Deal with it. What this guy wants is to be able to go out with his enchanted diamond armor and still feel that challenge in slaying mobs. The game looses excitement after a while because the mobs don't get any stronger or smarter while the player can get a fully enchanted suit with a fully enchanted sword or bow. Taking off the armor would be incredibly stupid. And I cannot believe that you said that. The whole purpose of his idea is to keep the challenge lasting in Minecraft, not to just pretend that he was once again newly spawned.
Various weapons and armour for zombies and skeletons.
Torches eventually burning out, or a risk of their flame spreading to nearby wood. Lanterns would be a "tier 2" light source for when you've settled in properly.
Thirst/exhaustion for travelling/living in desert biomes.
Some sort of freezing mechanic for travelling cold biomes, or swimming in icy water. I'd like to see a requirement for at least leather armour, otherwise you'd start going cold and eventually lose health. Swim in freezing water and you get yourself/your clothes soaked, losing health until you dry yourself by a fire. A "body temperature system", in other words.
Mobs in caves that are attracted to you when you make lots of noise or when one monster detects you or whatever. Would add challenge to spelunking and night travel, and also add so much tension to the game in general.
Mobs "working together" more. Zombies breaking down my door would be so much more exciting if there was more than just a single zombie. I'd love "sieges" where, say, a small pack of zombies and skeletons band together to attack my house :3 .
Don't agree with increased mob detection range. If I see them before they see me, I like to be able to sneak around them. I prefer my "mobs are attracted to sound" idea.
I can't handle tough game play.
Dwarf Fortress' system, where some biomes are more hostile than others, would work wonders here -- settle in a peaceful biome if you want the current mob level, build a fort in some hostile biome if you want constant threat.
. Also, the Desert thing is a horrible idea. What if someone made their house in the dessert then all of a sudden this new update forced them out of their home
Desserts shouldn't be hostile. You can build your home in a cake all you want, it won't hurt you.
Oh, you meant deserts. In that case I suppose you'd just have to spend five minutes building a well, if the game would even update existing deserts in your game world. Pity for you, but them's the grapes.
You only made armor to protect your self from things that you are now saying are to easy. Thats the whole point, once you get farther into the game and have Diamond Armor, Enchantments etc, the game will be easy from then. You worked to get that stuff and as a reward the game is now very easy. Deal with it.
Yipee, another guy who thinks his opinions about the game are The Objective Truth, and that the rest of us should just accept it and shut up:3. Wonderful.
I preferrably would want the game to be difficult in different ways, so that in the mid-late game you still face challenges you need to overcome. Minecraft is a bit like Dwarf Fortress in that you're only really in danger in the early-game (or in most player's cases, the first day, if even then). Then you have a house and as long as you stay inside during the day, you're perfectly safe. Spelunking is a bit more dangerous, but still fairly safe if you choose to slowly and cautiously advance into the depths, lighting up everything as you go.
I personally don't see the point of mobs and other dangers if they're only threats in the first five minutes of the game, or when you do something stupid?
Your ideas were already better than average, but now they are very great. There are still a few things though.
For not placing water in the end, maybe you could place water after the enderdragon is defeated. It doesn't make sense that water simply cannot be placed; maybe the dragon's presence would be preventing you from placing the water to harm the enderman, and once it is gone, you could place water.
Also, I just realized, for the fifth idea, maybe thirty seconds is a little too much. Just one piece of rotten flesh has the potential to drain my hunger until there is no net benefit. Maybe every single zombie attack could cause the hunger effect, but it only lasts for a few seconds (maybe from 2 to 5).
I really appreciate the time for all your feedback and all the points you made. I'll definitely consider everything you said next time I edit my thread here. Thanks.
Your ideas were already better than average, but now they are very great. There are still a few things though.
For not placing water in the end, maybe you could place water after the enderdragon is defeated. It doesn't make sense that water simply cannot be placed; maybe the dragon's presence would be preventing you from placing the water to harm the enderman, and once it is gone, you could place water.
Also, I just realized, for the fifth idea, maybe thirty seconds is a little too much. Just one piece of rotten flesh has the potential to drain my hunger until there is no net benefit. Maybe every single zombie attack could cause the hunger effect, but it only lasts for a few seconds (maybe from 2 to 5).
Not placing water before the Ender Dragon's death does sound better. Thanks for pointing that out.
And is two to five seconds of hunger enough to make you lose stamina?
I love it! and another difficulty, (Nightmare) would be quite nice, but reguardless, great ideas!
Thanks for reading, Jordandm7
I'm not sure where "Nightmare" would fit in after Hardcore mode has been added. But still it sounds like it would be pretty awesome. I'm always up for more of a challenge.
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My point was, Minecraft was made to be a creative sandbox game. If Mojang wanted Minecraft to be an instense game, they would have done that. But they didnt. Also, the part of taking your armor off was not supposed to be taken seriously, and I don't like how some people assume that I cannot handle tough game play, because I can, but I'd prefer Minecraft not to be. My opinions mean nothing Staonopao, I am just expressing my thoughts about the subject. I knew people would start hating on my post because I am a hater of this topic, because In the end, wouldent that make you a hater as well?
My point was, Minecraft was made to be a creative sandbox game. If Mojang wanted Minecraft to be an instense game, they would have done that. But they didnt. Also, the part of taking your armor off was not supposed to be taken seriously, and I don't like how some people assume that I cannot handle tough game play, because I can, but I'd prefer Minecraft not to be. My opinions mean nothing Staonopao, I am just expressing my thoughts about the subject. I knew people would start hating on my post because I am a hater of this topic, because In the end, wouldent that make you a hater as well?
I remember reading that, Notch himself, once said the game need to be very difficult, but have lower difficulties.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
FIRSTLY, from what I understand the current distance a monster can detect a player from is sixteen blocks away (but it seems to be less if the player and monster are not on the same height level). I propose that this should be the distance of detection in easy mode. In normal mode it should be thirty-two blocks away. And in hard and hardcore mode it should be sixty-four blocks away.
I'm indifferent to this one. Yeah, it would be harder, and would make the night more dangerous, but I suspect it would also make night time really inconvenient even for those who are in a secure dwelling. It's a nuisance for me to try to go to bed, and be told I can't rest with monsters around, even if they can't get to me and I don't care.
SECONDLY I'd like to see implimented a game mechanic that I don't have a name for. The idea is that if enough damage is dealt to a player in a single hit (8 damage on easy mode, 6 damage on normal mode, and 4 damage on hard and hardcore mode) that the player will not be able to recover four hearts of damage after the attack they took; regardless of how full they are. The difficulty doesn't change how much damage the player is stuck with; the difficulty just changes how much damage the player has to take to not be able to recover those hearts of damage. Sleeping in a bed will immediately heal any injuries.
Hmm. So a kind of serious wound that would need actual treatment, as opposed to just natural healing-by-waiting? That's kind of interesting, and it could give another use for wool in making bandages, and maybe cactus in making ointments or balms. However, the way damage seems to be dealt, I'm not sure this approach is practical. May I suggest that instead of it coming from a single powerful wound, we just say that if someone gets down to, say, two hearts or less, they get a "wounded" flag and can't go back above 5 hearts without treatment or sleeping in a bed. (Also, I'd recommend that sleeping in a bed not instantly heal damage, but simply remove the wounded flag.)
THIRDLY I believe that traveling through a desert should be more tiring than other biomes. There are no thirst or heat exhaustion mechanics in Minecraft so I think that the player should get hungrier at a faster rate in the deserte depending which difficulty they are playing on. (0.5 times faster rate of hunger on easy, 1.5 times faster on normal, and 2.5 times faster on hard). EDIT: Quite a few people actually pointed out that this would be a dangerous idea to implement. So the quicker loss of stamina would only take place in direct sunlight no more than ten blocks below ocean level and in any height above that. Therefore any time spent indoors or mining or in the shade would protect the player from "heat exhaustion".
I proposed something rather like this a while ago. It wouldn't be as severe as what you're suggesting, and it would apply in other biomes as well. Basically, extreme environments (heat, cold, aridity) would simply affect the rate of hunger accumulation, while wool clothing (and perhaps to a lesser extent leather) would reduce the rate. So you'd be fine in the desert if you wore appropriate clothing to keep the sun off.
FIFTHLY, we all know how zombie infections spread. Well if you are "bit" (hurt) by a zombie then you should be "infected" for thirty seconds. You do not turn into a zombie or anything similar. You are simply a victim of "hunger" for thirty seconds as if you had eaten rotten flesh. Zombie bites will not add more time until the original thirty seconds is finished up.
Not a bad idea. It doesn't thrill me, but then I don't thrive on the fighting aspects of the game.
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I'm indifferent to this one. Yeah, it would be harder, and would make the night more dangerous, but I suspect it would also make night time really inconvenient even for those who are in a secure dwelling. It's a nuisance for me to try to go to bed, and be told I can't rest with monsters around, even if they can't get to me and I don't care.
Hmm. So a kind of serious wound that would need actual treatment, as opposed to just natural healing-by-waiting? That's kind of interesting, and it could give another use for wool in making bandages, and maybe cactus in making ointments or balms. However, the way damage seems to be dealt, I'm not sure this approach is practical. May I suggest that instead of it coming from a single powerful wound, we just say that if someone gets down to, say, two hearts or less, they get a "wounded" flag and can't go back above 5 hearts without treatment or sleeping in a bed. (Also, I'd recommend that sleeping in a bed not instantly heal damage, but simply remove the wounded flag.)
I proposed something rather like this a while ago. It wouldn't be as severe as what you're suggesting, and it would apply in other biomes as well. Basically, extreme environments (heat, cold, aridity) would simply affect the rate of hunger accumulation, while wool clothing (and perhaps to a lesser extent leather) would reduce the rate. So you'd be fine in the desert if you wore appropriate clothing to keep the sun off.
Not a bad idea. It doesn't thrill me, but then I don't thrive on the fighting aspects of the game.
Thanks for all the feedback. I really appreciate that you took the time to read and reply to my topic. I'll make sure to take the time to patch it up and make it better.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
Deal with it. What this guy wants is to be able to go out with his enchanted diamond armor and still feel that challenge in slaying mobs. The game looses excitement after a while because the mobs don't get any stronger or smarter while the player can get a fully enchanted suit with a fully enchanted sword or bow. Taking off the armor would be incredibly stupid. And I cannot believe that you said that. The whole purpose of his idea is to keep the challenge lasting in Minecraft, not to just pretend that he was once again newly spawned.
I say to you but two words....
Challenge accepted....
I think my computer might just overheat from the level of win that was just reached here. XD
Don't agree with increased mob detection range. If I see them before they see me, I like to be able to sneak around them. I prefer my "mobs are attracted to sound" idea.
Dwarf Fortress' system, where some biomes are more hostile than others, would work wonders here -- settle in a peaceful biome if you want the current mob level, build a fort in some hostile biome if you want constant threat.
Desserts shouldn't be hostile. You can build your home in a cake all you want, it won't hurt you.
Oh, you meant deserts. In that case I suppose you'd just have to spend five minutes building a well, if the game would even update existing deserts in your game world. Pity for you, but them's the grapes.
Yipee, another guy who thinks his opinions about the game are The Objective Truth, and that the rest of us should just accept it and shut up:3. Wonderful.
I preferrably would want the game to be difficult in different ways, so that in the mid-late game you still face challenges you need to overcome. Minecraft is a bit like Dwarf Fortress in that you're only really in danger in the early-game (or in most player's cases, the first day, if even then). Then you have a house and as long as you stay inside during the day, you're perfectly safe. Spelunking is a bit more dangerous, but still fairly safe if you choose to slowly and cautiously advance into the depths, lighting up everything as you go.
I personally don't see the point of mobs and other dangers if they're only threats in the first five minutes of the game, or when you do something stupid?
I support gas pockets in MC (see thread in Suggestions)!
For not placing water in the end, maybe you could place water after the enderdragon is defeated. It doesn't make sense that water simply cannot be placed; maybe the dragon's presence would be preventing you from placing the water to harm the enderman, and once it is gone, you could place water.
Also, I just realized, for the fifth idea, maybe thirty seconds is a little too much. Just one piece of rotten flesh has the potential to drain my hunger until there is no net benefit. Maybe every single zombie attack could cause the hunger effect, but it only lasts for a few seconds (maybe from 2 to 5).
Thanks for reading,
Jordandm7
I really appreciate the time for all your feedback and all the points you made. I'll definitely consider everything you said next time I edit my thread here. Thanks.
Not placing water before the Ender Dragon's death does sound better. Thanks for pointing that out.
And is two to five seconds of hunger enough to make you lose stamina?
Thanks for the feedback.
I'm not sure where "Nightmare" would fit in after Hardcore mode has been added. But still it sounds like it would be pretty awesome. I'm always up for more of a challenge.
And thanks for reading my ideas.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
Point taken. And I agree with you. But Minecraft was also made to have some survival aspect to it as well.
I had no intention of causing any post-hating.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
Thank you. I appreciate your support.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
More would be nice but you shouldn't be so demanding.
Something like, with no armor, skeletons do 3 or 4 hearts of damage. I want to fear the night, and learn to respect it once again
I remember reading that, Notch himself, once said the game need to be very difficult, but have lower difficulties.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
To be honest I'm not sure about the no armor thing. That would make the game damn near impossible.
My idea is more on focusing on keeping the game challenging after you've obtained your full diamond armor and begin enchanting it.
Still I really appreciate that you took the time to read and reply to my idea. Thank you.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
I'm indifferent to this one. Yeah, it would be harder, and would make the night more dangerous, but I suspect it would also make night time really inconvenient even for those who are in a secure dwelling. It's a nuisance for me to try to go to bed, and be told I can't rest with monsters around, even if they can't get to me and I don't care.
Hmm. So a kind of serious wound that would need actual treatment, as opposed to just natural healing-by-waiting? That's kind of interesting, and it could give another use for wool in making bandages, and maybe cactus in making ointments or balms. However, the way damage seems to be dealt, I'm not sure this approach is practical. May I suggest that instead of it coming from a single powerful wound, we just say that if someone gets down to, say, two hearts or less, they get a "wounded" flag and can't go back above 5 hearts without treatment or sleeping in a bed. (Also, I'd recommend that sleeping in a bed not instantly heal damage, but simply remove the wounded flag.)
I proposed something rather like this a while ago. It wouldn't be as severe as what you're suggesting, and it would apply in other biomes as well. Basically, extreme environments (heat, cold, aridity) would simply affect the rate of hunger accumulation, while wool clothing (and perhaps to a lesser extent leather) would reduce the rate. So you'd be fine in the desert if you wore appropriate clothing to keep the sun off.
Not a bad idea. It doesn't thrill me, but then I don't thrive on the fighting aspects of the game.
Thanks for all the feedback. I really appreciate that you took the time to read and reply to my topic. I'll make sure to take the time to patch it up and make it better.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!