If you remove the height restrictions of each biome and do nothing else, mountains will be spammed everywhere. This is much closer to the 1.7 generator, but not desirable.
Yes. Because of that, you will also have to revert noise init method to Beta 1.7.3 state and reimplement height restriction for rivers etc. Or actually reimplement varied shape, but it's pretty complicated, and is reinventing wheel.
Sure the terrain is a large part of the game but there's no way it could die because of it.
It practically killed the whole game for me. No point in exploring if everything looks the same. Inspiration for building is dull with everything looking similar. Caving is practically the same thing everytime: Caves that never end and you can rarely get the sense of accomplishment or relief, as there's always that small entrance that leads into another swiss-cheese complex.
Those were 3 major aspects I've always enjoyed; killed by a single update.
you is right ocrapacreeper
minecraft is getting boring i started in 1.6.6 before i found very bit of iron a very small quantity enough for put under of the door but i liked now i enter in caves i found 128 iron and 26 diamonds I finished ready i end the game, too do not forget of tall mountains with forest in top and rainforest green grass but ithink that notch gonna bring again old worlds gen (my opinion)
you is right ocrapacreeper
minecraft is getting boring i started in 1.6.6 before i found very bit of iron a very small quantity enough for put under of the door but i liked now i enter in caves i found 128 iron and 26 diamonds I finished ready i end the game, too do not forget of tall mountains with forest in top and rainforest green grass but ithink that notch gonna bring again old worlds gen (my opinion)
We want a better terrain gen than the current and previous one.
Also Notch don't develope minecraft anymore, in fact he havent developed minecraft sence 1.0 and that was 2 years ago, Jeb and Dinnerbone Develope minecraft now, Notch is now working on Scrolls and 10xC^10.
Well, I see that I have upset a few people, so I'll stop now. The combination of me misspeaking and being misunderstood make it pointless to continue this in a thread. I can continue this in a PM is anyone is interested.
Does anyone find it pathetic how a single modder, eg ted80 (bwg4 author), can solve all these issues plus add extra material (more biomes, more world types) and fix bugs, or re-add them (farlands), enhance biome colors and yet dont take months or even weeks to do so. Unlike Mojang who takes months to do things, have a small team and produce bad quality features in comparison to some modders.
Does anyone find it pathetic how a single modder, eg ted80 (bwg4 author), can solve all these issues plus add extra material (more biomes, more world types) and fix bugs, or re-add them (farlands), enhance biome colors and yet dont take months or even weeks to do so. Unlike Mojang who takes months to do things, have a small team and produce bad quality features in comparison to some modders.
Seen BWG4, it's not really that impressive. It just adds a bunch of biomes and gets rid of some. And I'm pretty sure BWG took a lot more than just a few weeks.
Does anyone find it pathetic how a single modder, eg ted80 (bwg4 author), can solve all these issues plus add extra material (more biomes, more world types) and fix bugs, or re-add them (farlands), enhance biome colors and yet dont take months or even weeks to do so. Unlike Mojang who takes months to do things, have a small team and produce bad quality features in comparison to some modders.
BWG just makes minor fixes, and adds a few features, he (Ted80) didn't actually "solve" the problem, he just made small fixes.
It died for me. Exploration is 75% of my Minecraft experience, I just love to wander randomly until I find a cool place where to build something inspired by the landscape so other players can find it; in SP I created literally hundred of worlds just for the pleasure of walking around taking pictures of the best looking places. I do the same in pretty much every game with a lot of land to explore, it's my thing.
This was totally screwed by beta 1.8. I don't want my money back and I understand I'm not the typical MC player but please don't tell me the game didn't die because it threw in the trash the world generator that made me buy it.
I agree with everything you said, terrain is boring. Caves are my main issue, i miss being able to find the end to a cave. Now they last forever and when they do end they just split into 5 more caves.
I still say add a problebilty system to mountain, with that Extremehills can still be in the game with a 90-100% chance of mountain spawning and other biomes will have different percentages with Swamps having the least chance with 5-0%, same will apply with hills, hill/mountain hieght and weather
Sence Jeb is using noise variation, mojang matter well try messing with caves and water.
Also does anyone realize that the newer biomes look more varied and realistic, while the older ones look bland and simple, which even with the return of the temp/humidity biome placements, it still look out-of-place.
P.S- I'm back!
Replying.
It will not work. You don't have "probability" here, you can set min and max height by adding to or multiplying noise, and can multiply it by larger-scale noise value to make it more varied (That's how it worked in Beta. Mountains and seas were formed like this). That noise still doesn't have any probability, it has scale.
That's usually unneeded, as I can type some superscript and subscript chars using compose key: ¹²³⁴⁵⁶⁷⁸⁹⁰⁺⁼⁽⁾₁₂₃₄₅₆₇₈₉₀₊₍₎. Pressing RCtrl+^+2 and RCtrl+_+2 is more convenient than [ѕup]2[/ѕup] and [ѕub]2[/ѕub], isn't it? Additionally, if I will copy text, tags will be lost, and Unicode characters will not be.
I've been thinking about this, and I can say something about the pre 1.8 gen. Back then, it was fun to find the amazing cliffs and mountains, but there wasn't much variety in biomes. There was literally just forested mountains, snowy mountains and not-so-forested mountains (Calm down, I'm not calling them biomes). 1.8 added biomes for us to explore, but removed the amazing mountains and instead added a biome filled with them (Which got boring fast, with the lack of trees and dull grass colour).
Rollback Post to RevisionRollBack
To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
Got some proof? Do you think that i'm (and people who agree with me) outnubered by people who need square kilometer sized flat lands to build?
I'm pretty sure I didn't say anything about km2 flat areas. If I take that as a massive exaggeration of what you actually mean, you're not just outnumbered. You're outnumbered by at least one order of magnitude.
If you don't believe me, you're welcome to make a post bashing biomes on the minecraft reddit. Let me know how it goes.
Yes. Because of that, you will also have to revert noise init method to Beta 1.7.3 state and reimplement height restriction for rivers etc. Or actually reimplement varied shape, but it's pretty complicated, and is reinventing wheel.
Yes, but clearly something needs to change. I prefer to make suggestions, and adjust them as needed.
It practically killed the whole game for me. No point in exploring if everything looks the same. Inspiration for building is dull with everything looking similar. Caving is practically the same thing everytime: Caves that never end and you can rarely get the sense of accomplishment or relief, as there's always that small entrance that leads into another swiss-cheese complex.
Those were 3 major aspects I've always enjoyed; killed by a single update.
minecraft is getting boring i started in 1.6.6 before i found very bit of iron a very small quantity enough for put under of the door but i liked now i enter in caves i found 128 iron and 26 diamonds I finished ready i end the game, too do not forget of tall mountains with forest in top and rainforest green grass but ithink that notch gonna bring again old worlds gen (my opinion)
We want a better terrain gen than the current and previous one.
Also Notch don't develope minecraft anymore, in fact he havent developed minecraft sence 1.0 and that was 2 years ago, Jeb and Dinnerbone Develope minecraft now, Notch is now working on Scrolls and 10xC^10.
//Jut noticed that default compose settings don't have have ᶜ. ^c gave me ĉ, so this char was taken from wikipedia. :/
It's fine, also I'm suprised that no one replied to my reply in the previous page
put it on holdcancelled it entirely.http://www.geek.com/...-0x10c-1565266/
Mostly moved on. May check back a few times a year.
Seen BWG4, it's not really that impressive. It just adds a bunch of biomes and gets rid of some. And I'm pretty sure BWG took a lot more than just a few weeks.
I couldn't agree more.
It will not work. You don't have "probability" here, you can set min and max height by adding to or multiplying noise, and can multiply it by larger-scale noise value to make it more varied (That's how it worked in Beta. Mountains and seas were formed like this). That noise still doesn't have any probability, it has scale.
It offers everything the 1.7 update will and much more.
I'm pretty sure I didn't say anything about km2 flat areas. If I take that as a massive exaggeration of what you actually mean, you're not just outnumbered. You're outnumbered by at least one order of magnitude.
If you don't believe me, you're welcome to make a post bashing biomes on the minecraft reddit. Let me know how it goes.
You could say quite a few things about my post. Since I've seen your other posts, I'd wager they would be incorrect.
Yes, but clearly something needs to change. I prefer to make suggestions, and adjust them as needed.
https://twitter.com/jeb_/status/367936458537320448
== Soon available as a mod! ==
I kind of don't care as I barely play the game anymore
Hey everyone, I'm back!