The minecraft combat system does need changes, but not quite like that.
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I like the ideas but minecraft also needs new bows and it also needs crossbows waraxes, warhammers, and other new weapons to keep the combat even fresher
I like the ideas but minecraft also needs new bows and it also needs crossbows waraxes, warhammers, and other new weapons to keep the combat even fresher
True, as long as those have special feature that make them different from swords and bows currently in Minecraft. The entire combat system needs to be more interesting, but I personally the skill aspect should be changed before the variety aspect (Though they both need to be changed )
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Firstly, add a better blocking system. Who here honestly uses blocking during combat? I certainly don't, for one. ...
Personally, I think that this will greatly enhance the minecraft combat system, which is in itself boring because it takes virtually no skill, just run up and rapid click. With this, you will need skill, timing, etc, instead of just a quick hand. ...
Firstly, I'd like to start off by taking note that you probably don't PvP much. Those who first see PvP in Minecraft think that the only way to win is to click faster, or have better equipment. Clicking faster changes nothing, because you have a period of invincibility after being hit, similar to Terraria or other popular games.
The PvP in Minecraft is really far more diverse than it seems. There are many different ways to fight, ranging from agile dodging, attack-block timing, and potion-KO.
I agree with you that PvP in Minecraft could use a change, but I disagree with all of your suggestions.
What I think would be great would be one or two more ranged weapons, with varying speeds (perhaps ninja-stars that deal a heart of damage but have the speed of pre-1.8 bows), and possibly other melee options besides the standard sword.
I would also like to see potions that increase your maximum health for a period of time, or an accessory slot that provides no armor but can increase your health and be enchanted.
While it is true that you have a period of invincibility after being attacked, most people still just attack during that period so they can be sure to get a quick hit in once it ends.
While there are different strategies, I think this would add more skill to the PvP of the game, because even though there is some, it isn't as developed as it could be.
What about charging? It would help solve the problem of enemy players runing away. It would probel you about 10 block or so. It would have a recharge time of 15 seconds and do half the damage of the sword but stun the player/mob for 3 seconds.
Disclaimer: all the varibals in this post need to be changed so it wount be under powered or over powered.
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What about charging? It would help solve the problem of enemy players runing away. It would probel you about 10 block or so. It would have a recharge time of 15 seconds and do half the damage of the sword but stun the player/mob for 3 seconds.
Disclaimer: all the varibals in this post need to be changed so it wount be under powered or over powered.
Eh, I've never really had a problem with enemies running away. It becomes a contest of who can overpass terrain faster, which is kind of interesting.
As someone who actually is well versed in *actual* sword combat (though with dull weapons), I can tell you that only the most barbaric, idiotic fighters ever actually pull a drawback. It's quite fine the way it is.
Also, blocking is already used by many avid PvP-ers; rapidly blocking, and then attacking is proven to reduce the damage you take by a great lot.
I've found a few videos, among many, of people using this technique.
As someone who actually is well versed in *actual* sword combat (though with dull weapons), I can tell you that only the most barbaric, idiotic fighters ever actually pull a drawback. It's quite fine the way it is.
Also, blocking is already used by many avid PvP-ers; rapidly blocking, and then attacking is proven to reduce the damage you take by a great lot.
I've found a few videos, among many, of people using this technique.
True, but striking is not instantaneous in real life the way it is in Minecraft. It still takes a half second to lunge forward or whatever it is you do to connect the sword to the body.
i don't like it, the current system is very in favor of the person with higher level gear not so much skill, but that's how i want it, i want to feel safe in diamond armor which i mine for ages, and other wise stay out of combat. If i wanted a sword fighting game i would go play a sword fighting game.
good idea. also, what if you had combos ike most games. left click 1 - swing left
left click 2 - swing right
left click 3 - swing up + push
That's even worse, maybe make it flat with anime graphics and take out the mining part in one go? no? exactly.
I like the idea of a better combat system as you have described but there are flaws that im sure you are aware of. Slow computers, creepers, etc. perhaps instead of the mouse becoming your sword, causing you to stop (very dangerous), as you said a button system for directional swings, I think would be better. As for blocking, well... perhaps shields would be a quicker solution.
I like it! I don't normally pvp, but when I do, I hardly attack and use the opponent's weakness again themselves. It much more interesting than spam click.
What about fighting with animals? When you hit them now, they run. The drawback will make it difficult to chase them. I'm not saying this is a bad idea in any way.
Also, what if you're chasing a theif or greifer? It will be hard to kill them with the drawback, since I assume that you can't move while drawing back (correct me on this if I am wrong)
What about fighting with animals? When you hit them now, they run. The drawback will make it difficult to chase them. I'm not saying this is a bad idea in any way.
Also, what if you're chasing a theif or greifer? It will be hard to kill them with the drawback, since I assume that you can't move while drawing back (correct me on this if I am wrong)
To be honest, I hadn't thought about it, but I don't think it would be a bad idea to allow you to move while drawing back. It wouldn't be unrealistic, nor unbalancing, so I'd say it'd be fine.
To be honest, I hadn't thought about it, but I don't think it would be a bad idea to allow you to move while drawing back. It wouldn't be unrealistic, nor unbalancing, so I'd say it'd be fine.
Ok, good. This will help when fighting passive mobs. What about when fighting a skeleton? What do you do with blocking? How about Endermen? What's their drawback? (Or, they could have none, to make them more scary). Enderdragon? Silverfish (I'd assume same as spiders)?
Care to expand and explain?
True, as long as those have special feature that make them different from swords and bows currently in Minecraft. The entire combat system needs to be more interesting, but I personally the skill aspect should be changed before the variety aspect (Though they both need to be changed )
Firstly, I'd like to start off by taking note that you probably don't PvP much. Those who first see PvP in Minecraft think that the only way to win is to click faster, or have better equipment. Clicking faster changes nothing, because you have a period of invincibility after being hit, similar to Terraria or other popular games.
The PvP in Minecraft is really far more diverse than it seems. There are many different ways to fight, ranging from agile dodging, attack-block timing, and potion-KO.
I agree with you that PvP in Minecraft could use a change, but I disagree with all of your suggestions.
What I think would be great would be one or two more ranged weapons, with varying speeds (perhaps ninja-stars that deal a heart of damage but have the speed of pre-1.8 bows), and possibly other melee options besides the standard sword.
I would also like to see potions that increase your maximum health for a period of time, or an accessory slot that provides no armor but can increase your health and be enchanted.
While it is true that you have a period of invincibility after being attacked, most people still just attack during that period so they can be sure to get a quick hit in once it ends.
While there are different strategies, I think this would add more skill to the PvP of the game, because even though there is some, it isn't as developed as it could be.
Disclaimer: all the varibals in this post need to be changed so it wount be under powered or over powered.
Eh, I've never really had a problem with enemies running away. It becomes a contest of who can overpass terrain faster, which is kind of interesting.
Also, blocking is already used by many avid PvP-ers; rapidly blocking, and then attacking is proven to reduce the damage you take by a great lot.
I've found a few videos, among many, of people using this technique.
True, but striking is not instantaneous in real life the way it is in Minecraft. It still takes a half second to lunge forward or whatever it is you do to connect the sword to the body.
left click 2 - swing right
left click 3 - swing up + push
Yeah, that'd be good too.
That's even worse, maybe make it flat with anime graphics and take out the mining part in one go? no? exactly.
What about fighting with animals? When you hit them now, they run. The drawback will make it difficult to chase them. I'm not saying this is a bad idea in any way.
Also, what if you're chasing a theif or greifer? It will be hard to kill them with the drawback, since I assume that you can't move while drawing back (correct me on this if I am wrong)
To be honest, I hadn't thought about it, but I don't think it would be a bad idea to allow you to move while drawing back. It wouldn't be unrealistic, nor unbalancing, so I'd say it'd be fine.
Ok, good. This will help when fighting passive mobs. What about when fighting a skeleton? What do you do with blocking? How about Endermen? What's their drawback? (Or, they could have none, to make them more scary). Enderdragon? Silverfish (I'd assume same as spiders)?
There's a lot of things to consider.