The potion of fullness is exactly what it sounds like. It is a potion that regenerates the hunger bar.
The potion of fullness would be brewed with a cookie (as cookies are currently the worst food item, and thus have no use), and would last for 1:30. With redstone, it would last 3 minutes. Brewing a potion of fullness with a fermented spider eye would create a potion of hunger.
Some uses of this potion would be:
3 of these extended potions would keep you sprinting from sunrise to sunset with no loss in hunger, allowing for fast long distance travel that cannot be accomplished by other means than walking (if you are exploring new areas and don't have that many enderpearls, for example. Like if you're searching for a stronghold).
Fighting mobs, sprinting and jumping all drain hunger fairly quick. Maps that require either a lot of parkour or a lot of fighting could utilize these, whether to make them easier or harder.
In multiplayer, PVP could be made more interesting by draining your opponent's hunger.
In multiplayer or custom maps, traps could me made with the intent of weakening your enemies without killing them outright.
The potion of fullness is exactly what it sounds like. It is a potion that regenerates the hunger bar.
The potion of fullness would be brewed with a cookie (as cookies are currently the worst food item, and thus have no use), and would last for 1:30. With redstone, it would last 3 minutes. Brewing a potion of fullness with a fermented spider eye would create a potion of hunger.
We don't need this. There is more than enough food in the game. It's silly to have a potion brewed with a cookie... All other potions in the game use raw materials that have strong chemical properties.
Quote from Penguin236 »
Jeb NEEDS to add a hunger related potion! Now in minecraft, hunger is almost as important as health, and therefore, it needs a potion.
No, Jeb doesn't "need" to do this.
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We don't need this. There is more than enough food in the game. It's silly to have a potion brewed with a cookie... All other potions in the game use raw materials that have strong chemical properties.
I feel it absolutely necessary to highlight sugar, which has no strong chemical properties. In chemistry, it's just storage space. Gold, while an effective conductor, has no use outside of electronics and looking shiny. Fermented spider eyes and glistening melons are not raw materials.
Now, certainly there are a lot of food items in the game, but they all waste precious time to eat. How often have you found yourself fighting mobs, and suddenly find you are no longer regenerating health. Docm77 has a highly effective enderman farm. The biggest danger is that he forgets to eat. This solves those sorts of problems. It also saves precious time on journeys.
Sprinting eats through hunger (no pun intended), and stopping to eat can cost sixteen blocks of distance. Sprinting depletes hunger bars at one approximately every fifteen seconds, or four bars a minute. If you stop to eat when you've lost four bars, and eat a porkchop to fill up those bars, that's once every minute. If you're traveling straight for eight minutes (slightly less than a day), you're losing 128 blocks of travel. That is rather significant. With this, you would stop less on your journey. You'd consume one at the beginning, and be sustained for three minutes. Then, after another minute, you'd have lost four bars. You drink another potion, which takes you the rest of the way. You only lost sixteen blocks.
This is pretty good I'd like too see this get added although I'm not too sure if they should be brewed with cookies they are easily acquired in 1.3 with the jungle trees growing cocoa beans
This is pretty good I'd like too see this get added although I'm not too sure if they should be brewed with cookies they are easily acquired in 1.3 with the jungle trees growing cocoa beans
Well, I considered cake as an option, but literally every food source is easy to farm. Zombie flesh is another possible answer.
That said, I don't think that this sort of potion needs such a rare ingredient. Everyone has food on them, this is just a time saver.
I like it. There is already a potion that does the same thing for hearts, this would be a logical next step.
I think it should have to be crafted with cake though, to keep it from being overpowered and to keep other food items from becoming pointless (especially now that cocoa beans are a renewable and not difficult to find resource). Or, in the same way the health potions are crafted with glistering melon, maybe this potion could be crafted with a glistering cookie (or not, I just find the mental image of a glistering cookie hilarious..)
But yes, if it could be balanced I would say this would be a wonderful idea.
We don't need this. There is more than enough food in the game. It's silly to have a potion brewed with a cookie... All other potions in the game use raw materials that have strong chemical properties.
I like it. There is already a potion that does the same thing for hearts, this would be a logical next step.
I think it should have to be crafted with cake though, to keep it from being overpowered and to keep other food items from becoming pointless (especially now that cocoa beans are a renewable and not difficult to find resource). Or, in the same way the health potions are crafted with glistering melon, maybe this potion could be crafted with a glistering cookie (or not, I just find the mental image of a glistering cookie hilarious..)
But yes, if it could be balanced I would say this would be a wonderful idea.
As I said above, I considered cakes, but once you're established (which you'd have to be if you're brewing potions), all food items are equally easy to get. Cocoa beans, at least, are more difficult to farm. Because they grow on a vertical surface, it is difficult to make a compact and efficient farm. Also, cookies are the most useless food item in the game. This gives them a use.
The potion of fullness would be brewed with a cookie (as cookies are currently the worst food item, and thus have no use), and would last for 1:30. With redstone, it would last 3 minutes. Brewing a potion of fullness with a fermented spider eye would create a potion of hunger.
Some uses of this potion would be:
3 of these extended potions would keep you sprinting from sunrise to sunset with no loss in hunger, allowing for fast long distance travel that cannot be accomplished by other means than walking (if you are exploring new areas and don't have that many enderpearls, for example. Like if you're searching for a stronghold).
Fighting mobs, sprinting and jumping all drain hunger fairly quick. Maps that require either a lot of parkour or a lot of fighting could utilize these, whether to make them easier or harder.
In multiplayer, PVP could be made more interesting by draining your opponent's hunger.
In multiplayer or custom maps, traps could me made with the intent of weakening your enemies without killing them outright.
Thoughts?
We don't need this. There is more than enough food in the game. It's silly to have a potion brewed with a cookie... All other potions in the game use raw materials that have strong chemical properties.
No, Jeb doesn't "need" to do this.
I feel it absolutely necessary to highlight sugar, which has no strong chemical properties. In chemistry, it's just storage space. Gold, while an effective conductor, has no use outside of electronics and looking shiny. Fermented spider eyes and glistening melons are not raw materials.
Now, certainly there are a lot of food items in the game, but they all waste precious time to eat. How often have you found yourself fighting mobs, and suddenly find you are no longer regenerating health. Docm77 has a highly effective enderman farm. The biggest danger is that he forgets to eat. This solves those sorts of problems. It also saves precious time on journeys.
Sprinting eats through hunger (no pun intended), and stopping to eat can cost sixteen blocks of distance. Sprinting depletes hunger bars at one approximately every fifteen seconds, or four bars a minute. If you stop to eat when you've lost four bars, and eat a porkchop to fill up those bars, that's once every minute. If you're traveling straight for eight minutes (slightly less than a day), you're losing 128 blocks of travel. That is rather significant. With this, you would stop less on your journey. You'd consume one at the beginning, and be sustained for three minutes. Then, after another minute, you'd have lost four bars. You drink another potion, which takes you the rest of the way. You only lost sixteen blocks.
Well, I considered cake as an option, but literally every food source is easy to farm. Zombie flesh is another possible answer.
That said, I don't think that this sort of potion needs such a rare ingredient. Everyone has food on them, this is just a time saver.
Well, feel free to suggest alternate names.
Although, I suggest... Potion of Cravings or Appetite.
I think it should have to be crafted with cake though, to keep it from being overpowered and to keep other food items from becoming pointless (especially now that cocoa beans are a renewable and not difficult to find resource). Or, in the same way the health potions are crafted with glistering melon, maybe this potion could be crafted with a glistering cookie (or not, I just find the mental image of a glistering cookie hilarious..)
But yes, if it could be balanced I would say this would be a wonderful idea.
As I said above, I considered cakes, but once you're established (which you'd have to be if you're brewing potions), all food items are equally easy to get. Cocoa beans, at least, are more difficult to farm. Because they grow on a vertical surface, it is difficult to make a compact and efficient farm. Also, cookies are the most useless food item in the game. This gives them a use.