I've been having some trouble trying to come up with a good way to present this idea, but I'll give it a shot anyways. The main reason why I think this would make a nice addition to Minecraft is because it would alter the feel of mining in favor of the survival aspect of the game, but it wouldn't be game breaking (although that's mostly up to you guys to decide).
Stone Layers
What I'm thinking is that the hardness of stone could increase as you descend underground. Here's a picture to sort of demonstrate what I'm talking about.
The y levels I came up with are just approximate numbers. If a system like this were to get implemented, it wouldn't have to follow this exact structure. This is just a visual representation of how the system would work.
The different shades of stone would work the same way as grass does in different biomes, except in this case, the shade of the stone would depend on the y level that it generates in. The stone on ores would do the same thing. As you continue to mine downwards, the stone will take longer to mine (sort of like the fatigue effect, only specifically for just stone and ores). The hardness of stone will increase drastically between a transition to the next layer, but the stone throughout one layer will be consistent, only getting slightly more difficult to mine, until you hit another layer transition. By the time you got to bedrock, it would take a diamond pickaxe as long as a wood pickaxe would to mine stone at the surface (hopefully this wasn't too confusing).
With this kind of system, it would require more effort on the player's end to reach valuable ores such as diamonds. It would also encourage them to upgrade to a better pickaxe as they descend in order to mine more efficiently. The higher tier pickaxe you have, the more resistant it will be to the increasing hardness of the stone. Enchants would also be more sought after, specifically the efficiency enchantment. Golden pickaxes would really shine with this kind of system since they can mine stone faster than any other pickaxe.
Gas Pockets
Another small thing that could go along with this system would be gas pockets. They would start appearing at the second layer of stone and would occur more often as you get closer to bedrock. If a miner encounters a gas pocket, particles will appear. If the player is really close to the gas pocket when it is exposed, say, 2-3 blocks, they will be poisoned for a short time. Once exposed, the gas pocket will begin to make a hissing sound as a warning to retreat. After a few seconds, the gas pocket will explode. This will add a little bit more danger to mining, especially deep mining.
So what do you guys think? Is there anything you think should be changed or added to make this kind of system better? Please share your thoughts.
Good way of suggesting, but sounds extremely tedious, and mining is tedious already.
No Support.
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Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
I actually think this is pretty good,but I would probably make the toughness of mining a bit less hard, like, at bedrock a diamond pick only mines as good as a stone pick. I do not support gas pockets, though, because they could become very annoying in certain situations.
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Pointing out fallacies to undermine an argument is also a fallacy...
I actually think this is pretty good,but I would probably make the toughness of mining a bit less hard, like, at bedrock a diamond pick only mines as good as a stone pick. I do not support gas pockets, though, because they could become very annoying in certain situations.
I'll take that into consideration. I'll wait and see if more people agree, and if they do, I'll change it in the OP. Since you said that you wouldn't want gas pockets, I'll edit the poll to add an option about that.
I don't really like your idea for gas pockets, but I may have a better one.
What if gas instead acted like water, only upside down? It would flow upward, and you would loose air bubbles when in it. Perhaps source blocks of gas could be collected with empty water bottles? One problem with this system though, would be that gas source blocks would be infinite, so if gas reached the surface it would create an unappealing streak into the sky. Perhaps gas could have a finite system, instead of source blocks. There are mods that do with water, but I'm not sure if it would be a hassle on the performance.
What if gas instead acted like water, only upside down? It would flow upward, and you would loose air bubbles when in it. Perhaps source blocks of gas could be collected with empty water bottles? One problem with this system though, would be that gas source blocks would be infinite, so if gas reached the surface it would create an unappealing streak into the sky. Perhaps gas could have a finite system, instead of source blocks. There are mods that do with water, but I'm not sure if it would be a hassle on the performance.
I actually really like the sound of that. Perhaps instead of having the gas ascend infinitely, it would stop after reaching a certain height so that it would be limited in quantity and wouldn't create streaks in the sky. The idea of being able to collect the gas sounds interesting, but of course, it would need to have a purpose. Being able to make a hot air balloon with gas would be cool.
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Question: If I have 10 ice cubes and you have 11 apples, how many pancakes will fit on the roof?
Answer: Purple, because aliens don't wear hats.
I actually really like the sound of that. Perhaps instead of having the gas ascend infinitely, it would stop after reaching a certain height so that it would be limited in quantity and wouldn't create streaks in the sky. The idea of being able to collect the gas sounds interesting, but of course, it would need to have a purpose. Being able to make a hot air balloon with gas would be cool.
Perhaps like redstone, the gas texture would get more and more transparent as it flowed away from a source block, until it finally dissipated? One possible use of gas would be placing it back down to create traps. (When a tripwire it stepped on, dispensers release gas into the room, suffocating mobs and players in it?)
Stone Layers
What I'm thinking is that the hardness of stone could increase as you descend underground. Here's a picture to sort of demonstrate what I'm talking about.
The y levels I came up with are just approximate numbers. If a system like this were to get implemented, it wouldn't have to follow this exact structure. This is just a visual representation of how the system would work.
The different shades of stone would work the same way as grass does in different biomes, except in this case, the shade of the stone would depend on the y level that it generates in. The stone on ores would do the same thing. As you continue to mine downwards, the stone will take longer to mine (sort of like the fatigue effect, only specifically for just stone and ores). The hardness of stone will increase drastically between a transition to the next layer, but the stone throughout one layer will be consistent, only getting slightly more difficult to mine, until you hit another layer transition. By the time you got to bedrock, it would take a diamond pickaxe as long as a wood pickaxe would to mine stone at the surface (hopefully this wasn't too confusing).
With this kind of system, it would require more effort on the player's end to reach valuable ores such as diamonds. It would also encourage them to upgrade to a better pickaxe as they descend in order to mine more efficiently. The higher tier pickaxe you have, the more resistant it will be to the increasing hardness of the stone. Enchants would also be more sought after, specifically the efficiency enchantment. Golden pickaxes would really shine with this kind of system since they can mine stone faster than any other pickaxe.
Gas Pockets
Another small thing that could go along with this system would be gas pockets. They would start appearing at the second layer of stone and would occur more often as you get closer to bedrock. If a miner encounters a gas pocket, particles will appear. If the player is really close to the gas pocket when it is exposed, say, 2-3 blocks, they will be poisoned for a short time. Once exposed, the gas pocket will begin to make a hissing sound as a warning to retreat. After a few seconds, the gas pocket will explode. This will add a little bit more danger to mining, especially deep mining.
So what do you guys think? Is there anything you think should be changed or added to make this kind of system better? Please share your thoughts.
Answer: Purple, because aliens don't wear hats.
No Support.
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
I'll take that into consideration. I'll wait and see if more people agree, and if they do, I'll change it in the OP. Since you said that you wouldn't want gas pockets, I'll edit the poll to add an option about that.
Answer: Purple, because aliens don't wear hats.
What if gas instead acted like water, only upside down? It would flow upward, and you would loose air bubbles when in it. Perhaps source blocks of gas could be collected with empty water bottles? One problem with this system though, would be that gas source blocks would be infinite, so if gas reached the surface it would create an unappealing streak into the sky. Perhaps gas could have a finite system, instead of source blocks. There are mods that do with water, but I'm not sure if it would be a hassle on the performance.
https://soundcloud.com/slimy-4
I actually really like the sound of that. Perhaps instead of having the gas ascend infinitely, it would stop after reaching a certain height so that it would be limited in quantity and wouldn't create streaks in the sky. The idea of being able to collect the gas sounds interesting, but of course, it would need to have a purpose. Being able to make a hot air balloon with gas would be cool.
Answer: Purple, because aliens don't wear hats.
Perhaps like redstone, the gas texture would get more and more transparent as it flowed away from a source block, until it finally dissipated? One possible use of gas would be placing it back down to create traps. (When a tripwire it stepped on, dispensers release gas into the room, suffocating mobs and players in it?)
https://soundcloud.com/slimy-4