---- warning i has a sugestion for notch( if he ever reads this lol )---------
permadeath- you die and come back say a week later, npc vilages have grown, npcs have made homes in your base and taken som of your stuf ( you can find it but you have to look for it) crops have been alitle bit trampled and mobs have repopulated the mines--- as for leveling, no please.......no i started playing minecraft cuz it was an out of the box, new under the sun game, where my OWN knolage of the way of the block was the only leveling system, i mean face it, leveling games have been around sence the dawn of the Atari. i quit wow when i started playing minecraft- i would hate to see minecraft fall into that catigory of games- a lvl grinder.
and if you want to make the world seem realy timeles- ruins are cool....... but big trees are better... think giving trees a chance of being between 1 and 10 blocks thick. making them about 4 higher then the thicknes. make more tropical bioms have a 2-4 size range, grasslands 1-2 exe. cant wait for the update, thanks for taking the time to read my ranting lol, i cant add mods for some reson so what is out is all i have. !!1.8!!
Rollback Post to RevisionRollBack
“You can call me what you like, but I will be taking your cake." -L
I think this will be a cool feature for people who want to play mine craft similar to playing a solo rpg. Thus the importance of it being an *adventure* version.
I think this will be a fun way to pass the tim =) ...maybe not the hunger but regardless this is cool
I have one question, exactly how does loosing items make this game better? I fail to see how that part of the update, is an update. Seems more like the opposite to me.
LvLing? meh, I don't play this game for adventure. I lost my adventure when I realized this game is made of legos and has no real point, anything I make is only fun with other people who aren't griefing, and I play this game for fun now, not because I'm trying to "win" the game. I don't see the point in lvling, but I don't really care if it happens.
Also, diablo 2 didn't delete your items when you died, it left them right where you died. Realistic would have you find your body and get all your items back, unless someone/thing has taken them.
How about you shut your ****ing mouth. We don't have to like everything you like, and we don't have to like everything Notch likes either. Notch is not a ****ing god.
Maybe its just me being a "wuss" but I don't ****ing want to loose all my hard work in this game if I ****ing fall off a cliff and die or get blown up by a Creeper, thank you very much.
Quote from "Notch "the god" of Mojang" »
'I’m a big roguelike fan,” explains Notch. “It’s really fun. The idea is that you level up really, really fast. You can grind away and level up fast if you want to, or you can just play as normal and level up that way. The longer you play, the bigger the risk of dying becomes. It’s the part that really works. If it feels like it’s too harsh, we might make it half or something like that. But the fact that you lose everything – you lose all your inventory anyways.”
It may be Notch's game, but he'd never have gotten anywhere with Mojang and such without his fans and customers.
where does it say on the news source that your world gets deleted on death in 1.8?
Now he decides to **** up the game they paid for with shitty RPG features.
Just because YOU dont like the levelling up idea, even though we have only heard its being implemented- not how, doesn't mean all the population does. take a look at my post on page 19 and read what I said, cos Ill be damned if im going to repeat or quote myself here
I'd like it if we could toggle this thing. I don't understand permadeath very well. Can somebody expain it?
From what I was told in another thread, permadeath ISN'T where your character dies forever and the world becomes useless. According to information I was told, you would start with less max hearts and you level up to obtain more.
This permadeath, as they want to call it, means you go all the way back to level 1 if you die which means you need to level up again to max out life capacity.
They should really change the title, it kind of freaks out a lot of people.
If all we lose is our items(as before, not permanently or some stupid ****) and levels, then I don't have too big of a problem with that. But if we actually lose all of our items PERMANENTLY without being able to run to where you died and collect the items, that's a little bit problematic. :/
Yeah, you play, you gain levels (which are a new thing, probably giving you more hearts or slots or something cool), you die and the items fall to the floor like before, plus you lose those perks. He did mention the game getting harder as you level up, maybe the monsters will spawn more often or something? Sounds like a blast!
Since he mentions roguelikes, with like nethack, you can stay on a floor and not move down if you want to keep the game at a certain difficulty. I hope with the leveling system in minecraft there is a way to not level up to the harder level. If you get experience orbs, you could just not eat them That way you wont level up and risk losing your levels. We'll see how it actually plays out, he did say they still haven't figured out how the experience actually works.
This falls under the category of stuff I don't want but won't fight very hard about. Experience. Bleh. ALTHOUGH if you made my reach longer as I leveled up so I could eventually place blocks and press buttons 30 blocks away, that's be something interesting.
Y'know, I bet there'd be much, much less anger if the PC Gamer article didn't use the term "permadeath." And if the guy that posted this here didn't use "permadeath." The article very clearly says that it's talking about how if you gain levels and die, you lose all your levels. I missed that initially myself, because I foolishly trusted the human being that posted to tell us about this. But if one reads the article, one sees that Notch is referring to losing levels. When he says that it may be too harsh, he says that they could reduce it by half -- how could that refer to "game deletes your save file immediately after death?" It refers to level loss, or perhaps more specifically EXP loss (the latter being friendlier, after a point).
With this in mind, we should note that the only real change is that we're gaining a level system that we will be constantly climbing and re-climbing. One that won't necessarily impact the gameplay heavily. The hunger thing is a long time coming, since this is a game meant to be about survival. And survival becomes quite simple after the first day (heck, I just restarted for kicks and found half a stack of iron in my first mining trip; it's a lot easier when you know the steps). Hunger means that you constantly have to maintain yourself, as people often have to.
I'm actually more excited for the rest of the update. And more exciting is the prospect -- not the certainty, but at least the prospect -- of increasing the map height to 256. And I can barely fathom it going further still. That would be most exciting.
In summary... calm down, guys. It's not actually permadeath. This is just a case of malapropism gone wrong.
Rollback Post to RevisionRollBack
Make note: I generally avoid being insulting. If I sound insulting, I'm probably joking.
Guys what about more thinking less complaining??? the tip Monkeh gave is a good one :biggrin.gif:, just make a backup of ur saved games before u enter that world in updated MC (v1.8)
Greetings,
Poppex444
No. Just make a backup of your save before you do anything remotely dangerous, like entering a cave, mining obsidian, building something with lava or TNT, entering the Nether, etc. And keep most of your valuables in chests.
---- warning i has a sugestion for notch( if he ever reads this lol )---------
permadeath- you die and come back say a week later, npc vilages have grown, npcs have made homes in your base and taken som of your stuf ( you can find it but you have to look for it) crops have been alitle bit trampled and mobs have repopulated the mines--- as for leveling, no please.......no i started playing minecraft cuz it was an out of the box, new under the sun game, where my OWN knolage of the way of the block was the only leveling system, i mean face it, leveling games have been around sence the dawn of the Atari. i quit wow when i started playing minecraft- i would hate to see minecraft fall into that catigory of games- a lvl grinder.
and if you want to make the world seem realy timeles- ruins are cool....... but big trees are better... think giving trees a chance of being between 1 and 10 blocks thick. making them about 4 higher then the thicknes. make more tropical bioms have a 2-4 size range, grasslands 1-2 exe. cant wait for the update, thanks for taking the time to read my ranting lol, i cant add mods for some reson so what is out is all i have. !!1.8!!
skyarex, on 20 July 2011 - 09:51 PM, said:
NO! JUST DIE GOD DAMN IT! Why do people hate the thought of dying????
Reply
cuz, dieing is somthing we dont want to do in real life, gaming as an escape from the reality of death being a purmanant thing=
as it is writen-
game on
permadeath- you die and come back say a week later, npc vilages have grown, npcs have made homes in your base and taken som of your stuf ( you can find it but you have to look for it) crops have been alitle bit trampled and mobs have repopulated the mines--- as for leveling, no please.......no i started playing minecraft cuz it was an out of the box, new under the sun game, where my OWN knolage of the way of the block was the only leveling system, i mean face it, leveling games have been around sence the dawn of the Atari. i quit wow when i started playing minecraft- i would hate to see minecraft fall into that catigory of games- a lvl grinder.
and if you want to make the world seem realy timeles- ruins are cool....... but big trees are better... think giving trees a chance of being between 1 and 10 blocks thick. making them about 4 higher then the thicknes. make more tropical bioms have a 2-4 size range, grasslands 1-2 exe. cant wait for the update, thanks for taking the time to read my ranting lol, i cant add mods for some reson so what is out is all i have. !!1.8!!
“You can call me what you like, but I will be taking your cake." -L
I think this will be a fun way to pass the tim =) ...maybe not the hunger but regardless this is cool
LvLing? meh, I don't play this game for adventure. I lost my adventure when I realized this game is made of legos and has no real point, anything I make is only fun with other people who aren't griefing, and I play this game for fun now, not because I'm trying to "win" the game. I don't see the point in lvling, but I don't really care if it happens.
Also, diablo 2 didn't delete your items when you died, it left them right where you died. Realistic would have you find your body and get all your items back, unless someone/thing has taken them.
BLASPHEMY!!!!!!!!!!!!!!!!!!!
where does it say on the news source that your world gets deleted on death in 1.8?
Just because YOU dont like the levelling up idea, even though we have only heard its being implemented- not how, doesn't mean all the population does. take a look at my post on page 19 and read what I said, cos Ill be damned if im going to repeat or quote myself here
I just pray to Notch that Herobrine doesnt eat your inventory, world, and level progress while your asleep at night
From what I was told in another thread, permadeath ISN'T where your character dies forever and the world becomes useless. According to information I was told, you would start with less max hearts and you level up to obtain more.
This permadeath, as they want to call it, means you go all the way back to level 1 if you die which means you need to level up again to max out life capacity.
They should really change the title, it kind of freaks out a lot of people.
"Life" with it.
If you don't like it,wait for a mod removing it.
Since he mentions roguelikes, with like nethack, you can stay on a floor and not move down if you want to keep the game at a certain difficulty. I hope with the leveling system in minecraft there is a way to not level up to the harder level. If you get experience orbs, you could just not eat them That way you wont level up and risk losing your levels. We'll see how it actually plays out, he did say they still haven't figured out how the experience actually works.
With this in mind, we should note that the only real change is that we're gaining a level system that we will be constantly climbing and re-climbing. One that won't necessarily impact the gameplay heavily. The hunger thing is a long time coming, since this is a game meant to be about survival. And survival becomes quite simple after the first day (heck, I just restarted for kicks and found half a stack of iron in my first mining trip; it's a lot easier when you know the steps). Hunger means that you constantly have to maintain yourself, as people often have to.
I'm actually more excited for the rest of the update. And more exciting is the prospect -- not the certainty, but at least the prospect -- of increasing the map height to 256. And I can barely fathom it going further still. That would be most exciting.
In summary... calm down, guys. It's not actually permadeath. This is just a case of malapropism gone wrong.
also does xp mean stats and what would they be?
No. Just make a backup of your save before you do anything remotely dangerous, like entering a cave, mining obsidian, building something with lava or TNT, entering the Nether, etc. And keep most of your valuables in chests.
cuz, dieing is somthing we dont want to do in real life, gaming as an escape from the reality of death being a purmanant thing=
as it is writen-
game on
“You can call me what you like, but I will be taking your cake." -L