatic, you can just kill them right there at the spawning area. Mooshrooms won't drop mushrooms when killed, only if you shear them.
As far as the mooshrooms, again, another example
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
I group both types of spiders together in my list because they drop the same items when killed under the same circumstances. I have edited my list to make this clear
Obsidian isn't 'farmable' in my opinion because you have to acquire both the water and lava to make it. Each block of obsidian requiring a new lava source.
With that said, thank you for mentioning Creepers, Cobblestone Ice and Snow.
@Hardmuscle, I tried to stick with what can be built in vanilla survival.
I totally understand as I have my own pure survival world too, it was only meant to serve as information on how far you can or rather can't go in terms of tree farming.
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
As for the obsidian farms, Totally forgot about both the obsidian genning when you enter the End, and portals (DOH!). good show
Edited my list above to reflect new insight.
The JL obsidian thing needs modifications since sand generators no longer work. The other obisidian video is very intriguing. Thanks for showing me that one.
Where he says "you may need to kill the mob" I think means you have to actually kill the mobs for certain drops and you can't just auto collect them.
As for horses, do they drop anything of value when they are killed(aside from items that are put on them)? If not, then they are of no value for resource gathering.
EDIT
Horses drop leather. Will add to the list of semi-automated farms
AFAIK ghasts do not spawn above the roof, though I could be wrong
I haven't had time to test myself but I'm pretty sure the tutorial for the 3in1 assumes you are above the bedrock for faster spawn rates.