Suggestions for 1.8/map making Hi! I'm here to post a couple of suggestions for 1.8, if you have any suggestions feel free to post below! Also please check out my INSANELY AWESOME ADVENTURE MAP! Anyways lets start!
1. There should be a new gamerule called tellrawoutput, basically you can disable or enable tellraw output...
2. There should be a new scoreboard objective called stat.crouch.one.second, basically it will count seconds crouched
3. testfor chat... THIS IS HUGE! probably the biggest one yet... basically the command will work like this: /testforchat @p {text:"hi"}
Something along the lines of that... and if, in this case the closest player, says hi, and a comparator is next to the command block, it will output a signal, because the player said "hi"...
4. Redstone clock block... The redstone clock block is just like a redstone clock except that its only one block... When right clicked it will open an inventory screen that says:
Ticks per second:
______________
There you can enter the tick speed, instead of using repeaters...
5. Fix footstep particle... This is more of a bug, for some reason footstep particles don't work and i was planning to use them in my adventure map...
6. Cut whole tree gamerule... this gamerule, if set to true, will cut down the entire tree just like tree-capitator... I think the gamerule should look like this: wholetreecut...
7. Allow for spaces in parameters... Basically all i want from this one is to allow spaces in parameters like this: /testfor @e[name=Player 1's Director]
That's all for now!
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The most advanced advanced adventure map ever created!
It is against the rules to post more then one idea in a suggestion unless they are closely related.
Now, I do think this is an exception. These things are fairly closely related, don't need a lot of detail, and would take up a lot of room to post all of them separately. So really, it isn't a wishlist.
As of the ideas, half support. I do think that they are good, but I also think that they may not be needed, and it should have a little bit more detail.
Hi! I'm here to post a couple of suggestions for 1.8, if you have any suggestions feel free to post below! Also please check out my INSANELY AWESOME ADVENTURE MAP! Anyways lets start!
1. There should be a new gamerule called tellrawoutput, basically you can disable or enable tellraw output...
2. There should be a new scoreboard objective called stat.crouch.one.second, basically it will count seconds crouched
3. testfor chat... THIS IS HUGE! probably the biggest one yet... basically the command will work like this: /testforchat @p {text:"hi"}
Something along the lines of that... and if, in this case the closest player, says hi, and a comparator is next to the command block, it will output a signal, because the player said "hi"...
4. Redstone clock block... The redstone clock block is just like a redstone clock except that its only one block... When right clicked it will open an inventory screen that says:
Ticks per second:
______________
There you can enter the tick speed, instead of using repeaters...
5. Fix footstep particle... This is more of a bug, for some reason footstep particles don't work and i was planning to use them in my adventure map...
6. Cut whole tree gamerule... this gamerule, if set to true, will cut down the entire tree just like tree-capitator... I think the gamerule should look like this: wholetreecut...
7. Allow for spaces in parameters... Basically all i want from this one is to allow spaces in parameters like this: /testfor @e[name=Player 1's Director]
That's all for now!
The most advanced advanced adventure map ever created!
The most advanced advanced adventure map ever created!
It is against the rules to post more then one idea in a suggestion unless they are closely related.
Now, I do think this is an exception. These things are fairly closely related, don't need a lot of detail, and would take up a lot of room to post all of them separately. So really, it isn't a wishlist.
As of the ideas, half support. I do think that they are good, but I also think that they may not be needed, and it should have a little bit more detail.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc