Hi Redstone Gurus - I was wondering if it is possible to create a redstone trapdoor/lever system with the following properties:
A button at eye level activates a trapdoor / piston system to open a 'hole' directly beneath the user's feet, but ONLY when the user is standing in front of the button. Some sort of AND with a pressure plate perhaps?
Hi Redstone Gurus - I was wondering if it is possible to create a redstone trapdoor/lever system with the following properties:
A button at eye level activates a trapdoor / piston system to open a 'hole' directly beneath the user's feet, but ONLY when the user is standing in front of the button. Some sort of AND with a pressure plate perhaps?
you would have to AND the button with the pressure plate, however the pressure plate couldnt be on the exact spot that would be the trap, as it would be destroyed whenever the floor falls out from underneath it.
one solution that comes to my mind is having the pressure plate signal connected to a T flip flop (read more about them on the wiki, or youtube or something like that) and then AND THAT signal with the button. This way, the trap "remembers" if someone has walked over the pressure plate. this would only work if the trap was in a corner or at the very end of the hallway though
Simply make the trapdoor large enough that you have to stand on it to press the button. Easiest to do if you use walls to limit the spaces the player can be in.
Simply make the trapdoor large enough that you have to stand on it to press the button. Easiest to do if you use walls to limit the spaces the player can be in.
I can see this would work, but would make the trapdoor huge - not quite what I was after.
you would have to AND the button with the pressure plate, however the pressure plate couldnt be on the exact spot that would be the trap, as it would be destroyed whenever the floor falls out from underneath it.
one solution that comes to my mind is having the pressure plate signal connected to a T flip flop (read more about them on the wiki, or youtube or something like that) and then AND THAT signal with the button. This way, the trap "remembers" if someone has walked over the pressure plate. this would only work if the trap was in a corner or at the very end of the hallway though
I wonder if I could make my button a pressure plate, hidden in a hole? Then the user would have to throw something on the plate, which could be made difficult/impossible from anywhere but on the trapdoor?
A button at eye level activates a trapdoor / piston system to open a 'hole' directly beneath the user's feet, but ONLY when the user is standing in front of the button. Some sort of AND with a pressure plate perhaps?
you would have to AND the button with the pressure plate, however the pressure plate couldnt be on the exact spot that would be the trap, as it would be destroyed whenever the floor falls out from underneath it.
one solution that comes to my mind is having the pressure plate signal connected to a T flip flop (read more about them on the wiki, or youtube or something like that) and then AND THAT signal with the button. This way, the trap "remembers" if someone has walked over the pressure plate. this would only work if the trap was in a corner or at the very end of the hallway though
I can see this would work, but would make the trapdoor huge - not quite what I was after.
Will have a play with it anyway though.
I wonder if I could make my button a pressure plate, hidden in a hole? Then the user would have to throw something on the plate, which could be made difficult/impossible from anywhere but on the trapdoor?