To start off I know the End is the Sky Dimension so please do not say that in the comments.
I really liked the direction the SKy Dimension was originally going and I would like to make a suggestion on an alternate dimension:
The Isles
The Isles would be a dimension of arctic islands floating all over the sky. There would be water that will never freeze pouring off of the sides with new, interesting mobs living all over.
How to ge there:
To enter the Isles you must gather snow blocks and place them in the shape of a Nether portal. Then you must take a ghast tear and right click on it, making a yellow panel of light for a portal.
You can not make a portal to the Isles from the Nether, the snow will melt, however you can make a portal from the Isles to the Nether but if you were to cross through that portal again you would just end up in the Overworld.
Blocks and Ores:
These are the new blocks and ores that would be added.
-Ice Brick:
Crafted by putting ice in a two by two square in the crafting table or in you inventory. They melt in the Nether or in a desert after three days.
-Nektar:
A bright orange ore that can be found underground in the Artic Isles. It gives off a high light level (makes everywhere ten blocks away have a light level of fifteen), can be used to make Nektar Torches, Overworld Torches producing normal levels of light but Nektar Torches produce higher levels of light and is the only type of torch that can light things up in the End. Torches do in the Isles, and adds to food symbols to your food bar when consumed.
-Nektar Ore:
Nektar before it is mined, it gives off a low light level (six to the closest block).
-Vit:
A very rare white colored ore that can be used to craft a flying boat (I will go into detail about that below), craft weak armor that makes you jump one block higher, fall slower, and fall more blocks while taking less damage, and adds one heart and adds one heart when consumed but takes away half a food symbol but takes away half a food symbol when consumed.
-Mark Block:
The Isles equivalent to dirt. They are light brown with light blue grass on top.
Sten Block:
The Arcitc Isles equivalent to stone, however no tools or weapons can be made from it. They are a grayish blue and make up most of the islands.
Sten Brick:
Made from nine sten blocks. They are the same color as sten blocks and are as durable as cobblestone.
Sky Sand:
A dark yellow (kind of like at the bottom of this gold bar ) sand that makes up the Floating Desert biomes, they are only affected by gravity if hit too hard or if a torch is placed on them. They can be smelted into Dark Glass.
Dark Glass:
Glass smelted from Sky Sand. Dark Glass is tinted and can only be recollected with a diamond pick. Dark Glass can be used to see outside during Light, which is otherwise impossible. It can also be used to block light levels to seven or below. This can be useful in the Overworld if you want to a mob trap that you can see into.
Dark Glass Pane:
Dark Glass in pane form, made the same way as normal glass panes. They have the same properties as Dark Glass.
The Mobs:
-Flurry:
A hostile mob that looks like a snow block with two sticks for arms and a piece of nektar for an eye. They quickly move towards the player in a small sworm, attacking with 1 1/2 hearts of damage per hit. They have four hearts and drop one piece of nektar and drop zero to two sticks upon death. A Flurry is passive to you if you craft them with two sticks, a block of snow, and a piece of nektar, the same way a Snow Golem is made. Flurries (like Snow Golems) will follow you if you have a Shard in your hand.
-Hailer:
A hostile mob that has the same shape as the player but with thin arms, no legs, no head, and a face on their torso. They float in the air and hold their arms out in front of them and fire hail at you, two pieces of hail per second. They generally stay spread out at a distance and their hail does half a heart's worth of damage each. They have six hearts and drop one to three blocks of ice and zero to two shards upon death.
-Snow Hawk:
A neutral mob that flies around up to twenty blocks above an island. They can be loared down by throwing shards on the ground. They attack with a swoop attack, doing two and a half hearts of damage. They have six hearts and drop one to four feathers upon death.
-Flying Squid:
A passive mob. They are identical to squids on the Overworld except they're light blue and they fly through the air instead of in water. When they hit a block they either fly over, around, or below it or they turn around and go in the other direction (that is only if an opening is not within eight blocks of the mob).
-Snow Golems:
Snow Golems are neutral mobs found in the Isles. They will attack hostile mobs and will not attack the player unless provoct (Snow Golems you craft will be Passive). Snow Golems (like Flurries) will follow you if you are holding a Shard.
-Snow Bison:
Large neutral mobs (they are two blocks long and one and a half blocks wide) that looks like a heavy, white cow. They will attack if provoct, they drop one to three pieces of leather upon death, they have five hearts of health and do three hearts of damage with a charge attack (they must charge at least three blocks).
-Samon:
Samon are fish mobs with half a heart of health and drop zero to one fish upon death.
-Frost Spider:
Frost Spiders live in Tunnels and can be found outside duing Blizzard, if and when exposed to Day they will burn. When they hit you the character moves as if in water for five seconds.
-Slicer:
Agressive mobs that live in the Isles and burn in daylight. They are 1.5 times faster than the player and cause 1.5 hearts of damage and have four hearts of health. They can dig through Mark but not Sten blocks so they can come from any direction near the surface. They can climb on walls and on ceilings, do those exploring caves have to keep an eye out for them. They drop zero to two Slicer Claws when killed.
Items:
-Nektar Torches:
Torches made from Nektar, they give off a high light level.
-Vit Armor:
Armor made from the resource called Vit. It is pure white, as durable as gold armor, and makes you jump higher, fall slower, and fall down more blocks without dying, but only if you have full Vit armor. In the Overworld it lets off a light level of eight, but only when you have all of the armor.
-Shards:
Light blue shards that act as seeds. You can plant them to grow shard stocks which can be crafted into shard bread. Shards can only grow on tiled land near snow. They can be grown in the Overworld aswell, which is very useful for making a farm in a snow biome without having to melt ice blocks.
-Shard Stocks:
A light blue item that is harvested from shards that have finished growing. They can be crafted (with six blocks in two rows next to eachother) into shard bread.
-Shard Bread:
Adds three symbols to your food bar and one heart when consumed.
-Flying Boat:
Crafted by placing wings in the center row of each side of the crafting table with vit all across the bottom row and in the top middle square and a boat in the center. You use the space bar to make it go up and down and you use W, D, S, and A to turn it. They are pretty easily breakable and conveniant for getting from one island to another. In the End the Flying Boat breaks when it gets within twenty blocks of an Enderdragon. They do not fly in the Overworld but move faster than normal boats.
Enviroment:
The islands in the Isles are large, up to two hundred blocks in length, and have multiple enviroments.
-Forests:
Trees grow commonly, they are found on land that is between one to four blocks deep. Roots that can be climbed on like ladder and drop one stick if broken grow beneath the dirt.
-Lakes:
Lakes are up to fifty blocks in length and have no bottom (they just drop down past the island all of the way to the bottom of the map). Samon populate lakes.
-Plains:
The most common areas of the Isles. Plains are made up of Mark blocks. Frost Giants build their villages here.
-Tunnels:
Underground paths made up of Sten blocks. They are common in the Isles and have multiple entrance and exit points (always atleast three). But they are dangerous, there are points where there isn't even a floor and you can easily plummet to your death if you are not careful.
-Floating Deserts:
They're two block thick desert biomes made out of Sky Sand. Sky sand can be smelted into Dark Glass, indestructable glass. It is the most dangerous biome, if you place a torch directly on the sand or you hit the sand to hard (with a flying boat or while free falling) the sand will fall and you will die. Floating Deserts always spawn directly below an island so it never snows ontop of them, if you break an island and snow falls on it the desert falls. The Floating Desert would be very, very uncommon.
-Glaciers:
A rare and dangerous biome that is made up of floating chunks of ice. There are many large open spaces between each glacier designed for you to easily fall through in this biome, being cautious is required to survive in this land. The ice is fifteen to twenty blocks thick.
Physics: (Homem Pigman helped revice this, along with a few blocks)
In the Isles physics are different then in the Overworld.
You can move faster in water (almost as fast as on land), faster on a flat area (1.25 times the speed), you fall slower, and you can fall down more blocks while taking less damage with Vit armor.
If you fall then you eventually go back to the Overworld where you will fall from the highest block and die. So be careful!
Climate and Weather:
The Isles has a unique climate, due to its location there are two times of day, Day, Light, and Blizzard.
Day is the average time of day, all mobs spawn at any given brightness level so hostiles and friendlies spawn at this time. During Day there are three suns in the sky, they move from the horizon around the Isles non stop. One moves east to west, another moves west to east, and one moves north to south. Day happens almost all of the time and is only occasionally interrupted by Dim, Blizzard, and Light. At this time you can sleep in a bed whenever you want.
Light is the worst possible type of storm, its to bright to go outside but if you managed to you would see hostile mobs burning, killing all mobs that you do not save. If you stay outside in Light for over five minutes you will burtst into flames too. Light melts all of the snow, lasts one Minecraft Overworld day (fifteen minutes), burns down all of the trees (which are replaced with saplings during Blizzard), and is instantly followed up by Blizzard. Only Mark, Sten, Ice Blocks, Overworld Blocks, and Nether Blocks can be used as a safe home, everything else will melt.
Dim happens right before Light, it is basically a warning of what is about to come, the calm before the storm.
Blizzard comes directly after Light, it is a long snowstorm that replaces all of the snow that was melted by Light. Blizzard also causes all mobs to have a hightened spawn rate, repopulating the Isles for Day after Light is over. Blizzard lasts ten minutes, it is very difficult to see during that time.
It only snows and occasionally hails in the Isles.
Snow always happens on Blizzard and occasionally happesn during Day.
Hail is a time when Hailers spawn rate increases greatly and hail falls from the sky along with snow. This time only happens sometimes at Blizzard and rarely at Day. This weather is fairly dangerous, second only to Light.
Structures:
There are a handful of structures in the Isles.
-Frost Giant Castles:
Castles that seem to be designed for mobs that are five blocks tall. There are many pictures showing giant light blue men, along with diaries written by people who called them Frost Giants. These structures are made of Ice Brick, they have a twenty block tall wall surrounding a tower with three wings. These castles have bows, arrows, iron swords, and vit armor hidden all over the place. They are rare.
-Frost Giant Igloos:
Small homes made of ice blocks or ice brick. They are usually bunched up with several other igloos and have underground hallways leading to the other ones. They are very uncommon.
-Frost Giant Mines:
Underground tunnels made in a ten block by ten blocks square with chests inside full of iron picks, nektar, and vit. They are very rare.
-Frost Giant Bridges:
Giant fifty block wide bridges made by Frost Giants, connecting one island to another. They are made of sten brick and are extremely rare.
-Frost Giant Catacombs:
Large catacombs built in the center of islands. They are made of Sten Brick and glowstone. They contain multiple portals to the Nether with an alter at the end with a single living Frost Giant there. The Frost Giant is a hostile boss, standing at six blocks tall. The Frost Giant does eight hearts of damage per hit. Once the Frost Giant is killed pistons move blocks in the wall to reveal a chest with blocks to make an Ender Portal. The portal can only be activated with all of the required Eyes of Ender. Frost Giant Catacombs spawn once per map and are almost impossible to find.
Affects the End:
I have decided objects only obtainable in the Isles can help you when you play in the End.
Overworld torches do not work in the End, you must use Nektar torches if you wish to have light.
Flying boats only work in the Isles and the End, they will make traveling from island to island easier in both dimensions.
Artwork:
Here is some artwork made by BennXYZ
Overworld-ideas:
Island-Sketches
| | | | |
V V V V V
Mob-Ideas:
Flurry:
hailer:
snowhawk:
snowgolem:
mob-idea by me:
Slicer:
they are half underground. they are aggressive, 1.5 as fast as the player and cause 1.5 hearts damage when tackling. they cant dig through stone, which is why caves are the best places to escape from them.
The name has a ring to it but it doesn't fit the regular other-realm single word structure
The Nether
The End
The Overworld
The ArcticIsles
but who seriously cares anyways lol
The name has a ring to it but it doesn't fit the regular other-realm single word structure
The Nether
The End
The Overworld
The ArcticIsles
but who seriously cares anyways lol
Just what I was thinking, you can't really call it the arctic due to their being and arctic biome so I put that there as a place holder.
Rollback Post to RevisionRollBack
The Isles, an arctic Sky Dimension that should be used along with the End.
I'm sorry if this is against the rules, I do not want this thread to die and I have an idea about physics.
Physics:
In the Arctic Isles physics are different then in the Overworld.
You can move faster in water (almost as fast as on land), faster on a flat area (1.25 times the speed), you fall slower, and you can fall down more blocks while taking less damage.
Vit armor ampliphies this ability by making you go even slower when falling and allows you to fall down even more blocks.
I will add this to the first post.
Rollback Post to RevisionRollBack
The Isles, an arctic Sky Dimension that should be used along with the End.
anyway, I like the idea, but I just think this should be more of a mod than an add-on to the vanilla game... This does sound like a great idea though. I also think that there should be a freezing aspect where the character actually freezes and you die. I also think that the light and blizzards should be more of a weather issue than a time of day... And because in the poles there is little darkness, the day cycle should go
anyway, I like the idea, but I just think this should be more of a mod than an add-on to the vanilla game... This does sound like a great idea though. I also think that there should be a freezing aspect where the character actually freezes and you die. I also think that the light and blizzards should be more of a weather issue than a time of day... And because in the poles there is little darkness, the day cycle should go
Day-however many minutes Dim- 10 minutes
The Polar could work, I'll think about it.
I know it would be more to the side, its isn't like the 'plot-line' of going through all the Overworld has to offer, then all the Nether has, then all the End has but I think it would be a very good idea for a different dimension, due to how dark and depressing two out of the three are.
Maybe Light and Blizzard could be weather patterns instead of being set to happen at a specific time. It would need some sort of warning though.
Dim is a good idea, it could be a couple of minutes where it seems like the sun is going down before it just brights back up. Maybe this could be the warning that Light is going to come in about two minutes.
Rollback Post to RevisionRollBack
The Isles, an arctic Sky Dimension that should be used along with the End.
I really liked the direction the SKy Dimension was originally going and I would like to make a suggestion on an alternate dimension:
The Isles
The Isles would be a dimension of arctic islands floating all over the sky. There would be water that will never freeze pouring off of the sides with new, interesting mobs living all over.
How to ge there:
To enter the Isles you must gather snow blocks and place them in the shape of a Nether portal. Then you must take a ghast tear and right click on it, making a yellow panel of light for a portal.
You can not make a portal to the Isles from the Nether, the snow will melt, however you can make a portal from the Isles to the Nether but if you were to cross through that portal again you would just end up in the Overworld.
Blocks and Ores:
These are the new blocks and ores that would be added.
-Ice Brick:
Crafted by putting ice in a two by two square in the crafting table or in you inventory. They melt in the Nether or in a desert after three days.
-Nektar:
A bright orange ore that can be found underground in the Artic Isles. It gives off a high light level (makes everywhere ten blocks away have a light level of fifteen), can be used to make Nektar Torches, Overworld Torches producing normal levels of light but Nektar Torches produce higher levels of light and is the only type of torch that can light things up in the End. Torches do in the Isles, and adds to food symbols to your food bar when consumed.
-Nektar Ore:
Nektar before it is mined, it gives off a low light level (six to the closest block).
-Vit:
A very rare white colored ore that can be used to craft a flying boat (I will go into detail about that below), craft weak armor that makes you jump one block higher, fall slower, and fall more blocks while taking less damage, and adds one heart and adds one heart when consumed but takes away half a food symbol but takes away half a food symbol when consumed.
-Mark Block:
The Isles equivalent to dirt. They are light brown with light blue grass on top.
Sten Block:
The Arcitc Isles equivalent to stone, however no tools or weapons can be made from it. They are a grayish blue and make up most of the islands.
Sten Brick:
Made from nine sten blocks. They are the same color as sten blocks and are as durable as cobblestone.
Sky Sand:
A dark yellow (kind of like at the bottom of this gold bar ) sand that makes up the Floating Desert biomes, they are only affected by gravity if hit too hard or if a torch is placed on them. They can be smelted into Dark Glass.
Dark Glass:
Glass smelted from Sky Sand. Dark Glass is tinted and can only be recollected with a diamond pick. Dark Glass can be used to see outside during Light, which is otherwise impossible. It can also be used to block light levels to seven or below. This can be useful in the Overworld if you want to a mob trap that you can see into.
Dark Glass Pane:
Dark Glass in pane form, made the same way as normal glass panes. They have the same properties as Dark Glass.
The Mobs:
-Flurry:
A hostile mob that looks like a snow block with two sticks for arms and a piece of nektar for an eye. They quickly move towards the player in a small sworm, attacking with 1 1/2 hearts of damage per hit. They have four hearts and drop one piece of nektar and drop zero to two sticks upon death. A Flurry is passive to you if you craft them with two sticks, a block of snow, and a piece of nektar, the same way a Snow Golem is made. Flurries (like Snow Golems) will follow you if you have a Shard in your hand.
-Hailer:
A hostile mob that has the same shape as the player but with thin arms, no legs, no head, and a face on their torso. They float in the air and hold their arms out in front of them and fire hail at you, two pieces of hail per second. They generally stay spread out at a distance and their hail does half a heart's worth of damage each. They have six hearts and drop one to three blocks of ice and zero to two shards upon death.
-Snow Hawk:
A neutral mob that flies around up to twenty blocks above an island. They can be loared down by throwing shards on the ground. They attack with a swoop attack, doing two and a half hearts of damage. They have six hearts and drop one to four feathers upon death.
-Flying Squid:
A passive mob. They are identical to squids on the Overworld except they're light blue and they fly through the air instead of in water. When they hit a block they either fly over, around, or below it or they turn around and go in the other direction (that is only if an opening is not within eight blocks of the mob).
-Snow Golems:
Snow Golems are neutral mobs found in the Isles. They will attack hostile mobs and will not attack the player unless provoct (Snow Golems you craft will be Passive). Snow Golems (like Flurries) will follow you if you are holding a Shard.
-Snow Bison:
Large neutral mobs (they are two blocks long and one and a half blocks wide) that looks like a heavy, white cow. They will attack if provoct, they drop one to three pieces of leather upon death, they have five hearts of health and do three hearts of damage with a charge attack (they must charge at least three blocks).
-Samon:
Samon are fish mobs with half a heart of health and drop zero to one fish upon death.
-Frost Spider:
Frost Spiders live in Tunnels and can be found outside duing Blizzard, if and when exposed to Day they will burn. When they hit you the character moves as if in water for five seconds.
-Slicer:
Agressive mobs that live in the Isles and burn in daylight. They are 1.5 times faster than the player and cause 1.5 hearts of damage and have four hearts of health. They can dig through Mark but not Sten blocks so they can come from any direction near the surface. They can climb on walls and on ceilings, do those exploring caves have to keep an eye out for them. They drop zero to two Slicer Claws when killed.
Items:
-Nektar Torches:
Torches made from Nektar, they give off a high light level.
-Vit Armor:
Armor made from the resource called Vit. It is pure white, as durable as gold armor, and makes you jump higher, fall slower, and fall down more blocks without dying, but only if you have full Vit armor. In the Overworld it lets off a light level of eight, but only when you have all of the armor.
-Shards:
Light blue shards that act as seeds. You can plant them to grow shard stocks which can be crafted into shard bread. Shards can only grow on tiled land near snow. They can be grown in the Overworld aswell, which is very useful for making a farm in a snow biome without having to melt ice blocks.
-Shard Stocks:
A light blue item that is harvested from shards that have finished growing. They can be crafted (with six blocks in two rows next to eachother) into shard bread.
-Shard Bread:
Adds three symbols to your food bar and one heart when consumed.
-Flying Boat:
Crafted by placing wings in the center row of each side of the crafting table with vit all across the bottom row and in the top middle square and a boat in the center. You use the space bar to make it go up and down and you use W, D, S, and A to turn it. They are pretty easily breakable and conveniant for getting from one island to another. In the End the Flying Boat breaks when it gets within twenty blocks of an Enderdragon. They do not fly in the Overworld but move faster than normal boats.
Enviroment:
The islands in the Isles are large, up to two hundred blocks in length, and have multiple enviroments.
-Forests:
Trees grow commonly, they are found on land that is between one to four blocks deep. Roots that can be climbed on like ladder and drop one stick if broken grow beneath the dirt.
-Lakes:
Lakes are up to fifty blocks in length and have no bottom (they just drop down past the island all of the way to the bottom of the map). Samon populate lakes.
-Plains:
The most common areas of the Isles. Plains are made up of Mark blocks. Frost Giants build their villages here.
-Tunnels:
Underground paths made up of Sten blocks. They are common in the Isles and have multiple entrance and exit points (always atleast three). But they are dangerous, there are points where there isn't even a floor and you can easily plummet to your death if you are not careful.
-Floating Deserts:
They're two block thick desert biomes made out of Sky Sand. Sky sand can be smelted into Dark Glass, indestructable glass. It is the most dangerous biome, if you place a torch directly on the sand or you hit the sand to hard (with a flying boat or while free falling) the sand will fall and you will die. Floating Deserts always spawn directly below an island so it never snows ontop of them, if you break an island and snow falls on it the desert falls. The Floating Desert would be very, very uncommon.
-Glaciers:
A rare and dangerous biome that is made up of floating chunks of ice. There are many large open spaces between each glacier designed for you to easily fall through in this biome, being cautious is required to survive in this land. The ice is fifteen to twenty blocks thick.
Physics: (Homem Pigman helped revice this, along with a few blocks)
In the Isles physics are different then in the Overworld.
You can move faster in water (almost as fast as on land), faster on a flat area (1.25 times the speed), you fall slower, and you can fall down more blocks while taking less damage with Vit armor.
If you fall then you eventually go back to the Overworld where you will fall from the highest block and die. So be careful!
Climate and Weather:
The Isles has a unique climate, due to its location there are two times of day, Day, Light, and Blizzard.
Day is the average time of day, all mobs spawn at any given brightness level so hostiles and friendlies spawn at this time. During Day there are three suns in the sky, they move from the horizon around the Isles non stop. One moves east to west, another moves west to east, and one moves north to south. Day happens almost all of the time and is only occasionally interrupted by Dim, Blizzard, and Light. At this time you can sleep in a bed whenever you want.
Light is the worst possible type of storm, its to bright to go outside but if you managed to you would see hostile mobs burning, killing all mobs that you do not save. If you stay outside in Light for over five minutes you will burtst into flames too. Light melts all of the snow, lasts one Minecraft Overworld day (fifteen minutes), burns down all of the trees (which are replaced with saplings during Blizzard), and is instantly followed up by Blizzard. Only Mark, Sten, Ice Blocks, Overworld Blocks, and Nether Blocks can be used as a safe home, everything else will melt.
Dim happens right before Light, it is basically a warning of what is about to come, the calm before the storm.
Blizzard comes directly after Light, it is a long snowstorm that replaces all of the snow that was melted by Light. Blizzard also causes all mobs to have a hightened spawn rate, repopulating the Isles for Day after Light is over. Blizzard lasts ten minutes, it is very difficult to see during that time.
It only snows and occasionally hails in the Isles.
Snow always happens on Blizzard and occasionally happesn during Day.
Hail is a time when Hailers spawn rate increases greatly and hail falls from the sky along with snow. This time only happens sometimes at Blizzard and rarely at Day. This weather is fairly dangerous, second only to Light.
Structures:
There are a handful of structures in the Isles.
-Frost Giant Castles:
Castles that seem to be designed for mobs that are five blocks tall. There are many pictures showing giant light blue men, along with diaries written by people who called them Frost Giants. These structures are made of Ice Brick, they have a twenty block tall wall surrounding a tower with three wings. These castles have bows, arrows, iron swords, and vit armor hidden all over the place. They are rare.
-Frost Giant Igloos:
Small homes made of ice blocks or ice brick. They are usually bunched up with several other igloos and have underground hallways leading to the other ones. They are very uncommon.
-Frost Giant Mines:
Underground tunnels made in a ten block by ten blocks square with chests inside full of iron picks, nektar, and vit. They are very rare.
-Frost Giant Bridges:
Giant fifty block wide bridges made by Frost Giants, connecting one island to another. They are made of sten brick and are extremely rare.
-Frost Giant Catacombs:
Large catacombs built in the center of islands. They are made of Sten Brick and glowstone. They contain multiple portals to the Nether with an alter at the end with a single living Frost Giant there. The Frost Giant is a hostile boss, standing at six blocks tall. The Frost Giant does eight hearts of damage per hit. Once the Frost Giant is killed pistons move blocks in the wall to reveal a chest with blocks to make an Ender Portal. The portal can only be activated with all of the required Eyes of Ender. Frost Giant Catacombs spawn once per map and are almost impossible to find.
Affects the End:
I have decided objects only obtainable in the Isles can help you when you play in the End.
Overworld torches do not work in the End, you must use Nektar torches if you wish to have light.
Flying boats only work in the Isles and the End, they will make traveling from island to island easier in both dimensions.
Artwork:
Here is some artwork made by BennXYZ
Overworld-ideas:
Island-Sketches
| | | | |
V V V V V
Mob-Ideas:
hailer:
snowhawk:
snowgolem:
mob-idea by me:
Slicer:
they are half underground. they are aggressive, 1.5 as fast as the player and cause 1.5 hearts damage when tackling. they cant dig through stone, which is why caves are the best places to escape from them.
Thanks, if you have any complaints about the name
(its a palce holder at the moment)you can suggest a new one).The Nether
The End
The Overworld
The Arctic Isles
but who seriously cares anyways lol
Just what I was thinking, you can't really call it the arctic due to their being and arctic biome so I put that there as a place holder.
Thank-you.
If I can't get anybody I'll just leave it as a suggestion but if anybody wants to just offer.
I don't see what's wrong with calling it The Arctic Isles, it's another realm but in the Arctic Biome fashion.
Sorry about that, nobody posted while I was playing Minecraft so I just added another one.
And the Arctic Isles is just a place holder, if people like it I'll leave it though.
Physics:
In the Arctic Isles physics are different then in the Overworld.
You can move faster in water (almost as fast as on land), faster on a flat area (1.25 times the speed), you fall slower, and you can fall down more blocks while taking less damage.
Vit armor ampliphies this ability by making you go even slower when falling and allows you to fall down even more blocks.
I will add this to the first post.
anyway, I like the idea, but I just think this should be more of a mod than an add-on to the vanilla game... This does sound like a great idea though. I also think that there should be a freezing aspect where the character actually freezes and you die. I also think that the light and blizzards should be more of a weather issue than a time of day... And because in the poles there is little darkness, the day cycle should go
Day-however many minutes Dim- 10 minutes
The Polar could work, I'll think about it.
I know it would be more to the side, its isn't like the 'plot-line' of going through all the Overworld has to offer, then all the Nether has, then all the End has but I think it would be a very good idea for a different dimension, due to how dark and depressing two out of the three are.
Maybe Light and Blizzard could be weather patterns instead of being set to happen at a specific time. It would need some sort of warning though.
Dim is a good idea, it could be a couple of minutes where it seems like the sun is going down before it just brights back up. Maybe this could be the warning that Light is going to come in about two minutes.
Here by Jeb.
Its alright, I just hope they see this and reconsider.
Since you just created one as complex as the Overworld.
I did?
I was trying to make it fairly simple with only two ores and five or six biomes.
And the Nether is getting a major update, with that I think it would be on pair with the Nether.