I noticed a strange problem, where Saplings when reaching the "spawn_tree" mode, if the spawn template they choose doesn't fit the terrain it is grown in, it will not spawn until the dirt or blocks in it's template are moved. Sometimes when you move these blocks, the tree will spawn instantly.
Generally all trees have a variation of templates they can choose from. My suggestion would be that, when Bonemeal or the "spawn_tree" moment is hit, that if the template it chooses conflicts with the surrounding world, it will chose another or cycle through them until a suitable one is found and then grow into that.
This would make Dirtwall Tree farms more suitable since the Dirt Walls will enforce the trees to grow branches higher than the dirt walls and be larger when Bonemeal is applied to them. When you go on Sapling planting routines, one rogue dirt block on the hillside will not hinder it's growth and force micromanagement of the soil upon you.
I noticed a strange problem, where Saplings when reaching the "spawn_tree" mode, if the spawn template they choose doesn't fit the terrain it is grown in, it will not spawn until the dirt or blocks in it's template are moved. Sometimes when you move these blocks, the tree will spawn instantly.
Generally all trees have a variation of templates they can choose from. My suggestion would be that, when Bonemeal or the "spawn_tree" moment is hit, that if the template it chooses conflicts with the surrounding world, it will chose another or cycle through them until a suitable one is found and then grow into that.
This would make Dirtwall Tree farms more suitable since the Dirt Walls will enforce the trees to grow branches higher than the dirt walls and be larger when Bonemeal is applied to them. When you go on Sapling planting routines, one rogue dirt block on the hillside will not hinder it's growth and force micromanagement of the soil upon you.
When a tree tries to spawn from a sapling, it first checks to see if any of its wood blocks would generate inside of something. If they would, it doesn't spawn. Kira's suggesting a fix wherein upon failure the sapping would try a different woodblock configuration.
Generally all trees have a variation of templates they can choose from. My suggestion would be that, when Bonemeal or the "spawn_tree" moment is hit, that if the template it chooses conflicts with the surrounding world, it will chose another or cycle through them until a suitable one is found and then grow into that.
This would make Dirtwall Tree farms more suitable since the Dirt Walls will enforce the trees to grow branches higher than the dirt walls and be larger when Bonemeal is applied to them. When you go on Sapling planting routines, one rogue dirt block on the hillside will not hinder it's growth and force micromanagement of the soil upon you.
If you're a small map maker, send me a PM and if it's good enough I'll advertise it in my sig.
Translated to english with Google Translate:
When a tree tries to spawn from a sapling, it first checks to see if any of its wood blocks would generate inside of something. If they would, it doesn't spawn. Kira's suggesting a fix wherein upon failure the sapping would try a different woodblock configuration.
Or that's what I'm getting.
Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!
In english it means exactly what was posted.