With the recent addition of the iron golem, I began to think of some other utility mobs. All of these are golems which, though useful, cannot be controlled. Just like the two golems already in the game. I am currently working on models for all these golems.
Glowing Golem:
The glowing golem is created by placing a pumpkin on top of a stack of two glowstone blocks. The result is a mobile light source (before you say mobile light is impossible in the current engine, I assure you, it is very possible). Though it is mobile, it is uncontrollable, save for minecarts, so its uses are primarily aesthetic. Drops 0-6 glowstone dust when killed.
Sticky Golem:
Formed by placing a pumpkin on top of a 'T' shape made of soulsand. The sticky golem is slow moving, but is hostile towards hostile mobs. When it catches a hostile mob, it holds on to it for about five minutes, after which the mob suffocates. It is possible for a golem to hold onto more than one mob, but each mob slows it down, and at four mobs, it stops moving. You can free mobs from a sticky golem by right clicking, making this type of golem useful for nighttime traps. Killing this golem gets you 0-2 blocks of soulsand.
Gold Golem:
Created by placing a pumpkin atop a three high stack of gold blocks. It is three blocks tall, is equipped with a gold sword, and moves fast. It has five hearts of health, but does regenerate half a heart every two seconds. It deals one heart of damage and attacks all hostile mobs save creepers. Drops 2-6 gold ingots and 0-2 yellow flowers when killed.
Obsidian Golem:
Crafted by placing a pumpkin on top of a '+' made of obsidian. It has 200 hearts of health, but does not do any damage. It is nice to have around though, because hostile mobs will attack the golem instead of other things. Unfortunately, its slow speed (80% walking speed of the player) and its size make it a bit less useful. Drops 0-2 obsidian when killed.
Mushroom Golem:
Crafted by placing a mushroom on top of a pumpkin which is on top of two mushroom blocks. It attacks hostile mobs, but does not persist. Once a hostile mob damages it, it runs away. But its attack is poisonous. Drops 2-5 assorted mushrooms when killed.
Glass Golem:
Formed by placing a pumpkin atop two glass blocks. These are fragile, and have only two hearts of health, but they can attack mobs without provoking them. Unfortunately, they die often enough of environmental reasons. Drops nothing when killed.
So, tell me what you think. Suggest your own, and improve on my suggestions. I'm open to criticism, so long as it isn't rude and/or dismissive. If my suggestion is bad, tell me why. If it's good, also tell me why.
"(before you say mobile light is impossible in the current engine, I assure you, it is very possible)"
Just because it's possible doesn't mean it isn't extremely laggy.
Have you seen the mods for this? It's not very laggy. Not to mention, I think Jeb mentioned working on improving performance (don't quote me on that), and it would probably take 10 or so moving lights in the same area to have any significant lag.
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Rangerguy9
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cool ideas, it would be cool to have a obsidian golem that fights thoughObsidian Golem:
Crafted by placing a pumpkin on top of a '+' made of obsidian. It has 200 hearts of health, It fights but attracts mobs It deals 3 hearts of damage. It is nice to have around though, because hostile mobs will attack the golem instead of other things. Unfortunately, its slow speed (80% walking speed of the player) and its size make it a bit less useful. Drops 0-2 obsidian when killed.
Have you seen the mods for this? It's not very laggy. Not to mention, I think Jeb mentioned working on improving performance (don't quote me on that), and it would probably take 10 or so moving lights in the same area to have any significant lag.
But I will never support any moving lights until Jeb/Notch says that it's a possibility.
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The Sun rises in the North!
Now these points of data make a beautiful line...
But I will never support any moving lights until Jeb/Notch says that it's a possibility.
So why didn't you say that in the first place? And why won't you support moving lights until it's said to be possible? It's been proven to be possible by modders.
I don't think they should overdo golems. First, this isn't GolemCraft. Second, it gets lame if there's too much.
Well, they don't have to be called golems, if that's what your on about. If your on about adding more utility mobs in general, so you know, I'm in favor of expanding all of the already existing aspects of the game, and utility mobs are one of them. Don't expect utility mobs to outnumber every other mob. And provided each golem is unique and interesting, I don't see how it would be lame if there were too many types.
Glowing Golem:
The glowing golem is created by placing a pumpkin on top of a stack of two glowstone blocks. The result is a mobile light source (before you say mobile light is impossible in the current engine, I assure you, it is very possible). Though it is mobile, it is uncontrollable, save for minecarts, so its uses are primarily aesthetic. Drops 0-6 glowstone dust when killed.
Sticky Golem:
Formed by placing a pumpkin on top of a 'T' shape made of soulsand. The sticky golem is slow moving, but is hostile towards hostile mobs. When it catches a hostile mob, it holds on to it for about five minutes, after which the mob suffocates. It is possible for a golem to hold onto more than one mob, but each mob slows it down, and at four mobs, it stops moving. You can free mobs from a sticky golem by right clicking, making this type of golem useful for nighttime traps. Killing this golem gets you 0-2 blocks of soulsand.
Gold Golem:
Created by placing a pumpkin atop a three high stack of gold blocks. It is three blocks tall, is equipped with a gold sword, and moves fast. It has five hearts of health, but does regenerate half a heart every two seconds. It deals one heart of damage and attacks all hostile mobs save creepers. Drops 2-6 gold ingots and 0-2 yellow flowers when killed.
Obsidian Golem:
Crafted by placing a pumpkin on top of a '+' made of obsidian. It has 200 hearts of health, but does not do any damage. It is nice to have around though, because hostile mobs will attack the golem instead of other things. Unfortunately, its slow speed (80% walking speed of the player) and its size make it a bit less useful. Drops 0-2 obsidian when killed.
Mushroom Golem:
Crafted by placing a mushroom on top of a pumpkin which is on top of two mushroom blocks. It attacks hostile mobs, but does not persist. Once a hostile mob damages it, it runs away. But its attack is poisonous. Drops 2-5 assorted mushrooms when killed.
Glass Golem:
Formed by placing a pumpkin atop two glass blocks. These are fragile, and have only two hearts of health, but they can attack mobs without provoking them. Unfortunately, they die often enough of environmental reasons. Drops nothing when killed.
So, tell me what you think. Suggest your own, and improve on my suggestions. I'm open to criticism, so long as it isn't rude and/or dismissive. If my suggestion is bad, tell me why. If it's good, also tell me why.
Just because it's possible doesn't mean it isn't extremely laggy.
The Sun rises in the North!Now these points of data make a beautiful line...
Thank you. I figured it had potential, so I gave it a shot.
Have you seen the mods for this? It's not very laggy. Not to mention, I think Jeb mentioned working on improving performance (don't quote me on that), and it would probably take 10 or so moving lights in the same area to have any significant lag.
Crafted by placing a pumpkin on top of a '+' made of obsidian. It has 200 hearts of health, It fights but attracts mobs It deals 3 hearts of damage. It is nice to have around though, because hostile mobs will attack the golem instead of other things. Unfortunately, its slow speed (80% walking speed of the player) and its size make it a bit less useful. Drops 0-2 obsidian when killed.
But I will never support any moving lights until Jeb/Notch says that it's a possibility.
The Sun rises in the North!Now these points of data make a beautiful line...
So why didn't you say that in the first place? And why won't you support moving lights until it's said to be possible? It's been proven to be possible by modders.
Well, they don't have to be called golems, if that's what your on about. If your on about adding more utility mobs in general, so you know, I'm in favor of expanding all of the already existing aspects of the game, and utility mobs are one of them. Don't expect utility mobs to outnumber every other mob. And provided each golem is unique and interesting, I don't see how it would be lame if there were too many types.