I don't know about you, but the traps in the Desert and Jungle temples are pitiful to me. They wouldn't keep a chicken out of them.
So, let's see why I don't like them-
Desert Temple Loot:
9 TNT
Possibily diamonds/emeralds
Bone meal for instant food
Stone Pressure Plate
Orange Wool
4 Chests
Desert Temple Challenge:
Dig down next to the blue wool, to avoid the Stone Pressure Plate
that will always be in the center 100% of the time.
If you didn't know about the stone pressure plate before, you would see it very
soon, because it stands out on the Sandstone below like a sore thumb.
What I recommend:
Make the bottom floor of the pit trap entirelysmooth stone,
so that it's difficult to see the pressure plate. Place the pressure
plate randomly on one of the 9 blocks so that guesswork is involved.
Surround the outside walls of the treasure room with flowing lava so that you can't
dig your way to the treasure, you must go through the proper way.
Also, add DINGOxWINTERWOLF's Gold Golem as a miniboss for the pyramid,
activated by putting a Lapis Lazuli block onto it's shrine. This is to make
the boss optional.
Run through a string and get hit with one arrow.
No big deal. Sure, if you wanted to, you could cut it
with some shears to make the arrow not pop off, but theres
no point.
Screw around with some levers until a door opens up, and then scrounge
around till you find the loot filled chests and snag the pistons.
Or. if you're lazy, you can just dig straight through the thing if you don't
like solving puzzles.
What I recommend:
Place a 1-clock on the dispenser mechanism so that if you trip the wire once,
it will infinitely shoot arrows until it runs out. Fill the insides of the walls with
Lava so that you can't dig to the treasure room.
Place a "False Lever" randomly on the puzzle. If the player pulls the false lever,
a Piston above their head will pull back and release a Cave Spider.
I also recommend adding the "Moss Golem" by Bocaj1000. It would make a nice miniboss. The fight would be started by putting an Emerald block on it's shrine, to make the fight optional.
Thanks for reading. Hopefully this adds a little more fun challenge to the structures. Hopefully it also takes away the ability to easily get diamonds and TNT and Sticky Pistons in the first 10 minutes of gameplay.
Perhaps have a maze like structure that when inside it, you get set to Adventure gamemode?
After you get to the center of the maze, there would be a chest with some goodies and a button that gets you out. Some parts of the maze would be dead-ends, TNT traps, rapid fire arrow dispensers, etc.
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The only reason that I respond more than once to your topic is that I left it in a tab when I left my computer.
These are some cool ideas, But I disagree to the lava thing for 3 reasons:
A: It makes an annoying sound
B: It wont leave space for the pistons and stuff for the traps
C: Some people are lazy and thats their problem. *me*
I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
This would only complicate things, and make for serious troll bait. The reason traps are not dangerous is because they can be abused if they were. Likewise, the only places you should find lava in massive quantities are deep underground, or in the Nether, otherwise, it would cause mass amounts of griefing (on occasion, there may be a surface lava spring, but that's not very common). I do agree that there should be slight variation in the trap system, like maybe having the string closer or farther away from the dispensers, or randomization of the pressure plate. But adding someone elses idea, making the walls surrounded by lava, or other such redundancies would only ruin the overall simplicity of it.
By the way, you neglected to mention that you can take the arrows from the dispensers, as well as the dispensers themselves, which I consider treasure. Also, though not as significant, 1 blue wool, which if removed from its place, grants sunlight into the treasure area.
This would only complicate things, and make for serious troll bait. The reason traps are not dangerous is because they can be abused if they were. Likewise, the only places you should find lava in massive quantities are deep underground, or in the Nether, otherwise, it would cause mass amounts of griefing (on occasion, there may be a surface lava spring, but that's not very common). I do agree that there should be slight variation in the trap system, like maybe having the string closer or farther away from the dispensers, or randomization of the pressure plate. But adding someone elses idea, making the walls surrounded by lava, or other such redundancies would only ruin the overall simplicity of it.
By the way, you neglected to mention that you can take the arrows from the dispensers, as well as the dispensers themselves, which I consider treasure. Also, though not as significant, 1 blue wool, which if removed from its place, grants sunlight into the treasure area.
Abuse? They are traps = point. Griefing, prior notion retained. I can see the problems with the lava, really it should be obsidian, so it can be destoryed if they want to (unlike bedrock) but it would be bloody annoying to try. Or just make a new block that is unbreakbale but looks like cobblestone/sandstone. Choices, options, et cetera.
Also, you cant reach the dispensers from the tripwires anyway, and I would know because I, too, consider those as treasure.
I am a little against the minibosses, maybe just a rusty iron golem, an iron golem that attacks players, not mobs, and is not buildable.
Overall i think this is a good idea, The temples are very easy and thus not very exciting. The completable alter using a lapis/emerald block is a very neat idea as the game already has player created monsters such as the iron golem, snow golem and the wither. They would obviously drop 9 lapis/ 9 emeralds on defeat. And i think the lava is fine because the walls you would replace it with is usually hidden underground. Regards to grieving with lava, surface lava already exists... this would be no different. I might go on creative and modify a temple with these suggestions in mind
So, let's see why I don't like them-
Desert Temple Loot:
9 TNT
Possibily diamonds/emeralds
Bone meal for instant food
Stone Pressure Plate
Orange Wool
4 Chests
Desert Temple Challenge:
Dig down next to the blue wool, to avoid the Stone Pressure Plate
that will always be in the center 100% of the time.
If you didn't know about the stone pressure plate before, you would see it very
soon, because it stands out on the Sandstone below like a sore thumb.
What I recommend:
Make the bottom floor of the pit trap entirely smooth stone,
so that it's difficult to see the pressure plate. Place the pressure
plate randomly on one of the 9 blocks so that guesswork is involved.
Surround the outside walls of the treasure room with flowing lava so that you can't
dig your way to the treasure, you must go through the proper way.
Also, add DINGOxWINTERWOLF's Gold Golem as a miniboss for the pyramid,
activated by putting a Lapis Lazuli block onto it's shrine. This is to make
the boss optional.
Jungle Temple Loot:
3 Sticky Pistons
15 Redstone wire
4 Tripwire hooks
5 String
Possibly diamonds/emeralds
Bonemeal
Mossy Cobblestone
2 Chests
3 Levers
3 Circle Stone Bricks
Jungle Temple Challenge:
Run through a string and get hit with one arrow.
No big deal. Sure, if you wanted to, you could cut it
with some shears to make the arrow not pop off, but theres
no point.
Screw around with some levers until a door opens up, and then scrounge
around till you find the loot filled chests and snag the pistons.
Or. if you're lazy, you can just dig straight through the thing if you don't
like solving puzzles.
What I recommend:
Place a 1-clock on the dispenser mechanism so that if you trip the wire once,
it will infinitely shoot arrows until it runs out. Fill the insides of the walls with
Lava so that you can't dig to the treasure room.
Place a "False Lever" randomly on the puzzle. If the player pulls the false lever,a Piston above their head will pull back and release a Cave Spider.
I also recommend adding the "Moss Golem" by Bocaj1000. It would make a nice miniboss. The fight would be started by putting an Emerald block on it's shrine, to make the fight optional.
Thanks for reading.
Hopefully this adds a little more fun challenge to the structures.
Hopefully it also takes away the ability to easily get diamonds and
TNT and Sticky Pistons in the first 10 minutes of gameplay.
Cheers!
or -1 me with your mind. One of them is less frustrating.
T_T
I'll do some edits.
or -1 me with your mind. One of them is less frustrating.
After you get to the center of the maze, there would be a chest with some goodies and a button that gets you out. Some parts of the maze would be dead-ends, TNT traps, rapid fire arrow dispensers, etc.
Can't see the plate in the pyramid? Dig down the side of the pit.
Don't want to risk the arrows or the cave spider trap? Dig through the walls.
The optional bosses don't help to make it harder.
Thats where you're wrong.
I said that Lava would be on the inside of every wall, making that impossible.
Thats where you're wrong.
I said that Lava would be on the inside of every wall, making that impossible.
or -1 me with your mind. One of them is less frustrating.
A: It makes an annoying sound
B: It wont leave space for the pistons and stuff for the traps
C: Some people are lazy and thats their problem. *me*
These things are to simple. It would be funner and there is a chance of dying.
Good topic!
Oh dear, that is a problem. Fixed.
or -1 me with your mind. One of them is less frustrating.
Yeah, the spider would despawn.
Yeah, er, build a tunnel so it doesn't flow on to you?
You just don't stop, do you?
I'm sick of people who want to easy mode everything.
Don't tell me you don't want to easy mode, because otherwise
you wouldn't be inventing more and more easy ways.
or -1 me with your mind. One of them is less frustrating.
By the way, you neglected to mention that you can take the arrows from the dispensers, as well as the dispensers themselves, which I consider treasure. Also, though not as significant, 1 blue wool, which if removed from its place, grants sunlight into the treasure area.
Abuse? They are traps = point. Griefing, prior notion retained. I can see the problems with the lava, really it should be obsidian, so it can be destoryed if they want to (unlike bedrock) but it would be bloody annoying to try. Or just make a new block that is unbreakbale but looks like cobblestone/sandstone. Choices, options, et cetera.
Also, you cant reach the dispensers from the tripwires anyway, and I would know because I, too, consider those as treasure.
I am a little against the minibosses, maybe just a rusty iron golem, an iron golem that attacks players, not mobs, and is not buildable.
I play Slave Hack, give it a try!
If I can invent an easy way around it, it isn't a good enough trap.
I'm not saying "lol derp useless lava remove it" i'm saying that it isn't a good enough trap.