I made an account for this post, and it will probably be my only post:
I don't understand why minecraft has become so easy. I know this topic might have been covered before, but I have found a lack of true depth and understanding in most other topics about the change of difficulty in minecraft.
First of all- yes, its true, there is a hardcore mode. This is no fun at all if you want to actually progress your world, and is no use on a multiplayer server. In my opinion this doesn't make the game better unless your going to play an adventure map.
Things that have changed that have made the game easier and less exciting:
The point at which I think minecraft was the hardest was during the halloween update in 2010, or possibly even earlier when there was no sneaking.
Then these changes got made:
No infinite fire
Hitting TNT doesn't set it off
Health got changed so that the food bar was implemented
Availability of food got ramped up - animals drop more, villages with copious amounts of wheat were just around.
Brightness setting became changeable. This was the most disappointing change for me, because it ruins the atmospheric quality of caves and night time.
Iron quantities just got buffed. No explanation, easy-mode for everyone apparently.
Running was implemented. Hooray, now nothing can catch you unless you forgot to bring food.
Health of yourself and damage of monsters was modified and changed around for no obvious reason. Now mobs are harder to kill, but so are you. Combat is effectively slowed down and the rush and excitement of a cave ambush is now gone. Combat is easy-mode because you have more chances to knock each mob away, and along with armor which is easier to obtain now because of increased iron spawn rates it's nearly impossible to die if you are a good gamer.
Beds: fantastic now dying doesn't even really matter because I can respawn next to the cave I set a base above and go grab all of my easily gotten stuff.
Blocking. Now anyone with a sense of the game can be a tank by spamming both mouse buttons.
XP: Amazing, now without adding any harder monsters or increasing the difficulty of the game as you play, you can get even more powerful weapons, tools and armor just by farming the mobs that are not even a threat now.
And this doesn't even start with the 1.3 update, which I could rant about for pages, but instead I am going to condense it into a brief summary.
For the people who want to pretend their playing survival, but when no one is looking or they feel lazy you can now turn on creative. For the people who thought getting stuff was just SO hard, there are now large nosed squidwards who have the rarest items in the game which require you to actually explore for. You can now sit tight and farm until you have enough raw material and trade it to them. For those of you who thought that "Man, actually working for the best items in the game was too tough, I would rather advance up the tech tree sooner" you can now get XP for mining one of the most abundant resources: coal. So that people who like challenge can stop bothering us, heres a small change that makes creepers a little like they used to be and TNT a little more of a threat. But don't worry easy-mode lovers, we made it EVEN EASIER for you! Drowning used to be a problem? NOT ANYMORE BECAUSE WE MADE IT TO WHERE YOU CAN SWIM PERFECTLY WHILE DROWNING, THE ONLY THING THAT WOULD EVER ACTUALLY DROWN YOU!
I respect the people who play easy-mode and creative, but minecraft, once my favorite game for three years running, has now lost all of the spark which made me, a hardcore gamer, love it.
You can now win the game which I believed shouldn't be won. I am not talking about the ender dragon ending which Notch implemented for philosophical reasons, I am talking about the fact that when I play the game, I do not fear it at all. I can see anything during night time, I can kill every single mob that attacks me and I can advance to the most powerful weapons without even trying that hard.
Mods are my only hope, but putting together a server with mods is a time consuming job with hours of head banging frustration if you want more than a single mod, not to mention that they are full of incompatibilities, bugs and take time to update. Mod support is coming! But when?! I don't know but if it comes out it better be good.0
Could it kill Notch (before he quit and started making 0x10c (awesome!!11!)) or Jeb to add a new mob? They spend months on end making changes to terrain generation and other things, but I think that just adding 20 new mobs would make the game so much more.
Couldn't they just make Hard mode more brutal but without making it so that when you make a single slip you lose everything forever? I fall into lava every 12 hours of gameplay or so, but I don't want to lose all of my progress. I don't know how to fix it, but I just want to let everyone know that that is the reason I haven't touched minecraft for months, but still check up on the updates longing for something to challenge me. I want to play the game. It just isn't exciting anymore. The Ender-dragon is a joke (looks cool though).
Oh...this topic again...its been almost three days! Well I know there is this mod where you can choose your own stuff from former updates that you want in the game...like you can have alpha difficulty...but still keep endermen and other mobs like them that are newer...
I know. I don't want a mod, mods take forever to set up, I just wish there was an actually hard difficulty setting besides: Hey, this time, when you accidentally fall off of your castle, the world gets deleted, have fun!
I've seen this so many times, and I always wonder if it's occurred to the poster that it's not the game that has gotten harder, but rather you that's getting more skillful? When you started playing Minecraft, you were a noob like everyone else. As you improved your skills, Minecraft got easier and easier. At the same time, Minecraft was getting updates. Instead of complaining that Minecraft has gotten easier, be proud of your skills and go learn something new. Beating the Enderdragon isn't the only goal in Minecraft; make up your own. Make an awesome redstone creation, build a village, city, empire, spaceship, submarine, or whatever. Find a Multiplayer server and get a bunch of friends to play with you. The game's core elements haven't changed, so just have fun. And if Minecraft simply can't be fun anymore, take a break and come back in a month. I know you'll find something then.
Rollback Post to RevisionRollBack
"Redstone is a powerful thing. By itself, it does a lot of crazy stuff. When you add lots of it together, it does even more crazier stuff." -Dinnerbone
I know. I don't want a mod, mods take forever to set up, I just wish there was an actually hard difficulty setting besides: Hey, this time, when you accidentally fall off of your castle, the world gets deleted, have fun!
All you have to do is download winrar...takes about 5 minutes...download the mod....takes about 5 minutes....open mc.jar...takes about two seconds...drag and drop mod files into mc.jar...takes 4 seconds...delete meta.inf folder....takes about 5 seconds....so all in all it takes about ten minutes and eleven seconds....not too long....and if you already downloaded winrar then it's even shorter...so really it's not a big deal...
I'll tell you where it went: down the drain when 1.8 came out and changed the armor system.
Before, armor blocked absolutely every source of damage but not particularly well. It was better than nothing and handy to have, but back then it wasn't always worth the iron (which, as stated, was less common back then). Plus, diamond armor had no advantage over leather armor besides durability; a person wielding a diamond sword and leather armor fighting a person wielding a diamond sword and diamond armor is just as effective until his armor breaks.
Now, armor doesn't block EVERYTHING (fire, poison, and fall damage all pierce armor) but what it DOES block almost completely reduces the damage you take to 0. Plus, iron is much more abundant and is the easiest form of armor to obtain, despite the fact that it's the second best kind of armor you can get. Therefore, everything you fight that doesn't have a method of piercing armor is very weak, and enemies that DO have methods of piercing armor (namely cave spiders and blazes) are much stronger.
The problem is MOSTLY armor. The armor problem is worsened by the availability of iron increasing.
Beds don't do too much, but are good as they reduce FAKE difficulty (lessens the time it takes to trek back from the spawn to wherever you plopped your base) more than it reduces actual difficulty.
Running is nice for parkour and makes the game seem more fluid, but it severely weakens the strength of mobs. Anything that can't be killed can be outrunned.
Brightness reducing atmosphere... isn't reducing game difficulty. Sure, it makes it easier to see in caves, but not by much. Besides, if it's night, you probably won't be going outside.
Food becoming more available did reduce the value of pigs and made it easier to refill hunger. You have a point, but food stopped instantly healing you so it's less important and doesn't decrease difficulty much.
To me, the most worrying issue is armor. If the armor system reverted to it's original system, everything would become much harder.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
First of all- yes, its true, there is a hardcore mode. This is no fun at all if you want to actually progress your world, and is no use on a multiplayer server. In my opinion this doesn't make the game better unless your going to play an adventure map.
You do realize that, except for world deletion upon death, hardcore mode is exact same as hard mode?
What does this have to do with anything about difficulty? The last time I checked, TNT only generates in desert temples, and no TNT generated naturally in the versions you mention. On top of that, the effects of TNT could be nullified by water.
Health got changed so that the food bar was implemented
So now, instead of instantly recovering health whenever you want to, you need to wait in order to recover. On top of that, fullness drains quickly when fighting, and you won't be recovering that much. In addition, it takes time to eat, when an enemy could be attacking you. When it comes to combat, the food bar makes things harder.
Availability of food got ramped up - animals drop more, villages with copious amounts of wheat were just around.
Animals drop more, but now you have to actually work to make sure enough animals are in the world, even after a long time. Also, villages aren't that easy to find in a normal world.
Brightness setting became changeable. This was the most disappointing change for me, because it ruins the atmospheric quality of caves and night time.
If it ruins it for you, then don't use it. If the issue here is balance, then brightness actually makes the game harder, because it is harder to tell where monsters can and cannot spawn. (Remember, the brightness setting does not change mosnter spawn.)
Iron quantities just got buffed. No explanation, easy-mode for everyone apparently.
Okay, I see your point here. But remember, iron has so many uses other than swords and armor. Here is a full list: http://www.minecraft...ting_ingredient
With all those things it could be used for (and remember that Minecraft is also a building game), the iron quantity somewhat makes sense.
Health of yourself and damage of monsters was modified and changed around for no obvious reason. Now mobs are harder to kill, but so are you. Combat is effectively slowed down and the rush and excitement of a cave ambush is now gone. Combat is easy-mode because you have more chances to knock each mob away, and along with armor which is easier to obtain now because of increased iron spawn rates it's nearly impossible to die if you are a good gamer.
Think about it. Mobs are harder to kill, and you are harder to kill. There are more mobs than you. Therefore, the game is harder. And with more chances to knock each mob back away, there's more chance for that mob to hit you. And you forget about those people with low FPS.
Beds: fantastic now dying doesn't even really matter because I can respawn next to the cave I set a base above and go grab all of my easily gotten stuff.
Dying doesn't matter? I guess experience doesn't matter, then. And you seem to forget that there are some things that could destroy your dropped items. (Lava, for one example.) And remember, your items fly everywhere. Beds make things less annoying rather than make things easier.
Blocking. Now anyone with a sense of the game can be a tank by spamming both mouse buttons.
It would only make sense to block if the enemy is close-up. It would only make sense to attack if the enemy is close up. You can't do both at the same time, and I doubt spamming would help. And remember that blocking slows you down.
XP: Amazing, now without adding any harder monsters or increasing the difficulty of the game as you play, you can get even more powerful weapons, tools and armor just by farming the mobs that are not even a threat now.
You forgot the diamonds and obsidian required! Not to mention all the bookshelves you have to make! Enchantments are a reward for hard work.
For the people who thought getting stuff was just SO hard, there are now large nosed squidwards who have the rarest items in the game which require you to actually explore for. You can now sit tight and farm until you have enough raw material and trade it to them.
And then the sell offers are eventually removed, and you have to buy overpriced items (villagers are trying to sell me five arrows for an emerald) in order to get them back. And, it's boring to farm all the time; do you know how long it takes to get one emerald? And remember, villagers might not even buy things at first.
For those of you who thought that "Man, actually working for the best items in the game was too tough, I would rather advance up the tech tree sooner" you can now get XP for mining one of the most abundant resources: coal. So that people who like challenge can stop bothering us, heres a small change that makes creepers a little like they used to be and TNT a little more of a threat. But don't worry easy-mode lovers, we made it EVEN EASIER for you! Drowning used to be a problem? NOT ANYMORE BECAUSE WE MADE IT TO WHERE YOU CAN SWIM PERFECTLY WHILE DROWNING, THE ONLY THING THAT WOULD EVER ACTUALLY DROWN YOU!
You're forgetting that an enchantment table is required. This does not let you advance up the tech tree faster. And what's wrong with swimming perfectly while drowning? The only thing that knockback did was make things unnecessarily annoying. And besides, you lose health fast if you're drowning, and I doubt removing the knockback made a difference game-breaking enough for you to capitalize your entire sentence.
All you have to do is download winrar...takes about 5 minutes...download the mod....takes about 5 minutes....open mc.jar...takes about two seconds...drag and drop mod files into mc.jar...takes 4 seconds...delete meta.inf folder....takes about 5 seconds....so all in all it takes about ten minutes and eleven seconds....not too long....and if you already downloaded winrar then it's even shorter...so really it's not a big deal...
Random Question.. but what's your down speed.. I mean it takes me like 30 seconds to download a mod
You do realize that, except for world deletion upon death, hardcore mode is exact same as hard mode?
Do you realize that one reason sneaking was added was to help people build? Minecraft isn't all about adventure; it is also about building.
So, just because fire that you could instantly destroy by punching isn't infinite, the game is easier? That makes no sense.
What does this have to do with anything about difficulty? The last time I checked, TNT only generates in desert temples, and no TNT generated naturally in the versions you mention. On top of that, the effects of TNT could be nullified by water.
So now, instead of instantly recovering health whenever you want to, you need to wait in order to recover. On top of that, fullness drains quickly when fighting, and you won't be recovering that much. In addition, it takes time to eat, when an enemy could be attacking you. When it comes to combat, the food bar makes things harder.
Animals drop more, but now you have to actually work to make sure enough animals are in the world, even after a long time. Also, villages aren't that easy to find in a normal world.
If it ruins it for you, then don't use it. If the issue here is balance, then brightness actually makes the game harder, because it is harder to tell where monsters can and cannot spawn. (Remember, the brightness setting does not change mosnter spawn.)
Okay, I see your point here. But remember, iron has so many uses other than swords and armor. Here is a full list: http://www.minecraft...ting_ingredient
With all those things it could be used for (and remember that Minecraft is also a building game), the iron quantity somewhat makes sense.
Remeber, combat quickly drains hunger. Also remember that eating food slows you down. And aren't you already faster than most mobs without running?
Think about it. Mobs are harder to kill, and you are harder to kill. There are more mobs than you. Therefore, the game is harder. And with more chances to knock each mob back away, there's more chance for that mob to hit you. And you forget about those people with low FPS.
Dying doesn't matter? I guess experience doesn't matter, then. And you seem to forget that there are some things that could destroy your dropped items. (Lava, for one example.) And remember, your items fly everywhere. Beds make things less annoying rather than make things easier.
It would only make sense to block if the enemy is close-up. It would only make sense to attack if the enemy is close up. You can't do both at the same time, and I doubt spamming would help. And remember that blocking slows you down.
You forgot the diamonds and obsidian required! Not to mention all the bookshelves you have to make! Enchantments are a reward for hard work.
Unless you turn cheats OFF.
And then the sell offers are eventually removed, and you have to buy overpriced items (villagers are trying to sell me five arrows for an emerald) in order to get them back. And, it's boring to farm all the time; do you know how long it takes to get one emerald? And remember, villagers might not even buy things at first.
You're forgetting that an enchantment table is required. This does not let you advance up the tech tree faster. And what's wrong with swimming perfectly while drowning? The only thing that knockback did was make things unnecessarily annoying. And besides, you lose health fast if you're drowning, and I doubt removing the knockback made a difference game-breaking enough for you to capitalize your entire sentence.
This ^ is just so true. Seriously, so true.....
Actually I remember a few days back when I was messing with the 360 version. MAN I hate the old drowning system. Do you know how obnoxious it was? If you try to get back up, you get kicked back down. You don't go back up, you get kicked down even further! Unless you had a bucket and quick reflexes, you'd be freaking dead.
Couldn't they just make Hard mode more brutal but without making it so that when you make a single slip you lose everything forever?
That's quite a lot of tl;dr, but it sounds like you think Minecraft is both too easy and too hard. Maybe you should try a different game, but that one will probably have the same problem.
All you have to do is download winrar...takes about 5 minutes...download the mod....takes about 5 minutes....open mc.jar...takes about two seconds...drag and drop mod files into mc.jar...takes 4 seconds...delete meta.inf folder....takes about 5 seconds....so all in all it takes about ten minutes and eleven seconds....not too long....and if you already downloaded winrar then it's even shorter...so really it's not a big deal...
yeah unless you want to play multiplayer, and if you want to have more than one mod then it gets way harder.
That's quite a lot of tl;dr, but it sounds like you think Minecraft is both too easy and too hard. Maybe you should try a different game, but that one will probably have the same problem.
I think that hardcore mode isn't the way to fix the problem of it being too easy.
I've seen this so many times, and I always wonder if it's occurred to the poster that it's not the game that has gotten harder, but rather you that's getting more skillful? When you started playing Minecraft, you were a noob like everyone else. As you improved your skills, Minecraft got easier and easier. At the same time, Minecraft was getting updates. Instead of complaining that Minecraft has gotten easier, be proud of your skills and go learn something new. Beating the Enderdragon isn't the only goal in Minecraft; make up your own. Make an awesome redstone creation, build a village, city, empire, spaceship, submarine, or whatever. Find a Multiplayer server and get a bunch of friends to play with you. The game's core elements haven't changed, so just have fun. And if Minecraft simply can't be fun anymore, take a break and come back in a month. I know you'll find something then.
Are you serious? I don't know how long you have been playing but minecraft has DEFINITELY gotten easier. I was pro at this game before beta I played so much.
I'll tell you where it went: down the drain when 1.8 came out and changed the armor system.
Before, armor blocked absolutely every source of damage but not particularly well. It was better than nothing and handy to have, but back then it wasn't always worth the iron (which, as stated, was less common back then). Plus, diamond armor had no advantage over leather armor besides durability; a person wielding a diamond sword and leather armor fighting a person wielding a diamond sword and diamond armor is just as effective until his armor breaks.
Now, armor doesn't block EVERYTHING (fire, poison, and fall damage all pierce armor) but what it DOES block almost completely reduces the damage you take to 0. Plus, iron is much more abundant and is the easiest form of armor to obtain, despite the fact that it's the second best kind of armor you can get. Therefore, everything you fight that doesn't have a method of piercing armor is very weak, and enemies that DO have methods of piercing armor (namely cave spiders and blazes) are much stronger.
The problem is MOSTLY armor. The armor problem is worsened by the availability of iron increasing.
Beds don't do too much, but are good as they reduce FAKE difficulty (lessens the time it takes to trek back from the spawn to wherever you plopped your base) more than it reduces actual difficulty.
Running is nice for parkour and makes the game seem more fluid, but it severely weakens the strength of mobs. Anything that can't be killed can be outrunned.
Brightness reducing atmosphere... isn't reducing game difficulty. Sure, it makes it easier to see in caves, but not by much. Besides, if it's night, you probably won't be going outside.
Food becoming more available did reduce the value of pigs and made it easier to refill hunger. You have a point, but food stopped instantly healing you so it's less important and doesn't decrease difficulty much.
To me, the most worrying issue is armor. If the armor system reverted to it's original system, everything would become much harder.
I agree with out about the armor, I had completely forgot about it. Beds are a good tool and does reduce difficulty. I played before beds and if you died in a cave that wasn't next to your house you could just completely forget about finding your stuff. Drainage of your supplies increased the time it took to get the best equipment which in my opinion increases the difficulty of the game. I agree with you about the food except for the fact that even though it doesn't instantly give you health it does give you more health than it would have before because of the healing over time.
Brightness. That is definitely a game changer. Try putting your brightness to zero and playing. That was what it was like the entire game, and it was a HUGE difference. In any game it makes a difference whether or not you can see, and before brightness in minecraft was put in you couldn't go outside at night without laying down torches.
I don't understand why minecraft has become so easy.
There's always hard mode. There's always the option of not wearing armor. Creepers hurt more now in 1.3.1, creeper explosions could very likely kill you without armor now. There's always the option of not allowing NPC structures like villages etc. As for the creative / cheating thing - why are you worrying about people who cheat? Doesn't make any sense to me.
Seems like you're mad at the designers because they don't tie everyone up in a straight jacket. People have the freedom to use amenities like armor and villages, and you have the freedom to NOT use those things as well. Also, look around for the many challenges invented by users on this forum before you apparently leave forever.
Could it kill Notch (before he quit and started making 0x10c (awesome!!11!)) or Jeb to add a new mob? They spend months on end making changes to terrain generation and other things, but I think that just adding 20 new mobs would make the game so much more.
This I actually agree with, although they need to keep the iconic mobs like creeper, zombie etc. The solution IMO is to have 1 (perhaps 2) new unique hostile mobs per biome. This does 3 things:
- Adds new mobs into the game which are desperately needed
- Makes biomes more unique and interesting
- Keeps the classic mobs still as the majority of the mobs
Well, since the primary gameplay feature of minecraft is building things, then why not challenge yourself with something grand?
I have, but after pouring 1000+ hours of time into building giant castles it gets kind of old, and each castle the game has updated and gotten easier to the point where building them isn't a challenge, its just time consuming.
I don't understand why minecraft has become so easy. I know this topic might have been covered before, but I have found a lack of true depth and understanding in most other topics about the change of difficulty in minecraft.
First of all- yes, its true, there is a hardcore mode. This is no fun at all if you want to actually progress your world, and is no use on a multiplayer server. In my opinion this doesn't make the game better unless your going to play an adventure map.
Things that have changed that have made the game easier and less exciting:
The point at which I think minecraft was the hardest was during the halloween update in 2010, or possibly even earlier when there was no sneaking.
Then these changes got made:
No infinite fire
Hitting TNT doesn't set it off
Health got changed so that the food bar was implemented
Availability of food got ramped up - animals drop more, villages with copious amounts of wheat were just around.
Brightness setting became changeable. This was the most disappointing change for me, because it ruins the atmospheric quality of caves and night time.
Iron quantities just got buffed. No explanation, easy-mode for everyone apparently.
Running was implemented. Hooray, now nothing can catch you unless you forgot to bring food.
Health of yourself and damage of monsters was modified and changed around for no obvious reason. Now mobs are harder to kill, but so are you. Combat is effectively slowed down and the rush and excitement of a cave ambush is now gone. Combat is easy-mode because you have more chances to knock each mob away, and along with armor which is easier to obtain now because of increased iron spawn rates it's nearly impossible to die if you are a good gamer.
Beds: fantastic now dying doesn't even really matter because I can respawn next to the cave I set a base above and go grab all of my easily gotten stuff.
Blocking. Now anyone with a sense of the game can be a tank by spamming both mouse buttons.
XP: Amazing, now without adding any harder monsters or increasing the difficulty of the game as you play, you can get even more powerful weapons, tools and armor just by farming the mobs that are not even a threat now.
And this doesn't even start with the 1.3 update, which I could rant about for pages, but instead I am going to condense it into a brief summary.
For the people who want to pretend their playing survival, but when no one is looking or they feel lazy you can now turn on creative. For the people who thought getting stuff was just SO hard, there are now large nosed squidwards who have the rarest items in the game which require you to actually explore for. You can now sit tight and farm until you have enough raw material and trade it to them. For those of you who thought that "Man, actually working for the best items in the game was too tough, I would rather advance up the tech tree sooner" you can now get XP for mining one of the most abundant resources: coal. So that people who like challenge can stop bothering us, heres a small change that makes creepers a little like they used to be and TNT a little more of a threat. But don't worry easy-mode lovers, we made it EVEN EASIER for you! Drowning used to be a problem? NOT ANYMORE BECAUSE WE MADE IT TO WHERE YOU CAN SWIM PERFECTLY WHILE DROWNING, THE ONLY THING THAT WOULD EVER ACTUALLY DROWN YOU!
I respect the people who play easy-mode and creative, but minecraft, once my favorite game for three years running, has now lost all of the spark which made me, a hardcore gamer, love it.
You can now win the game which I believed shouldn't be won. I am not talking about the ender dragon ending which Notch implemented for philosophical reasons, I am talking about the fact that when I play the game, I do not fear it at all. I can see anything during night time, I can kill every single mob that attacks me and I can advance to the most powerful weapons without even trying that hard.
Mods are my only hope, but putting together a server with mods is a time consuming job with hours of head banging frustration if you want more than a single mod, not to mention that they are full of incompatibilities, bugs and take time to update. Mod support is coming! But when?! I don't know but if it comes out it better be good.0
Could it kill Notch (before he quit and started making 0x10c (awesome!!11!)) or Jeb to add a new mob? They spend months on end making changes to terrain generation and other things, but I think that just adding 20 new mobs would make the game so much more.
Couldn't they just make Hard mode more brutal but without making it so that when you make a single slip you lose everything forever? I fall into lava every 12 hours of gameplay or so, but I don't want to lose all of my progress. I don't know how to fix it, but I just want to let everyone know that that is the reason I haven't touched minecraft for months, but still check up on the updates longing for something to challenge me. I want to play the game. It just isn't exciting anymore. The Ender-dragon is a joke (looks cool though).
Check out my YouTube at www.youtube.com/foolofatook99
All you have to do is download winrar...takes about 5 minutes...download the mod....takes about 5 minutes....open mc.jar...takes about two seconds...drag and drop mod files into mc.jar...takes 4 seconds...delete meta.inf folder....takes about 5 seconds....so all in all it takes about ten minutes and eleven seconds....not too long....and if you already downloaded winrar then it's even shorter...so really it's not a big deal...
Check out my YouTube at www.youtube.com/foolofatook99
Before, armor blocked absolutely every source of damage but not particularly well. It was better than nothing and handy to have, but back then it wasn't always worth the iron (which, as stated, was less common back then). Plus, diamond armor had no advantage over leather armor besides durability; a person wielding a diamond sword and leather armor fighting a person wielding a diamond sword and diamond armor is just as effective until his armor breaks.
Now, armor doesn't block EVERYTHING (fire, poison, and fall damage all pierce armor) but what it DOES block almost completely reduces the damage you take to 0. Plus, iron is much more abundant and is the easiest form of armor to obtain, despite the fact that it's the second best kind of armor you can get. Therefore, everything you fight that doesn't have a method of piercing armor is very weak, and enemies that DO have methods of piercing armor (namely cave spiders and blazes) are much stronger.
The problem is MOSTLY armor. The armor problem is worsened by the availability of iron increasing.
Beds don't do too much, but are good as they reduce FAKE difficulty (lessens the time it takes to trek back from the spawn to wherever you plopped your base) more than it reduces actual difficulty.
Running is nice for parkour and makes the game seem more fluid, but it severely weakens the strength of mobs. Anything that can't be killed can be outrunned.
Brightness reducing atmosphere... isn't reducing game difficulty. Sure, it makes it easier to see in caves, but not by much. Besides, if it's night, you probably won't be going outside.
Food becoming more available did reduce the value of pigs and made it easier to refill hunger. You have a point, but food stopped instantly healing you so it's less important and doesn't decrease difficulty much.
To me, the most worrying issue is armor. If the armor system reverted to it's original system, everything would become much harder.
You do realize that, except for world deletion upon death, hardcore mode is exact same as hard mode?
Do you realize that one reason sneaking was added was to help people build? Minecraft isn't all about adventure; it is also about building.
So, just because fire that you could instantly destroy by punching isn't infinite, the game is easier? That makes no sense.
What does this have to do with anything about difficulty? The last time I checked, TNT only generates in desert temples, and no TNT generated naturally in the versions you mention. On top of that, the effects of TNT could be nullified by water.
So now, instead of instantly recovering health whenever you want to, you need to wait in order to recover. On top of that, fullness drains quickly when fighting, and you won't be recovering that much. In addition, it takes time to eat, when an enemy could be attacking you. When it comes to combat, the food bar makes things harder.
Animals drop more, but now you have to actually work to make sure enough animals are in the world, even after a long time. Also, villages aren't that easy to find in a normal world.
If it ruins it for you, then don't use it. If the issue here is balance, then brightness actually makes the game harder, because it is harder to tell where monsters can and cannot spawn. (Remember, the brightness setting does not change mosnter spawn.)
Okay, I see your point here. But remember, iron has so many uses other than swords and armor. Here is a full list:
http://www.minecraft...ting_ingredient
With all those things it could be used for (and remember that Minecraft is also a building game), the iron quantity somewhat makes sense.
Remeber, combat quickly drains hunger. Also remember that eating food slows you down. And aren't you already faster than most mobs without running?
Think about it. Mobs are harder to kill, and you are harder to kill. There are more mobs than you. Therefore, the game is harder. And with more chances to knock each mob back away, there's more chance for that mob to hit you. And you forget about those people with low FPS.
Dying doesn't matter? I guess experience doesn't matter, then. And you seem to forget that there are some things that could destroy your dropped items. (Lava, for one example.) And remember, your items fly everywhere. Beds make things less annoying rather than make things easier.
It would only make sense to block if the enemy is close-up. It would only make sense to attack if the enemy is close up. You can't do both at the same time, and I doubt spamming would help. And remember that blocking slows you down.
You forgot the diamonds and obsidian required! Not to mention all the bookshelves you have to make! Enchantments are a reward for hard work.
Unless you turn cheats OFF.
And then the sell offers are eventually removed, and you have to buy overpriced items (villagers are trying to sell me five arrows for an emerald) in order to get them back. And, it's boring to farm all the time; do you know how long it takes to get one emerald? And remember, villagers might not even buy things at first.
You're forgetting that an enchantment table is required. This does not let you advance up the tech tree faster. And what's wrong with swimming perfectly while drowning? The only thing that knockback did was make things unnecessarily annoying. And besides, you lose health fast if you're drowning, and I doubt removing the knockback made a difference game-breaking enough for you to capitalize your entire sentence.
Random Question.. but what's your down speed.. I mean it takes me like 30 seconds to download a mod
I have a really slow computer:P...and it crashes sometimes when I open stuff...:/ It takes me 20 seconds to 20 minutes to install optifine...o_O
Check out my YouTube at www.youtube.com/foolofatook99
Ah, unlucky I've had this laptop for 8 months and I'm really starting to hate it, but I'm actually getting 3x faster internet later today :-)
Check out my YouTube at www.youtube.com/foolofatook99
This ^ is just so true. Seriously, so true.....
Actually I remember a few days back when I was messing with the 360 version. MAN I hate the old drowning system. Do you know how obnoxious it was? If you try to get back up, you get kicked back down. You don't go back up, you get kicked down even further! Unless you had a bucket and quick reflexes, you'd be freaking dead.
yeah unless you want to play multiplayer, and if you want to have more than one mod then it gets way harder.
I think that hardcore mode isn't the way to fix the problem of it being too easy.
I play with one hand using a trackpad.
Are you serious? I don't know how long you have been playing but minecraft has DEFINITELY gotten easier. I was pro at this game before beta I played so much.
I agree with out about the armor, I had completely forgot about it. Beds are a good tool and does reduce difficulty. I played before beds and if you died in a cave that wasn't next to your house you could just completely forget about finding your stuff. Drainage of your supplies increased the time it took to get the best equipment which in my opinion increases the difficulty of the game. I agree with you about the food except for the fact that even though it doesn't instantly give you health it does give you more health than it would have before because of the healing over time.
Brightness. That is definitely a game changer. Try putting your brightness to zero and playing. That was what it was like the entire game, and it was a HUGE difference. In any game it makes a difference whether or not you can see, and before brightness in minecraft was put in you couldn't go outside at night without laying down torches.
That's a bit sad.
There's always hard mode. There's always the option of not wearing armor. Creepers hurt more now in 1.3.1, creeper explosions could very likely kill you without armor now. There's always the option of not allowing NPC structures like villages etc. As for the creative / cheating thing - why are you worrying about people who cheat? Doesn't make any sense to me.
Seems like you're mad at the designers because they don't tie everyone up in a straight jacket. People have the freedom to use amenities like armor and villages, and you have the freedom to NOT use those things as well. Also, look around for the many challenges invented by users on this forum before you apparently leave forever.
This I actually agree with, although they need to keep the iconic mobs like creeper, zombie etc. The solution IMO is to have 1 (perhaps 2) new unique hostile mobs per biome. This does 3 things:
- Adds new mobs into the game which are desperately needed
- Makes biomes more unique and interesting
- Keeps the classic mobs still as the majority of the mobs
I have, but after pouring 1000+ hours of time into building giant castles it gets kind of old, and each castle the game has updated and gotten easier to the point where building them isn't a challenge, its just time consuming.