Question is in the title. I imagine it would involve hoppers, dispensers, and repeaters (maybe a comparator instead of a delay?) to make sure the cycle doesn't switch before the track ends.
Aside from having to work in a confined space, I imagine you can have a comparator send a strength based signal to a timer that would deactivate a redstone torch at the end of a track. The trick is fitting all 15 timer settings into a relatively small area. Perhaps once the signal reaches a torch, it would send a signal to the next track in the playlist (using a piston clock, perhaps) allowing it through the hopper system to deposit it in the jukebox.
Rollback Post to RevisionRollBack
Minecraft hills: Where we've all pretended to play Q-Bert
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
Aside from having to work in a confined space, I imagine you can have a comparator send a strength based signal to a timer that would deactivate a redstone torch at the end of a track. The trick is fitting all 15 timer settings into a relatively small area. Perhaps once the signal reaches a torch, it would send a signal to the next track in the playlist (using a piston clock, perhaps) allowing it through the hopper system to deposit it in the jukebox.
I'll have to keep this in mind if hoppers ever become compatible with jukeboxes.
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
I'll have to keep this in mind if hoppers ever become compatible with jukeboxes.