'Time to mine!' mission complete!
New mission unlocked: 'Getting an upgrade'
New mission unlocked: 'Hot topic'
New minigame unlocked: 'Mining'
New item unlocked: Wooden pickaxe
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adding a limit to the current world size, if they added enough stuff to make your pc not be able to handle it, mostly if they actually took stuff away or if they add some sort of subscription fee like someone said above.
Obviously something like a subscription fee would MAKE me stop, since I wouldn't keep paying for it.
But something that voluntarily makes me stop, it would have to be something I had to use involuntarily.
What exactly? I have no idea, but it would have to be pretty dang horrible.
Read spoiler for my rant about people complaining about the difficulty being lowered, directed at Kholdstare's post on the first page.
Honestly, Mojang has already made me mostly quit by gradually lowering the difficulty so that survival isn't fun for me (admittedly it wasn't hard to begin with but it was good enough for me in early Beta)
Because obviously they have been lowering the difficulty, it isn't like you could possibly be getting any better at the game or anything like that. Not like they are making skeletons harder to melee or zombies call for backup or anything.
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ragnarock200: awesome, are those things with the creeper faces pistons or furnaces
Snowey1994: There dispensers
Subscription fees would be about the only thing they could add that would make me have to drop the game. Not counting MC Realms of course. At least that would be voluntary.
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"Contrary to popular belief, Herobrine is harmless. Don't freak out and just sort of let him do his own thing."
Because obviously they have been lowering the difficulty, it isn't like you could possibly be getting any better at the game or anything like that. Not like they are making skeletons harder to melee or zombies call for backup or anything.
You regenerate health endlessly as long as you have a full hunger bar now. Back then, food themselves regenerate health, so even jumping off a 4 block high wall wasn't something most people did. There's also a lot more available food sources now than before. And you weren't able to increase the brightness back then either, which makes mobs a lot harder to see in the dark and requires you to put down torches everywhere. Ores were also harder to find because there were a lot less caves. Enchantments make everything easier, from mining ores to fighting mobs, and armors (enchanted or not) gives you a lot more protection now than back in the day.
Because obviously they have been lowering the difficulty, it isn't like you could possibly be getting any better at the game or anything like that.
Ways the game has gotten easier since Beta:
-Sprinting. Is there a mob you (somehow) can't kill tailing you? If you have enough food (you should) you can outrun anything in the game except the Wither (but if you're fighting the Wither unprepared... well, that's rather stupid)
-Armor buff. Iron armor, the easiest tier to obtain, is powerful enough to make all overworld mobs (save the Cave Spider due to their armor-piercing capabilities) trivial to defeat, even Creepers (this is due to their AI making them explode at the very edge of their blast radius, thus never utilizing their full damage unless you run in to them). Thus, armor (combined with extra maneuverability from Sprinting) makes the newest difficulty increases irrelevant.
-Enchanting. If the armor buff didn't make you overpowered enough, try this on for size! Not only will you have more powerful attacks with a fully enchanted sword, but you'll be nigh invulnerable too. Let me put it this way: with diamond armor and 9 levels worth of Protection (the maximum you can have before extra levels become irrelevant) you will have the equivalent of roughly 160 hearts. Enchanting is so overpowering that there are only two foes you will ever face that require enchantments: the Wither (a godly sword in tandem with either speed, strength, and regen potions OR godly armor) and other players with godly enchantments.
-Potions. If you're still feeling a bit weak, use these! Make yourself immune to the deadliest overworld/nether hazard (lava) or a pesky Nether mob (blazes) with Fire Resistance, kill your weak enemies even faster with Strength, etc. This doesn't need much explanation as it's basically the same as the armor buff and enchantments, except more overkill.
-Health regeneration. Sure, you can't heal instantly in combat any more, but food took up a lot of space. Now, food can be very heavily condensed so that it won't take up your whole inventory, and it regenerates rather quickly when you have full health (combined with the new food sources this will guarantee that you can have a constant regeneration effect going once your farms get started). Without armor, this won't seem like much (only a half-heart every so often? lame!) but when combined with the huge damage reduction from armor, you're suddenly regenerating the equivalent of a significantly higher quantity of health. If you have god-tier armor, you're suddenly generating the equivalent of 16 hearts (160/10) every time full hunger regenerates health.
-Plentiful food sources. Before, wheat and porkchops were pretty much the go-to food sources. Wheat wasn't terribly efficient (1 harvested crop=.33 bread) and finding pigs was based on luck. However, now there are plenty of more efficient food sources. Pigs now drop more meat, and cows and chickens will drop meat as well (true, they don't respawn, but pigs aren't useful for anything but slaughtering in the beginning, and can be used as a food source while your farm gets going). In addition, there are a lot of new useful crops that are far more efficient than wheat. Let me go over the new ones. ----Cocoa beans aren't as good as the others as they require inefficient wheat, but it's better to spend 2 wheat and 1 bean for 8 hunger points rather than 3 wheat for 5 hunger points. Cocoa beans are abundant in jungles so you won't be running out any time soon if you live in/near one, and are good in the time it takes for you to get a better crop, such as carrots. ----Melons are excellent (if annoying to eat) as you only need to grow the stalk. The melon block will grow back incredibly quickly and drops a ton of food to boot. Can also be used to brew health potions, the very thing that replaced the original food (so you get the benefits of both systems; just throw a splash health potion on your foot ----Carrots can make golden carrots and also drop a TON of food per crop harvested (up to 12 hunger points per crop IIRC). Definitely the best crop if you have a lot. Can also be used to breed pigs but it's not a very good use of carrots (you may get poor returns and it takes longer). ----Potatoes aren't the greatest, but are better than wheat as each plant produces more food than one wheat crop. They can be baked but it's inefficient compared to meat.
Need I say more? The plethora of cheap, effective defensive options make all recent difficulty updates pretty much null.
(Don't even get started with the dead-horse "just don't use it" argument. If I want to play the game, I like to have a sense of progression and to feel my power grow, but I also want worthy obstacles to use my new power on/against. If I don't use armor, for an example, the sense of progression isn't there. If I do use it, the sense of progression is there but I flatten every obstacle there is. I'm sure you also know that the "get a mod" argument is overused as well? If there's a problem with the VANILLA game, why should anyone but the developers fix it? It is, after all, their problem. Not to mention that mods can introduce undesirable bugs or be incompatible with a different, more desirable mod.)
Not like they are making skeletons harder to melee or zombies call for backup or anything.
Harder-to-melee skeletons? Not going to get through armor very well, but if you really don't want to take any damage you can just use a bow. Zombies sure as hell can't get through armor as they are; more of the same zombies will not make them suddenly able to get through my iron armor.
Comments in bold. If I'm arguing that this is making me stop playing Minecraft, there's a damn good reason.
About half of what new users mention at the suggestion forums.
That is so true! "Ohh, we need tanks in minecraft! We need guns! We need a tier better than diamond!" People that suggest stuff like that drive me insane
At with Cube World and Starbound coming out soon I already have my reasons lol.
'Time to mine!' mission complete!
New mission unlocked: 'Getting an upgrade'
New mission unlocked: 'Hot topic'
New minigame unlocked: 'Mining'
New item unlocked: Wooden pickaxe
The list is long...
So if they just added the Vorpal enchantment that lets you loot heads you would stop playing forever?
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
Nor payed features.
But something that voluntarily makes me stop, it would have to be something I had to use involuntarily.
What exactly? I have no idea, but it would have to be pretty dang horrible.
Read spoiler for my rant about people complaining about the difficulty being lowered, directed at Kholdstare's post on the first page.
Because obviously they have been lowering the difficulty, it isn't like you could possibly be getting any better at the game or anything like that. Not like they are making skeletons harder to melee or zombies call for backup or anything.
Snowey1994: There dispensers
You regenerate health endlessly as long as you have a full hunger bar now. Back then, food themselves regenerate health, so even jumping off a 4 block high wall wasn't something most people did. There's also a lot more available food sources now than before. And you weren't able to increase the brightness back then either, which makes mobs a lot harder to see in the dark and requires you to put down torches everywhere. Ores were also harder to find because there were a lot less caves. Enchantments make everything easier, from mining ores to fighting mobs, and armors (enchanted or not) gives you a lot more protection now than back in the day.
Comments in bold. If I'm arguing that this is making me stop playing Minecraft, there's a damn good reason.
You start with eight chunks rendered and you have to add more friends to allow you to explore more chunks.
You have to beg your friends for Obsidian to build a Nether gate.
Everybody on your Facebook feed gets spammed with messages like there was a lost cow found in the plains would you like to adopt it.
While being shot at by a skeleton you get a pop-up window with items that are on sale. You die.