Of course, villagers already exist to suit your trading needs, but having an additional, much rarer type of trader could add to the game.
Traveling merchants would be mobs which rarely spawn on the surface. And I mean RARE, as in, on average, you would only come across your first one in a given world after several hours of cumulative play. They would resemble villagers, except that they would wear golden clothing carry a bag on their backs.
Traveling merchants would have multiple deals available from the get-go (2 to 5). Traveling merchant deals are always emeralds -> items, and are always more uncommon items. Some of the items are only available via traveling merchant and nowhere else, and others are items that are simply very rare and otherwise nonrenewable, such as diamonds.
When a traveling merchant first spawns, it is not persistent, so it could easily despawn if you go too far away. However, as soon as you right-click the merchant for the first time, it becomes persistent. This is to prevent a large amount from building up in an area over a long period of time, as you would need to find a merchant during the window of time when it's present in order to make it stay.
Each deal a merchant offers is only good once. That is to say, if you make a purchase, that particular trade will disappear from that merchant's list. Once every deal has been exhausted, you will no longer be able to trade with the merchant, and they will stop being persistent, so that once you travel far enough away, they will despawn.
Out of the multiple travelling merchant threads I have seen, this is one of the better ones. I would prefer it if they used the generic and unused Villager skin though.
Also, while it is persistent, I think it would be neat to lead (by that I mean spend hours trying to push him there because we can't make them follow) him to a Village and he would become a member, but only until he stops being persistent. Just for added safety, or for a "vanity" villager, showing you found one.
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I was also thinking: maybe, in addition to traveling merchants spawning in the overworld, kid villagers could rarely grow up to be traveling merchants, which would no longer be bound to the village and could wander off.
As for the appearance, yes, I think gold clothing would be a little over-the-top. I like Jedi_Gumball's suggestion of them carrying a bag.
i think tey should just be villagers with better trades that are prone to running off, i dont think they should only have trades be good once then despawn. and would zombies attack them? if so, they should be capable of defending themselves(maybe have a wolf or 2?)
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Sam- I left this here because I know you like MC and hope you are on this forum. this is alex, from gym and geography class. the kid with long hair and glasses. make an account and msg me if you see this.
I like this. It's hard to find a village when starting sometimes so this would be a great addition.
I don't think this is so much for people starting out but just a chance for people who are already set up to get a few (limited) good trades. I say this because the travelling merchant (as decribed in the OP) only sells items and doesn't buy anything. So the player is required to already have emeralds. So either the player has started to trade with a village or has been incredibly lucky at mining emeralds.
Anyway, I like this idea, it adds a bit of mystery to the villagers as well as some good opportunities for the player, while not being OP, because all the trades are limited.
i personaly think only one shot at each trade is too few maybe 5 and i also think they should have wolves that follw them to discourage zombies from attacking them. overall support.
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im too lazy to tink of something better to put here so i will put this. cheesefingerchickenpizzalemon wow why are you still reading this is is not amazing, not special, not all that original or even cool?
I was also thinking: maybe, in addition to traveling merchants spawning in the overworld, kid villagers could rarely grow up to be traveling merchants, which would no longer be bound to the village and could wander off.
Traveling merchants would be mobs which rarely spawn on the surface. And I mean RARE, as in, on average, you would only come across your first one in a given world after several hours of cumulative play. They would resemble villagers, except that they would
wear golden clothingcarry a bag on their backs.Traveling merchants would have multiple deals available from the get-go (2 to 5). Traveling merchant deals are always emeralds -> items, and are always more uncommon items. Some of the items are only available via traveling merchant and nowhere else, and others are items that are simply very rare and otherwise nonrenewable, such as diamonds.
When a traveling merchant first spawns, it is not persistent, so it could easily despawn if you go too far away. However, as soon as you right-click the merchant for the first time, it becomes persistent. This is to prevent a large amount from building up in an area over a long period of time, as you would need to find a merchant during the window of time when it's present in order to make it stay.
Each deal a merchant offers is only good once. That is to say, if you make a purchase, that particular trade will disappear from that merchant's list. Once every deal has been exhausted, you will no longer be able to trade with the merchant, and they will stop being persistent, so that once you travel far enough away, they will despawn.
Here is a banner to show support:
And here's the code for said banner:
Also, while it is persistent, I think it would be neat to lead (by that I mean spend hours trying to push him there because we can't make them follow) him to a Village and he would become a member, but only until he stops being persistent. Just for added safety, or for a "vanity" villager, showing you found one.
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http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Support!
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http://www.minecraft...er-new-hudfont/
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"but... you are bald"
"Ah but you aren't"
"Well played salesman... well played"
support!
the merchant skin should be a villager with a bag, sack, or backpack (gold just seems like to much)
As for the appearance, yes, I think gold clothing would be a little over-the-top. I like Jedi_Gumball's suggestion of them carrying a bag.
I don't think this is so much for people starting out but just a chance for people who are already set up to get a few (limited) good trades. I say this because the travelling merchant (as decribed in the OP) only sells items and doesn't buy anything. So the player is required to already have emeralds. So either the player has started to trade with a village or has been incredibly lucky at mining emeralds.
Anyway, I like this idea, it adds a bit of mystery to the villagers as well as some good opportunities for the player, while not being OP, because all the trades are limited.
Will edit OP to include as well.
Even better. Support.
http://www.minecraft...orld-version-3/