Magic. Magic like Fireballs and transforming into passive mobs. (Pigs, Sheep, Chicken, Cow, Squid, Bat and Mooshroom) Magic would cost Mana. The amount of Mana would be the same amount as the Player's health in Hearts. Magic would include Fireballs, Turning water into ice, Teleportation, Etc. To make the spells not overpowered, Mana would be depelted after one spell. Mana recharges the same speed as hearts. (Faster on Peaceful and slower on Hard) To prevent griefing, Server ops could disable Magic terrain damage. Wands would be crafted like this: (I= Stick O= Diamond See End of Post) Diamonds to prevent it being OverPowered.
That's an incredibly easy recipe for such a powerful item.
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No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
i think a scroll / spell book system would be better then Mana.
writable book, alchemy mats + experience levels to make a one use spell.
fireball could need gunpowder, blaze powder and a ghast tear and how many ever exp, say maybe 15-20
First of all, adding diamonds to a recipe doesn't make it balanced. Just shiny. Take D armor, D swords, and the enchanting table. Combine them...yeah, you know what I'm getting at.(God-level enchanted D equipment) Not balanced. Just shiny.
The idea is interesting, yes, but it depends. A fireball with no terrain damage, doing about as much as a charged arrow, that can be used only about once every five seconds is entirely different than a rapid-fire fireball blaster that can one-shot zombies and does TNT level griefing with each shot. To what strength are these spells?
Another fact being that the game already has items for the exact functions of most of these spells. Dispenser + Fire Charge = Fireball. Ender Pearl = Teleport. Water Bucket + Taiga = Water to Ice.(I know that one's a lame example.) Also, fact of the matter is, 1 diamond is actually not too hard to get. The average amount I've obtained from going down into one mine and doing some excavation is 3.5 diamonds. At this point, why include it at all.
There are several mods for magic if you want it, but this idea, at best, needs refinement.
To those above me saying it's oversuggested, just report the post and/or give examples. Otherwise it's no better than spam.
If you want a response, quote me.
I have too slow an internet connection to be a lurk. If I wate time opening the page, I might as well reply.
Yes. Yes I do.
If you want a response, quote me.
I have too slow an internet connection to be a lurk. If I wate time opening the page, I might as well reply.
Yes. Yes I do.
Have the devs come out with an official statement? because otherwise I can't see the logic in that statement; redstone could have numerous scientific explanations.
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No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
Have the devs come out with an official statement? because otherwise I can't see the logic in that statement; redstone could have numerous scientific explanations.
I remember a post from Dinnerbone I saw a long time ago in the forums stating that "Redstone is not electricity. It is an infinite power whose signal is transmitted through wiring."
They all said it for me. Over suggested and maybe a bit vague. How do you use the spells? How do you get the spells? How much health does each spell do? And more.
Also, people like to see organization, you wrote a paragraph all in one. Try using headings.
There should be Rare Magic scrolls found in Dungeon chest which teach you Certain Powers depending on which Scroll it is, Like skyrim, also i think the Teleporting Magic would be overpowered, And it is still overpowered with the diamond, i find diamonds within the first 10-Minutes of playing
OI
I
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Really? I thought he was the 9,001st. Anyway, yeah, this is an EXTREMELY oversuggested topic.
writable book, alchemy mats + experience levels to make a one use spell.
fireball could need gunpowder, blaze powder and a ghast tear and how many ever exp, say maybe 15-20
The idea is interesting, yes, but it depends. A fireball with no terrain damage, doing about as much as a charged arrow, that can be used only about once every five seconds is entirely different than a rapid-fire fireball blaster that can one-shot zombies and does TNT level griefing with each shot. To what strength are these spells?
Another fact being that the game already has items for the exact functions of most of these spells. Dispenser + Fire Charge = Fireball. Ender Pearl = Teleport. Water Bucket + Taiga = Water to Ice.(I know that one's a lame example.) Also, fact of the matter is, 1 diamond is actually not too hard to get. The average amount I've obtained from going down into one mine and doing some excavation is 3.5 diamonds. At this point, why include it at all.
There are several mods for magic if you want it, but this idea, at best, needs refinement.
To those above me saying it's oversuggested, just report the post and/or give examples. Otherwise it's no better than spam.
Would you rather read a story of knights and dragons, or be in one?
I'm glad people support my dragon raising. Could I ask for assistance with this one now?
Check out my dragon scroll(http://dragcave.net/user/Heric) if you want to see the dragons I have. I may get more dragons later.
We dont have wands and spells and the like. We have potions, redstone, beacons, enchantments and portals.
Also, this game isn't exactly a type of came where you use powers at the cost of mana.
REDSTONE ISN'T MAGIC
Other than that, Agreed.
I have too slow an internet connection to be a lurk. If I wate time opening the page, I might as well reply.
Yes. Yes I do.
"Notch was killed by magic"
Yeah, maybe:
I have too slow an internet connection to be a lurk. If I wate time opening the page, I might as well reply.
Yes. Yes I do.
Yes it is.
Have the devs come out with an official statement? because otherwise I can't see the logic in that statement; redstone could have numerous scientific explanations.
Redstone = Magic
TT2000, you are genius.
Enchanting costs XP. Who knows? Maybe XP is the Minecraft Mana.
I remember a post from Dinnerbone I saw a long time ago in the forums stating that "Redstone is not electricity. It is an infinite power whose signal is transmitted through wiring."
Good suggestion for the recipe. It was late when I wrote it.
They all said it for me. Over suggested and maybe a bit vague. How do you use the spells? How do you get the spells? How much health does each spell do? And more.
Also, people like to see organization, you wrote a paragraph all in one. Try using headings.
Sometimes I stream here
I speedrun Super Mario 64
https://www.reddit.com/user/techdolphin