I've always wanted there to be a MMO Minecraft Server, so that everyone in the world can play together on one server. I think that people would play on this server quite a bit, and It would give us a chance to talk to people all over the world. It could it's own player economy, and even add a player trading system with Emeralds. Think of the possibilities: Their as endless as Minecraft itself!
I understand my wording is pretty bad, and I didn't actually explain it very good at all, so anyone who likes the idea and can put the idea on the forum better, please do.
You want a server (I assume hosted by Mojang, otheriwse this wouldn't be here) that can handle tens of thousands of players all at once. I also assume you want it to be fully staffed with admins and moderators to prevent rule breaking like harassment and griefing. Which means Mojang needs to build a ridiculously expensive server that is practically a low end supercomputer and hire a ton of full time staff just to moderate it.
I don't see it happening.
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There are 11 million Minecraft players out there, and to host a server for 200 people costs a lot of money already. Slots are a big issue regarding money, and so are hackers and rule-breakers.
The idea of having one huge community would be great, but the ramifications highly outweigh the benefits: Hackers: These guys come out of nowhere, break the rules and give themselves unfair advantages and would be hard to find, even when an Admin IS online.
Time Differences: Administrators have to be hired accordingly according to TimeZone, as there may be a window where no staff are online and " could go down", if you will.
Pricing and Slots: The slots, according to price, would have to be a LOT, considering it would have to cater for millions of people, and the price would be insane, especially as people might not donate towards the server. This'd probably be a major part in deciding if the server actually gets made or not.
Those are three issues concerning me and what I believe are the potential obstructions upon the start of the server.
You want a server (I assume hosted by Mojang, otheriwse this wouldn't be here) that can handle tens of thousands of players all at once. I also assume you want it to be fully staffed with admins and moderators to prevent rule breaking like harassment and griefing. Which means Mojang needs to build a ridiculously expensive server that is practically a low end supercomputer and hire a ton of full time staff just to moderate it.
I don't see it happening.
Meaning they would essentially have to rob NASA AND Fort Knox.
How about making multiple servers that are all connected
More possible, but still highly unlikely. After checking around, it costs about $35 per month to host a server that can hold about 50 people at any time. That means that to get 1000 people all on interconnected servers, you would be spending $700 per month. Now, that should take all hosting stuff into account like power, maintenance, etc. What it does not take into account is the startup costs. That is about 3GB of RAM per server, plus server racks, motherboards, cooling, CPUs, monitors for maintenance, etc. The startup costs would be in the tens of thousands.
Then you still need staff. They would likely want 1 person on at all times at least, so that is 20 people per shift for three 8 hour shifts. So 60 people. Because these are official servers and they need to keep up a face of quality, these people would not be able to be volunteers. They would have to be paid and have employment contracts. So lets just say they make... $5 an hour (WAY less than they actually would). 60 people working 56 hour weeks at 5 dollars per hour is 16.8 grand per week, before overtime. I'm not even going to take overtime into account because you get my point.
So how do things like WoW handle this? Well, they do subscriptions. $15 per month and as of March they have 8 million active accounts. That is 120 million per month, not including people buying the game for the first time, things like changing your faction or server, and stuff of that nature.
Simply put, this would require them to add a whole bunch of in game purchases with real money or force them to charge monthly.
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I am not trying to say this is not going to work, i'm optimistic.
But i just don't see how it would.
MMO does not mean MMORPG. There are MMOFPS games, MMORTS games, MMO racing games, etc. So this could be an MMO Sandbox.
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MMO does not mean MMORPG. There are MMOFPS games, MMORTS games, MMO racing games, etc. So this could be an MMO Sandbox.
Ahhhh.
That would make more since.
Will people be able to raid houses? PvP? And dont you think that there needs to be more armor/weapons/enchantments/EVERYTHING for characters to actually seem different?
(Sure, you could make your house look great and different from your neighbors. But what about you in general? Minecraft does not have lots of tiers so you would likely run into someone who looks exactly like you. Even for enchantments.)
You're aware that Minecraft [according to sources, please correct me if I am wrong] was publicly released in 2009. It's currently 2013 and it's taken 4 years to generate 11 million premium users... that's just 4 years.
In 6 years, using standard approximation mathematics, the amount of people would have at least doubled, making there about 29.5 million Minecraft players in the world.
I'm reviving this topic because I find it better than to create a new one. And it's about a way MMO Minecraft may be possible, and the creation of Minecraft Realms is crucial to this.
The current Minecraft Realms implementation seems quite boring. Just a dedicated, paid server for you and your friends that could've been possible under the regular multiplayer menu.
What I was hoping was more like a MMO server, maybe not directly one world for everybody, but a world for each player, with some kind of special portal that you could build to join other people's worlds, maybe via a special 'Nether' that works as a group-wide dimension, with shops, taverns and the actual portals to your friend's worlds (too liberal usage of the world 'world' here, sorry).
The main issue is still server power, since the actual Minecraft Realms is actually subscription-based, the new Realms shall also be so, and that hopefully covers the mantainance costs and game masters salary.
Is this a better way?
P.S.: I imagine that a one world for all MMO would be similar to those overcrowded mob farms that are common on Minecraft.
I understand my wording is pretty bad, and I didn't actually explain it very good at all, so anyone who likes the idea and can put the idea on the forum better, please do.
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I don't see it happening.
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The idea of having one huge community would be great, but the ramifications highly outweigh the benefits:
Hackers: These guys come out of nowhere, break the rules and give themselves unfair advantages and would be hard to find, even when an Admin IS online.
Time Differences: Administrators have to be hired accordingly according to TimeZone, as there may be a window where no staff are online and " could go down", if you will.
Pricing and Slots: The slots, according to price, would have to be a LOT, considering it would have to cater for millions of people, and the price would be insane, especially as people might not donate towards the server. This'd probably be a major part in deciding if the server actually gets made or not.
Those are three issues concerning me and what I believe are the potential obstructions upon the start of the server.
Partial support!
Meaning they would essentially have to rob NASA AND Fort Knox.
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More possible, but still highly unlikely. After checking around, it costs about $35 per month to host a server that can hold about 50 people at any time. That means that to get 1000 people all on interconnected servers, you would be spending $700 per month. Now, that should take all hosting stuff into account like power, maintenance, etc. What it does not take into account is the startup costs. That is about 3GB of RAM per server, plus server racks, motherboards, cooling, CPUs, monitors for maintenance, etc. The startup costs would be in the tens of thousands.
Then you still need staff. They would likely want 1 person on at all times at least, so that is 20 people per shift for three 8 hour shifts. So 60 people. Because these are official servers and they need to keep up a face of quality, these people would not be able to be volunteers. They would have to be paid and have employment contracts. So lets just say they make... $5 an hour (WAY less than they actually would). 60 people working 56 hour weeks at 5 dollars per hour is 16.8 grand per week, before overtime. I'm not even going to take overtime into account because you get my point.
So how do things like WoW handle this? Well, they do subscriptions. $15 per month and as of March they have 8 million active accounts. That is 120 million per month, not including people buying the game for the first time, things like changing your faction or server, and stuff of that nature.
Simply put, this would require them to add a whole bunch of in game purchases with real money or force them to charge monthly.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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"And so I go fast. Not because I want to, because no one else will."
-Sanic Hegehog
No support.
What kind of quest?
Story?
Dungeons?
I am not trying to say this is not going to work, i'm optimistic.
But i just don't see how it would.
MMO does not mean MMORPG. There are MMOFPS games, MMORTS games, MMO racing games, etc. So this could be an MMO Sandbox.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
That would make more since.
Will people be able to raid houses?
PvP?
And dont you think that there needs to be more armor/weapons/enchantments/EVERYTHING for characters to actually seem different?
(Sure, you could make your house look great and different from your neighbors. But what about you in general? Minecraft does not have lots of tiers so you would likely run into someone who looks exactly like you. Even for enchantments.)
You're aware that Minecraft [according to sources, please correct me if I am wrong] was publicly released in 2009. It's currently 2013 and it's taken 4 years to generate 11 million premium users... that's just 4 years.
In 6 years, using standard approximation mathematics, the amount of people would have at least doubled, making there about 29.5 million Minecraft players in the world.
I don't see this server thing ever happening.
The current Minecraft Realms implementation seems quite boring. Just a dedicated, paid server for you and your friends that could've been possible under the regular multiplayer menu.
What I was hoping was more like a MMO server, maybe not directly one world for everybody, but a world for each player, with some kind of special portal that you could build to join other people's worlds, maybe via a special 'Nether' that works as a group-wide dimension, with shops, taverns and the actual portals to your friend's worlds (too liberal usage of the world 'world' here, sorry).
The main issue is still server power, since the actual Minecraft Realms is actually subscription-based, the new Realms shall also be so, and that hopefully covers the mantainance costs and game masters salary.
Is this a better way?
P.S.: I imagine that a one world for all MMO would be similar to those overcrowded mob farms that are common on Minecraft.