Hi, I think it would be great if minecraft would add an underground map. That way you can see where you have been, the ores and where you found them, where lava is. You can only see the top of the map, why cant you see an underground map :). It would be nice to get feedback from a mod or creator. Thanks for reading.
I've wanted some way of mapping my cave systems for a long time, too. When I think about the idea though, I get stuck on what this map would look like? How do you represent a 3D cave system in two dimensions?
I've wanted some way of mapping my cave systems for a long time, too. When I think about the idea though, I get stuck on what this map would look like? How do you represent a 3D cave system in two dimensions?
The same way you represent the 3D overworld, I'd imagine.
Well, they probably could figure it out on their own, but the idea of this forum is to develop ideas and make them detailed and specific so, if Mojang were ever to see them (don't hold your breath), they would have a very actionable specification for a new feature.
Tarlakk, the 3D overworld is "flattened", so you only see the block that faces the sky. All the depth is lost. This is fine for the overworld (mostly), but underground it's another story. Caves twist and wind and pass underneath themselves. How would that be represented in 2D? It really would have to be more of a 3D model, kind of like what using a transparent texture pack looks like.
Well, they probably could figure it out on their own, but the idea of this forum is to develop ideas and make them detailed and specific so, if Mojang were ever to see them (don't hold your breath), they would have a very actionable specification for a new feature.
Tarlakk, the 3D overworld is "flattened", so you only see the block that faces the sky. All the depth is lost. This is fine for the overworld (mostly), but underground it's another story. Caves twist and wind and pass underneath themselves. How would that be represented in 2D? It really would have to be more of a 3D model, kind of like what using a transparent texture pack looks like.
Seems like it wouldn't be much more of an issue than the overworld. As you go deeper down, just have the map change to reflect the lower level.
Or it could just show all the caves on the same paper, with varying opaqueness to show depth (current cave solid, lower caves increasingly transparent).
Or it could just show all the caves on the same paper, with varying opaqueness to show depth (current cave solid, lower caves increasingly transparent).
Yeah agreed, this is a great idea. I'm sick of getting lost in my caves. The transparency idea is just what I was about to post. This will improve mining and path finding, so, I support.
How would various things appear on the map though? Stone would obviously be gray but (how) would it map ores, mineshafts, lava...?
Lava would be rather easy, add some red to the map, however, mineshafts and ores, I don't quite know.. I disagree with the adding ores to the map idea, I mean, that would be close to impossible. Mineshafts might work, maybe add a little wooden support icon, to indicate the mineshafts.
Lava would be rather easy, add some red to the map, however, mineshafts and ores, I don't quite know.. I disagree with the adding ores to the map idea, I mean, that would be close to impossible. Mineshafts might work, maybe add a little wooden support icon, to indicate the mineshafts.
Yeah, ores probably shouldn't be mapped...I'd also suggest if the cave system opens to the outside, it be shown with a bit of white or something at the opening. The "put torches along the wall to lead you back" thing is seriously outdated by now...
Lava should be red at the same level of transparency as the surrounding cave. I don't think ore should be mapped, but signs should. It would be really cool to mouse-over a sign on the map and have its text displayed. This would allow the player to mark points of interest, including ore deposits, mineshafts, dungeons, shelters, storage, crafting areas, and last but not least: the way out!
Lava should be red at the same level of transparency as the surrounding cave. I don't think ore should be mapped, but signs should. It would be really cool to mouse-over a sign on the map and have its text displayed. This would allow the player to mark points of interest, including ore deposits, mineshafts, dungeons, shelters, storage, crafting areas, and last but not least: the way out!
Just like Google Earth! Players should be able to customize text and make text boxes with marks and descriptions of other areas. Great idea, sir.
Lava should be red at the same level of transparency as the surrounding cave. I don't think ore should be mapped, but signs should. It would be really cool to mouse-over a sign on the map and have its text displayed. This would allow the player to mark points of interest, including ore deposits, mineshafts, dungeons, shelters, storage, crafting areas, and last but not least: the way out!
Oh, that's a really good idea too...Are you sure you're not Regular Hexahedron?
I've wanted some way of mapping my cave systems for a long time, too. When I think about the idea though, I get stuck on what this map would look like? How do you represent a 3D cave system in two dimensions?
The same way you represent the 3D overworld, I'd imagine.
Tarlakk, the 3D overworld is "flattened", so you only see the block that faces the sky. All the depth is lost. This is fine for the overworld (mostly), but underground it's another story. Caves twist and wind and pass underneath themselves. How would that be represented in 2D? It really would have to be more of a 3D model, kind of like what using a transparent texture pack looks like.
Seems like it wouldn't be much more of an issue than the overworld. As you go deeper down, just have the map change to reflect the lower level.
Or it could just show all the caves on the same paper, with varying opaqueness to show depth (current cave solid, lower caves increasingly transparent).
This. I think this would work nicely.
How would various things appear on the map though? Stone would obviously be gray but (how) would it map ores, mineshafts, lava...?
Yeah, ores probably shouldn't be mapped...I'd also suggest if the cave system opens to the outside, it be shown with a bit of white or something at the opening. The "put torches along the wall to lead you back" thing is seriously outdated by now...
Oh, that's a really good idea too...Are you sure you're not Regular Hexahedron?
Both of you, go work for Mojang. This game will never have the ambition it needs to be really good otherwise.
Have the map only show the layer you're on.
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Nah.
Can't find your way out that way.