I just think it's rather stupid to have to get 28 levels to name my sword something cool. It makes it almost pointless, and becomes a simple toy for mapmakers. Either decrease the amount of levels needed to name an item, or just get rid of the level cost for naming.
I feel like the whole naming item things was going to be a horrible advantage to trolls. The level cost seems sort of necessary because naming an item could be abused.
I feel like the whole naming item things was going to be a horrible advantage to trolls. The level cost seems sort of necessary because naming an item could be abused.
That is ridiculous. People on servers could simply ban the people who did that.
Plus, you cant see the item name unless you're holding it. So unless you plan to get yourself killed, there isnt a point to naming your item something *ahem* innapropriate. And besides, people can just toss the stupid thing unless it has awesome enchantments. Then it would've taken maybe said 28 levels to even GET the name, and then that person would be a total moron for losing a tool/weapon/armor piece like that.
Just ditch the cost altogether. Because having a cost for something so insignificant is silly. Plus, when you name something, it's not like you can see the actual name of the item unless the minge/troll/griefer drops it at your feet.
That is ridiculous. People on servers could simply ban the people who did that.
Plus, you cant see the item name unless you're holding it. So unless you plan to get yourself killed, there isnt a point to naming your item something *ahem* innapropriate. And besides, people can just toss the stupid thing unless it has awesome enchantments. Then it would've taken maybe said 28 levels to even GET the name, and then that person would be a total moron for losing a tool/weapon/armor piece like that.
Your argument is invalid.
No No No. You see. Not all servers are going to ban people just because they did something nasty. *cough* giant genitals *cough* With the amount of abuse within chat already, people could send bad messages to kids within using their items. If there is anything you don't understand it's the internet. People are going to abuse things in ways you don't even understand. If we keep a item cost for renaming, that equals less trolling.
No No No. You see. Not all servers are going to ban people just because they did something nasty. *cough* giant genitals *cough* With the amount of abuse within chat already, people could send bad messages to kids within using their items. If there is anything you don't understand it's the internet. People are going to abuse things in ways you don't even understand. If we keep a item cost for renaming, that equals less trolling.
Your argument is invalid.
That....made zero sense.
You didnt even try to prove me wrong. You just rambled on about giant genitals, something about the internet, and chat messages.
Even though what you posted had almost nothing to do with what I said, I'm going to respond to your points anyway.
1. Most servers that arent huge (i.e. things like big HG servers) moniter the chat.
2. As for your random comment about the internet, I do understand the internet seeing as I'm a veteran of about 2 other forums and things like Duelingnetwork and Cockatrice, both of which have instant messaging systems. Belive me, I know the interwebz.
3. YOU CANNOT SEE A NAME FOR AN ITEM UNLESS YOU HAVE IT IN YOUR INVENTORY. The only point of naming an item something dirty is for someones personal amusement. It is virtually impossible to troll with a named item unless you drop it at a persons feet. And anyone with the slightest bit of intelligence would just toss the damn thing.
No No No. You see. Not all servers are going to ban people just because they did something nasty. *cough* giant genitals *cough* With the amount of abuse within chat already, people could send bad messages to kids within using their items. If there is anything you don't understand it's the internet. People are going to abuse things in ways you don't even understand. If we keep a item cost for renaming, that equals less trolling.
Your argument is invalid.
That and anything can be named, if I'm not mistaken. So it's not like you're wasting tons of iron and diamond swords. People just drop whatever they've renamed into various types of genitals onto the ground, people pick it up, and childhood ruined. But that's not the problem.
The problem is, actually, that the extreme cost on everything for the anvil is because it's such an overpowered item on it's own. Think about it like this:
If you're in survival, there's little need to rename items (on SMP as well, because of your own argument that you have to drop the item on the ground for people to see it, but mostly in SSP as you're alone in the world)
If you're in creative (to build a map) there's a big need to rename items
If you're in survival, there's a large need to repair items
If you're in creative (instant break blocks) there's zero need to repair items
Creative mode does not require XP for enchantments and such
If you're allowed to repair items without a drastic cost, all people have to do is use one iron ingot (or zero ingots, according to a few suggestions) and have an infinite iron pickaxe with Fortune IV
Therefore, costs on the anvil are drastic in all respects.
You see? Renaming items is only really used in adventure maps. So why does it matter if the cost to rename something is high? I've only repaired an item once on the anvil due to the cost. Do you see how it balances?
I find the rename feature really pointless. I'm not gonna use up a level just to rename my diamond pickaxe "T3h B3$T p1cKacKS 0f @LL T1m3 XD" when it's going to break eventually. And it's not like renaming items will help me identify them easier either. What Neospector said, it seems only useful for adventure maps.
That and anything can be named, if I'm not mistaken. So it's not like you're wasting tons of iron and diamond swords. People just drop whatever they've renamed into various types of genitals onto the ground, people pick it up, and childhood ruined. But that's not the problem.
The problem is, actually, that the extreme cost on everything for the anvil is because it's such an overpowered item on it's own. Think about it like this:
If you're in survival, there's little need to rename items (on SMP as well, because of your own argument that you have to drop the item on the ground for people to see it, but mostly in SSP as you're alone in the world)
If you're in creative (to build a map) there's a big need to rename items
If you're in survival, there's a large need to repair items
If you're in creative (instant break blocks) there's zero need to repair items
Creative mode does not require XP for enchantments and such
If you're allowed to repair items without a drastic cost, all people have to do is use one iron ingot (or zero ingots, according to a few suggestions) and have an infinite iron pickaxe with Fortune IV
Therefore, costs on the anvil are drastic in all respects.
You see? Renaming items is only really used in adventure maps. So why does it matter if the cost to rename something is high? I've only repaired an item once on the anvil due to the cost. Do you see how it balances?
Only tools, weapons, and armor can be named if I'm right.
And uh...I'm not asking for the repair cost to be removed, just the Rename cost. You actually made the point yourself that it's only USEFUL in adventure maps, and more of a cool gimmick in SSP/SMP. So therefore, the cost is pointless and should be removed.
This next part is just my personal opinion and mostly rambling, so you dont have to read it. xD
I think it's a neat thing to name my stuff, and it makes my world...idk, more world-y? As many people have said, Minecraft is about making your own story, and I think that naming your items gets to help make that story.
It's a good thing that naming items costs experience. When you name an item, it makes repairing or upgrading your weapon/tool far less expensive than it would be normally. If naming items didn't cost experience...
1) People could have infinitely repairable tools at the price of taking a second to type a few letters
2) It would make named items worth far less than they currently are
3) Many people would abuse the naming ability, the most common of which would be trolling / trickery
Hope those three reasons clear it up for you. If you're still unconvinced, then you should take some time to research game balance.
It's a good thing that naming items costs experience. When you name an item, it makes repairing or upgrading your weapon/tool far less expensive than it would be normally. If naming items didn't cost experience...
1) People could have infinitely repairable tools at the price of taking a second to type a few letters
2) It would make named items worth far less than they currently are
3) Many people would abuse the naming ability, the most common of which would be trolling / trickery
Hope those three reasons clear it up for you. If you're still unconvinced, then you should take some time to research game balance.
Base point: Then mojang could get rid of whatever the thing you said.
1. Read above.
2. Wut
3. As for trolling, read my other arguements, mainly the fact that you cant see an items name unless it's in your inventory. And trickery? Wut?
XP is too easy to get. I built a huge platform to spawn mobs under, and one full day is enough to get anywhere from 30-40 XP levels. As it is, it's easier now to get XP than 1.0. No support.
Also, I'm more concerned about the anvil's chance to break just from renaming something.
.....
wut.
oh and nice angel beats avatar dwor
Plus, you cant see the item name unless you're holding it. So unless you plan to get yourself killed, there isnt a point to naming your item something *ahem* innapropriate. And besides, people can just toss the stupid thing unless it has awesome enchantments. Then it would've taken maybe said 28 levels to even GET the name, and then that person would be a total moron for losing a tool/weapon/armor piece like that.
Your argument is invalid.
just because you're correct doesnt mean you're right
No No No. You see. Not all servers are going to ban people just because they did something nasty. *cough* giant genitals *cough* With the amount of abuse within chat already, people could send bad messages to kids within using their items. If there is anything you don't understand it's the internet. People are going to abuse things in ways you don't even understand. If we keep a item cost for renaming, that equals less trolling.
Your argument is invalid.
That....made zero sense.
You didnt even try to prove me wrong. You just rambled on about giant genitals, something about the internet, and chat messages.
Even though what you posted had almost nothing to do with what I said, I'm going to respond to your points anyway.
1. Most servers that arent huge (i.e. things like big HG servers) moniter the chat.
2. As for your random comment about the internet, I do understand the internet seeing as I'm a veteran of about 2 other forums and things like Duelingnetwork and Cockatrice, both of which have instant messaging systems. Belive me, I know the interwebz.
3. YOU CANNOT SEE A NAME FOR AN ITEM UNLESS YOU HAVE IT IN YOUR INVENTORY. The only point of naming an item something dirty is for someones personal amusement. It is virtually impossible to troll with a named item unless you drop it at a persons feet. And anyone with the slightest bit of intelligence would just toss the damn thing.
That and anything can be named, if I'm not mistaken. So it's not like you're wasting tons of iron and diamond swords. People just drop whatever they've renamed into various types of genitals onto the ground, people pick it up, and childhood ruined. But that's not the problem.
The problem is, actually, that the extreme cost on everything for the anvil is because it's such an overpowered item on it's own. Think about it like this:
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Only tools, weapons, and armor can be named if I'm right.
And uh...I'm not asking for the repair cost to be removed, just the Rename cost. You actually made the point yourself that it's only USEFUL in adventure maps, and more of a cool gimmick in SSP/SMP. So therefore, the cost is pointless and should be removed.
This next part is just my personal opinion and mostly rambling, so you dont have to read it. xD
I think it's a neat thing to name my stuff, and it makes my world...idk, more world-y? As many people have said, Minecraft is about making your own story, and I think that naming your items gets to help make that story.
He named his pumpkin "David"
1) People could have infinitely repairable tools at the price of taking a second to type a few letters
2) It would make named items worth far less than they currently are
3) Many people would abuse the naming ability, the most common of which would be trolling / trickery
Hope those three reasons clear it up for you. If you're still unconvinced, then you should take some time to research game balance.
Base point: Then mojang could get rid of whatever the thing you said.
1. Read above.
2. Wut
3. As for trolling, read my other arguements, mainly the fact that you cant see an items name unless it's in your inventory. And trickery? Wut?
The tool won't repair itself. It needs another tool / material of the same type. Also, only repairing costs levels, too.