To the people talking negatively about the IRC testing, a number of the bugs in 1.6 were in fact noticed by the team before release; for just one example, the bugged furnaces (dubbed "Anorexic furnaces" by the group). For whatever reason, they didn't get fixed.
I looked at the title and chose not to read your post. Ridiculous. He fixed over 100 bugs in the last update and you say he isn't taking the game seriously..
I looked at the title and chose not to read your post. Ridiculous. He fixed over 100 bugs in the last update and you say he isn't taking the game seriously..
If your going to comment, you should probably at least read the OP. Disagree with him based on the body of the thread, not on the title.
Rollback Post to RevisionRollBack
It's hard to follow your dreams when you run from your nightmares. --
Those of us who are developers in other media, i.e. we lowly web programmers, database programers, day-to-day corporate schmos, etc., know 100% WHY Mojang is a horrible development company. If we who work our butts off every day to fix glitches on web sites and we who cater to paid customers (most of you, by the way, are paid customers from what I can tell) could get away with the level of quality this dang game company gets away with, we'd all be billionaires. We all paid money for this game, and whether Mojang wants to mess around with terms like "beta" or whatever, it's still bad, untested code, for money. If you're a developer of merit, you know that releasing bad code to the public for cash is an ethically wrong thing to do. Programmers like "notch," as he calls himself because that makes him sound cooler than the rest of us lowly programmers who haven't discovered a successful pyramid scheme to make a few cold million from yet, are not respected by the rest of us programmers who work every day to produce quality work.
It's guys like "notch" who make it so that we who are making web sites for small clients have to bust our butts 24-7 to check 20 times to make sure contact forms work, and that every link on a web page is functional in every browser -- they give us a bad name, and force us to be hyper diligent to protect our own, even sometimes beyond rationality, because some of these dudes are just plain lazy and make life difficult for the rest of us.
I really don't have a whole lot to add to this, this is almost exactly what I was thinking. That said I agree with you completely.
I don't understand how any of you can actually defend the fact that Notch nerfed the game to the point that it has brought the game community to a standstill for the last 2 days because he was in a rush to go do something else, and doesn't even look at his twitter, or email, or this forum for 2 F-ING DAYS!
And while I don't have any personal reason to care about the broken boosters, it was a double-whammy and a slap in the face to break them, and the game, on the same day, and then go play Terraria...wtf?! That part is what pisses me off.
This game is like a child, it has to be nurtured and raised until it is full grown...you don't get a break from parenthood until the child stands on it's own. Most programmers work around the clock until the game is complete...then go take a well-deserved vacation. (Rockstar is a prime example)
I'd really like to know what his vision is...this game is a blast to play around with, but what is the end game? It has no win/lose scenario, and from a creative standpoint, it lacks the variety of items needed to be a full-fledged creation tool.
In Notch's defense. He did have some people bug testing 1.6 for him the day or so before the release. People from the IRC channel I believe.
That's actually not in his defense. That's incriminating. That's NOT an adequate test by any means, yet it seems to be the only testing that was done at all.
I don't care that this is an early alpha, he should be doing functional testing as much as it is reasonable to test with each update (crafting at least one of each item, testing AI, testing the functionality of each block in as many cases as possible; things like that). Then, once that's done, he should release a closed build to a group of testers so they can play with it for a week or two to see if they come up with any odd cases that the static functional testing may have missed. Then, and only then, should he release it to us, his alpha testers, so we can find the really odd cases or more specific or nit-picky things that a smaller group might miss (in the release stage, you do this a few times before pushing a patch to live).
So yes, he should give the build to some people on IRC. They should play with it in a purposeful manner for a week or so and submit any bugs. Then, those bugs should be fixed and the testing process restarted. More than a paltry few bugs should be submitted and the build should then not subsequently be released the day after with absolutely no attempt made at fixing even the few submitted bugs. We should then not discover that the update included over 60 such bugs, some of them pretty game-breaking, almost all of them undiscovered.
It may take weeks for a patch to get through the QA pipeline, but guess what? That's normal. It should take that long. If your patches are getting through in less than a day, even if they're 100% bug-free (which Minecraft's most certainly are not), then something's wrong.
After doing this for a while and adding all the features he's planned to add and got them working perfectly, we can then move into beta. Let's not kid ourselves, though, we're going to make it to the release date in this alpha state. I have no confidence in Mojang to do this correctly.
Those of us who are developers in other media, i.e. we lowly web programmers, database programers, day-to-day corporate schmos, etc., know 100% WHY Mojang is a horrible development company. If we who work our butts off every day to fix glitches on web sites and we who cater to paid customers (most of you, by the way, are paid customers from what I can tell) could get away with the level of quality this dang game company gets away with, we'd all be billionaires. We all paid money for this game, and whether Mojang wants to mess around with terms like "beta" or whatever, it's still bad, untested code, for money.
Just try out the code a little bit before releasing the patch? Just a little?
It's a ****ing wonder they were even able to record the video showing off maps without tripping over several different bugs! Really, within a few minutes of gameplay after updating to 1.6.4 I was able to stumble across quite a few glitches, and this was before reading the buglist by the way. I tried to see if shift-clicking the dispensers was finally a feature, game locked right up. Then I died, picked up my stuff and then lost everything that had any sort of health value associated with it. Luckily I was smart enough to back up everything before updating.
I've seen more professionalism in zero-funded open source, or even just closed source free programs with a team smaller than that of Mojang at least maintain a higher level of standards.
This game is like a child, it has to be nurtured and raised until it is full grown...you don't get a break from parenthood until the child stands on it's own.
I think that's more of a definition of what Notch is: a 31 year old manchild.
So yes, he should give the build to some people on IRC. They should play with it in a purposeful manner for a week or so and submit any bugs. Then, those bugs should be fixed and the testing process restarted.
From his twitter:
Notch:"Apparently, the IRC bug finding hit squad found some bugs! I'm waiting for an email now. More information soon."
Notch:"I got the buglist, and it's just two minor things to test. Update coming before I go to lunch."
IRC isn't the answer. And he obviously took his time with noticing the bugs posted all about here. He has enough resources to look over his game himself, even by himself. He just isn't.
Notch said himself he didn't care for Minecraft too much. Also, they have another game, an RPG, which is Notch's style.
Maybe its time to move on for them? Let someone else take the reins? Probably wont happen because there is more money to be made, but still annoying for us.
Rollback Post to RevisionRollBack
Supporter of easier texture pack installment. Supporter of easier server creation. lol. Support Coloured beds!
I don't want to add on to my already quote train of a post above, so I'll just say it in this post.
People do seem to use "minecraft is in beta guys" as quite the excuse. And here's why that doesn't work and why Minecraft will never be fully functionally the way it's going now. Dirt 3 just came out a few days ago. It's a finished, full game. Right away I had several bugs thrown at me right from the start. There's a "cannot login to windows LIVE!" bug, "changing certain AA settings causes a green screen" bug and a "game randomly crashes under Directx11 mode" to name off a few. So how have they handled it? They have a bug report thread in their own forum which the developers actually read. I know that in a few weeks tops everything will be ironed out (maybe even with driver updates) and the game will in the end be a fully functional game. That's how any PC title goes typically when they're first released. Now, back to Minecraft.
He also believes that pirates can be converted to customers, if developers are smart. “If you just make your and keep adding to it, the people who copyright infringed would buy it the next week.”
Like Rovio’s Angry Birds, Notch’s Minecraft is constantly updated. The game was put on sale in its alpha state, and at one point sold 350,000 copies in a single day; when the game entered beta and he raised the price by 50 per cent, sales doubled. “Treat game development as a service,” he says. “Make a game last longer than a week. You can’t pirate an online account.”
Notch has more money than God since developing Minecraft. He’s probably worth listening to.
Minecraft will always be in "alpha" or "beta" with that logic. If the official release is just going to continue onward, he will always keep adding onto it. If his past record is anything to go by, he'll therefor keep breaking ****.
Do you guys really understand it now? It's his damn cash cow for his plane trips. He adds features to increase sales.
I think that's more of a definition of what Notch is: a 31 year old manchild.
We'll lets not degrade this to personal attacks. He seems like a well enough guy and doesn't deserve that. Admittedly, I don't know him.
I just happen to be a programmer myself(Systems Engineer/Dev) and can honestly say I might want to live it up and only work on stuff that interests me most of the time were a side project to make me a millionaire over-night. But I would at least get the resources on there to properly support the community and project.
edit
Dirt3 is fantastic BTW. Sucks your having issues. It's been tops for me.
I don't understand how any of you can actually defend the fact that Notch nerfed the game to the point that it has brought the game community to a standstill for the last 2 days because he was in a rush to go do something else, and doesn't even look at his twitter, or email, or this forum for 2 F-ING DAYS!
And while I don't have any personal reason to care about the broken boosters, it was a double-whammy and a slap in the face to break them, and the game, on the same day, and then go play Terraria...wtf?! That part is what pisses me off.
This game is like a child, it has to be nurtured and raised until it is full grown...you don't get a break from parenthood until the child stands on it's own. Most programmers work around the clock until the game is complete...then go take a well-deserved vacation. (Rockstar is a prime example)
I'd really like to know what his vision is...this game is a blast to play around with, but what is the end game? It has no win/lose scenario, and from a creative standpoint, it lacks the variety of items needed to be a full-fledged creation tool.
you do realise he hasnt had a 48hr break at all.... just because he doent reply to you doesnt mean he isnt reading http://twitter.com/#!/notch
i wasnt aware that a sandbox game needed an end goal or win lose senario
It's guys like "notch" who make it so that we who are making web sites for small clients have to bust our butts 24-7 to check 20 times to make sure contact forms work, and that every link on a web page is functional in every browser -- they give us a bad name, and force us to be hyper diligent to protect our own, even sometimes beyond rationality, because some of these dudes are just plain lazy and make life difficult for the rest of us.
im not a programmer or technology professional in any way. but i am a practioner of another profession and i am forced to tolerate examples of similar negligence every week, so i can totally understand and appreciate this point. however, i would like to point out that i really dont want this to turn into a Notch/Mojang bashing thread (not that i think you just did that). if anyone from Mojang sees this thread id like them to regard it as encouragement from a deeply concerned community to develop the game in a more sensible way than their current methods allow.
I don't understand how any of you can actually defend the fact that Notch nerfed the game to the point that it has brought the game community to a standstill for the last 2 days because he was in a rush to go do something else, and doesn't even look at his twitter, or email, or this forum for 2 F-ING DAYS!
this was a prime example of just how disorganized the company currently is
I don't care that this is an early alpha, he should be doing functional testing as much as it is reasonable to test with each update (crafting at least one of each item, testing AI, testing the functionality of each block in as many cases as possible; things like that). Then, once that's done, he should release a closed build to a group of testers so they can play with it for a week or two to see if they come up with any odd cases that the static functional testing may have missed. Then, and only then, should he release it to us, his alpha testers, so we can find the really odd cases or more specific or nit-picky things that a smaller group might miss (in the release stage, you do this a few times before pushing a patch to live).
this is exactly the sort of thing a standard QA team would be doing
To the people talking negatively about the IRC testing, a number of the bugs in 1.6 were in fact noticed by the team before release; for just one example, the bugged furnaces (dubbed "Anorexic furnaces" by the group). For whatever reason, they didn't get fixed.
im sure the IRC guys did as good a job as they could have done. but the fact is that they were doing the job that an on-site Mojang employed team shouldve been doing prior to any sort of release to the public. this almost seems like some sort of cheap trick to save money, but more likely Notch just didnt have anyone else to turn to for testing the game, which is pretty scary.
I'm inclined to agree. We all bought the game knowing it would be changed along the way and sadly that means some bad changes along with the good ones depending on how we personally like to play the game. This latest update seems to have removed more from the game than its added.
Sure we get long grass but at the expense of finding seeds in soil. There's a lot more soil around than long grass. So far I haven't even found any long grass.
We've got maps. I've yet to determine how useful they will be compared to the trusty compass but at least its one of those additions that doesn't harm the game so I'm happy about that.
Same goes for trap doors. Might never use one but its nice to know its available and hasn't hurt the game.
So what did we lose in exchange for 2 new items and a new feature?
As mentioned, its now harder to get seeds to start farming.
Old rail boosters have been nerfed which will upset a number of people who spent half their lives setting up massive rail networks. Guess they now have no choice but to spend the other half of their life modifying them with all the gold they've hopefully been stockpiling.
Water elevators have become nice scenic features to be gazed upon but no longer used. Bet that hasn't pleased everybody either.
its hard not to be upset when you look at the situation in this way. but its really not a great way to look at it. if you just consider actual content and features as they come with the updates youre going to come up short of happy. and things like cart boosting and water elevators were things that were never intended in the first place (at least cart boosting for sure.) the bugs that were allowed to go through with the several 1.6.x patches should be much more of a concern than the quality of new features. in truth, id rather not have new content at all for as long as the old content remains broken or breaks in new ways with each subsequent, poorly implemented update.
overall im pretty happy with this discussion. i feel like a lot of people are getting a lot of crucial things said that Mojang needs to hear and really think about. i think we all know that the company has been dragging their feet with getting on the ball with Minecraft ever since its popularity skyrocketed. i just hope some of these messages hit home
I'm actually a strong believer in smaller groups of people being able to accomplish more in some settings. Sometimes the more people you have, the less you actually get done. However, Mojang is not an example of it.
i wasnt aware that a sandbox game needed an end goal or win lose senario
I'm talking about the development process having an end point. I get your point, but a better comparison would be MMOs. WoW would be the king of examples. I have no problem when they're constantly adding on to the game, it's only if it usually means breaking other things. Notch didn't have a good bating average as it was, this just sealed the deal.
edit
Though, I have to admit, not every book need be the Neverending Story to be a good book.
I'm not too sure why you guys are having such high hopes. It's as good as it gets lol. Notch is the type of guy who goes to his office and "meetings", think 5 mins at the top of his head on what he should add then put it in the game. Just read his tweets... anyone with a brain can tell how much effort he's putting in.
Notch doesn't care. I don't know why some people haven't figured out already.
I'm not too sure why you guys are having such high hopes. It's as good as it gets lol. Notch is the type of guy who goes to his office and "meetings", think 5 mins at the top of his head on what he should add then put it in the game. Just read his tweets... anyone with a brain can tell how much effort he's putting in.
Notch doesn't care. I don't know why some people haven't figured out already.
a lot of people say this but a number of things make it difficult to believe:
if he truely didnt care he would be looking into selling the Minecraft IP and would have left it alone at 1.5 or sooner. with minecraft at the peak of its popularity it would be a perfect time to offload the game to a different company for a hefty profit.
also, considering he seems to be the only one working on the game it would make more sense to say that Mojang doesnt care about Minecraft and that Notch is the only one who does.
but realistically, its hard to believe that a game so popular could just suddenly lose the interest of its owners/creator with so much more untapped game potential and revenue to be had. Whether Notch and Mojang love the game, just the money or both there is no sensible reason for why any of them no longer care about the game.
Their headquarters are in Sweden so let's see what times we have here:
From his twitter:
Around 9:00 AM
Just woke up from getting plenty of sleep. Shower time, then some nourishment, then it's time to fix these bugs!
Around 12:00 PM
At the office with @jeb_
Although I'm glad he's looking into the shitstorm of issues finally, while I'm also cautious as to what to expect with this upcoming bunch of patches, coming into work at noon just doesn't scream professional here. I could even say "well, it's the weekend so what would you expect?" if I wouldn't bet money that this type of thing happens all the time. Who wants to bet money that their entire office has the structure of an average daycare run by kids? All that wouldn't be a problem if it again, wasn't for their output speaking for itself.
edit
Really, don't even try telling me that's actually even acceptable for him to do because he's working on a Saturday. Saturdays to him are just another day. He has no real monday-friday work week.
Their headquarters are in Sweden so let's see what times we have here:
From his twitter:
Around 9:00 AM
Around 12:00 PM
Although I'm glad he's looking into the shitstorm of issues finally, while I'm also cautious as to what to expect with this upcoming bunch of patches, coming into work at noon just doesn't scream professional here. I could even say "well, it's the weekend so what would you expect?" if I wouldn't bet money that this type of thing happens all the time. Who wants to bet money that their entire office has the structure of an average daycare run by kids? All that wouldn't be a problem if it again, wasn't for their output speaking for itself.
edit
Really, don't even try telling me that's actually even acceptable for him to do because he's working on a Saturday. Saturdays to him are just another day. He has no real monday-friday work week.
theres only 2hr time difference... not 3
own boss can set his own workdays....
I bet Notch looks at the forums after a major update, and with each update he get **** talked more and more. This isn't exactly "good" for the morale if you know what I'm saying.
1.x SUCKS
REMOVE 1.x
DOWNGRADE TO 1.x
etc after each update.
Do you know what happens after each update? YES, BUG FIXES.
So calm your tits for a couple of hours when it is all fixed, and may I remind you that this game is in beta.
When you bought the game you agreed to the fact that Mojang could quit working on the game whenever they feel like it.
Right now, Notch could stop producing updates for the game and never finish it. With no source code released, 1.6 and below would be all you would ever play.
If your going to comment, you should probably at least read the OP. Disagree with him based on the body of the thread, not on the title.
It's hard to follow your dreams when you run from your nightmares. --
I really don't have a whole lot to add to this, this is almost exactly what I was thinking. That said I agree with you completely.
And while I don't have any personal reason to care about the broken boosters, it was a double-whammy and a slap in the face to break them, and the game, on the same day, and then go play Terraria...wtf?! That part is what pisses me off.
This game is like a child, it has to be nurtured and raised until it is full grown...you don't get a break from parenthood until the child stands on it's own. Most programmers work around the clock until the game is complete...then go take a well-deserved vacation. (Rockstar is a prime example)
I'd really like to know what his vision is...this game is a blast to play around with, but what is the end game? It has no win/lose scenario, and from a creative standpoint, it lacks the variety of items needed to be a full-fledged creation tool.
That's actually not in his defense. That's incriminating. That's NOT an adequate test by any means, yet it seems to be the only testing that was done at all.
I don't care that this is an early alpha, he should be doing functional testing as much as it is reasonable to test with each update (crafting at least one of each item, testing AI, testing the functionality of each block in as many cases as possible; things like that). Then, once that's done, he should release a closed build to a group of testers so they can play with it for a week or two to see if they come up with any odd cases that the static functional testing may have missed. Then, and only then, should he release it to us, his alpha testers, so we can find the really odd cases or more specific or nit-picky things that a smaller group might miss (in the release stage, you do this a few times before pushing a patch to live).
So yes, he should give the build to some people on IRC. They should play with it in a purposeful manner for a week or so and submit any bugs. Then, those bugs should be fixed and the testing process restarted. More than a paltry few bugs should be submitted and the build should then not subsequently be released the day after with absolutely no attempt made at fixing even the few submitted bugs. We should then not discover that the update included over 60 such bugs, some of them pretty game-breaking, almost all of them undiscovered.
It may take weeks for a patch to get through the QA pipeline, but guess what? That's normal. It should take that long. If your patches are getting through in less than a day, even if they're 100% bug-free (which Minecraft's most certainly are not), then something's wrong.
After doing this for a while and adding all the features he's planned to add and got them working perfectly, we can then move into beta. Let's not kid ourselves, though, we're going to make it to the release date in this alpha state. I have no confidence in Mojang to do this correctly.
Thank you.
It's a ****ing wonder they were even able to record the video showing off maps without tripping over several different bugs! Really, within a few minutes of gameplay after updating to 1.6.4 I was able to stumble across quite a few glitches, and this was before reading the buglist by the way. I tried to see if shift-clicking the dispensers was finally a feature, game locked right up. Then I died, picked up my stuff and then lost everything that had any sort of health value associated with it. Luckily I was smart enough to back up everything before updating.
I've seen more professionalism in zero-funded open source, or even just closed source free programs with a team smaller than that of Mojang at least maintain a higher level of standards.
edit
I think that's more of a definition of what Notch is: a 31 year old manchild.
From his twitter:
Notch:"Apparently, the IRC bug finding hit squad found some bugs! I'm waiting for an email now. More information soon."
Notch:"I got the buglist, and it's just two minor things to test. Update coming before I go to lunch."
IRC isn't the answer. And he obviously took his time with noticing the bugs posted all about here. He has enough resources to look over his game himself, even by himself. He just isn't.
Maybe its time to move on for them? Let someone else take the reins? Probably wont happen because there is more money to be made, but still annoying for us.
Support Coloured beds!
People do seem to use "minecraft is in beta guys" as quite the excuse. And here's why that doesn't work and why Minecraft will never be fully functionally the way it's going now. Dirt 3 just came out a few days ago. It's a finished, full game. Right away I had several bugs thrown at me right from the start. There's a "cannot login to windows LIVE!" bug, "changing certain AA settings causes a green screen" bug and a "game randomly crashes under Directx11 mode" to name off a few. So how have they handled it? They have a bug report thread in their own forum which the developers actually read. I know that in a few weeks tops everything will be ironed out (maybe even with driver updates) and the game will in the end be a fully functional game. That's how any PC title goes typically when they're first released. Now, back to Minecraft.
Minecraft will always be in "alpha" or "beta" with that logic. If the official release is just going to continue onward, he will always keep adding onto it. If his past record is anything to go by, he'll therefor keep breaking ****.
Do you guys really understand it now? It's his damn cash cow for his plane trips. He adds features to increase sales.
We'll lets not degrade this to personal attacks. He seems like a well enough guy and doesn't deserve that. Admittedly, I don't know him.
I just happen to be a programmer myself(Systems Engineer/Dev) and can honestly say I might want to live it up and only work on stuff that interests me most of the time were a side project to make me a millionaire over-night. But I would at least get the resources on there to properly support the community and project.
edit
Dirt3 is fantastic BTW. Sucks your having issues. It's been tops for me.
you do realise he hasnt had a 48hr break at all.... just because he doent reply to you doesnt mean he isnt reading
http://twitter.com/#!/notch
i wasnt aware that a sandbox game needed an end goal or win lose senario
im not a programmer or technology professional in any way. but i am a practioner of another profession and i am forced to tolerate examples of similar negligence every week, so i can totally understand and appreciate this point. however, i would like to point out that i really dont want this to turn into a Notch/Mojang bashing thread (not that i think you just did that). if anyone from Mojang sees this thread id like them to regard it as encouragement from a deeply concerned community to develop the game in a more sensible way than their current methods allow.
this was a prime example of just how disorganized the company currently is
this is exactly the sort of thing a standard QA team would be doing
im sure the IRC guys did as good a job as they could have done. but the fact is that they were doing the job that an on-site Mojang employed team shouldve been doing prior to any sort of release to the public. this almost seems like some sort of cheap trick to save money, but more likely Notch just didnt have anyone else to turn to for testing the game, which is pretty scary.
its hard not to be upset when you look at the situation in this way. but its really not a great way to look at it. if you just consider actual content and features as they come with the updates youre going to come up short of happy. and things like cart boosting and water elevators were things that were never intended in the first place (at least cart boosting for sure.) the bugs that were allowed to go through with the several 1.6.x patches should be much more of a concern than the quality of new features. in truth, id rather not have new content at all for as long as the old content remains broken or breaks in new ways with each subsequent, poorly implemented update.
overall im pretty happy with this discussion. i feel like a lot of people are getting a lot of crucial things said that Mojang needs to hear and really think about. i think we all know that the company has been dragging their feet with getting on the ball with Minecraft ever since its popularity skyrocketed. i just hope some of these messages hit home
I only played the first two as demos, but it is a great series that I've always wanted to get into.
if i leave a twitter window open for 48hr i too can be deveolper?
I'm talking about the development process having an end point. I get your point, but a better comparison would be MMOs. WoW would be the king of examples. I have no problem when they're constantly adding on to the game, it's only if it usually means breaking other things. Notch didn't have a good bating average as it was, this just sealed the deal.
edit
Though, I have to admit, not every book need be the Neverending Story to be a good book.
I'm not too sure why you guys are having such high hopes. It's as good as it gets lol. Notch is the type of guy who goes to his office and "meetings", think 5 mins at the top of his head on what he should add then put it in the game. Just read his tweets... anyone with a brain can tell how much effort he's putting in.
Notch doesn't care. I don't know why some people haven't figured out already.
a lot of people say this but a number of things make it difficult to believe:
if he truely didnt care he would be looking into selling the Minecraft IP and would have left it alone at 1.5 or sooner. with minecraft at the peak of its popularity it would be a perfect time to offload the game to a different company for a hefty profit.
also, considering he seems to be the only one working on the game it would make more sense to say that Mojang doesnt care about Minecraft and that Notch is the only one who does.
but realistically, its hard to believe that a game so popular could just suddenly lose the interest of its owners/creator with so much more untapped game potential and revenue to be had. Whether Notch and Mojang love the game, just the money or both there is no sensible reason for why any of them no longer care about the game.
...So...a beta version.
...
Since when have you seen a game get released in alpha/beta without testing by alpha/beta users reporting directly back to a dev team?
Testing, or rather the lack of, is the thing that makes it just an early release of an unfinished game. Not a beta release.
U get?
From his twitter:
Around 9:00 AM
Around 12:00 PM
Although I'm glad he's looking into the shitstorm of issues finally, while I'm also cautious as to what to expect with this upcoming bunch of patches, coming into work at noon just doesn't scream professional here. I could even say "well, it's the weekend so what would you expect?" if I wouldn't bet money that this type of thing happens all the time. Who wants to bet money that their entire office has the structure of an average daycare run by kids? All that wouldn't be a problem if it again, wasn't for their output speaking for itself.
edit
Really, don't even try telling me that's actually even acceptable for him to do because he's working on a Saturday. Saturdays to him are just another day. He has no real monday-friday work week.
theres only 2hr time difference... not 3
own boss can set his own workdays....
1.x SUCKS
REMOVE 1.x
DOWNGRADE TO 1.x
etc after each update.
Do you know what happens after each update? YES, BUG FIXES.
So calm your tits for a couple of hours when it is all fixed, and may I remind you that this game is in beta.
When you bought the game you agreed to the fact that Mojang
could quit working on the game whenever they feel like it.
Right now, Notch could stop producing updates for the game and never finish it. With no source code released, 1.6 and below would be all you would ever play.