My idea is to have the ocean biomes have a different texture of water. This could be a little greener or darker than the regular water. This new textured water would be called salt water and would damage the fertility of crops (the color of the hoed grass). This would be like grass in different biomes.
EDIT: Chase made a suggestion that I like, when used in water bottles it would make you loose a heart or 2 .
Also when making potions that require water, it should somehow mess it up. Like using a ferminated spider eye, it would corrupt the potion, maybe making poisons more deadly?
Also squids should not be able to spawn in fresh water to prevent pools to become full of squid.
I looked in the search bar and could not find a topic on this.(I'm kinda new to this forum and have not really used the search bar so I may be wrong.)
I hope you guys like my idea! Please post any additions you may like to be added to the original post I will check as often as I can.
The spoiler contains a picture of saltwater meeting freshwater showing the difference between them. I'm actually not sure which is which
My idea is to have the ocean biomes have a different texture of water. This could be a little greener or darker than the regular water. This new textured water would be called salt water and would damage the fertility of crops (the color of the hoed grass). This would be like grass in different biomes.
I looked in the search bar and could not find a topic on this.(I'm kinda new to this forum and have not really used the search bar so I may be wrong.)
I hope you guys like my idea!
I like this. it's adds a little more realism to the game. Saltwater wouldn't be safe to drink either.
Does the bottled saltwater treat potions differently?
'
I actually had an idea that relates to this (that I never posted).
So, back when Cauldrons were going to be used instead of brewing stands (shame on you, Mojang, for using them), I thought that swamp water could be used in addition to normal water in cauldrons that gave potions different effects when you added ingredients to swamp water cauldrons rather than normal water cauldrons.
Now, of course, we use water bottles instead of water-filled cauldrons. So, brewing stands would react differently to fresh water, salt water, and (possibly) swamp water.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I actually had an idea that relates to this (that I never posted).
So, back when Cauldrons were going to be used instead of brewing stands (shame on you, Mojang, for using them), I thought that swamp water could be used in addition to normal water in cauldrons that gave potions different effects when you added ingredients to swamp water cauldrons rather than normal water cauldrons.
Now, of course, we use water bottles instead of water-filled cauldrons. So, brewing stands would react differently to fresh water, salt water, and (possibly) swamp water.
I never thought about swamp water. would this have a bad affect on fertilization as well?
I really like this idea. It adds an extra layer of strategy to the game. Where there is certain water you can't drink (or swim in?). And yes, it would give more variety and colour to the game.
Plus, on other thing, is that it isn't something that other players should find dificult. It is almost a 100% perfect idea.
I'm ambivalent about this suggestion. Water doesn't flow in a natural way in MC anyway, and I'm not sure there's any real basis for distinguishing between sea and river water.
However, for Flipnoter: Build a cauldron, and leave it out to catch rainwater. Then build a cistern.
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I don't see why a minimalistic game like Minecraft would need to make difference between them, especially with free/endless water system we have.
I just don't like the fact that the ocean has the same affects as salt-water and minecraft is also a survival game and a major part in survival is finding and filtering water. All water in minecraft can't be perfectly clean without any affect.
My idea is to have the ocean biomes have a different texture of water. This could be a little greener or darker than the regular water. This new textured water would be called salt water and would damage the fertility of crops (the color of the hoed grass). This would be like grass in different biomes.
EDIT: Chase made a suggestion that I like, when used in water bottles it would make you loose a heart or 2 .
Also when making potions that require water, it should somehow mess it up. Like using a ferminated spider eye, it would corrupt the potion, maybe making poisons more deadly?
I looked in the search bar and could not find a topic on this.(I'm kinda new to this forum and have not really used the search bar so I may be wrong.)
I hope you guys like my idea! Please post any additions you may like to be added to the original post I will check as often as I can.
The idea is... less than terrible. It has merit, but it's biggest problem would be how it would react with normal water without breaking it. Would generation be changed to prevent oceans from mingling with seas, except through downward currents which saltwater couldn't travel through? Would it interact with it at all? The second biggest problem is why. Why does Minecraft have to be realistic? What if Minecraftia's oceans are naturally free of salinity? Surely not nearly as big of a twist as exploding green guys who can climb up ladders with no arms, or zombies... or skeletons... or ghasts... or netherrack burning forever... or lava not melting through iron buckets... Also, why would saltwater appear greenish? If anything it should appear a deeper blue, like ocean itself.
If anything it should appear a deeper blue, like ocean itself.
Except the ocean is greenish... (well, in shallow areas, and the oceans are only 20m deep at most. that's what the ocean near me looks like, anyway.)
To keep ocean water from clashing like swamps used to clash with every other biome, the water should slowly fade from normal water colors to the greenish ocean color. I'm talking a 50 block transition. Everything within the transition is salt water.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Drinking ground up piezomagical dust, or bits of glowing stone from a hellish dimension...a-okay.
Drinking plain salt water...potentially fatal. That's neat.
By the way, in reality you could reasonably drink a lot of salt water, as long as you had some fresh water available to help your kidneys flush out all the salt. One of the main reasons you're not supposed to drink salt water in a survival situation is that you're probably not going to have a huge supply of fresh water. Of course, drink enough of it and it'll probably nuke your kidneys regardless of how much fresh water you have.
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Except the ocean is greenish... (well, in shallow areas, and the oceans are only 20m deep at most. that's what the ocean near me looks like, anyway.)
To keep ocean water from clashing like swamps used to clash with every other biome, the water should slowly fade from normal water colors to the greenish ocean color. I'm talking a 50 block transition. Everything within the transition is salt water.
Well, you can thank warmth and algae for that, not salinity.
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It's hard criticizing ideas when one is tired, so you'd better appreciate it when I criticize yours.
Drinking ground up piezomagical dust, or bits of glowing stone from a hellish dimension...a-okay.
Drinking plain salt water...potentially fatal. That's neat.
By the way, in reality you could reasonably drink a lot of salt water, as long as you had some fresh water available to help your kidneys flush out all the salt. One of the main reasons you're not supposed to drink salt water in a survival situation is that you're probably not going to have a huge supply of fresh water. Of course, drink enough of it and it'll probably nuke your kidneys regardless of how much fresh water you have.
I have never heard of this, but if this is true I don't see how this would apply to minecraft it would just make the coding more complicated.
EDIT: Chase made a suggestion that I like, when used in water bottles it would make you loose a heart or 2 .
Also when making potions that require water, it should somehow mess it up. Like using a ferminated spider eye, it would corrupt the potion, maybe making poisons more deadly?
Also squids should not be able to spawn in fresh water to prevent pools to become full of squid.
I looked in the search bar and could not find a topic on this.(I'm kinda new to this forum and have not really used the search bar so I may be wrong.)
I hope you guys like my idea! Please post any additions you may like to be added to the original post I will check as often as I can.
The spoiler contains a picture of saltwater meeting freshwater showing the difference between them. I'm actually not sure which is which
I like this. it's adds a little more realism to the game. Saltwater wouldn't be safe to drink either.
Yes, in water bottles it could make you loose a heart or two. I will add this to my original post.
Yes I added a bit of this in my edit.
Thank you
No problem.
I actually had an idea that relates to this (that I never posted).
So, back when Cauldrons were going to be used instead of brewing stands (shame on you, Mojang, for using them), I thought that swamp water could be used in addition to normal water in cauldrons that gave potions different effects when you added ingredients to swamp water cauldrons rather than normal water cauldrons.
Now, of course, we use water bottles instead of water-filled cauldrons. So, brewing stands would react differently to fresh water, salt water, and (possibly) swamp water.
I never thought about swamp water. would this have a bad affect on fertilization as well?
Plus, on other thing, is that it isn't something that other players should find dificult. It is almost a 100% perfect idea.
I support! Definetly!
However, for Flipnoter: Build a cauldron, and leave it out to catch rainwater. Then build a cistern.
I just don't like the fact that the ocean has the same affects as salt-water and minecraft is also a survival game and a major part in survival is finding and filtering water. All water in minecraft can't be perfectly clean without any affect.
No. It's just particularly muddy water, just like how salt water is particularly salty water.
Except the ocean is greenish... (well, in shallow areas, and the oceans are only 20m deep at most. that's what the ocean near me looks like, anyway.)
To keep ocean water from clashing like swamps used to clash with every other biome, the water should slowly fade from normal water colors to the greenish ocean color. I'm talking a 50 block transition. Everything within the transition is salt water.
Drinking plain salt water...potentially fatal. That's neat.
By the way, in reality you could reasonably drink a lot of salt water, as long as you had some fresh water available to help your kidneys flush out all the salt. One of the main reasons you're not supposed to drink salt water in a survival situation is that you're probably not going to have a huge supply of fresh water. Of course, drink enough of it and it'll probably nuke your kidneys regardless of how much fresh water you have.
Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!
no clue lol got it off google images. And thanks for the SUPPORT!
I have never heard of this, but if this is true I don't see how this would apply to minecraft it would just make the coding more complicated.