Potion of repelling... yes, I have suggested this several times before.
Repels all mobs, whether hostile, passive, neutral, or cheese.
This could prove beneficial when trying to escape hoardes of monsters, but a downfall when farming animals.
Level 2 potions have an increased radius of effect.
To balance this, certain mobs, like the ender dragon, are immune to this effect.
The potion of cooling could also put out large fires.
This may be a bit OP, but maybe it could also turn water into ice.
You do have some really great enchantments here. I love the shears enchantments the most! The bow one is also a good idea. I also know that the smelting enchantment has been suggested befir but i still support it fully. I do like the idea of a potion that removes and prevents players from gtting effected by bad potion. I did suggested it but i got shot down becuase we have milk so whats the point of this potion. I still support that potion but just be aware of those annoying people who will try to claim that it is useless.
Your potion of cooling sounds very similar to a water splash potion that i suggested as well as the scorching potion( link in my banner if you want to check it out)
Potion of luck sounds like a good idea. I like how it gives you a better chance of rare drops. Support that idea.
Potion of cursing. Isnt that like the strenght potion?
Since this potion is made with milk, it wouldn't neccessarily make milk useless (BTW, the potion could be white to represent milk). This is because an immunity potion requires more resources to make.
Fishing rod enchantments + Flint&steel enchantments.
Fishing rod:
Bait: Fish will be attracted 5% faster to your line. Increases by 5% each level. Max level IV.
Dynamite: Fish come up cooked. Max level I.
Twine Length: Cast your line farther. 3 blocks farther with every level. Max level V.
Barb: Fish biting your line cannot un-bite. Max level I.
Flint & Steel:
Persistance: Blocks and players stay lit for 4 seconds longer. Increases by 4 seconds with each level. Max level II.
Afterburn: Players burned by fire from Flint & Steel with afterburn would have a chance of re-igniting for 2 ticks after they were extinguished. Chance raises by 5% with each level. Max level V.
Greek Fire: Light underwater blocks and players on fire.
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Generation 25: The first time you see this, copy and paste it into your signature and add 1 to the generation number. Social experiment.
I just had a idea that popped into my head, might be a good enchantment.
I don't precisely have a name for it yet, but, maybe a good enchantment would be to make your hunger bar decrease by a MUCH slower amount? Say, ever ten minutes, you lose half a hunger piece? (depending on the strength of the enchantment.)
I just had a idea that popped into my head, might be a good enchantment.
I don't precisely have a name for it yet, but, maybe a good enchantment would be to make your hunger bar decrease by a MUCH slower amount? Say, ever ten minutes, you lose half a hunger piece? (depending on the strength of the enchantment.)
I already have that enchantment, its called Endurance, for Leggings only.
And how about this?; waterskipper (only waterskipper tier 1 enchantment). You can only enchant your boots with this. If you have boots with this enchantment AND a just drunk a potion of swiftness, you'll be able to run 10 spaces on water. After running 10 spaces on water you'll sink unless you've reached the land within the 10 spaces. Potion of swiftness 2 enables you to run 25 spaces on water before you sink.
It makes sence that potions of swiftness 1&2 are needed along with the enchantment, and it makes the enchantment not too OP. You can flee for mobs easier, you can travel much faster and its a lot of fun!
I would feel very thankfull if you add this, but no problem if you don't!
Fishing rod enchantments + Flint&steel enchantments.
Fishing rod:
Bait: Fish will be attracted 5% faster to your line. Increases by 5% each level. Max level IV.
Dynamite: Fish come up cooked. Max level I.
Twine Length: Cast your line farther. 3 blocks farther with every level. Max level V.
Barb: Fish biting your line cannot un-bite. Max level I.
Flint & Steel:
Persistance: Blocks and players stay lit for 4 seconds longer. Increases by 4 seconds with each level. Max level II.
Afterburn: Players burned by fire from Flint & Steel with afterburn would have a chance of re-igniting for 2 ticks after they were extinguished. Chance raises by 5% with each level. Max level V.
Greek Fire: Light underwater blocks and players on fire.
I think right now, I don't think we require a Flint and Steel or Fishing Rod enchantment. Maybe in the future I'll add them when I feel like it, but not yet.
Potion of repelling... yes, I have suggested this several times before.
Repels all mobs, whether hostile, passive, neutral, or cheese.
This could prove beneficial when trying to escape hoardes of monsters, but a downfall when farming animals.
Level 2 potions have an increased radius of effect.
To balance this, certain mobs, like the ender dragon, are immune to this effect.
The potion of cooling could also put out large fires.
This may be a bit OP, but maybe it could also turn water into ice.
I like it. And its counterpart would obviously be that all hostile mobs will spot you from a larger radius. Good good. I like it.
As for the Potion of Cooling putting out large fires, it already does that, I don't know if I made it clear.
And making it turn water into ice, I'd think it would be a greifer tool. I think its fine as is.
Added two more Potions, Potion of Repelling and Potion of Attraction. Also, I made it clear that Potion of Cooling also sets off nearby fires on blocks.
Potion of flight (To balance this out, it will not protect against falling damage once the potion wears off). Brewed with a feather, this potion, once drank or thrown, will allow those affected the ability to jump higher (2 blocks high) and fall slower for a short amount of time. Level 2 potions would allow players to practically glide (Jump 4 blocks high and fall very slowly). Air control would be the same as when normally jumping, to further balance this potion.
Potion of weight (the opposite of flight). It would decrease jump height (Basically disabling it) and decrease the distance needed to sustain falling damage. Level 2 potions would increase the intensity of falling damage and actually disable jumping. You would also fall faster, which could actually be a benefit in certain situations, as long as you survive.
As for attraction and repelling, glowstone could increase its radius of effect.
attraction could use pumpkin seeds as an ingredient... as a reference to scientific study showing that they increase male sex drive. Yes... google it, I am not lying! It would also give pumpkins a use that would actually 'use up the resourse', as they are the only farmable item that isn't edible, or has a decent method of consumption.
There is power in numbers... which leades to my next enchantment idea.
Spread... high level (like level 20 or so) enchantment that conflicts with infinity (you can either have the spread enchantment, or the infinity enchantment, but not both on a single bow).
One shot of the bow will release # arrows, only costing one arrow per shot. level 1 releases 2 arrows, level 2 releases 3 arrows, and level 3 releases 4 arrows.
These arrows cannot be retrieved, but otherwise behave like normal arrows.
There is power in numbers... which leades to my next enchantment idea.
Spread... high level (like level 20 or so) enchantment that conflicts with infinity (you can either have the spread enchantment, or the infinity enchantment, but not both on a single bow).
One shot of the bow will release # arrows, only costing one arrow per shot. level 1 releases 2 arrows, level 2 releases 3 arrows, and level 3 releases 4 arrows.
These arrows cannot be retrieved, but otherwise behave like normal arrows.
I like it, but I'll update the thread with it later. I have some...stuff....to do...
I like it, but I'll update the thread with it later. I have some...stuff....to do...
And jeez, you never run out of ideas xD
It's not the fact that I run out of ideas, it's the fact that I don't try to think outside the box. For me... there is no box. I just come up with ideas that would make the game more practical, enjoyable, and/or functional. I don't try to add a bunch of silly gimmicks to make an idea look cooler, I merely approach it in a matter that would make it truly acceptable within the mechanics of the game itself. For instance...
Chest armor enchantment... Nourishment - Able to get more out of food for its worth (for example, eat a cookie and get 2 shanks).
Legging enchantment... Cascade - Falling water does not push you down.
Flask of mead (brewed from water bottles, not akward potions)... Would cause drunkeness and wobble the screen around as if entering a nether portal. Brewed with wheat or bread, which ever would make more sense. If used on mobs, they will wander aimlessly, not attacking anything unless provoked. Certain mobs would be immune to this effect, like endermen and spiders.
Likewise, a potion of mead could act as another type of base for potions, instead of having to always use nether wart. This would allow new potions to have an alcohol base as opposed to a water base. This could also allow brewing of alcohol in cauldrons by adding wheat or bread, which ever would make more sense, into the cauldron.
This would give cauldrons more of a use in brewing, as they could be used in conjunction with brewing stands to create even more potions that what would be created with a water base. It would allow the same brewing ingredients (sugar, ghast tear, blaze powder...) to make different potions depending on the base of the potion.
It's not the fact that I run out of ideas, it's the fact that I don't try to think outside the box. For me... there is no box. I just come up with ideas that would make the game more practical, enjoyable, and/or functional. I don't try to add a bunch of silly gimmicks to make an idea look cooler, I merely approach it in a matter that would make it truly acceptable within the mechanics of the game itself. For instance...
Chest armor enchantment... Nourishment - Able to get more out of food for its worth (for example, eat a cookie and get 2 shanks).
Legging enchantment... Cascade - Falling water does not push you down.
Flask of mead (brewed from water bottles, not akward potions)... Would cause drunkeness and wobble the screen around as if entering a nether portal. Brewed with wheat or bread, which ever would make more sense. If used on mobs, they will wander aimlessly, not attacking anything unless provoked. Certain mobs would be immune to this effect, like endermen and spiders.
Likewise, a potion of mead could act as another type of base for potions, instead of having to always use nether wart. This would allow new potions to have an alcohol base as opposed to a water base. This could also allow brewing of alcohol in cauldrons by adding wheat or bread, which ever would make more sense, into the cauldron.
This would give cauldrons more of a use in brewing, as they could be used in conjunction with brewing stands to create even more potions that what would be created with a water base. It would allow the same brewing ingredients (sugar, ghast tear, blaze powder...) to make different potions depending on the base of the potion.
Okay, okay; so much to grasp here. The Cascade and Nourishment sound nice. However, Nourishment can be a bit OP. The Flask of Mead, very interesting. However, I don't think Minecraft should have alcohol. If anything, you should make your own suggestion about that, as it is very creative and I'd like you to get most of the credit from it.
Repels all mobs, whether hostile, passive, neutral, or cheese.
This could prove beneficial when trying to escape hoardes of monsters, but a downfall when farming animals.
Level 2 potions have an increased radius of effect.
To balance this, certain mobs, like the ender dragon, are immune to this effect.
The potion of cooling could also put out large fires.
This may be a bit OP, but maybe it could also turn water into ice.
Since this potion is made with milk, it wouldn't neccessarily make milk useless (BTW, the potion could be white to represent milk). This is because an immunity potion requires more resources to make.
Fishing rod:
Bait: Fish will be attracted 5% faster to your line. Increases by 5% each level. Max level IV.
Dynamite: Fish come up cooked. Max level I.
Twine Length: Cast your line farther. 3 blocks farther with every level. Max level V.
Barb: Fish biting your line cannot un-bite. Max level I.
Flint & Steel:
Persistance: Blocks and players stay lit for 4 seconds longer. Increases by 4 seconds with each level. Max level II.
Afterburn: Players burned by fire from Flint & Steel with afterburn would have a chance of re-igniting for 2 ticks after they were extinguished. Chance raises by 5% with each level. Max level V.
Greek Fire: Light underwater blocks and players on fire.
I don't precisely have a name for it yet, but, maybe a good enchantment would be to make your hunger bar decrease by a MUCH slower amount? Say, ever ten minutes, you lose half a hunger piece? (depending on the strength of the enchantment.)
I already have that enchantment, its called Endurance, for Leggings only.
Hmm, I dunno. Maybe it'd be a bit OP.
I think right now, I don't think we require a Flint and Steel or Fishing Rod enchantment. Maybe in the future I'll add them when I feel like it, but not yet.
I like it. And its counterpart would obviously be that all hostile mobs will spot you from a larger radius. Good good. I like it.
As for the Potion of Cooling putting out large fires, it already does that, I don't know if I made it clear.
And making it turn water into ice, I'd think it would be a greifer tool. I think its fine as is.
Added two more Potions, Potion of Repelling and Potion of Attraction. Also, I made it clear that Potion of Cooling also sets off nearby fires on blocks.
Expect an update later today...
Potion of weight (the opposite of flight). It would decrease jump height (Basically disabling it) and decrease the distance needed to sustain falling damage. Level 2 potions would increase the intensity of falling damage and actually disable jumping. You would also fall faster, which could actually be a benefit in certain situations, as long as you survive.
As for attraction and repelling, glowstone could increase its radius of effect.
attraction could use pumpkin seeds as an ingredient... as a reference to scientific study showing that they increase male sex drive. Yes... google it, I am not lying! It would also give pumpkins a use that would actually 'use up the resourse', as they are the only farmable item that isn't edible, or has a decent method of consumption.
If you give me credit, then of course! I don't see why not!
Ok. Cool!
You can always wear this to support all the ideas. I made it myself!
If iBurger was willing to combine the topics, I wouldn't mind one bit. Perhaps this way our enchantment ideas will be actually accepted!
Spread... high level (like level 20 or so) enchantment that conflicts with infinity (you can either have the spread enchantment, or the infinity enchantment, but not both on a single bow).
One shot of the bow will release # arrows, only costing one arrow per shot. level 1 releases 2 arrows, level 2 releases 3 arrows, and level 3 releases 4 arrows.
These arrows cannot be retrieved, but otherwise behave like normal arrows.
I like it, but I'll update the thread with it later. I have some...stuff....to do...
And jeez, you never run out of ideas xD
I don't like the Char enchantment.
I think the Cursed potion effect should cause an increased crit chance on you. This stacks with the attackers luck.
I understand why you don't like the Char enchantment. I am thinking of a way to nerf it even more.
Cursed potion increases crit chance on you? Hm. I like it. I guess I'll update the post with your idea and Twister1134's idea. Lets a go!
It's not the fact that I run out of ideas, it's the fact that I don't try to think outside the box. For me... there is no box. I just come up with ideas that would make the game more practical, enjoyable, and/or functional. I don't try to add a bunch of silly gimmicks to make an idea look cooler, I merely approach it in a matter that would make it truly acceptable within the mechanics of the game itself. For instance...
Chest armor enchantment... Nourishment - Able to get more out of food for its worth (for example, eat a cookie and get 2 shanks).
Legging enchantment... Cascade - Falling water does not push you down.
Flask of mead (brewed from water bottles, not akward potions)... Would cause drunkeness and wobble the screen around as if entering a nether portal. Brewed with wheat or bread, which ever would make more sense. If used on mobs, they will wander aimlessly, not attacking anything unless provoked. Certain mobs would be immune to this effect, like endermen and spiders.
Likewise, a potion of mead could act as another type of base for potions, instead of having to always use nether wart. This would allow new potions to have an alcohol base as opposed to a water base. This could also allow brewing of alcohol in cauldrons by adding wheat or bread, which ever would make more sense, into the cauldron.
This would give cauldrons more of a use in brewing, as they could be used in conjunction with brewing stands to create even more potions that what would be created with a water base. It would allow the same brewing ingredients (sugar, ghast tear, blaze powder...) to make different potions depending on the base of the potion.
I... spam.
Okay, okay; so much to grasp here. The Cascade and Nourishment sound nice. However, Nourishment can be a bit OP. The Flask of Mead, very interesting. However, I don't think Minecraft should have alcohol. If anything, you should make your own suggestion about that, as it is very creative and I'd like you to get most of the credit from it.