on a more serious note...
This isn't an update it's a pre-release,it is therefore optional. (perhaps calling it a Release Candidate would be less confusing?)
Yes, Mojang has been putting these out very very quickly since Mojira went live, this is a good thing, it lets those of a mind to do so to test the new version and report on new or less than optimally fixed bugs.
For those concerned that this unfinished work (some bugs are still with us) will be forced upon us on Thursday, recall that after 1.4 no less than 3 such pre-releases were cycled before the 1.44 Update... so what we see here is probably not what we'll be getting with the next Update.
Most of the complaints here are about the mods. In all the game modding communities I've been in, this is the very first time players would complain about mods breaking because of updates. Minecraft mods have indeed become a very important part of the game for many players.
But that is not good enough reason to complain.
Mods as of this moment are considered unofficial or third party. Technically, it is not the developers' fault that an unofficial feature of the game is broken by an update. This is unless developers provided an official mod support like an API or SDK, which in this case that is yet to happen. I bet the mod API Mojang's working on wont involve altering or replacing the code or the core files of the game itself. It'd be more like simply making "extensions" or external scripts that you can place on a certain folder where the game would just load them while the original code and files remain intact, similar to the CLEO ASI plug-in for Grand Theft Auto: San Andreas made by Seemann.
As a matter of fact, you should even be glad that the developers are this "kind" towards modders, which something I'd consider rare as a long-time casual modder of games before Minecraft, as there are developers that would even try to obfuscate the game as much as possible.
There are only very few developers that provide official mod support, like those who made Half-Life, Crysis and Doom who provide SDK's for their engines, allowing others to make mods or games based on their engines. I'd say Mojang are this kind by making these pre-releases, which sole purpose is to allow modders to update their mods ahead of the official release, in-active-development LWJGL-based Java game that you can't just make a SDK out of. Usually, developers just announce an upcoming update to both modders and players then release it, just letting the modders keep up with the update by their own. They never give them a hand by giving them the very update before the update's official release like Mojang is doing. Mojang's pre-releases are the first of their kind. Correct me if I'm wrong, though.
So far, all of these bug-fixing updates concern major bugs. 1.4.5 concerns LAN issues, and as someone who prefers the new LAN feature than making a separate server I find this update very helpful. Consecutive pre-releases concerning only minor bugs or very tiny changes would indeed be something to complain about, because they would ruin the whole point of pre-releases.
At this rate we will be reaching version 1.5.0 faster than you can say "Oh god, Minecraft has another update."
Rollback Post to RevisionRollBack
I'am the Zeke, The murderous, deadliest, creepiest, hellish, Justin Bieber hating guy on this site! (2/3 off what I said was a lie, I know you can guess the only truth I said.)
This is the sorriest topic I've ever seen. Most of the people who've posted here should be ashamed of themselves. If Mojang wasn't providing bug fixes you'd all be complaining still. This is a pre-release anyways, as was 1.4.3 and 1.4.0, and I think 1.4.1. You don't have to download it, and instead can wait to see if anymore bugs need to be ironed out before 1.4's fully polished release. Use a little sense, people.
If you actually took your time to read the comments, you would have seen that the only reason I dislike them spamming updates is because the server I play doesn't update until a "stable" bukkit build or whatever. The server is still 1.2.5.
If you actually took your time to read the comments, you would have seen that the only reason I dislike them spamming updates is because the server I play doesn't update until a "stable" bukkit build or whatever. The server is still 1.2.5.
Well then you can continue playing on a 1.2.5 server or go somewhere else. Or you can sit back and wait patiently while the team works to get as many of the problems out of the game as possible. You can't blame Mojang for Bukkit being outdated.
Ow poor tekkit. I think some mods are for 1.4.2, now they need to update for 1.4.4, bang 1.4.5. They're still on the 1.2.5... I don't know their progress for 1.4.5... or 1.4.4...
Rollback Post to RevisionRollBack
MagicLauncher is the best launcher I ever used! Hoping the developer would update for 1.13.x and 1.14.x
First: Stop demanding new features, because every new feature leads to new errors.
Second: The pre-releases are for testing minecraft for new errors. Don't update.
Third: Mojang releases minecraft, not mods. It is your problem and the problem of the modders. If you don't like the game out of the box, don't play it.
My personal opinion is, they should do no pre-releases. they should do snapshots. Also they should not add new features, they should fix bugs, rewrite the render engine and implement the api and then release a new minecraft.
on a more serious note...
This isn't an update it's a pre-release,it is therefore optional. (perhaps calling it a Release Candidate would be less confusing?)
Yes, Mojang has been putting these out very very quickly since Mojira went live, this is a good thing, it lets those of a mind to do so to test the new version and report on new or less than optimally fixed bugs.
For those concerned that this unfinished work (some bugs are still with us) will be forced upon us on Thursday, recall that after 1.4 no less than 3 such pre-releases were cycled before the 1.44 Update... so what we see here is probably not what we'll be getting with the next Update.
People, get it into your heads. A Pre-release means we WILL BE GETTING AN UPDATE SOON! that means mods, and everything else, can't update untill mojang stop doing these updates.
I like bug fixes as much as everyone else, but this is becoming a stupid amount of updates. it's meant to be a halloween update, and it's 17 days after already.
Also, if you actually check, there were 4 pre-releases for 1.4.4, and, for each one, there was going to be a full game update, however, due to some very unstable bugs, they made a new pre-release for the next update. CHECK, before you argue.
Some people will just never be satisfied with the way things are. If there arn't any updates for half a year, people get annoyed. Once an update comes to hopefully satisfy their annoyance, they only become dissatisfied with the fact that they now have to wait for their mods to update. and as for the bugs:
user: "mojang, theres bugs, fix them"
mojang: "ok, done"
user: " arg, my mods are broken and theres another bug"
mojang: "ok, fixed that too"
user: "STOP UPDATEING I WANT MY MODS BACK! oh and theres another bug"
mojang: " *facepalm* ok fixed that bug also"
user: " STOP UPDATING AND DO YOUR JOB TO FIX THE BUGS! GOSH!"
And as for you, random_guy_32, although it is nice to see a random fit of competence, a large percentage of the internet, as you have probably by now figured out is (or at least it seems) incompetent. That is why the internet is the place where nobody can take anyone seriously, and is also why on this very page, i predict that some derp will say " i hate bugfixes " dispite reading what i have just said.
<snip>
Also, if you actually check, there were 4 pre-releases for 1.4.4, and, for each one, there was going to be a full game update, however, due to some very unstable bugs, they made a new pre-release for the next update. CHECK, before you argue.
You made my point, none of those were 'official' updates and what I said (you can re-read it if you like) was "no less than 3". What Mojang is doing here is known as "Crowd Testing" it's fairly common in companies which, unlike say Valve, do not have the man power to dedicate to an inhouse testing team. Now personally I think calling them Pre-releases is a nomenclature mistake on Mojangs part (perhaps a translation issue?) These really should, by industry standards, be called Release Candidates.
As for "and, for each one, there was going to be a full game update", there wasn't one. Now had there in fact been then I would fully agree with you.
Well, since the first of your posts I read on this thread was "FOR GOD SAKE MOJANG! STOP WITH THESE UPDATES! IT'S GETTING STUPID NOW!" I have a good reason to claim you don't know what you are talking about.
No, that is not a good reason at all.
The reason I am saying it's stupid, is because Mojang are not addressing every issue they get, all at once. If they did that, then there would be no need for all of these updates.
You are 14, so you know less about what you're talking about than I do, plus, you still havn't got any excuse to say I don't know what I am talking about.
You made my point, none of those were 'official' updates and what I said (you can re-read it if you like) was "no less than 3". What Mojang is doing here is known as "Crowd Testing" it's fairly common in companies which, unlike say Valve, do not have the man power to dedicate to an inhouse testing team. Now personally I think calling them Pre-releases is a nomenclature mistake on Mojangs part (perhaps a translation issue?) These really should, by industry standards, be called Release Candidates.
As for "and, for each one, there was going to be a full game update", there wasn't one. Now had their in fact been then I would fully agree with you.
Ok sorry, i missed that point of 'no less than three'.
Mojang do have quite a bit of funds for an inhouse testing team now. The company has made somthing like over 160 million euro's just out of the PC Minecraft.
Ok sorry, i missed that point of 'no less than three'.
Mojang do have quite a bit of funds for an inhouse testing team now. The company has made somthing like over 160 million euro's just out of the PC Minecraft.
Apology accepted. See, we can work together after all
You might be surprised there, the number you are citing is gross (meaning before expenses) and a total of sales to date, That does not mean there is that amount liquid (spendable) on an in house testing team, After expenses many companies actually profit much less than is commonly assumed by those who do not know how business works ( I make no assumptions on your education, a lot of this is college level Business Administration and Accounting).
Now I will say this as a coder myself: Yes the rapid releases of sequential Release Candidates does make Modding challenging. This is true of any codebase one is working from... However a well structured Mod will require very little alteration to be made to work from the newer version, in many cases a re-compile to match the new obfuscation is all that may be needed.
In this latter case it's actually the MCP folks , who by nature of what they do are volunteer and unpaid, who need to keep on top of things.
on a more serious note...
This isn't an update it's a pre-release,it is therefore optional. (perhaps calling it a Release Candidate would be less confusing?)
Yes, Mojang has been putting these out very very quickly since Mojira went live, this is a good thing, it lets those of a mind to do so to test the new version and report on new or less than optimally fixed bugs.
For those concerned that this unfinished work (some bugs are still with us) will be forced upon us on Thursday, recall that after 1.4 no less than 3 such pre-releases were cycled before the 1.44 Update... so what we see here is probably not what we'll be getting with the next Update.
But that is not good enough reason to complain.
Mods as of this moment are considered unofficial or third party. Technically, it is not the developers' fault that an unofficial feature of the game is broken by an update. This is unless developers provided an official mod support like an API or SDK, which in this case that is yet to happen. I bet the mod API Mojang's working on wont involve altering or replacing the code or the core files of the game itself. It'd be more like simply making "extensions" or external scripts that you can place on a certain folder where the game would just load them while the original code and files remain intact, similar to the CLEO ASI plug-in for Grand Theft Auto: San Andreas made by Seemann.
As a matter of fact, you should even be glad that the developers are this "kind" towards modders, which something I'd consider rare as a long-time casual modder of games before Minecraft, as there are developers that would even try to obfuscate the game as much as possible.
There are only very few developers that provide official mod support, like those who made Half-Life, Crysis and Doom who provide SDK's for their engines, allowing others to make mods or games based on their engines. I'd say Mojang are this kind by making these pre-releases, which sole purpose is to allow modders to update their mods ahead of the official release, in-active-development LWJGL-based Java game that you can't just make a SDK out of. Usually, developers just announce an upcoming update to both modders and players then release it, just letting the modders keep up with the update by their own. They never give them a hand by giving them the very update before the update's official release like Mojang is doing. Mojang's pre-releases are the first of their kind. Correct me if I'm wrong, though.
So far, all of these bug-fixing updates concern major bugs. 1.4.5 concerns LAN issues, and as someone who prefers the new LAN feature than making a separate server I find this update very helpful. Consecutive pre-releases concerning only minor bugs or very tiny changes would indeed be something to complain about, because they would ruin the whole point of pre-releases.
probably, and it'll ROCK!
If you actually took your time to read the comments, you would have seen that the only reason I dislike them spamming updates is because the server I play doesn't update until a "stable" bukkit build or whatever. The server is still 1.2.5.
Well then you can continue playing on a 1.2.5 server or go somewhere else. Or you can sit back and wait patiently while the team works to get as many of the problems out of the game as possible. You can't blame Mojang for Bukkit being outdated.
FOILED AGAIN!
People, get it into your heads. A Pre-release means we WILL BE GETTING AN UPDATE SOON! that means mods, and everything else, can't update untill mojang stop doing these updates.
I like bug fixes as much as everyone else, but this is becoming a stupid amount of updates. it's meant to be a halloween update, and it's 17 days after already.
Also, if you actually check, there were 4 pre-releases for 1.4.4, and, for each one, there was going to be a full game update, however, due to some very unstable bugs, they made a new pre-release for the next update. CHECK, before you argue.
The opposite of updating is... well... not updating.
How, may I ask, would a bug get fixed if it doesn't get fixed?
Magic?
user: "mojang, theres bugs, fix them"
mojang: "ok, done"
user: " arg, my mods are broken and theres another bug"
mojang: "ok, fixed that too"
user: "STOP UPDATEING I WANT MY MODS BACK! oh and theres another bug"
mojang: " *facepalm* ok fixed that bug also"
user: " STOP UPDATING AND DO YOUR JOB TO FIX THE BUGS! GOSH!"
And as for you, random_guy_32, although it is nice to see a random fit of competence, a large percentage of the internet, as you have probably by now figured out is (or at least it seems) incompetent. That is why the internet is the place where nobody can take anyone seriously, and is also why on this very page, i predict that some derp will say " i hate bugfixes " dispite reading what i have just said.
You made my point, none of those were 'official' updates and what I said (you can re-read it if you like) was "no less than 3". What Mojang is doing here is known as "Crowd Testing" it's fairly common in companies which, unlike say Valve, do not have the man power to dedicate to an inhouse testing team. Now personally I think calling them Pre-releases is a nomenclature mistake on Mojangs part (perhaps a translation issue?) These really should, by industry standards, be called Release Candidates.
As for "and, for each one, there was going to be a full game update", there wasn't one. Now had there in fact been then I would fully agree with you.
No, that is not a good reason at all.
The reason I am saying it's stupid, is because Mojang are not addressing every issue they get, all at once. If they did that, then there would be no need for all of these updates.
You are 14, so you know less about what you're talking about than I do, plus, you still havn't got any excuse to say I don't know what I am talking about.
Ok sorry, i missed that point of 'no less than three'.
Mojang do have quite a bit of funds for an inhouse testing team now. The company has made somthing like over 160 million euro's just out of the PC Minecraft.
Apology accepted. See, we can work together after all
You might be surprised there, the number you are citing is gross (meaning before expenses) and a total of sales to date, That does not mean there is that amount liquid (spendable) on an in house testing team, After expenses many companies actually profit much less than is commonly assumed by those who do not know how business works ( I make no assumptions on your education, a lot of this is college level Business Administration and Accounting).
Now I will say this as a coder myself: Yes the rapid releases of sequential Release Candidates does make Modding challenging. This is true of any codebase one is working from... However a well structured Mod will require very little alteration to be made to work from the newer version, in many cases a re-compile to match the new obfuscation is all that may be needed.
In this latter case it's actually the MCP folks , who by nature of what they do are volunteer and unpaid, who need to keep on top of things.
annd more importantly when's 1.4.6 due out
in direct order of asking
yes
and
Frog knows.
Good on you Fuzzy, how difficult was it to patch? If my guess is right it was mostly just a recompile, correct?