Mimics are one of those things I feel could be right at home in Minecraft, and the idea of having a portable chest that hops around behind you and maybe stores and protects your things when you get knocked out sounds appealing.
Elaboration: Mimics are a classic creature from things such as D&D that take the form of ordinary objects and lie in wait ready to ambush greedy adventurers. Usually their creation is via wizards who need sentries to guard their treasures, but that varies entirely depending on settings. The most common form of Mimic, and the one focused on for this suggestion, is that which takes the form of a treasure chest. They have also been found in the form of false doors and entryways, chairs, and even entire buildings that gather in packs and hunt for food in the form of roaming ghost villages.
I am not quite sure I understand the topic. If perhaps you could edit your post and add a paragraph or so of detail I would happily review it.
Basically, it is one of these cuddly little creatures:
Looks like a normal Chest, but if you try and open it or break it it attacks you. Spawns anywhere a normal Chest can (excluding Villages, most likely). If you give it some Gold Nuggets, it will follow you and act like a portable storage chest.
I like the idea, but it should just enter an Idle state if you die. There should never be some kind of item protection on death, as that alleviates a lot of the risk in dying. At least in my opinion.
But the OP could use some detail, like how much damage it does, how many Gold Nuggets you need to tame it (I personally think it should be Gold Ingots to make them cost a bit more), and if it drops something when you kill it.
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Basically, it is one of these cuddly little creatures:
Looks like a normal Chest, but if you try and open it or break it it attacks you. Spawns anywhere a normal Chest can (excluding Villages, most likely). If you give it some Gold Nuggets, it will follow you and act like a portable storage chest.
I like the idea, but it should just enter an Idle state if you die. There should never be some kind of item protection on death, as that alleviates a lot of the risk in dying. At least in my opinion.
But the OP could use some detail, like how much damage it does, how many Gold Nuggets you need to tame it (I personally think it should be Gold Ingots to make them cost a bit more), and if it drops something when you kill it.
Basically, it is one of these cuddly little creatures:
Looks like a normal Chest, but if you try and open it or break it it attacks you. Spawns anywhere a normal Chest can (excluding Villages, most likely). If you give it some Gold Nuggets, it will follow you and act like a portable storage chest.
I like the idea, but it should just enter an Idle state if you die. There should never be some kind of item protection on death, as that alleviates a lot of the risk in dying. At least in my opinion.
But the OP could use some detail, like how much damage it does, how many Gold Nuggets you need to tame it (I personally think it should be Gold Ingots to make them cost a bit more), and if it drops something when you kill it.
I leave things a bit vague more because I'm not a dev. I could say it should deal three hearts of damage on a hit or that it should just follow the same formula as Cats/Dogs, but when it comes down to it implementation is the messy business. I'm simply providing the basic functionality.
Kind of like the idea. If killed, what will they drop? Chest? Iron and gold ingots? Diamonds?
Depending on rarity and implementation, I see no reason why they couldn't drop anything. Gold and diamonds are possibilities, certainly. They're animate treasure chests, after all.
Elaboration: Mimics are a classic creature from things such as D&D that take the form of ordinary objects and lie in wait ready to ambush greedy adventurers. Usually their creation is via wizards who need sentries to guard their treasures, but that varies entirely depending on settings. The most common form of Mimic, and the one focused on for this suggestion, is that which takes the form of a treasure chest. They have also been found in the form of false doors and entryways, chairs, and even entire buildings that gather in packs and hunt for food in the form of roaming ghost villages.
Thoughts?
EDIT: An image, as requested.
I would assume it wouldn't be able to teleport back to the player with items in it.
Mostly moved on. May check back a few times a year.
Treasure chests. Possibly with teeth. They'd ideally dwell in abandoned mineshafts, strongholds, dungeons, other places chests can be. It's a mimic.
Not sure. Would depend on how its implemented.
So it's a mob that looks like a chest that helps you transport stuff. I guess that I will say that I have no opinion on the topic.
Yep. Spawns static and jumps you when you try to open it. Maybe have it with a minor visual difference to clue players to its nature.
Farewell everyone o/
http://www.minecraft...orld-version-3/
Basically, it is one of these cuddly little creatures:
Looks like a normal Chest, but if you try and open it or break it it attacks you. Spawns anywhere a normal Chest can (excluding Villages, most likely). If you give it some Gold Nuggets, it will follow you and act like a portable storage chest.
I like the idea, but it should just enter an Idle state if you die. There should never be some kind of item protection on death, as that alleviates a lot of the risk in dying. At least in my opinion.
But the OP could use some detail, like how much damage it does, how many Gold Nuggets you need to tame it (I personally think it should be Gold Ingots to make them cost a bit more), and if it drops something when you kill it.
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Ok. Thank you for clarifying. +1 for you.
http://www.minecraft...orld-version-3/
I leave things a bit vague more because I'm not a dev. I could say it should deal three hearts of damage on a hit or that it should just follow the same formula as Cats/Dogs, but when it comes down to it implementation is the messy business. I'm simply providing the basic functionality.
Naturally would want them to be rare and valuable, and preferably not breed able.
Support.
Depending on rarity and implementation, I see no reason why they couldn't drop anything. Gold and diamonds are possibilities, certainly. They're animate treasure chests, after all.
FULL SUPPORT