meh, i guess i agree with the water being ugly when generated next to regular water, and i think they should make the transition smoother with the grass getting progressively darker leading to the biome. signed! when i first saw a 1.9 swamp i was thinking EGADS!!!!!
You realize I was ridiculing you for your poor choice of words, right? Not the fact that you are too impatient for a fix that Jens and Jon may have already done in the next snapshot.
THANKYOU, finally someone else who understands, and to the other guy
In not the one bitching here, I believe it's all of you, if you guys really care THAT much go post on mojang's get getsatisfaction
P.S. Ivyn its Jeb not Jens, same pronunciation, different spelling ;-)
You realize I was ridiculing you for your poor choice of words, right? Not the fact that you are too impatient for a fix that Jens and Jon may have already done in the next snapshot.
Ok, I am terribly sorry to offend you. What I meant to say was, "Swamps are the only biome that's color is hard-coded." I am terribly sorry if omitting one word caused you to think of me ass a "dumb ass". I always try my very best to impress every single person on the internet.
THANKYOU, finally someone else who understands, and to the other guy
In not the one bitching here, I believe it's all of you, if you guys really care THAT much go post on mojang's get getsatisfaction
P.S. Ivyn its Jeb not Jens, same pronunciation, different spelling ;-)
We saw a change to a game that often advertises how open they are with it's community, and thought of a way we would like to improve. They have listened to members of the community before, and we hoped it could happen again, especially concerning something that really upset us, and we did post on get satisfaction, also a link to Jens' twitter. Please read all of the OP next.
Remember that there will always be people who either agree or disagree with you no matter what. I happen to completely disagree with you. I for one actually MISS the rough transitions, as it helped me remember the old days before smooth lighting and biomes existed.
Ok, thank you for stating your opinion in a calm, logical way. Maybe next time, we can get straight to this and skip all of the arguments. I feel like it would make it more time efficient.
Also,the texturepack part is not really going to happen :\
people said smooth transitions wouldn't happen. Who knows.
Does that at all affect standard gameplay for you? No, unless the overlay made the game crash every time it appears on the screen. As I hardly ever use texture packs, this doesn't affect me. And when I DO use texture packs, I just change a variable in the games code and that disables the swamp color(I literally set up a button that enables/disables it so I can use Sphax, I'll put a download for it later) Although I really only see a minor color difference when it goes to swampy terrain, to be honest...
YES, for those that are about to say it, I am color blind!
This hardcoded overlay must go.... it's screwing a 6-month long mega-project on our current server, and the morale of the players is at an all time low.
"Standard gameplay" is not the same for everyone. Some people don't just explore in Survival, some prefer to play in Creative mode, and do building projects. Myself, I am working on a major project to build a 2x scale model of Koholint Island from Link's Awakening. With a texture pack, I can make all the biomes the same color so I don't have to worry about what biome the game says it is being different form what piece of the island it's supposed to be. Except there's this giant dark purple scar across the island that I can't do anything about. That is a problem that needs to be fixed.
I still don't understand the hostility! Why is it such a big deal that some people would like it to be editable for themselves? It doesn't affect you at all.
What hostility? Also, if you are really going to build an island from a game, why didn't you use flatlands or an ocean biome, as that will assure you don't see any colors that you don't like. Also to the guy that took the photo from his project: the overlay change would do nothing, as that tiny discoloration would still exist, why use a mod/texture pack just so a misplaced garden doesn't look "ugly"?
If they make it editable with texture packs you won't need a mod, and he said the project has been going on for six months so it wasn't "misplaced"; when they build the garden there WAS NO SWAMP THERE. The recent update dropped a giant purple overlay where there hadn't been one before, and all he wants is the ability to remove it with a texture pack. Same with me and Koholint Island, I started it in 1.7 before there were swamp biomes, and now after updating suddenly there's a big purple gash across what was supposed to be a forest. This was not our mistake, it was Majoang's, and we are humbly requesting that they give us the ability to fix it rather than being forced to abandon our huge projects or worse, have to start them over from scratch.
I fail to see your point. I have trouble telling the CURRENT swamp color from normal grass color. Being colorblind doesn't mean I see black and white you ****. Be more considerate, and another part I forgot to mention is that I can actually READ and know the which biome would be which even if I was mono.
Sorry. I'm having a rather shitty day for unrelated reasons and I admit I'm being more of an asshole than I'd like to be. I apologize.But again, in 1.7 there *were* no Swamp Biomes. When I started building Koholint Island it was on an island in the middle of an ocean. There was some desert on one end, a small forest on the other end, and the rest was savannah. When the terrain generation changed, it dropped a swamp overlay in the middle of what had, in 1.7, been a forest. It has nothing to do with "being able to read".
Just looked up a pic of the transitions. They still suck. Improvement, but still shitty. Just put the damn thing in the biome gradients and everyone will be happy!
Between 1.7.3 and 1.8 the terrain generation algorithm changed completely. Forests didn't stay forests, deserts didn't stay deserts; many biomes got cut out and several new ones got added in, among them the mushroom islands and the swamp biomes. For the most part this didn't matter, as the biome shader was all just shades of green so having desert grass color show up in 1.8 in your 1.7 world's forest wasn't that noticeable. But having a giant purple scar show up out of nowhere certainly is noticeable, as the above screenshot of the giant garden project showed.
So... Why did the mojang quintet do it then? As all 5 of them are good developers, I really don't get your argument.
People are human. They make mistakes, or overlook things, or misplace priorities. It's no mark against their development skill. But apparently they either didn't realize what the effect of a hardcoded overlay would be, or they didn't care. In either case, that is what we are attempting to change here, and I still don't understand why you have a problem with that. Why is the overlay remaining unchangeable so important to you? We've explained why making it changeable is important to us, and you've explained why it isn't important to you, and that's fine. But you have yet to explain why *not* making it changeable *is* important to you, and that is something I would be very interested to hear.
Lol, really? Swamps looking beautiful? Maybe mojang did that so it actually looked like a swamp. Not some magical pixie land with lushious trees and stuff like that. Sure the transitions between the biomes are a bit bad, but i'm sure they will fix it.
Lol, really? Swamps looking beautiful? Maybe mojang did that so it actually looked like a swamp. Not some magical pixie land with lushious trees and stuff like that. Sure the transitions between the biomes are a bit bad, but i'm sure they will fix it.
Have you ever actually *been* to a swamp? Some of them are actually quite lovely.
The swamp color is not on the foliage.png. That's what this has been about the entire time.
THANKYOU, finally someone else who understands, and to the other guy
In not the one bitching here, I believe it's all of you, if you guys really care THAT much go post on mojang's get getsatisfaction
P.S. Ivyn its Jeb not Jens, same pronunciation, different spelling ;-)
Ok, I am terribly sorry to offend you. What I meant to say was, "Swamps are the only biome that's color is hard-coded." I am terribly sorry if omitting one word caused you to think of me ass a "dumb ass". I always try my very best to impress every single person on the internet.
We saw a change to a game that often advertises how open they are with it's community, and thought of a way we would like to improve. They have listened to members of the community before, and we hoped it could happen again, especially concerning something that really upset us, and we did post on get satisfaction, also a link to Jens' twitter. Please read all of the OP next.
Ok, thank you for stating your opinion in a calm, logical way. Maybe next time, we can get straight to this and skip all of the arguments. I feel like it would make it more time efficient.
people said smooth transitions wouldn't happen. Who knows.
"Standard gameplay" is not the same for everyone. Some people don't just explore in Survival, some prefer to play in Creative mode, and do building projects. Myself, I am working on a major project to build a 2x scale model of Koholint Island from Link's Awakening. With a texture pack, I can make all the biomes the same color so I don't have to worry about what biome the game says it is being different form what piece of the island it's supposed to be. Except there's this giant dark purple scar across the island that I can't do anything about. That is a problem that needs to be fixed.
I still don't understand the hostility! Why is it such a big deal that some people would like it to be editable for themselves? It doesn't affect you at all.
If they make it editable with texture packs you won't need a mod, and he said the project has been going on for six months so it wasn't "misplaced"; when they build the garden there WAS NO SWAMP THERE. The recent update dropped a giant purple overlay where there hadn't been one before, and all he wants is the ability to remove it with a texture pack. Same with me and Koholint Island, I started it in 1.7 before there were swamp biomes, and now after updating suddenly there's a big purple gash across what was supposed to be a forest. This was not our mistake, it was Majoang's, and we are humbly requesting that they give us the ability to fix it rather than being forced to abandon our huge projects or worse, have to start them over from scratch.
Sorry. I'm having a rather shitty day for unrelated reasons and I admit I'm being more of an asshole than I'd like to be. I apologize.But again, in 1.7 there *were* no Swamp Biomes. When I started building Koholint Island it was on an island in the middle of an ocean. There was some desert on one end, a small forest on the other end, and the rest was savannah. When the terrain generation changed, it dropped a swamp overlay in the middle of what had, in 1.7, been a forest. It has nothing to do with "being able to read".
People are human. They make mistakes, or overlook things, or misplace priorities. It's no mark against their development skill. But apparently they either didn't realize what the effect of a hardcoded overlay would be, or they didn't care. In either case, that is what we are attempting to change here, and I still don't understand why you have a problem with that. Why is the overlay remaining unchangeable so important to you? We've explained why making it changeable is important to us, and you've explained why it isn't important to you, and that's fine. But you have yet to explain why *not* making it changeable *is* important to you, and that is something I would be very interested to hear.
Asked and answered, counsellor.
Have you ever actually *been* to a swamp? Some of them are actually quite lovely.
Notch made swamps.
Jeb > Notch.