This makes it easier. Way easier. There's no adding sounds to the texture pack, there's no jamming the armor you want in and taking the one you don't out. Especially if you want stuff from more than one person. Then you don't have to make your personalized pack again every time one of your packs updates. You just update that pack and go on with your life.
I don't see how its easier. If I'm going to use alternative textures, I'd much rather be able to choose the specific alts I want then just tell the program "something from somewhere in that pack" and pray it'll know which bits I want, knowing full well that it won't.
I don't see how its easier. If I'm going to use alternative textures, I'd much rather be able to choose the specific alts I want then just tell the program "something from somewhere in that pack" and pray it'll know which bits I want, knowing full well that it won't.
You obviously don't know how this'll work. It's not going to be "something from somewhere in that pack", it'll be very obvious what resources the game will actually use. If you download an alt that contains more than you want, you'll just have to open its zip and delete what you don't want. I expect that if people use this feature for alts, though, they're not going to make override resource packs for it.
If you download an alt that contains more than you want, you'll just have to open its zip and delete what you don't want. I expect that if people use this feature for alts, though, they're not going to make override resource packs for it.
So... exactly what I was doing before then? I mean, I'm glad the old method would still work, but it doesn't make the new method any more useful.
Yes, but my question still hasn't been answered. Please understand that I'm not complaining about this feature, but rather attempting to understand the point of it (*grumble*... "understand" twice in the same sentence sounds awkward but its the most applicable word in both cases).
So you don't see why this is good? Personally, this is one of the few features I'll end up liking since 3D items or tripwires and daylight sensors.
Practical use for pack artists? How about this:
The feature will allow pack makers to design packs modularly. They can offer a single pack that's plain and simple just like good ol' times, no bells and whistles, small file size. Then, separately, make different packs that add more features not everyone will benefit from/like: sounds, music, CTM, random mobs, etc.
Yes, that can be done now, but it's a huge duplication of effort. I you want specific features available separately, you have to make a whole new pack! Not only is that a duplication of effort to keep different versions up-to-date, if users decide they want a different version they will have to redownload much of the same data they already have.
This actually makes me feel better about the direction of Minecraft, even after those doofy horses (and villager sounds) they added.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I'm not sure why a whole bunch of people can't see a use for this. Anyone with a jailbroken iPhone with winterboard knows how much this can affect the game
So you don't see why this is good? Personally, this is one of the few features I'll end up liking since 3D items or tripwires and daylight sensors.
Practical use for pack artists? How about this:
The feature will allow pack makers to design packs modularly. They can offer a single pack that's plain and simple just like good ol' times, no bells and whistles, small file size. Then, separately, make different packs that add more features not everyone will benefit from/like: sounds, music, CTM, random mobs, etc.
Yes, that can be done now, but it's a huge duplication of effort. I you want specific features available separately, you have to make a whole new pack! Not only is that a duplication of effort to keep different versions up-to-date, if users decide they want a different version they will have to redownload much of the same data they already have.
I don't see the point of that either. You can get the same thing by only making one, non-modular resource pack.
If the player doesn't have the mods, then the mod textures just don't show up. But if they do have the mods, the textures are already included, so there's no need for them to go download a new module. Why spend so much unnecessary additional time and effort to make it modular when just including all the extra textures to begin with is simpler and easier for everyone involved?
exactly. that's a very good example:now resourcepack makers can make one module for mobs,one for sounds,one for ......
so for example if a user wants your creepy mobs,combined with the blocks from last days and the sound from the fallout RP,now its possible without the user having anything to do.
of course you (and other RP makers) would have to offer RPs modular,
but thats the point:it's easy to combine them.
Please see my response to lemon's post for why that makes no sense.
I don't see the point of that either. If the player doesn't have the mods, then the mod textures just don't show up. But if they do have the mods, the textures are already included. Why make it modular when just including all the extra textures to begin with makes it easier for everyone?
Because when you add a bunch of mod support you're making the file size bigger for everyone, whether or not they want them or not. This is not that big of an issue with basic CTM (especially considering quite a few people use MCpatcher or Optifine), but when you get into a huge amount of CTM variants (100s, like with Broken Anachronism in the .GIF) it can make a huge difference (like, way more than 2 times larger with the mod textures). This is even worse when talking about non-vanilla mod support (industrialcraft, redpower, Thaumcraft, etc.) because there is a significant amount of textures for them, and then some people even use CTM on that! So really, you just want to play with the pack in vanilla, but the pack is more than 3 times (who knows, maybe more) larger because there are textures you can't even use.
It's kinda like buying a car, how there are cool features you can buy (like leather-interior, sunroof, heated hydraulic seats, power windows, XM radio, in-dash navigation, etc.) that many people would definitely want, but they aren't "standard" and can drive up the price significantly.
So it's sorta like that, you could get the standard car and add in the power windows and sun roof, but not the stuff you don't need, and save money.
This is also a much more important issue when it comes to HD packs because they are more extravagant and also don't seem to feel the need for optimizing or self control (which, paired with the large resolution is a bad combination).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Because when you add a bunch of mod support you're making the file size bigger for everyone, whether or not they want them or not. This is not that big of an issue with basic CTM (especially considering quite a few people use MCpatcher or Optifine), but when you get into a huge amount of CTM variants (100s, like with Broken Anachronism in the .GIF) it can make a huge difference (like, way more than 2 times larger with the mod textures). This is even worse when talking about non-vanilla mod support (industrialcraft, redpower, Thaumcraft, etc.) because there is a significant amount of textures for them, and then some people even use CTM on that! So really, you just want to play with the pack in vanilla, but the pack is more than 3 times (who knows, maybe more) larger because there are textures you can't even use.
It's kinda like buying a car, how there are cool features you can buy (like leather-interior, sunroof, heated hydraulic seats, power windows, XM radio, in-dash navigation, etc.) that many people would definitely want, but they aren't "standard" and can drive up the price significantly.
So it's sorta like that, you could get the standard car and add in the power windows and sun roof, but not the stuff you don't need, and save money.
This is also a much more important issue when it comes to HD packs because they are more extravagant and also don't seem to feel the need for optimizing or self control (which, paired with the large resolution is a bad combination).
What's wrong with a large file size? It has no effect on how the pack works in-game and certainly doesn't cost anything. Its a non-existent price to pay for the time and energy that are saved. And it still doesn't explain how making it more complicated makes anything simpler for anyone.
This alone made me actually want 1.7 to come out. Before I was dreading it because of my server and how sick I am of updating it every other month..But this makes me glad it's coming!
What's wrong with a large file size? It has no effect on how the pack works in-game and certainly doesn't cost anything. Its a non-existent price to pay for the time and energy that are saved.
It's not non-existent. When you get into HD packs with sounds, they can take up a hefty chunk of your hard drive. If (like me) you don't have broadband (I use cellular internet because broadband isn't available where I live) downloading large (>10 MBs) can be incredibly annoying. I can download files <5MBs quite comfortably, but larger files take longer and (due to my connection) can even prevent anything else requiring internet not to work (pages just won't load). Also, if I have a poor connection to the download server, the download could just quit at any time, or more likely slow down until speed is measured in bytes and it doesn't even seem like it's worth trying to complete.
Just because it doesn't help you, doesn't mean it's pointless. As someone living through this, I try to optimize my textures and make justified choices for features so it is comfortable to download.
And hey, even if you have fast internet, don't act like size doesn't matter, because it still does. With a huge pack, it'll take maybe a few minutes or possibly under a minute, but with a small pack, the download will be nearly instantaneous.
EDIT: Plus, y'know, data limits (I personally have unlimited). They even exist on some broadband plans. Downloading 10MBs over and over again adds up.
Plus, as others have pointed out, it will allow you to more easily mix packs without messing with the archives. Sounds/music from one, mobs from one, blocks from one, and items from another. You could still manually split things up, but instead of merging them, you make them into a new RP. So if you wanted to, you could change a set of textures from one pack to another on-the-fly.
And it still doesn't explain how making it more complicated makes anything simpler for anyone.
Wait, how is this more complicated? It's the same thing that we have now, only allowing people to combine RPs to override others. It will allow people to mix packs right in Minecraft without ever using an archive manager (which they seem to be incapable of using).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
And hey, even if you have fast internet, don't act like size doesn't matter, because it still does. With a huge pack, it'll take maybe a few minutes or possibly under a minute, but with a small pack, the download will be nearly instantaneous.
So? The download takes however long it takes, just like anything else you might download. Even if there were someonewho was so absurdly impatient that they can't even wait a couple of minutes for a download to finish (seriously, who does that), anyone with such a cartoonishly short attention span certainly wouldn't to put up with multiple downloads.
Plus, as others have pointed out, it will allow you to more easily mix packs without messing with the archives. Sounds/music from one, mobs from one, blocks from one, and items from another. You could still manually split things up, but instead of merging them, you make them into a new RP. So if you wanted to, you could change a set of textures from one pack to another on-the-fly.
I suppose it might be good for that, but I've never heard of anyone doing that. But, assuming anyone actually does that (and I'm not saying they don't) then I guess it would be pretty useful for it. Yay for those people, whoever they are.
I don't see how its easier. If I'm going to use alternative textures, I'd much rather be able to choose the specific alts I want then just tell the program "something from somewhere in that pack" and pray it'll know which bits I want, knowing full well that it won't.
Also check me out on:
WordPress, Etsy, and Spore.
You obviously don't use mods. Do you have any idea how much easier this'll make it to use a resource pack and its mod support packs for it together?
Also, I'm willing to bet a large amount of Minecraft players don't use resource packs, that doesn't mean that resource packs shouldn't be supported.
You obviously don't know how this'll work. It's not going to be "something from somewhere in that pack", it'll be very obvious what resources the game will actually use. If you download an alt that contains more than you want, you'll just have to open its zip and delete what you don't want. I expect that if people use this feature for alts, though, they're not going to make override resource packs for it.
Where are you getting that from? There's nothing like that in what the OP shows us.
So... exactly what I was doing before then? I mean, I'm glad the old method would still work, but it doesn't make the new method any more useful.
Also check me out on:
WordPress, Etsy, and Spore.
Think I will be on here often? Haha no.
Remember to watch your back.
Yes, but my question still hasn't been answered. Please understand that I'm not complaining about this feature, but rather attempting to understand the point of it (*grumble*... "understand" twice in the same sentence sounds awkward but its the most applicable word in both cases).
Also check me out on:
WordPress, Etsy, and Spore.
So you don't see why this is good? Personally, this is one of the few features I'll end up liking since 3D items or tripwires and daylight sensors.
Practical use for pack artists? How about this:
The feature will allow pack makers to design packs modularly. They can offer a single pack that's plain and simple just like good ol' times, no bells and whistles, small file size. Then, separately, make different packs that add more features not everyone will benefit from/like: sounds, music, CTM, random mobs, etc.
Yes, that can be done now, but it's a huge duplication of effort. I you want specific features available separately, you have to make a whole new pack! Not only is that a duplication of effort to keep different versions up-to-date, if users decide they want a different version they will have to redownload much of the same data they already have.
This actually makes me feel better about the direction of Minecraft, even after those doofy horses (and villager sounds) they added.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I don't see the point of that either. You can get the same thing by only making one, non-modular resource pack.
If the player doesn't have the mods, then the mod textures just don't show up. But if they do have the mods, the textures are already included, so there's no need for them to go download a new module. Why spend so much unnecessary additional time and effort to make it modular when just including all the extra textures to begin with is simpler and easier for everyone involved?
Also check me out on:
WordPress, Etsy, and Spore.
Please see my response to lemon's post for why that makes no sense.
Also check me out on:
WordPress, Etsy, and Spore.
Because when you add a bunch of mod support you're making the file size bigger for everyone, whether or not they want them or not. This is not that big of an issue with basic CTM (especially considering quite a few people use MCpatcher or Optifine), but when you get into a huge amount of CTM variants (100s, like with Broken Anachronism in the .GIF) it can make a huge difference (like, way more than 2 times larger with the mod textures). This is even worse when talking about non-vanilla mod support (industrialcraft, redpower, Thaumcraft, etc.) because there is a significant amount of textures for them, and then some people even use CTM on that! So really, you just want to play with the pack in vanilla, but the pack is more than 3 times (who knows, maybe more) larger because there are textures you can't even use.
It's kinda like buying a car, how there are cool features you can buy (like leather-interior, sunroof, heated hydraulic seats, power windows, XM radio, in-dash navigation, etc.) that many people would definitely want, but they aren't "standard" and can drive up the price significantly.
So it's sorta like that, you could get the standard car and add in the power windows and sun roof, but not the stuff you don't need, and save money.
This is also a much more important issue when it comes to HD packs because they are more extravagant and also don't seem to feel the need for optimizing or self control (which, paired with the large resolution is a bad combination).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
What's wrong with a large file size? It has no effect on how the pack works in-game and certainly doesn't cost anything. Its a non-existent price to pay for the time and energy that are saved. And it still doesn't explain how making it more complicated makes anything simpler for anyone.
Also check me out on:
WordPress, Etsy, and Spore.
This alone made me actually want 1.7 to come out. Before I was dreading it because of my server and how sick I am of updating it every other month..But this makes me glad it's coming!
It's not non-existent. When you get into HD packs with sounds, they can take up a hefty chunk of your hard drive. If (like me) you don't have broadband (I use cellular internet because broadband isn't available where I live) downloading large (>10 MBs) can be incredibly annoying. I can download files <5MBs quite comfortably, but larger files take longer and (due to my connection) can even prevent anything else requiring internet not to work (pages just won't load). Also, if I have a poor connection to the download server, the download could just quit at any time, or more likely slow down until speed is measured in bytes and it doesn't even seem like it's worth trying to complete.
Just because it doesn't help you, doesn't mean it's pointless. As someone living through this, I try to optimize my textures and make justified choices for features so it is comfortable to download.
And hey, even if you have fast internet, don't act like size doesn't matter, because it still does. With a huge pack, it'll take maybe a few minutes or possibly under a minute, but with a small pack, the download will be nearly instantaneous.
EDIT: Plus, y'know, data limits (I personally have unlimited). They even exist on some broadband plans. Downloading 10MBs over and over again adds up.
Plus, as others have pointed out, it will allow you to more easily mix packs without messing with the archives. Sounds/music from one, mobs from one, blocks from one, and items from another. You could still manually split things up, but instead of merging them, you make them into a new RP. So if you wanted to, you could change a set of textures from one pack to another on-the-fly.
Wait, how is this more complicated? It's the same thing that we have now, only allowing people to combine RPs to override others. It will allow people to mix packs right in Minecraft without ever using an archive manager (which they seem to be incapable of using).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
So? The download takes however long it takes, just like anything else you might download. Even if there were someone who was so absurdly impatient that they can't even wait a couple of minutes for a download to finish (seriously, who does that), anyone with such a cartoonishly short attention span certainly wouldn't to put up with multiple downloads.
I suppose it might be good for that, but I've never heard of anyone doing that. But, assuming anyone actually does that (and I'm not saying they don't) then I guess it would be pretty useful for it. Yay for those people, whoever they are.
Also check me out on:
WordPress, Etsy, and Spore.