Thanks for all your criticism. It really made things clearer on the goal of the suggestion.
I have changed the title from "realistic stone mode" to "unbreakable stone mode" because word realistic tends to make people think that I'm downright suggesting a reality simulator.
Upon Suggestion, I put a TL;DR at the bottom.
NOTE:
As Dungeonraider put it, which might have not been clear, this is meant to be a small, toggle-able option in a menu such as that of server properties. It is not intended to require much committance or be a huge update. I simply think that this is a good option, which will be very useful to PvP, and if implemented in vanilla, save server runners a lot of time and effort in designing and attaching and maintaining plugins which might accomplish this task. I intended to put this in the least arbitrary way possible so that it would appropriately fit in vanilla, since the way things work are meant to make natural sense.
Ask yourself some questions:
Picture a medieval city, or any fortress or castle. What does the wall accomplish? Why would people stand on top of those walls on watch? What are they keeping out? Animals? Dragons?
I would personally say that they were not; they were built to keep out humans, namely ones who intended to either steal or destroy what was inside those walls. Animals wouldn't really care to pass through a fence for all that matters, and dragons tended to chill in their caves.
Can it accomplish that function in minecraft?
Absolutely not. An enemy can burrow through "The walls of lofty Rome" in 30 seconds or even a hundred block thick wall in less than 10 minutes, with a tool that can probably be obtained within 30 minutes of starting clean. If one took the time to make obsidian walls, it would only take a player about 1 minute per layer to entirely compromise the walls function of protection against humans.
Does that negatively effect minecraft's gameplay?
In competitive play, yes. On most pvp servers, it is impossible to build a functional structure above ground without an enemy simply burrowing right into it and ransacking the whole thing. There is simply no function to walls unless there are arbitrary mods that disallow "griefing", even though destruction of structures is a key part of warfare. The warfare currently works as it is now, but is not integrated with the structures on which the battle is fought, but a separate entity from the building aspect of minecraft, a minigame, if you will.
How do we solve this problem?
A separate mode with a slightly different block chemistry:
-Any player upon any spawn receives one wooden axe in inventory and 20 cobblestone.
-Wood is only destructible by hand via axe, dirt via shovel, cobblestone via pickaxe. The given axe is in account for this
-All gems and ores and coals destructible via pickaxe as normal, obsidian also via pickaxe as normal.
-Smooth Stone cannot be destroyed by hand; it must be destroyed by explosion.
-All other things are destructible as normal, unless there are ideas to make this work more effectively.
In addition, a few more items are necessary, namely explosives, to make this balanced:
-Its not our job to choose the recipes. Mojang can decide for those as they see balanced.
-Waterproof TNT: Regular TNT, except that it destroys blocks, regardless of present liquid. It does not destroy the liquids themselves. The function of this is to make a way around liquid walling combined with now unmineable stone. Regular TNT which would not destroy a cannon can propel this, of course.
-Absorbent Explosive: Does not destroy solid blocks, but destroys liquid flow and source blocks (Of course the flow will come back as natural if the source is not destroyed) The function of this is to make it possible to circumvent cobble generating water/lava walls.
-Any other TNT modifications as we may see fit.
Stone indestructible? How will I accomplish anything?
-Caves and ravines make it possible to mine without destroying stone. Remember, gemstones can still be mined.
-Since cobblestone can still be mined, it is feasible to make a cobblestone generator, mine the cobble, and use it to make smooth stone.
-TNT and TNT cannons can still practically destroy any body of material that really needs to be broken, provided that you understand how to use them.
-Obsidian , though resistant to explosives, can still be mined.
-If caves are not sufficient for mining diamond, TNT can expedite that, which can be mass produced.
What will this game mode accomplish?
-Obviously increase the function of stone walls.
-Make it possible to hold structure related war conflicts in a manner more realistic than current CTF servers. (Of course a video game is not realistic, but by realistic, I mean sensible, that the in game motives are less arbitrary, that things in the game behave as it seems they should, in that walls don't collapse at the sight of a pickaxe, and that blocks do not reappear magically when destroyed, or for that matter, hang cosmetically indestructible)
-Provide a non arbitrary motive for TNT's intended function.
-Require a reasonably difficult to obtain resource for the infiltration of a structure.
-Makes some materials a little more difficult to obtain, therefore a little bit more valuable.
-Provide a non arbitrary motive for, and in some cases to challenge or even require, a player's engineering abilities. This is really important. Currently, there is no real motivation for design of machines or for that matter any complex structure in minecraft for much more than novelty. With this mode, there are now so many new motives directly challenging a player's architecture ability such as:
-Gunpowder Factories
-Stone generation
-Diamond mining
-TNT physics
-Entry and exit Systems which still protect the outside of structures.
Why is this extremely viable?
-It is a very simple update, and has no interference with the rest of the game, as it is a mode. It is only a few item tweaks and a few new items, yet it provides a huge benefit to competitive play.
But... etc!
-I would really like to hear your input on why or why not you agree. Please support your arguments with evidence from your readings, hearings, famous politicians, or any of your five senses or your observations. I will be happy to work out with you the solution to any problem with the function of the game or this suggested update. If you do support, I'd highly recommend that you do discuss your thoughts, for it will show that something like this is actually desired by the community.
Shouldn't this be a mod?
This should affect a large enough amount of players, or bring in enough players, that it should be part of vanilla. In fact, it needs to be vanilla to have its full effect. Part of this update is the games new emphasis on developing practical technology for war. There needs to be one central set of physical laws which people see as the canon for practical technology development, or there will be no frame of reference from which the community can discuss and develop technology and strategies.
TL;DR
-Make regular smooth stone only breakable by explosives. This allows technology to have a practical use, and opens up a new sect of the community, and will greatly increase interest in PvP.
-Except for small things mentioned above, everything else is practically destroyable normally.
- TNT will still work with cannons.
They won't make some new explosive for just a new mode. Also you said that it is for competitive play for servers. These things can already be done with the use of plugins. Lastly, this will not actually fix people breaching walls. People can just build over the wall.
They won't make some new explosive for just a new mode. Also you said that it is for competitive play for servers. These things can already be done with the use of plugins. Lastly, this will not actually fix people breaching walls. People can just build over the wall.
The explosives wouldn't really be that new. They would only destroy different things. I see no reason why that would not be implementable. Whether or not someone can make a plugin for something does not really decide whether something should be implemented in vanilla. Pistons were originally a mod. Essentially anybody can make a plugin for anything. They tend to be awkward in quality. A roof would stop people from building over a structure. I was not limiting walls to vertical walls. Now something could be done to solve pillaring, and I'll think about that, since pillaring doesn't have much of a realistic feel to it.
That's not how a valid gamemode works. Take a look at the three we have now, they are all extremely different and unique from each other. Your suggestion is basically survival mode but with added tweaks and some new crafts here and there, and that's a universe and a half away from being a valid gamemode for vanilla.
That's not how a valid gamemode works. Take a look at the three we have now, they are all extremely different and unique from each other. Your suggestion is basically survival mode but with added tweaks and some new crafts here and there, and that's a universe and a half away from being a valid gamemode for vanilla.
This seems like more of a mod thing.
The fact that cobblestone is indestructible by hand makes a huge difference on gameplay. If you look at creative, the only real difference is that you have all blocks at your disposal and you can fly. That does make a difference on the gameplay, of course. What makes you think that the validity of a gamemode is defined by how different the specific implementations are? Just because, as you say, the current gamemodes are "very different", any other gamemode must have entirely different workings? Why is it such a given that game modes cannot be somewhat similar to eachother? How much time does it take to add a gamemode? How much space is there for gamemodes? Must there only be enough that can be counted on the fingers? I understand that some things simply shouldn't be gamemodes, but this serves a purpose (And I'd personally rather argue to the purpose itself of the update. Whether its a mod or a mode is arbitrary).
Every added mode practically double the test matrix.
Please explain how it does this, and what adverse effect it would have on the game, if Mojang did implement this, since the primary argument currently seems to be that Mojang should not implement this because it is not different enough.
I also believe I elaborated on how it would be different enough in the "What does this accomplish?" Section. If you disagree, please explain why those pointers either do not accomplish what they say, or why those points are not enough to be worthy of an update. If you are going to argue that a certain point is not true, without disputing the verity of all the points I mentioned, you need to explain why the remaining points that still may be true are insufficient for an update.
PS: Trinitrotoluene's refusal to destruct liquids is the logic that makes many vanilla cannons work. If this function was removed, our current and relatively casual designs would destroy itself upon activation; thus incomplexicating cannon designs or outright limiting choices for ranged defense.
The fact that cobblestone is indestructible by hand makes a huge difference on gameplay. Stating that doesn't add to the defense of your suggestion. I could say the same thing about coal or the generation of iron ore.
If you look at creative, the only real difference is that you have all blocks at your disposal and you can fly. You're joking right? See what you did here, this is called "overgeneralization". That's like saying "iron is just the same as diamond but just doesn't have as much durability." Yeah, that's invalid. Your statement is still wrong by the way. What about the ability to instantly destroy blocks, have all mobs start out neutral and be invulnerable? Yeah, they may be the "only real difference", but they are VERY big differences.
Just because, as you say, the current gamemodes are "very different", any other gamemode must have entirely different workings? Your gamemode is not original enough to be its own thing for vanilla Minecraft, something that over 10,000,000 people play. Your gamemode is basically Survival Mode 2, and that's not worth the time to program.
Why is it such a given that game modes cannot be somewhat similar to eachother? How much time does it take to add a gamemode? How much space is there for gamemodes? Must there only be enough that can be counted on the fingers? Because that's a waste of time. We don't have gamemodes like "capture the flag" or "defend your castle" because mods and server plugins take this place, and it's easier to leave that stuff to other people who work on mods and such while Mojang can work on the more important stuff. The game's been out for years, yet we only have the 3 gamemodes we truly need.
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Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
PS: Trinitrotoluene's refusal to destruct liquids is the logic that makes many vanilla cannons work. If this function was removed, our current and relatively casual designs would destroy itself upon activation; thus incomplexicating cannon designs or outright limiting choices for ranged defense.
In response to the first statement:
Search Engines are consistently making their best efforts to refine their search algorithms, so that it is easier to find what one is looking for. This is because they are imperfect in respect to being able to receive semantics from one's mind and match those semantics with those online. You cannot hold me accountable to find something that I do not even know exists. I would have needed to know that Terra Firma Craft had existed in the first place to be able to find it. I searched unbreakable stone minecraft and it was not on the front page of google. For look it up to be applicable, it must be able to be found with only common knowledge, without chance.
In addition, just because a server has something as a mod does not mean it should not be implemented in vanilla. If you disagree, please explain why.
I explained why waterproof TNT cannons would work: The propelling TNT is not waterproof. Waterproof TNT and Absorbent TNT are separate items, and when they are propelled before explosion, they will not destruct the cannon.
If you look at creative, the only real difference is that you have all blocks at your disposal and you can fly.
That may be the worst argument for a gamemode I have ever seen. Yeah, now that you mention it, Jack the Ripper and Stephen Hawking are exactly the same, except the only difference was that Jack the Ripper killed 5 prostitutes while Hawking didn't.
I really have nothing to add to the side that doesn't see a use for this. The other people have said it as well as I ever could have. This would work better as a plugin than a mod, and with the new variable system Mojang is working on it might make changing these things incredibly easy.
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Because that's a waste of time. We don't have gamemodes like "capture the flag" or "defend your castle" because mods and server plugins take this place, and it's easier to leave that stuff to other people who work on mods and such while Mojang can work on the more important stuff. The game's been out for years, yet we only have the 3 gamemodes we truly need.
That's a good point that it might not be worth mojang's effort for something that might not be entirely different. But if the change is small, is not the effort required also small, and if the amount of change were directly proportional to the amount of effort, the effort to change ratio would not change would it? In another words, the yield would still be in proportion with the effort.
That may be the worst argument for a gamemode I have ever seen. Yeah, now that you mention it, Jack the Ripper and Stephen Hawking are exactly the same, except the only difference was that Jack the Ripper killed 5 prostitutes while Hawking didn't.
Saying that it is the worst argument you have ever seen does not add to the argument, nor does sarcasm. But that's not my argument for why the game mode should exist. It's simply a reply to another argument against the idea which you took out of context.
The fact that cobblestone is indestructible by hand makes a huge difference on gameplay. Stating that doesn't add to the defense of your suggestion. I could say the same thing about coal or the generation of iron ore.
If you look at creative, the only real difference is that you have all blocks at your disposal and you can fly. You're joking right? See what you did here, this is called "overgeneralization". That's like saying "iron is just the same as diamond but just doesn't have as much durability." Yeah, that's invalid. Your statement is still wrong by the way. What about the ability to instantly destroy blocks, have all mobs start out neutral and be invulnerable? Yeah, they may be the "only real difference", but they are VERY big differences.
Just because, as you say, the current gamemodes are "very different", any other gamemode must have entirely different workings? Your gamemode is not original enough to be its own thing for vanilla Minecraft, something that over 10,000,000 people play. Your gamemode is basically Survival Mode 2, and that's not worth the time to program.
Why is it such a given that game modes cannot be somewhat similar to eachother? How much time does it take to add a gamemode? How much space is there for gamemodes? Must there only be enough that can be counted on the fingers? Because that's a waste of time. We don't have gamemodes like "capture the flag" or "defend your castle" because mods and server plugins take this place, and it's easier to leave that stuff to other people who work on mods and such while Mojang can work on the more important stuff. The game's been out for years, yet we only have the 3 gamemodes we truly need.
0_Zippy, instead of criticizing his topic like how you put it, how about give constructive criticism instead? That would be far more helpful to both topic and others who are viewing it. His idea is a good concept for PvP servers, and he worded it well enough for how the thing work. But the one thing he could've added is that it would be toggable or be able to be changed in the server properties file if it can be in the game or not, if you don't like it, you can turn it off, if you like it, you can turn it on. Simple.
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"Colder than the snow that blankets the earth" "Colder than the ice that cover the stones and freezes the rivers" "Colder than the north wind blowing through a winter-bound forest" "Colder than all these is the smile of a Shade of the Dark"
0_Zippy, instead of criticizing his topic like how you put it, how about give constructive criticism instead? That would be far more helpful to both topic and others who are viewing it. His idea is a good concept for PvP servers, and he worded it well enough for how the thing work. But the one thing he could've added is that it would be toggable or be able to be changed in the server properties file if it can be in the game or not, if you don't like it, you can turn it off, if you like it, you can turn it on. Simple.
Except that just saying "It could be optional" is not a valid point or defense of an idea either. By that logic, every part of the game should be something you can turn on or off. Furthermore, in a way he did say that. He said he thought it would be better as a mod, which is what most things that could be added but "could be optional" should be.
No reason to bloat the game with tons of options for relatively small new features, that is 100% the reason why mods exist. To add to the games of people who want them, but not waste developer time making a change targeted to a tiny niche of people and not force everyone to download something extra they will never use.
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Except that just saying "It could be optional" is not a valid point or defense of an idea either. By that logic, every part of the game should be something you can turn on or off. Furthermore, in a way he did say that. He said he thought it would be better as a mod, which is what most things that could be added but "could be optional" should be.
No reason to bloat the game with tons of options for relatively small new features, that is 100% the reason why mods exist. To add to the games of people who want them, but not waste developer time making a change targeted to a tiny niche of people and not force everyone to download something extra they will never use.
You are making an assumption that just because the update only makes small changes, it only affects a small group of people. The fact that it is optional is not the basis of my argument. My basis is in the "What Does this Accomplish" sections, the actual points of which few people have debated.
This update, would affect a large group of people. Tell me if you disagree that at least 25% of the people who play minecraft play PvP. I am suggesting this to vanilla because I believe that it is a better way that survival should be run in respect to PvP servers that most people would agree is better for PvP. In fact, the only reason why I am saying it is optional is because it is too game changing of a change to be a direct change to the current survival mode.
Therefore, if there is anything to discuss, its whether the bulk of people who play PvP would actually want this change. If not, then yes, its pleasing to a small enough group of people that it should be implemented as a mod. If most PvPers would agree that indestructible stone would be better, then it affects a large enough group of people that it is a worthwhile update.
Let's make this short and sweet:
1. TFC adds most of this in
2. You have one TNT types that destroys all nearby solids, and one that destroys liquids; neither can make cannons
3. Nobody breaks stone with their bare hands
4. I did not read every word of your article because it is almost 11:00PM and you keep typing extensive articles that focus on all the wrong things. Good night
Couple of things coming from a MC Veteran , First of all Minecraft is NOT real at all. If you think a 2D game that's about placing blocks like legos is realistic than you should check yourself out, second of all might want to include a TL:DR In this type of thread but overall this isn't a bad idea.
You are making an assumption that just because the update only makes small changes, it only affects a small group of people. The fact that it is optional is not the basis of my argument. My basis is in the "What Does this Accomplish" sections, the actual points of which few people have debated. True, which is why I was responding to his argument, not to you or yours.
This update, would affect a large group of people. Tell me if you disagree that at least 25% of the people who play minecraft play PvP. I am suggesting this to vanilla because I believe that it is a better way that survival should be run in respect to PvP servers that most people would agree is better for PvP. In fact, the only reason why I am saying it is optional is because it is too game changing of a change to be a direct change to the current survival mode. That is something to consider I agree. I would not be able to give an accurate answer to this, and no place really could. But I would say that 25% of people playing PvP fairly regularly would be about correct. But this will return me to my point in my next response.
Therefore, if there is anything to discuss, its whether the bulk of people who play PvP would actually want this change. If not, then yes, its pleasing to a small enough group of people that it should be implemented as a mod. If most PvPers would agree that indestructible stone would be better, then it affects a large enough group of people that it is a worthwhile update. That is also true in some regard. But by that standard of implementation (only if the majority of people would use it), you've already proven that this is a better idea as a plugin or mod because as you estimate, only about 25% of people PvP regularly. So you already are asking for something that a guaranteed 75% (again by your numbers) do not want and would never use.
That number would only increase because I can GUARANTEE that not 100% of PvPers want this. So by your own numbers and the added reasoning that not 100% of that 25% would want it, I would say you just logically argued the point that it should be a mod/plugin for me.
Responses in bold.
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I have changed the title from "realistic stone mode" to "unbreakable stone mode" because word realistic tends to make people think that I'm downright suggesting a reality simulator.
Upon Suggestion, I put a TL;DR at the bottom.
NOTE:
As Dungeonraider put it, which might have not been clear, this is meant to be a small, toggle-able option in a menu such as that of server properties. It is not intended to require much committance or be a huge update. I simply think that this is a good option, which will be very useful to PvP, and if implemented in vanilla, save server runners a lot of time and effort in designing and attaching and maintaining plugins which might accomplish this task. I intended to put this in the least arbitrary way possible so that it would appropriately fit in vanilla, since the way things work are meant to make natural sense.
Ask yourself some questions:
Picture a medieval city, or any fortress or castle. What does the wall accomplish? Why would people stand on top of those walls on watch? What are they keeping out? Animals? Dragons?
I would personally say that they were not; they were built to keep out humans, namely ones who intended to either steal or destroy what was inside those walls. Animals wouldn't really care to pass through a fence for all that matters, and dragons tended to chill in their caves.
Can it accomplish that function in minecraft?
Absolutely not. An enemy can burrow through "The walls of lofty Rome" in 30 seconds or even a hundred block thick wall in less than 10 minutes, with a tool that can probably be obtained within 30 minutes of starting clean. If one took the time to make obsidian walls, it would only take a player about 1 minute per layer to entirely compromise the walls function of protection against humans.
Does that negatively effect minecraft's gameplay?
In competitive play, yes. On most pvp servers, it is impossible to build a functional structure above ground without an enemy simply burrowing right into it and ransacking the whole thing. There is simply no function to walls unless there are arbitrary mods that disallow "griefing", even though destruction of structures is a key part of warfare. The warfare currently works as it is now, but is not integrated with the structures on which the battle is fought, but a separate entity from the building aspect of minecraft, a minigame, if you will.
How do we solve this problem?
A separate mode with a slightly different block chemistry:
-Any player upon any spawn receives one wooden axe in inventory and 20 cobblestone.
-Wood is only destructible by hand via axe, dirt via shovel, cobblestone via pickaxe. The given axe is in account for this
-All gems and ores and coals destructible via pickaxe as normal, obsidian also via pickaxe as normal.
-Smooth Stone cannot be destroyed by hand; it must be destroyed by explosion.
-All other things are destructible as normal, unless there are ideas to make this work more effectively.
In addition, a few more items are necessary, namely explosives, to make this balanced:
-Its not our job to choose the recipes. Mojang can decide for those as they see balanced.
-Waterproof TNT: Regular TNT, except that it destroys blocks, regardless of present liquid. It does not destroy the liquids themselves. The function of this is to make a way around liquid walling combined with now unmineable stone. Regular TNT which would not destroy a cannon can propel this, of course.
-Absorbent Explosive: Does not destroy solid blocks, but destroys liquid flow and source blocks (Of course the flow will come back as natural if the source is not destroyed) The function of this is to make it possible to circumvent cobble generating water/lava walls.
-Any other TNT modifications as we may see fit.
Stone indestructible? How will I accomplish anything?
-Caves and ravines make it possible to mine without destroying stone. Remember, gemstones can still be mined.
-Since cobblestone can still be mined, it is feasible to make a cobblestone generator, mine the cobble, and use it to make smooth stone.
-TNT and TNT cannons can still practically destroy any body of material that really needs to be broken, provided that you understand how to use them.
-Obsidian , though resistant to explosives, can still be mined.
-If caves are not sufficient for mining diamond, TNT can expedite that, which can be mass produced.
What will this game mode accomplish?
-Obviously increase the function of stone walls.
-Make it possible to hold structure related war conflicts in a manner more realistic than current CTF servers. (Of course a video game is not realistic, but by realistic, I mean sensible, that the in game motives are less arbitrary, that things in the game behave as it seems they should, in that walls don't collapse at the sight of a pickaxe, and that blocks do not reappear magically when destroyed, or for that matter, hang cosmetically indestructible)
-Provide a non arbitrary motive for TNT's intended function.
-Require a reasonably difficult to obtain resource for the infiltration of a structure.
-Makes some materials a little more difficult to obtain, therefore a little bit more valuable.
-Provide a non arbitrary motive for, and in some cases to challenge or even require, a player's engineering abilities. This is really important. Currently, there is no real motivation for design of machines or for that matter any complex structure in minecraft for much more than novelty. With this mode, there are now so many new motives directly challenging a player's architecture ability such as:
-Gunpowder Factories
-Stone generation
-Diamond mining
-TNT physics
-Entry and exit Systems which still protect the outside of structures.
Why is this extremely viable?
-It is a very simple update, and has no interference with the rest of the game, as it is a mode. It is only a few item tweaks and a few new items, yet it provides a huge benefit to competitive play.
But... etc!
-I would really like to hear your input on why or why not you agree. Please support your arguments with evidence from your readings, hearings, famous politicians, or any of your five senses or your observations. I will be happy to work out with you the solution to any problem with the function of the game or this suggested update. If you do support, I'd highly recommend that you do discuss your thoughts, for it will show that something like this is actually desired by the community.
Shouldn't this be a mod?
This should affect a large enough amount of players, or bring in enough players, that it should be part of vanilla. In fact, it needs to be vanilla to have its full effect. Part of this update is the games new emphasis on developing practical technology for war. There needs to be one central set of physical laws which people see as the canon for practical technology development, or there will be no frame of reference from which the community can discuss and develop technology and strategies.
TL;DR
-Make regular smooth stone only breakable by explosives. This allows technology to have a practical use, and opens up a new sect of the community, and will greatly increase interest in PvP.
-Except for small things mentioned above, everything else is practically destroyable normally.
- TNT will still work with cannons.
Thank you!
The explosives wouldn't really be that new. They would only destroy different things. I see no reason why that would not be implementable. Whether or not someone can make a plugin for something does not really decide whether something should be implemented in vanilla. Pistons were originally a mod. Essentially anybody can make a plugin for anything. They tend to be awkward in quality. A roof would stop people from building over a structure. I was not limiting walls to vertical walls. Now something could be done to solve pillaring, and I'll think about that, since pillaring doesn't have much of a realistic feel to it.
This seems like more of a mod thing.
The fact that cobblestone is indestructible by hand makes a huge difference on gameplay. If you look at creative, the only real difference is that you have all blocks at your disposal and you can fly. That does make a difference on the gameplay, of course. What makes you think that the validity of a gamemode is defined by how different the specific implementations are? Just because, as you say, the current gamemodes are "very different", any other gamemode must have entirely different workings? Why is it such a given that game modes cannot be somewhat similar to eachother? How much time does it take to add a gamemode? How much space is there for gamemodes? Must there only be enough that can be counted on the fingers? I understand that some things simply shouldn't be gamemodes, but this serves a purpose (And I'd personally rather argue to the purpose itself of the update. Whether its a mod or a mode is arbitrary).
Every added mode practically double the test matrix.
Please explain how it does this, and what adverse effect it would have on the game, if Mojang did implement this, since the primary argument currently seems to be that Mojang should not implement this because it is not different enough.
I also believe I elaborated on how it would be different enough in the "What does this accomplish?" Section. If you disagree, please explain why those pointers either do not accomplish what they say, or why those points are not enough to be worthy of an update. If you are going to argue that a certain point is not true, without disputing the verity of all the points I mentioned, you need to explain why the remaining points that still may be true are insufficient for an update.
Look it up
PS: Trinitrotoluene's refusal to destruct liquids is the logic that makes many vanilla cannons work. If this function was removed, our current and relatively casual designs would destroy itself upon activation; thus incomplexicating cannon designs or outright limiting choices for ranged defense.
In response to the first statement:
Search Engines are consistently making their best efforts to refine their search algorithms, so that it is easier to find what one is looking for. This is because they are imperfect in respect to being able to receive semantics from one's mind and match those semantics with those online. You cannot hold me accountable to find something that I do not even know exists. I would have needed to know that Terra Firma Craft had existed in the first place to be able to find it. I searched unbreakable stone minecraft and it was not on the front page of google. For look it up to be applicable, it must be able to be found with only common knowledge, without chance.
In addition, just because a server has something as a mod does not mean it should not be implemented in vanilla. If you disagree, please explain why.
I explained why waterproof TNT cannons would work: The propelling TNT is not waterproof. Waterproof TNT and Absorbent TNT are separate items, and when they are propelled before explosion, they will not destruct the cannon.
That may be the worst argument for a gamemode I have ever seen. Yeah, now that you mention it, Jack the Ripper and Stephen Hawking are exactly the same, except the only difference was that Jack the Ripper killed 5 prostitutes while Hawking didn't.
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That's a good point that it might not be worth mojang's effort for something that might not be entirely different. But if the change is small, is not the effort required also small, and if the amount of change were directly proportional to the amount of effort, the effort to change ratio would not change would it? In another words, the yield would still be in proportion with the effort.
Saying that it is the worst argument you have ever seen does not add to the argument, nor does sarcasm. But that's not my argument for why the game mode should exist. It's simply a reply to another argument against the idea which you took out of context.
0_Zippy, instead of criticizing his topic like how you put it, how about give constructive criticism instead? That would be far more helpful to both topic and others who are viewing it. His idea is a good concept for PvP servers, and he worded it well enough for how the thing work. But the one thing he could've added is that it would be toggable or be able to be changed in the server properties file if it can be in the game or not, if you don't like it, you can turn it off, if you like it, you can turn it on. Simple.
"Colder than the ice that cover the stones and freezes the rivers"
"Colder than the north wind blowing through a winter-bound forest"
"Colder than all these is the smile of a Shade of the Dark"
Except that just saying "It could be optional" is not a valid point or defense of an idea either. By that logic, every part of the game should be something you can turn on or off. Furthermore, in a way he did say that. He said he thought it would be better as a mod, which is what most things that could be added but "could be optional" should be.
No reason to bloat the game with tons of options for relatively small new features, that is 100% the reason why mods exist. To add to the games of people who want them, but not waste developer time making a change targeted to a tiny niche of people and not force everyone to download something extra they will never use.
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You are making an assumption that just because the update only makes small changes, it only affects a small group of people. The fact that it is optional is not the basis of my argument. My basis is in the "What Does this Accomplish" sections, the actual points of which few people have debated.
This update, would affect a large group of people. Tell me if you disagree that at least 25% of the people who play minecraft play PvP. I am suggesting this to vanilla because I believe that it is a better way that survival should be run in respect to PvP servers that most people would agree is better for PvP. In fact, the only reason why I am saying it is optional is because it is too game changing of a change to be a direct change to the current survival mode.
Therefore, if there is anything to discuss, its whether the bulk of people who play PvP would actually want this change. If not, then yes, its pleasing to a small enough group of people that it should be implemented as a mod. If most PvPers would agree that indestructible stone would be better, then it affects a large enough group of people that it is a worthwhile update.
1. TFC adds most of this in
2. You have one TNT types that destroys all nearby solids, and one that destroys liquids; neither can make cannons
3. Nobody breaks stone with their bare hands
4. I did not read every word of your article because it is almost 11:00PM and you keep typing extensive articles that focus on all the wrong things.
Good night
Responses in bold.
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