Well, what do you think? Should hunger have been added in 1.8?
Personally, I think yay. New way of surviving, and makes sense to eat food. And this could happen:
You have lost half a heart of health, so you go to eat a cookie. But you accidentally right click on your Golden Apple which took you 2 months to make. Bye-bye, apple! With hunger you have a chance to stop eating food.
Well, what do you think? Should hunger have been added in 1.8?
Personally, I think yay. New way of surviving, and makes sense to eat food. And this could happen:
You have lost half a heart of health, so you go to eat a cookie. But you accidentally right click on your Golden Apple which took you 2 months to make. Bye-bye, apple! With hunger you have a chance to stop eating food.
Why would you waste your time using 8 gold blocks and a hacked-in apple? Do you mean find an apple?
I don't like hunger at all and never have. The eating animation could also be adapted for the old system, so the part about accidentally eating a golden apple doesn't make sense to me.
It's not about "making it more real," it's about making you build more stuff. I think it was a good change because it made me actually build wheat farms and animal farms and towers to overlook my farms, etc. Survival mode needs to provide motivation to build stuff, and even though I thought it would be dumb, hunger does that.
I also like being able to accidentally fall and not having to eat all of my non-stackable steaks to recover health.
I like hunger, although they went a bit over board with it. I hate having to walk around all the time with a stack of food, when it could be used for something more important.
I like hunger, although they went a bit over board with it. I hate having to walk around all the time with a stack of food, when it could be used for something more important.
I always used to carry a couple steaks and now I carry one stack, usually of chicken. I actually save inventory space.
Sure, you can make a farm/pig pen/etc. But those are one-off, simplistic things. Not particularly encouraging of building.
As a matter of fact, you basically need large quantities of food in order to complete buildings that would simply not be necessary otherwise. And it goes beyond simple building. Even when mining, woodcutting, or simple traveling, each block broken, walked across, and jumped is an aggravating tick less of hunger that really piles up subconsciously to the point of not enjoying the game near as much anymore. It also encourages you to stay in one simple spot and acquire food, where the health system basically gave you the freedom to go anywhere without relying on food.
What is so "good" about hunger anyways? It makes accidental golden apple bites rarer? That's laughable. Realism? Much of the same, especially when there are skeletons and zombies walking around, and when our round little planet is made of...blocks.
Hunger is bad. Notch really dropped the ball, picked it up again, and threw it in a dirty toilet with hunger.
The problem with hunger is that it only presents a challenge until you get a farm up and running. Now that I have melons and wheat running out of my !@#, it's just a chore.
Nay. There are other, better ways to make the game more difficult.
I always used to carry a couple steaks and now I carry one stack, usually of chicken. I actually save inventory space.
Did bread always stack in old versions?
The one good thing about the hunger system is that food stacks now. Which probably should have been the case back in 1.7.3/earlier, to be quite honest. Carrying 9*13*64 1 meter3 blocks of stone but not 9*13+1 porkchops/bread? Really?
I personally only play Minecraft because they added it. I'm personally a huge farmer, and as a personal rule, I always have a 4x4 wheat farm by the end of my first night. I LOVE doing it! It's really fun!
i like the new hunger/health system, now I don't have to worry about fall damage so much and it makes fights slightly harder since you can't just eat a porkchop and gain four hearts instantly
Personally, I think yay. New way of surviving, and makes sense to eat food. And this could happen:
You have lost half a heart of health, so you go to eat a cookie. But you accidentally right click on your Golden Apple which took you 2 months to make. Bye-bye, apple! With hunger you have a chance to stop eating food.
Why would you waste your time using 8 gold blocks and a hacked-in apple? Do you mean find an apple?
But personally I like hunger.
谷歌翻译您没有使用,您很好。
also, a golden apple is made with gold nuggets, not blocks anymore.
Hunger makes minecraft more real.
If in information in this post was funny, helpful or in any way intresting a +1 is appericated. Not necsary, but appericated.
If you don't want hunger go play peaceful...
I also like being able to accidentally fall and not having to eat all of my non-stackable steaks to recover health.
I always used to carry a couple steaks and now I carry one stack, usually of chicken. I actually save inventory space.
Did bread always stack in old versions?
Sure, you can make a farm/pig pen/etc. But those are one-off, simplistic things. Not particularly encouraging of building.
As a matter of fact, you basically need large quantities of food in order to complete buildings that would simply not be necessary otherwise. And it goes beyond simple building. Even when mining, woodcutting, or simple traveling, each block broken, walked across, and jumped is an aggravating tick less of hunger that really piles up subconsciously to the point of not enjoying the game near as much anymore. It also encourages you to stay in one simple spot and acquire food, where the health system basically gave you the freedom to go anywhere without relying on food.
What is so "good" about hunger anyways? It makes accidental golden apple bites rarer? That's laughable. Realism? Much of the same, especially when there are skeletons and zombies walking around, and when our round little planet is made of...blocks.
Hunger is bad. Notch really dropped the ball, picked it up again, and threw it in a dirty toilet with hunger.
Nay. There are other, better ways to make the game more difficult.
The one good thing about the hunger system is that food stacks now. Which probably should have been the case back in 1.7.3/earlier, to be quite honest. Carrying 9*13*64 1 meter3 blocks of stone but not 9*13+1 porkchops/bread? Really?