dude i totally agree with you mojang should add some of this things to minecraft oceans because ocean biomes are really boring with nothing in it but squids. MOJANG PLEASE ADD SOMETHING ELSE TO THE OCEAN BIOMES
One- a crab mob. The crab would have high defense and deal high damage, but it would be restricted to the ocean floor.
Two- my main idea, a seaweed, or more specifically kelp. Kelp would sort of be like underwater vines, only growing upwards. There would be two kinds of kelp- the common green kelp, which would do nothing other then block line of sight and occasionally release an air bubble, and red kelp, which would behave more like an underwater cobweb. Kelp would normally only grow four-six blocks from the sea floor, but within the kelp forest biome it would spawn in large quantities and be able to grow infinitely tall.
One- a crab mob. The crab would have high defense and deal high damage, but it would be restricted to the ocean floor.
Two- my main idea, a seaweed, or more specifically kelp. Kelp would sort of be like underwater vines, only growing upwards. There would be two kinds of kelp- the common green kelp, which would do nothing other then block line of sight and occasionally release an air bubble, and red kelp, which would behave more like an underwater cobweb. Kelp would normally only grow four-six blocks from the sea floor, but within the kelp forest biome it would spawn in large quantities and be able to grow infinitely tall.
i like the kelp idea.
need some other uses for the block tho
ill add it to the OP
Rollback Post to RevisionRollBack
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.
I think Notch/Jeb should add tidal waves, tsunamis and lots of other natural disasters and also ripples to make it a bt more peaceful and if you spawn in ocean biome there should be an option to turn natural disasters off. Butter!!!!
One- a crab mob. The crab would have high defense and deal high damage, but it would be restricted to the ocean floor.
Two- my main idea, a seaweed, or more specifically kelp. Kelp would sort of be like underwater vines, only growing upwards. There would be two kinds of kelp- the common green kelp, which would do nothing other then block line of sight and occasionally release an air bubble, and red kelp, which would behave more like an underwater cobweb. Kelp would normally only grow four-six blocks from the sea floor, but within the kelp forest biome it would spawn in large quantities and be able to grow infinitely tall.
I love the idea of crab but i don't think it should have high damage but instead VERY low damage but a 1 heart dot that goes for 15 seconds but if you kill the crab you get a substance that stops the poison and also heals you... a bit like milk, on the other hand the kelp idea is genius, nothing bad to say about that one.
The general idea has been said many times on this thread, but I'll just stick my idea for a simple change(s) to the terrain generation that would make ocean biomes a bit more unique.
1) Any land above sea level in ocean biomes should be composed mainly of sand ( and maybe a few splotches of dirt/grass)
2) Ocean islands also can spawn a new tree type (palm trees) on any dirt or sand greater than 1 block above sea level in moderate densities. The 1 block above sea level would be to prevent the palm trees from spawning on a beach right on the shoreline, giving the island a more realistic feel. (i.e. trees can't survive to close to water due to tidal action)
This would give ocean biome a unique feel. (i.e. desert islands.) and a reason for actually exploring them. to obtain a new tree type.
It would also solve the issue of generating a world where you spawn on an island with no trees as they would be more common in ocean biomes.
Other improvements thatI would like that have already been suggested in general are:
- A biome specific mob. (i.e. walrus, seal, fish) That can be hunted for food early on in the game. In case you weren't aware passive mobs currently do not spawn on ocean biome islands.
- A biome specific structure. The sunken ship, with treasure chests seems like the most interesting suggestion. Maybe some fancy gold items or gold armour treasure could be found on board.
- Volcanic archipelegos would be an interesting rare biome to include in large oceans. (Similar to the rarity of mushroom islands.)
It would be like this mostly submerged extreme hills biome I found, except with trees and lava.
Or maybe just random regular biomes all on their own in a vast ocean like small lsland chains of forest, desert or tundra. Currently the standard biomes always come clustered in continents most of the time, finding a lone biome in the middle of the ocean is an interesting experience when it happens.
The general idea has been said many times on this thread, but I'll just stick my idea for a simple change(s) to the terrain generation that would make ocean biomes a bit more unique.
1) Any land above sea level in ocean biomes should be composed mainly of sand ( and maybe a few splotches of dirt/grass)
2) Ocean islands also can spawn a new tree type (palm trees) on any dirt or sand greater than 1 block above sea level in moderate densities. The 1 block above sea level would be to prevent the palm trees from spawning on a beach right on the shoreline, giving the island a more realistic feel. (i.e. trees can't survive to close to water due to tidal action)
This would give ocean biome a unique feel. (i.e. desert islands.) and a reason for actually exploring them. to obtain a new tree type.
It would also solve the issue of generating a world where you spawn on an island with no trees as they would be more common in ocean biomes.
Other improvements thatI would like that have already been suggested in general are:
- A biome specific mob. (i.e. walrus, seal, fish) That can be hunted for food early on in the game. In case you weren't aware passive mobs currently do not spawn on ocean biome islands.
- A biome specific structure. The sunken ship, with treasure chests seems like the most interesting suggestion. Maybe some fancy gold items or gold armour treasure could be found on board.
- Volcanic archipelegos would be an interesting rare biome to include in large oceans. (Similar to the rarity of mushroom islands.)
It would be like this mostly submerged extreme hills biome I found, except with trees and lava.
Or maybe just random regular biomes all on their own in a vast ocean like small lsland chains of forest, desert or tundra. Currently the standard biomes always come clustered in continents most of the time, finding a lone biome in the middle of the ocean is an interesting experience when it happens.
yep a agree with this
Rollback Post to RevisionRollBack
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.
I give my full support to this idea of Shipwrecks and Lighthouses and native mobs like Fish and Walrus. As for these side ideas of making the ocean floor smoother and less sloppy, I don't mind. But I do agree that in all of Minecraft, the Ocean biomes are bland and simple. They need something to spark players' interests.
You Guys have come up with some really cool stuff, i'm hoping that Mojang looks this over because i would really like to see some improvements to the ocean biomes.
Ocean Biomes could really do with structures, random Mountainous Islands and things like that. Squid aren't enough for the ocean biome, they really need something with a bit more "WOW" factor.
One- a crab mob. The crab would have high defense and deal high damage, but it would be restricted to the ocean floor.
Two- my main idea, a seaweed, or more specifically kelp. Kelp would sort of be like underwater vines, only growing upwards. There would be two kinds of kelp- the common green kelp, which would do nothing other then block line of sight and occasionally release an air bubble, and red kelp, which would behave more like an underwater cobweb. Kelp would normally only grow four-six blocks from the sea floor, but within the kelp forest biome it would spawn in large quantities and be able to grow infinitely tall.
read the other posts before you post something this is like one posted on a previous page
Yea it's under the coral
Idea
One- a crab mob. The crab would have high defense and deal high damage, but it would be restricted to the ocean floor.
Two- my main idea, a seaweed, or more specifically kelp. Kelp would sort of be like underwater vines, only growing upwards. There would be two kinds of kelp- the common green kelp, which would do nothing other then block line of sight and occasionally release an air bubble, and red kelp, which would behave more like an underwater cobweb. Kelp would normally only grow four-six blocks from the sea floor, but within the kelp forest biome it would spawn in large quantities and be able to grow infinitely tall.
we hace heavt rain already and whirlpools would need a new water engine
i like the kelp idea.
need some other uses for the block tho
ill add it to the OP
Heavy rain barely does anything. And I think a new water system would be nice. I hate how you can extend water extremely far.
8 blocks is far?
also water use to be infinity
and weather is written weird ( why sandstorms will never be added :(, )
Something like a Fishing village.
Village floating on ocean sounds interesting too.
BUTTER!!!!
Make it fall one block. It gets longer.
1) Any land above sea level in ocean biomes should be composed mainly of sand ( and maybe a few splotches of dirt/grass)
2) Ocean islands also can spawn a new tree type (palm trees) on any dirt or sand greater than 1 block above sea level in moderate densities. The 1 block above sea level would be to prevent the palm trees from spawning on a beach right on the shoreline, giving the island a more realistic feel. (i.e. trees can't survive to close to water due to tidal action)
This would give ocean biome a unique feel. (i.e. desert islands.) and a reason for actually exploring them. to obtain a new tree type.
It would also solve the issue of generating a world where you spawn on an island with no trees as they would be more common in ocean biomes.
Other improvements thatI would like that have already been suggested in general are:
- A biome specific mob. (i.e. walrus, seal, fish) That can be hunted for food early on in the game. In case you weren't aware passive mobs currently do not spawn on ocean biome islands.
- A biome specific structure. The sunken ship, with treasure chests seems like the most interesting suggestion. Maybe some fancy gold items or gold armour treasure could be found on board.
- Volcanic archipelegos would be an interesting rare biome to include in large oceans. (Similar to the rarity of mushroom islands.)
It would be like this mostly submerged extreme hills biome I found, except with trees and lava.
Or maybe just random regular biomes all on their own in a vast ocean like small lsland chains of forest, desert or tundra. Currently the standard biomes always come clustered in continents most of the time, finding a lone biome in the middle of the ocean is an interesting experience when it happens.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
yep a agree with this
thank you
Ocean Biomes could really do with structures, random Mountainous Islands and things like that. Squid aren't enough for the ocean biome, they really need something with a bit more "WOW" factor.