Clay Canyon (also known as Mesa) biome, jokingly referred to as "Disco Mountains".
Composed of multi-colored hardened clay.
Dead bushes spawn in this biome.
Redwood Forest (coded as Mega-Taiga) biome.
Contains 2x2 Spruce trees.
Has a grass block variant known as Podzol.
Currently obtained only by the silk touch enchantment.
Contains dirt blocks that do not allow grass to grow.
They have a data value of 1.
Only obtainable with /give because there is no visual difference.
Moss Stone "boulders" are scattered around in this biome.
Dead Bushes, Mushrooms, and Ferns spawn in this biome.
A cliff technical biome, coded as Stone Beach
Act as a transition between Extreme Hills and Oceans.
Main block is stone.
Like Steep hills, not completely vertical.
Savannah biome.
Curved Acacia-like Trees
Generates Savanna Plateau (which have mountains) and Savanna M (which have all grass replaced with the altered dirt that prevents grass growth) technical biomes
Along with plains, the savannah is one of the two biomes where horses now spawn naturally.
NPC Villages may generate in savannah biomes.
Roofed Forest biome.
Has extremely dense trees and leaves; dark and dangerous under the canopy even during the day
Has natural huge mushrooms
Ice Plains Spikes biome.
Contains spikes of Packed Ice and natural Snow blocks
Birch Forest biome
Similar to normal forests, but made entirely of Birch Trees
Flower Forest biome
Sunflower Plains biome
Exactly the same as Plains, but can spawn Sunflowers
Deep Ocean biome
Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
Extreme Hills+ biome
Contains Spruce Trees
New "AMPLIFIED" world type
This is a test world type which generates ridiculous mountains, requires a very high powered computer to play
Gravel beaches
Melons now generate in Jungles
Improvements & Changes
Changes to oceans
Oceans are smaller and take up much less of the map
Oceans appear to have an all gravel floor now
Biomes have been put into four main categories
Snow-covered
Cold
Medium
Dry/warm
Biomes will attempt to avoid getting placed next to a biome that is too different to itself
Most biomes have uncommon/rare variations.
Alternate taiga variation without snow
Extreme Hills+ variation that has spruce trees
Coded as Savanna M, Desert M, and Roofed Forest M. The "M" stands for mountain.
Spruce Trees will generate in Extreme Hills biomes or a variant of them
Snow now generates depending on Y level, with noise variation
Biome dependent
Improvements & Changes
Changes to fishing mechanics.
Can now find other items other than fish by fishing, including enchanted fishing rods, damaged fishing rods, enchanted Bow, Enchanted Books, name tags, Lilypads, Water Bottles, saddles, Rotten flesh, String, Leather, Bowl, Stick or damaged boots.
Up to 15 different items can be caught including new fish types (Salmon, Clownfish, and Pufferfish).
There are 3 piles of rewards: treasure, junk and fish.
New enchantments that change your luck when fishing.
New fish type called Pufferfish
Will poison you, give you nausea, and give you hunger if eaten.
Will be used to brew a water breathing potion.
New fish type called Raw Salmon.
Can be cooked and eaten.
New fish type called Clownfish.
New particle effects.
Fishing now has many different particle effects.
Bubbles will show up near your bobber just before you have something on your hook.
Falling now has particle effects.
Particle size depends on distance fell.
Redoing the achievements and statistics system.
Will be per world/server
Achievements screen is now zoomable
New achievements: Repopulation, Adventuring Time, The Beginning?, The Beginning., and Beaconator
New statistics: Distance by Horse, Junk Fished, and Treasure Fished
New scoreboard functions.
Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements).
This is the reason why statistics/achievements were changed to be stored per world/server.
The /give command can now give items to players with custom names and lore
The /time set day command now sets the time to 1000 instead of 0.
Obtainable Water Breathing Potion item
Water and Ice are no longer translucent on Fast graphics
Increased fog distance
Fishing rods can now be enchanted at an enchantment table
Fishing rod enchantments: "Luck of the Sea" and "Lure"
Additions
New ground covers
Podzol
New grass variation
Only found in Redwood Forest Biomes
Grassless Dirt
Grass can not grow on it
Block ID is 3:1
Only obtainable through /give
Packed Ice
New trees.
Possibly Cherry Trees added by Patrick Geuder.
They vary "seasonally" by having leaf blocks change color every fourth day for three minutes.
Contain pink saplings.
Curved Acacia-like Trees
New Flowers
Red, Orange, White and Pink Tulips.
Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
Blue Orchid
Can be crafted to Light Blue Dye
Allium
Can be crafted to Magenta Dye
Azure Bluet
Can be crafted to Light Gray Dye
Oxeye Daisy
Can be crafted to Light Gray Dye
Poppy replaced Rose
Two blocks tall Flowers
Sunflower
Typically face East.
Can be grown, unlike Roses and Dandelions.
Can be crafted into 2 Yellow Dye
Pink Peonies, called Peony.
Can be crafted into 2 Pink Dye
Rose bush
Can be crafted into 2 Red Dye
Lilac
Can be crafted into 2 Magenta Dye
Two block tall grass.
Double Tallgrass
Can be made by applying Bonemeal to Tallgrass.
Large Fern
Can be made by applying Bonemeal to Fern.
Improvements & Changes
Written Books can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
Item Frames
Now drop the item inside them when punched, then drop themselves if they are punched when empty.
Will display the name of the item they hold (if it is custom named) when looked at up close.
Sugar Cane texture changed slightly, also changes depending on biome.
Additions
Community Feature
New /summon command to spawn entities
The ability to select multiple resource packs at once.
Resource packs at the top take precedence over those below.
Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
Improvements & Changes
Several lighting issues fixed.
A lot fewer "black spots" in the terrain generator.
Torch bugs in strongholds and mineshafts have been fixed.
Rewrite of several option screens.
A completely new options menu.
A new "Select Resource Pack" menu.
Rewrote Key Config.
Function and sprint keys can be changed.
Smooth mouse, formerly available by pressing F8, will now use F4 by default.
The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.
Changed the display item for the Decoration Blocks tab in the Creative mode inventory from the Rose to the new Peony flower.
Tall grass, ferns, double tall grass, and large ferns display their coloring from foliage.png
Nice job to those who posted amazing pictures. I got some more of my own check'em out!
Right as I started a new world, I saw this bad boy across the river, I wonder if this means Mushroom biomes will be closer to other biomes than in the ocean?
I don't think this biome was already in minecraft so here's a picture of the Birch Tree biome. (The biome was massive, covered a lot of chunks and filled with wonderful birch trees of course.
features.txt
Just checking to be sure there was no clever attempts to hide the features!
Don't like it? Make a suggestion in the Ideas/Suggestions section of the forum. Or play the new version until you love it. Or go climb a tree.
Hmm?
Anyone notice how water is brighter? Also anyone see the gravel lands?
They need to higher the snow rate for mountains and stuff.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
Sir, I do believe you are a bit behind ^-^
Actually, gravel has always been in the Nether. Dunno why though.
Improvements & Changes
Improvements & Changes
Additions
Additions
Right as I started a new world, I saw this bad boy across the river, I wonder if this means Mushroom biomes will be closer to other biomes than in the ocean?
I don't think this biome was already in minecraft so here's a picture of the Birch Tree biome. (The biome was massive, covered a lot of chunks and filled with wonderful birch trees of course.
READ -- (thats for posting in all caps)
The title post describes how to do it with the launcher and has direct links to the server code.